/* ======================================================================== *\ ! ! * ! * This file is part of MARS, the MAGIC Analysis and Reconstruction ! * Software. It is distributed to you in the hope that it can be a useful ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. ! * It is distributed WITHOUT ANY WARRANTY. ! * ! * Permission to use, copy, modify and distribute this software and its ! * documentation for any purpose is hereby granted without fee, ! * provided that the above copyright notice appear in all copies and ! * that both that copyright notice and this permission notice appear ! * in supporting documentation. It is provided "as is" without express ! * or implied warranty. ! * ! ! ! Author(s): Thomas Bretz, 5/2003 ! ! Copyright: MAGIC Software Development, 2000-2003 ! ! \* ======================================================================== */ ///////////////////////////////////////////////////////////////////////////// // // MRflEvtData // // All Photons of a event from the reflector program // // Should be filled like this: // MRflEvtData evt; // evt.Reset(); // for (int i=0; i<10; i++) // MRflSinglePhoton &ph = evt.GetNewPhoton(); // evt.FixSize(); // ///////////////////////////////////////////////////////////////////////////// #include "MRflEvtData.h" #include #include "MLog.h" #include "MLogManip.h" #include "MGeomCam.h" #include "MGeomPix.h" #include "MRflSinglePhoton.h" ClassImp(MRflEvtData); using namespace std; // -------------------------------------------------------------------------- // // Creates a MCerPhotPix object for each pixel in the event // MRflEvtData::MRflEvtData(const char *name, const char *title) : fList("MRflSinglePhoton", 0), fPos(0) { fName = name ? name : "MRflEvtData"; fTitle = title ? title : "All Photons from a reflector event"; } // -------------------------------------------------------------------------- // // Copy constructor which copies the contents of dat into the new object // MRflEvtData::MRflEvtData(const MRflEvtData &dat) : fList("MRflSinglePhoton", 0), fPos(0) { MRflSinglePhoton *ph=NULL; TIter Next(&dat.fList); while ((ph=(MRflSinglePhoton*)Next())) new (fList[fPos++]) MRflSinglePhoton(*ph); } // -------------------------------------------------------------------------- // // Clone function producing a clone of this. A pointer to the clone is // returned. // TObject *MRflEvtData::Clone(Option_t *) const { return new MRflEvtData(*this); } // -------------------------------------------------------------------------- // // Return the i-th MRflSinglePhoton. Be carefull the result is not // range checked! // const MRflSinglePhoton &MRflEvtData::GetPhoton(Int_t i) const { return *static_cast(fList.UncheckedAt(i)); } // -------------------------------------------------------------------------- // // Dump informations off all photons // void MRflEvtData::Print(Option_t *o) const { *fLog << all << underline << GetDescriptor() << ":" << endl; fList.Print(); } // -------------------------------------------------------------------------- // // Add a new photon to the list // MRflSinglePhoton &MRflEvtData::GetNewPhoton() { // If necessary the []-operator creates a new element // Warning: The virtual table may not be set correctly, // this is why you have to call the new-operator. return *new (fList[fPos++]) MRflSinglePhoton; } // -------------------------------------------------------------------------- // // If you have added all photon fix the size of the container. // void MRflEvtData::FixSize() { if (fList.GetEntriesFast() == fPos) return; fList.ExpandCreate(fPos); } // -------------------------------------------------------------------------- // // Fills all photon distances scaled with scale (default=1) into a TH1 // void MRflEvtData::FillRad(TH1 &hist, Float_t scale) const { MRflSinglePhoton *ph=NULL; TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) ph->FillRad(hist, scale); } // -------------------------------------------------------------------------- // // Fills all photon distances scaled with scale (default=1) versus x // into a TH2 // void MRflEvtData::FillRad(TH2 &hist, Double_t x, Float_t scale) const { MRflSinglePhoton *ph=NULL; TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) ph->FillRad(hist, x, scale); } // -------------------------------------------------------------------------- // // Fills all photons (x,y) scaled with scale (default=1) into a TH2. // void MRflEvtData::Fill(TH2 &hist, Float_t scale) const { MRflSinglePhoton *ph=NULL; TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) ph->Fill(hist, scale); } // -------------------------------------------------------------------------- // // Fills all photons (x,y) scaled with scale (default=1) versus z into a TH3 // void MRflEvtData::Fill(TH3 &hist, Double_t z, Float_t scale) const { MRflSinglePhoton *ph=NULL; TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) ph->Fill(hist, z, scale); } void MRflEvtData::DrawPixelContent(Int_t num) const { } // ------------------------------------------------------------------------ // // Fill a reflector event. Sums all pixels in each pixel as the // pixel contents. // // WARNING: Due to the estimation in DistanceToPrimitive and the // calculation in pixels instead of x, y this is only a // rough estimate. // Bool_t MRflEvtData::GetPixelContent(Double_t &val, Int_t idx, const MGeomCam &cam, Int_t type) const { // // sum the photons content in each pixel // val = 0; MRflSinglePhoton *ph=NULL; TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) if (cam[idx].IsInside(ph->GetX(), ph->GetY())) val += cam.GetPixRatio(idx); return val>0; } // ------------------------------------------------------------------------ // // You can call Draw() to add the photons to the current pad. // The photons are painted each tim ethe pad is updated. // Make sure that you use the right (world) coordinate system, // like created, eg. by the MHCamera histogram. // void MRflEvtData::Paint(Option_t *) { MRflSinglePhoton *ph=NULL; TMarker m; m.SetMarkerStyle(kFullDotMedium); // Gtypes.h TIter Next(&fList); while ((ph=(MRflSinglePhoton*)Next())) { m.SetX(ph->GetX()); m.SetY(ph->GetY()); m.Paint(); } }