#ifndef MARS_MGeom #define MARS_MGeom #ifndef ROOT_TObject #include #endif class MGeomCam; class TAttLine; class TAttFill; class TVector2; class MGeom : public TObject { public: enum { kRightTop, kRight, kRightBottom, kLeftBottom, kLeft, kLeftTop, kTop, kBottom }; private: enum { kIsInOutermostRing = 0, kIsInOuterRing = 1, }; protected: Float_t fX; // [mm] the x coordinate of the center Float_t fY; // [mm] the y coordinate of the center Float_t fA; // [mm^2] Area of the pixel UInt_t fSector; // Number of sector the pixels corresponds to UInt_t fAidx; // Area index of the pixel protected: Byte_t fNumNeighbors; // number of valid neighbors Short_t fNeighbors[6]; // the IDs of the pixel next to it (we are assuming an hexagonal geometry) Byte_t fUserBits; public: MGeom(Float_t x=0, Float_t y=0, UInt_t s=0, UInt_t aidx=0); void Copy(TObject &obj) const { MGeom &pix = (MGeom&)obj; pix.fX = fX; pix.fY = fY; pix.fA = fA; pix.fNumNeighbors = fNumNeighbors; pix.fSector = fSector; pix.fAidx = fAidx; pix.fUserBits = fUserBits; for (int i=0; i<6; i++) pix.fNeighbors[i] = fNeighbors[i]; TObject::Copy(obj); } void Print(Option_t *opt=NULL) const; void Set(Float_t x, Float_t y, UInt_t s=0, UInt_t aidx=0) { fX=x; fY=y; fSector=s; fAidx=aidx; } void SetP(Float_t x, Float_t y) { fX=x; fY=y; } void SetP(const TVector2 &v); void SetNeighbors(Short_t i0=-1, Short_t i1=-1, Short_t i2=-1, Short_t i3=-1, Short_t i4=-1, Short_t i5=-1); void CheckOuterRing(const MGeomCam &cam); Float_t GetX() const { return fX; } Float_t GetY() const { return fY; } virtual Float_t GetL() const = 0; // Length of a side to a neighbor virtual Float_t GetT() const = 0; // Maximum elongation UInt_t GetSector() const { return fSector; } TVector2 GetP() const; Float_t GetDist() const; Float_t GetDist(const MGeom &pix) const; Float_t GetDist2(const MGeom &pix) const; Float_t GetAngle(const MGeom &pix) const; Float_t GetA() const { return fA; /*fD*fD*gsTan60/2;*/ } Int_t GetAidx() const { return fAidx; } Byte_t GetNumNeighbors() const { return fNumNeighbors; } Short_t GetNeighbor(Byte_t i) const { return fNeighbors[i]; } Bool_t IsInOutermostRing() const { return TESTBIT(fUserBits, kIsInOutermostRing); } Bool_t IsInOuterRing() const { return TESTBIT(fUserBits, kIsInOuterRing); } virtual Bool_t IsInside(Float_t px, Float_t py) const = 0; Int_t GetDirection(const MGeom &pix) const; Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual void PaintPrimitive(const TAttLine &line, const TAttFill &fill, Double_t scalexy=1, Double_t scaled=1) const = 0; ClassDef(MGeom, 1) // Geometry class describing the basics of a pixel }; #endif