1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | ! Author(s): Harald Kornmayer 01/2001
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20 | ! Author(s): Markus Gaug 03/2004 <mailto:markus@ifae.es>
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21 | !
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22 | ! Copyright: MAGIC Software Development, 2000-2008
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | /////////////////////////////////////////////////////////////////////////////
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27 | //
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28 | // MGeomCam
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29 | //
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30 | // This is the base class of different camera geometries. It creates
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31 | // a pixel object for a given number of pixels and defines the
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32 | // interface of how to acccess the geometry information.
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33 | //
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34 | // We use a TObjArray for possible future usage (it is much more flexible
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35 | // than a TClonesArray so that it can store more types of pixels (eg
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36 | // fake pixels which are not really existing)
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37 | //
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38 | // Version 1:
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39 | // ----------
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40 | // - first implementation
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41 | //
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42 | // Version 2:
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43 | // ----------
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44 | // - added fPixRatio
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45 | // - added fPixRatioSqrt
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46 | //
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47 | // Version 3:
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48 | // ----------
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49 | // - added fNumAreas
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50 | // - added fNumSectors
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51 | //
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52 | // Version 4:
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53 | // ----------
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54 | // - added fMaxRadius
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55 | // - added fMinRadius
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56 | //
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57 | // Version 5:
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58 | // ----------
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59 | // - added fNumPixInSector
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60 | // - added fNumPixWithAidx
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61 | // - removed fNumSectors
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62 | // - removed fNumAreas
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63 | //
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64 | /////////////////////////////////////////////////////////////////////////////
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65 | #include "MGeomCam.h"
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66 |
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67 | #include <TMath.h> // TMath
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68 | #include <TClass.h> // IsA()->New()
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69 | #include <TArrayI.h> // TArrayI
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70 | #include <TVector2.h> // TVector2
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71 |
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72 | #include "MLog.h"
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73 | #include "MLogManip.h"
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74 |
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75 | #include "MGeom.h"
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76 |
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77 | ClassImp(MGeomCam);
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78 |
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79 | using namespace std;
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80 |
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81 | // --------------------------------------------------------------------------
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82 | //
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83 | // Default Constructor. Initializes a Camera Geometry with npix pixels. All
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84 | // pixels are deleted when the corresponding array is deleted.
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85 | //
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86 | MGeomCam::MGeomCam(UInt_t npix, Float_t dist, const char *name, const char *title)
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87 | : fNumPixels(npix), fCamDist(dist), fConvMm2Deg(kRad2Deg/(dist*1000)), fPixels(npix),
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88 | fMaxRadius(1), fMinRadius(1), fPixRatio(npix), fPixRatioSqrt(npix)
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89 | {
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90 | fName = name ? name : "MGeomCam";
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91 | fTitle = title ? title : "Storage container for a camera geometry";
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92 |
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93 | //
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94 | // make sure that the destructor delete all contained objects
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95 | //
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96 | fPixels.SetOwner();
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97 | }
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98 |
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99 |
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100 | // --------------------------------------------------------------------------
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101 | //
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102 | // To make sure that everything is correctly initialized when
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103 | // cloned we call InitGeometry after cloning. This repairs
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104 | // a few I/O problems mainly with files written with older
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105 | // MARS versions (see also StreamerWorkaround)
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106 | //
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107 | TObject *MGeomCam::Clone(const char *newname) const
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108 | {
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109 | MGeomCam *clone = (MGeomCam*)MParContainer::Clone(newname);
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110 | clone->InitGeometry();
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111 | return clone;
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112 | }
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113 |
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114 | // --------------------------------------------------------------------------
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115 | //
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116 | // Copy function. It does intentionally (see workaround in Streamer)
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117 | // not copy name and title.
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118 | //
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119 | void MGeomCam::Copy(TObject &o) const
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120 | {
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121 | MGeomCam &c = (MGeomCam&)o;
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122 |
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123 | c.fNumPixels = fNumPixels;
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124 | c.fCamDist = fCamDist;
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125 | c.fConvMm2Deg = fConvMm2Deg;
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126 |
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127 | c.fMaxRadius = fMaxRadius;
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128 | c.fMinRadius = fMinRadius;
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129 | c.fPixRatio = fPixRatio;
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130 | c.fPixRatioSqrt = fPixRatioSqrt;
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131 |
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132 | c.fNumPixInSector = fNumPixInSector;
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133 | c.fNumPixWithAidx = fNumPixWithAidx;
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134 |
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135 | Int_t n = fPixels.GetEntriesFast();
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136 | Int_t m = c.fPixels.GetEntriesFast();
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137 |
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138 | c.fPixels.Delete();
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139 | c.fPixels.Expand(n);
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140 |
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141 | for (int i=m; i<n; i++)
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142 | c.fPixels.AddAt(fPixels[i]->Clone(), i);
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143 | }
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144 |
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145 | // --------------------------------------------------------------------------
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146 | //
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147 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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148 | // The access is unchecked (for speed reasons!) accesing non existing
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149 | // entries may crash the program!
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150 | //
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151 | MGeom &MGeomCam::operator[](Int_t i)
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152 | {
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153 | return *static_cast<MGeom*>(fPixels.UncheckedAt(i));
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154 | }
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155 |
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156 | // --------------------------------------------------------------------------
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157 | //
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158 | // Returns a reference of the i-th entry (the pixel with the software idx i)
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159 | // The access is unchecked (for speed reasons!) accesing non existing
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160 | // entries may crash the program!
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161 | //
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162 | MGeom &MGeomCam::operator[](Int_t i) const
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163 | {
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164 | return *static_cast<MGeom*>(fPixels.UncheckedAt(i));
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165 | }
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166 |
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167 | // --------------------------------------------------------------------------
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168 | //
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169 | // Calculate and fill the arrays storing the ratio of the area of a pixel
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170 | // i to the pixel 0 and its square root.
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171 | // The precalculation is done for speed reasons. Having an event the
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172 | // ratio would be calculated at least once for each pixel which is
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173 | // an enormous amount of numerical calculations, which are time
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174 | // consuming and which can be avoided doing the precalculation.
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175 | //
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176 | void MGeomCam::CalcPixRatio()
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177 | {
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178 | const Double_t a0 = (*this)[0].GetA();
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179 |
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180 | for (UInt_t i=0; i<fNumPixels; i++)
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181 | {
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182 | fPixRatio[i] = a0/(*this)[i].GetA();
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183 | fPixRatioSqrt[i] = TMath::Sqrt(fPixRatio[i]);
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184 | }
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185 | }
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186 |
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187 | // --------------------------------------------------------------------------
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188 | //
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189 | // Set the kIsOuterRing flag for all pixels which have a outermost pixel
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190 | // as Next Neighbor and don't have the kIsOutermostRing flag itself.
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191 | //
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192 | void MGeomCam::InitOuterRing()
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193 | {
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194 | fPixels.R__FOR_EACH(MGeom, CheckOuterRing)(*this);
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195 | }
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196 |
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197 | // --------------------------------------------------------------------------
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198 | //
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199 | // Calculate the highest sector index+1 of all pixels, please make sure
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200 | // the the sector numbers are continous.
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201 | //
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202 | void MGeomCam::CalcNumSectors()
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203 | {
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204 | for (UInt_t i=0; i<fNumPixels; i++)
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205 | {
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206 | const Int_t s = (*this)[i].GetSector();
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207 |
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208 | if (s>=fNumPixInSector.GetSize())
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209 | fNumPixInSector.Set(s+1);
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210 |
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211 | fNumPixInSector[s]++;
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212 | }
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213 | }
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214 |
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215 | // --------------------------------------------------------------------------
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216 | //
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217 | // Calculate the highest area index+1 of all pixels, please make sure
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218 | // the the area indices are continous.
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219 | //
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220 | void MGeomCam::CalcNumAreas()
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221 | {
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222 | for (UInt_t i=0; i<fNumPixels; i++)
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223 | {
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224 | const Int_t s = (*this)[i].GetAidx();
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225 |
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226 | if (s>=fNumPixWithAidx.GetSize())
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227 | fNumPixWithAidx.Set(s+1);
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228 |
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229 | fNumPixWithAidx[s]++;
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230 | }
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231 | }
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232 |
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233 | // --------------------------------------------------------------------------
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234 | //
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235 | // Calculate the maximum radius of the camera. This is ment for GUI layout.
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236 | //
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237 | void MGeomCam::CalcMaxRadius()
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238 | {
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239 | fMaxRadius.Set(GetNumAreas()+1);
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240 | fMinRadius.Set(GetNumAreas()+1);
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241 |
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242 | for (UInt_t i=0; i<GetNumAreas()+1; i++)
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243 | {
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244 | fMaxRadius[i] = 0.;
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245 | fMinRadius[i] = FLT_MAX;
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246 | }
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247 |
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248 | for (UInt_t i=0; i<fNumPixels; i++)
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249 | {
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250 | const MGeom &pix = (*this)[i];
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251 |
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252 | const UInt_t s = pix.GetAidx();
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253 |
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254 | const Float_t d = pix.GetT();
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255 | const Float_t r = pix.GetDist();
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256 |
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257 | const Float_t maxr = r + d;
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258 | const Float_t minr = r>d ? r-d : 0;
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259 |
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260 | if (maxr>fMaxRadius[s+1])
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261 | fMaxRadius[s+1] = maxr;
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262 |
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263 | if (minr<fMinRadius[s+1])
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264 | fMinRadius[s+1] = minr;
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265 |
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266 | if (minr<fMinRadius[0])
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267 | fMinRadius[0] = minr;
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268 |
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269 | if (maxr>fMaxRadius[0])
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270 | fMaxRadius[0] = maxr;
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271 | }
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272 | }
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273 |
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274 | // --------------------------------------------------------------------------
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275 | //
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276 | // sort neighbours from angle of -180 degree to -180 degree
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277 | //
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278 | // where right side of main pixel contains negative degrees
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279 | // and left side positive degrees
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280 | //
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281 | // angle measured from top (0 degree) to bottom (180 degree)
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282 | // ^ - | + //
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283 | // | _ | _ //
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284 | // | / \|/ \ //
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285 | // 30 degree -+- | | | //
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286 | // | / \ / \ / \ //
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287 | // 90 degree -+- | | X | | //
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288 | // | \ / \ / \ / //
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289 | // 150 degree -+- | | | //
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290 | // | \_/|\_/ //
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291 | // | | //
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292 | // | - | + //
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293 | // ------------------> //
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294 | // //
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295 | void MGeomCam::SortNeighbors()
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296 | {
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297 | for (unsigned int i=0; i<fNumPixels; i++)
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298 | {
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299 | MGeom &gpix = (*this)[i];
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300 |
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301 | Double_t phi[6];
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302 | Int_t idx[7] = { 0, 0, 0, 0, 0, 0, -1 };
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303 |
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304 | const Int_t n2 = gpix.GetNumNeighbors();
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305 | for (int j=0; j<n2; j++)
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306 | {
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307 | idx[j] = gpix.GetNeighbor(j);
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308 | phi[j] = (*this)[idx[j]].GetAngle(gpix);
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309 | }
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310 |
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311 | Int_t sort[6] = { 6, 6, 6, 6, 6, 6 };
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312 |
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313 | TMath::Sort(n2, phi, sort, kFALSE);
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314 |
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315 | gpix.SetNeighbors(idx[sort[0]], idx[sort[1]], idx[sort[2]],
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316 | idx[sort[3]], idx[sort[4]], idx[sort[5]]);
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317 | }
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318 | }
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319 |
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320 | // --------------------------------------------------------------------------
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321 | //
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322 | // Return the total area of the camera
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323 | //
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324 | Float_t MGeomCam::GetA() const
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325 | {
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326 | Double_t A = 0;
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327 | for (unsigned int i=0; i<fNumPixels; i++)
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328 | A += (*this)[i].GetA();
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329 |
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330 | return A;
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331 | }
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332 |
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333 | // --------------------------------------------------------------------------
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334 | //
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335 | // Returns the distance between the pixels i and j. -1 if an index
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336 | // doesn't exist. The default for j is 0. Assuming that 0 is the index
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337 | // for a central pixel you can get the distance to the camera center.
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338 | //
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339 | Float_t MGeomCam::GetDist(UShort_t i, UShort_t j) const
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340 | {
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341 | if (i>=fNumPixels || j>=fNumPixels)
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342 | return -1;
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343 |
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344 | return (*this)[i].GetDist((*this)[j]);
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345 | }
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346 |
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347 | // --------------------------------------------------------------------------
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348 | //
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349 | // Returns the angle between of pixels i wrt pixel j (default=0). The angle
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350 | // is returned in the range between -pi and pi (atan2) and 2*pi if i or j
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351 | // is out of range.
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352 | //
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353 | Float_t MGeomCam::GetAngle(UShort_t i, UShort_t j) const
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354 | {
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355 | if (i>=fNumPixels || j>=fNumPixels)
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356 | return TMath::TwoPi();
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357 |
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358 | return (*this)[i].GetAngle((*this)[j]);
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359 | }
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360 |
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361 | // --------------------------------------------------------------------------
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362 | //
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363 | // The maximum possible distance from the origin.
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364 | //
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365 | Float_t MGeomCam::GetMaxRadius() const
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366 | {
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367 | return fMaxRadius[0];
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368 | }
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369 |
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370 | // --------------------------------------------------------------------------
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371 | //
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372 | // The minimum possible distance from the origin.
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373 | //
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374 | Float_t MGeomCam::GetMinRadius() const
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375 | {
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376 | return fMinRadius[0];
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377 | }
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378 |
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379 | // --------------------------------------------------------------------------
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380 | //
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381 | // Have to call the radii of the subcameras starting to count from 1
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382 | //
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383 | Float_t MGeomCam::GetMaxRadius(const Int_t i) const
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384 | {
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385 | return i<0 || i>=(Int_t)GetNumAreas() ? -1 : fMaxRadius[i+1];
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386 | }
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387 |
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388 | // --------------------------------------------------------------------------
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389 | //
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390 | // Have to call the radii of the subcameras starting to count from 1
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391 | //
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392 | Float_t MGeomCam::GetMinRadius(const Int_t i) const
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393 | {
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394 | return i<0 || i>=(Int_t)GetNumAreas() ? -1 : fMinRadius[i+1];
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395 | }
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396 |
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397 | // --------------------------------------------------------------------------
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398 | //
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399 | // returns the ratio of the area of the pixel with index 0 to the pixel
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400 | // with the specified index i. 0 Is returned if the index argument is
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401 | // out of range.
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402 | //
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403 | Float_t MGeomCam::GetPixRatio(UInt_t i) const
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404 | {
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405 | // Former: (*this)[0].GetA()/(*this)[i].GetA();
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406 | // The const_cast is necessary to support older root version
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407 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatio)[i] : 0;
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408 | }
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409 |
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410 | // --------------------------------------------------------------------------
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411 | //
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412 | // returns the square root of the ratio of the area of the pixel with
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413 | // index 0 to the pixel with the specified index i. 0 Is returned if
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414 | // the index argument is out of range.
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415 | //
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416 | Float_t MGeomCam::GetPixRatioSqrt(UInt_t i) const
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417 | {
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418 | // The const_cast is necessary to support older root version
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419 | return i<fNumPixels ? const_cast<TArrayF&>(fPixRatioSqrt)[i] : 0;
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420 | }
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421 |
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422 | // --------------------------------------------------------------------------
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423 | //
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424 | // Check if the photon which is flying along the trajectory u has passed
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425 | // (or will pass) the frame of the camera (and consequently get
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426 | // absorbed). The position p and direction u must be in the
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427 | // telescope coordinate frame, which is z parallel to the focal plane,
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428 | // x to the right and y upwards, looking from the mirror towards the camera.
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429 | //
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430 | // The units are cm.
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431 | //
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432 | Bool_t MGeomCam::HitFrame(MQuaternion p, const MQuaternion &u, Double_t margin) const
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433 | {
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434 | if (margin<0)
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435 | return HitFrame(p, u);
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436 |
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437 | // z is defined from the mirror (0) to the camera (z>0).
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438 | // Thus we just propagate to the focal plane (z=fDist)
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439 | p.PropagateZ(u, GetCameraDist()*100); // m->cm
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440 | return p.R()<margin;
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441 | }
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442 |
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443 | // --------------------------------------------------------------------------
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444 | //
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445 | // Check if the position given in the focal plane (so z can be ignored)
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446 | // is a position which might hit the detector. It is meant to be a rough
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447 | // and fast estimate not a precise calculation. All positions dicarded
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448 | // must not hit the detector. All positions accepted might still miss
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449 | // the detector.
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450 | //
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451 | Bool_t MGeomCam::HitDetector(const MQuaternion &v, Double_t offset) const
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452 | {
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453 | const Double_t max = fMaxRadius[0]/10+offset; // cm --> mm
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454 | return v.R2()<max*max;
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455 | }
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456 |
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457 | // --------------------------------------------------------------------------
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458 | //
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459 | // Prints the Geometry information of all pixels in the camera.
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460 | // With the option "simple" you can suppress the output of the contents
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461 | // of the individual pixels.
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462 | //
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463 | void MGeomCam::Print(Option_t *o) const
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464 | {
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465 | //
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466 | // Print Information about the Geometry of the camera
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467 | //
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468 | *fLog << all << " Number of Pixels (" << GetTitle() << "): " << fNumPixels << endl;
|
---|
469 | *fLog << " Number of Sectors: " << GetNumSectors() << " Area-Indices: " << GetNumAreas() << endl;
|
---|
470 | *fLog << " Min.Radius: " << GetMinRadius() << " Max.Radius: " << GetMaxRadius() << endl;
|
---|
471 |
|
---|
472 | if (!TString(o).Contains("simple", TString::kIgnoreCase))
|
---|
473 | fPixels.Print();
|
---|
474 | }
|
---|
475 |
|
---|
476 | // --------------------------------------------------------------------------
|
---|
477 | //
|
---|
478 | // Return the pixel index corresponding to the coordinates given in x, y.
|
---|
479 | // The coordinates are given in pixel units (millimeters)
|
---|
480 | // If no pixel exists return -1;
|
---|
481 | //
|
---|
482 | Int_t MGeomCam::GetPixelIdxXY(Float_t x, Float_t y) const
|
---|
483 | {
|
---|
484 | for (unsigned int i=0; i<fNumPixels; i++)
|
---|
485 | if ((*this)[i].IsInside(x, y))
|
---|
486 | return i;
|
---|
487 |
|
---|
488 | return -1;
|
---|
489 | }
|
---|
490 |
|
---|
491 | Int_t MGeomCam::GetPixelIdx(const TVector2 &v) const
|
---|
492 | {
|
---|
493 | return GetPixelIdxXY(v.X(), v.Y());
|
---|
494 | }
|
---|
495 |
|
---|
496 | Int_t MGeomCam::GetPixelIdxDeg(const TVector2 &v) const
|
---|
497 | {
|
---|
498 | return GetPixelIdxXYdeg(v.X(), v.Y());
|
---|
499 | }
|
---|
500 |
|
---|
501 | // --------------------------------------------------------------------------
|
---|
502 | //
|
---|
503 | // Add all indices to arr of all neighbors around pix in a radius r.
|
---|
504 | // The center pixel is also returned.
|
---|
505 | //
|
---|
506 | void MGeomCam::GetNeighbors(TArrayI &arr, const MGeom &pix, Float_t r) const
|
---|
507 | {
|
---|
508 | arr.Set(GetNumPixels());
|
---|
509 |
|
---|
510 | Int_t n = 0;
|
---|
511 |
|
---|
512 | for (unsigned int i=0; i<GetNumPixels(); i++)
|
---|
513 | {
|
---|
514 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
|
---|
515 | arr[n++] = i;
|
---|
516 | }
|
---|
517 |
|
---|
518 | arr.Set(n);
|
---|
519 | }
|
---|
520 |
|
---|
521 | // --------------------------------------------------------------------------
|
---|
522 | //
|
---|
523 | // Add all indices to arr of all neighbors around idx in a radius r.
|
---|
524 | // The center pixel is also returned.
|
---|
525 | //
|
---|
526 | void MGeomCam::GetNeighbors(TArrayI &arr, UInt_t idx, Float_t r) const
|
---|
527 | {
|
---|
528 | if (idx>=GetNumPixels())
|
---|
529 | {
|
---|
530 | arr.Set(0);
|
---|
531 | return;
|
---|
532 | }
|
---|
533 |
|
---|
534 | const MGeom &pix = (*this)[idx];
|
---|
535 | GetNeighbors(arr, pix, r);
|
---|
536 | }
|
---|
537 |
|
---|
538 | // --------------------------------------------------------------------------
|
---|
539 | //
|
---|
540 | // Add all pixels to list of all neighbors around pix in a radius r.
|
---|
541 | // The center pixel is also returned.
|
---|
542 | //
|
---|
543 | void MGeomCam::GetNeighbors(TList &arr, const MGeom &pix, Float_t r) const
|
---|
544 | {
|
---|
545 | for (unsigned int i=0; i<GetNumPixels(); i++)
|
---|
546 | {
|
---|
547 | if (r>TMath::Hypot(pix.GetX()-(*this)[i].GetX(), pix.GetY()-(*this)[i].GetY()))
|
---|
548 | arr.Add(fPixels.UncheckedAt(i));
|
---|
549 | }
|
---|
550 | }
|
---|
551 |
|
---|
552 | // --------------------------------------------------------------------------
|
---|
553 | //
|
---|
554 | // Add all pixels to list of all neighbors around idx in a radius r.
|
---|
555 | // The center pixel is also returned.
|
---|
556 | //
|
---|
557 | void MGeomCam::GetNeighbors(TList &arr, UInt_t idx, Float_t r) const
|
---|
558 | {
|
---|
559 | if (idx>=GetNumPixels())
|
---|
560 | return;
|
---|
561 |
|
---|
562 | const MGeom &pix = (*this)[idx];
|
---|
563 | GetNeighbors(arr, pix, r);
|
---|
564 | }
|
---|
565 |
|
---|
566 | // --------------------------------------------------------------------------
|
---|
567 | //
|
---|
568 | // Return direction of p2 w.r.t. p1. For more details
|
---|
569 | // see MGeom::GetDirection
|
---|
570 | //
|
---|
571 | Int_t MGeomCam::GetDirection(UInt_t p1, UInt_t p2) const
|
---|
572 | {
|
---|
573 | if (p1>fNumPixels || p2>fNumPixels)
|
---|
574 | return -1;
|
---|
575 |
|
---|
576 | return operator[](p1).GetDirection(operator[](p2));
|
---|
577 | }
|
---|
578 |
|
---|
579 | // --------------------------------------------------------------------------
|
---|
580 | //
|
---|
581 | // Get index of neighbor of pixel idx in direction dir, if existing.
|
---|
582 | //
|
---|
583 | Int_t MGeomCam::GetNeighbor(UInt_t idx, Int_t dir) const
|
---|
584 | {
|
---|
585 | if (idx>fNumPixels)
|
---|
586 | return -1;
|
---|
587 |
|
---|
588 | const MGeom &pix=operator[](idx);
|
---|
589 |
|
---|
590 | //
|
---|
591 | // search for the neighbor in the given direction
|
---|
592 | //
|
---|
593 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
594 | if (GetDirection(idx, pix.GetNeighbor(i))==dir)
|
---|
595 | return pix.GetNeighbor(i);
|
---|
596 |
|
---|
597 | return -1;
|
---|
598 | }
|
---|
599 |
|
---|
600 | // --------------------------------------------------------------------------
|
---|
601 | //
|
---|
602 | // This fills the next neighbor information from a table into the pixel
|
---|
603 | // objects. An overloaded function must call SortNeighbors()
|
---|
604 | // at the end.
|
---|
605 | //
|
---|
606 | // All pixels with a center withing 1.75*GetT() are considered neighbors,
|
---|
607 | // Only six neighbors are allowed.
|
---|
608 | //
|
---|
609 | void MGeomCam::CreateNN()
|
---|
610 | {
|
---|
611 | TArrayI nn(6);
|
---|
612 |
|
---|
613 | for (UInt_t i=0; i<GetNumPixels(); i++)
|
---|
614 | {
|
---|
615 | MGeom &pix = (*this)[i];
|
---|
616 |
|
---|
617 | Int_t k = 0;
|
---|
618 | nn.Reset(-1);
|
---|
619 |
|
---|
620 | for (UInt_t j=0; j<GetNumPixels(); j++)
|
---|
621 | {
|
---|
622 | if (i==j)
|
---|
623 | continue;
|
---|
624 |
|
---|
625 | if (pix.GetDist((*this)[j])>pix.GetT()*1.75)
|
---|
626 | continue;
|
---|
627 |
|
---|
628 | if (k==6)
|
---|
629 | {
|
---|
630 | *fLog << err << "ERROR - MGeomCam::CreateNN: Pixel " << j << " has too many neighbors." << endl;
|
---|
631 | break;
|
---|
632 | }
|
---|
633 |
|
---|
634 | nn[k++] = j;
|
---|
635 | }
|
---|
636 |
|
---|
637 | pix.SetNeighbors(nn[0], nn[1], nn[2], nn[3], nn[4], nn[5]);
|
---|
638 | }
|
---|
639 |
|
---|
640 | SortNeighbors();
|
---|
641 | }
|
---|
642 |
|
---|
643 | // --------------------------------------------------------------------------
|
---|
644 | //
|
---|
645 | // This workaround reproduces (as much as possible) the contents
|
---|
646 | // of fPixels which got lost writing MGeomCam in which the
|
---|
647 | // fPixels were filles with the []-operator instead of AddAt
|
---|
648 | // and a root version previous to 5.18.
|
---|
649 | // You try to read broken contents from file if fNumPixels is empty
|
---|
650 | // but fNumPixels>0.
|
---|
651 | // If you ever read broken contents from a split branch you
|
---|
652 | // MUST call this function after reading.
|
---|
653 | //
|
---|
654 | // Furthermore since we moved all contents of MGeomPix to its
|
---|
655 | // new base class the contents of fNeighbors is not read anymore
|
---|
656 | // although all other contents is read correctly. Therefore we have
|
---|
657 | // top recreate the neighbor table.
|
---|
658 | //
|
---|
659 | void MGeomCam::StreamerWorkaround()
|
---|
660 | {
|
---|
661 | if (fNumPixels==0)
|
---|
662 | return;
|
---|
663 |
|
---|
664 |
|
---|
665 | if (!fPixels.IsEmpty())
|
---|
666 | {
|
---|
667 | CreateNN();
|
---|
668 | return;
|
---|
669 | }
|
---|
670 |
|
---|
671 | const TObject *cam = (TObject*)IsA()->New();
|
---|
672 | cam->Copy(*this);
|
---|
673 | delete cam;
|
---|
674 | }
|
---|
675 |
|
---|
676 | // --------------------------------------------------------------------------
|
---|
677 | //
|
---|
678 | // This is a custom made streamer. Due to a bug in TObjArray::operator[]
|
---|
679 | // old root-versions didn't correctly store the contents of the TObjArray.
|
---|
680 | // If such a file is detected (TObjArray empty) a new MGeomCam is created
|
---|
681 | // with IsA()->New() and its contents is copied to this. Unfortunately
|
---|
682 | // this won't work for all MGeomCam derivatives which need arguments
|
---|
683 | // in the constructor and MGeomCam itself (no derivative). Fortunately
|
---|
684 | // in prodoction we have never stored anything else than MGeomCamMagic yet.
|
---|
685 | // The bug in root can be worked around using AddAt instead of operator[].
|
---|
686 | //
|
---|
687 | void MGeomCam::Streamer(TBuffer &b)
|
---|
688 | {
|
---|
689 | if (b.IsReading())
|
---|
690 | {
|
---|
691 | MGeomCam::Class()->ReadBuffer(b, this);
|
---|
692 | StreamerWorkaround();
|
---|
693 | }
|
---|
694 | else
|
---|
695 | MGeomCam::Class()->WriteBuffer(b, this);
|
---|
696 | }
|
---|
697 |
|
---|
698 | // --------------------------------------------------------------------------
|
---|
699 | //
|
---|
700 | // This deletes the pixel i and sets it to a clone of pix.
|
---|
701 | // If i>=fNumPixels it is just ignored.
|
---|
702 | //
|
---|
703 | void MGeomCam::SetAt(UInt_t i, const MGeom &pix)
|
---|
704 | {
|
---|
705 | if (i>=fNumPixels)
|
---|
706 | return;
|
---|
707 |
|
---|
708 | if (fPixels[i])
|
---|
709 | delete fPixels.RemoveAt(i);
|
---|
710 |
|
---|
711 | // For root versions <5.18 AddAt is mandatory, for newer
|
---|
712 | // root-version the []-operator can be used safely
|
---|
713 | fPixels.AddAt(pix.Clone(), i);
|
---|
714 | }
|
---|