1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@uni-sw.gwdg.de>
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19 | ! Author(s): Rudolf Bock 10/2001 <mailto:Rudolf.Bock@cern.ch>
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20 | !
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21 | ! Copyright: MAGIC Software Development, 2000-2002
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22 | !
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | //////////////////////////////////////////////////////////////////////////////
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27 | //
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28 | // MSrcPosCam
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29 | //
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30 | // Storage Container to hold the current position of the source (or
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31 | // anti/false source) in the camera plain
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32 | //
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33 | //////////////////////////////////////////////////////////////////////////////
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34 | #include "MSrcPosCam.h"
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35 |
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36 | #include <fstream>
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37 |
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38 | #include <TMarker.h>
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39 | #include <TVector2.h>
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40 |
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41 | #include "MLog.h"
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42 | #include "MLogManip.h"
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43 |
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44 | ClassImp(MSrcPosCam);
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45 |
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46 | using namespace std;
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47 |
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48 | static const TString gsDefName = "MSrcPosCam";
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49 | static const TString gsDefTitle = "Virtual source position in the camera";
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50 |
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51 | // --------------------------------------------------------------------------
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52 | //
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53 | // Default constructor.
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54 | //
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55 | MSrcPosCam::MSrcPosCam(const char *name, const char *title) : fX(0), fY(0)
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56 | {
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57 | fName = name ? name : gsDefName.Data();
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58 | fTitle = title ? title : gsDefTitle.Data();
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59 | }
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60 |
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61 | // --------------------------------------------------------------------------
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62 | //
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63 | // Copy constructor, set default name and title
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64 | //
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65 | MSrcPosCam::MSrcPosCam(const MSrcPosCam &p) : fX(p.fX), fY(p.fY)
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66 | {
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67 | fName = gsDefName.Data();
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68 | fTitle = gsDefTitle.Data();
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69 | }
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70 |
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71 | // -----------------------------------------------------------------------
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72 | //
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73 | // Print contents
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74 | //
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75 | void MSrcPosCam::Print(Option_t *) const
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76 | {
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77 | *fLog << all;
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78 | *fLog << "Source position in the camera plain (" << GetName() << ")" << endl;
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79 | *fLog << " - x [mm] = " << fX << endl;
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80 | *fLog << " - y [mm] = " << fY << endl;
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81 | }
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82 |
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83 | // -----------------------------------------------------------------------
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84 | //
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85 | // Paint contents
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86 | //
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87 | void MSrcPosCam::Paint(Option_t *)
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88 | {
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89 | TMarker m;
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90 | m.SetMarkerStyle(kStar);
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91 | m.SetMarkerColor(kBlack);
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92 | m.DrawMarker(fX, fY);
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93 | }
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94 |
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95 | // -----------------------------------------------------------------------
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96 | //
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97 | // Set fX to v.X() and fY to v.Y()
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98 | //
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99 | void MSrcPosCam::SetXY(const TVector2 &v)
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100 | {
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101 | fX = v.X();
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102 | fY = v.Y();
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103 | }
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104 |
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105 | // -----------------------------------------------------------------------
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106 | //
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107 | // Add v.X() to fX and v.Y() to fY
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108 | //
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109 | void MSrcPosCam::Add(const TVector2 &v)
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110 | {
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111 | fX+=v.X();
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112 | fY+=v.Y();
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113 | }
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114 |
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115 | // -----------------------------------------------------------------------
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116 | //
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117 | // return TMath::Hypot(fX, fY);
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118 | //
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119 | Float_t MSrcPosCam::GetDist() const
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120 | {
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121 | return TMath::Hypot(fX, fY);
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122 | }
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123 |
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124 | // -----------------------------------------------------------------------
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125 | //
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126 | // Get TVector2(fX, fY)
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127 | //
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128 | TVector2 MSrcPosCam::GetXY() const
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129 | {
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130 | return TVector2(fX, fY);
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131 | }
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132 |
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133 | /*
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134 | // -----------------------------------------------------------------------
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135 | //
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136 | // overloaded MParContainer to read MSrcPosCam from an ascii file
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137 | //
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138 | void MSrcPosCam::AsciiRead(ifstream &fin)
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139 | {
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140 | fin >> fX;
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141 | fin >> fY;
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142 | }
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143 |
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144 | // -----------------------------------------------------------------------
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145 | //
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146 | // overloaded MParContainer to write MSrcPosCam to an ascii file
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147 | //
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148 | void MSrcPosCam::AsciiWrite(ofstream &fout) const
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149 | {
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150 | fout << fX << " " << fY;
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151 | }
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152 | */
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153 |
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154 | // --------------------------------------------------------------------------
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155 | //
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156 | // Implementation of SavePrimitive. Used to write the call to a constructor
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157 | // to a macro. In the original root implementation it is used to write
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158 | // gui elements to a macro-file.
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159 | //
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160 | void MSrcPosCam::StreamPrimitive(ostream &out) const
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161 | {
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162 | out << " MSrcPosCam " << GetUniqueName();
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163 | if (fName!=gsDefName)
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164 | {
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165 | out << "(\"" << fName << "\"";
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166 | if (fTitle!=gsDefTitle)
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167 | out << ", \"" << fTitle << "\"";
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168 | out <<")";
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169 | }
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170 | out << ";" << endl;
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171 |
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172 | out << " " << GetUniqueName() << ".SetXY(" << fX << ", " << fY << ");" << endl;
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173 | }
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