1 | #include "DimNetwork.h"
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2 |
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3 | StateClient::StateClient(const std::string &name, MessageImp &imp) :
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4 | MessageDimRX(name, imp), fState(-2),
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5 | fInfoState((name + "/STATE").c_str(), (void*)NULL, 0, this)
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6 | {
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7 | }
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8 |
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9 | // --------------------------------------------------------------------------
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10 | //
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11 | //! Extract the information about the state and its message. Store the
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12 | //! state and redirect the message to fMsg.
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13 | //
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14 | void StateClient::infoHandler()
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15 | {
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16 | DimInfo *curr = getInfo(); // get current DimInfo address
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17 | if (!curr)
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18 | return;
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19 |
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20 | if (curr==&fInfoState)
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21 | {
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22 | const bool disconnected = fInfoState.getSize()==0;
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23 |
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24 | // Make sure getTimestamp is called _before_ getTimestampMillisecs
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25 | const int tsec = fInfoState.getTimestamp();
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26 | const int tms = fInfoState.getTimestampMillisecs();
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27 |
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28 | fState = disconnected ? -2 : fInfoState.getQuality();
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29 | fStateTime = Time(tsec, tms*1000);
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30 |
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31 | const string name = fInfoState.getName();
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32 |
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33 | fMsg.StateChanged(fStateTime, name.substr(0, name.length()-6),
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34 | disconnected ? "" : fInfoState.getString(), fState);
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35 |
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36 | return;
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37 | }
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38 |
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39 | MessageDimRX::infoHandler();
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40 | }
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41 |
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42 | // ==========================================================================
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43 |
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44 | // --------------------------------------------------------------------------
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45 | //
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46 | //! Delete all StateClient objects from teh list and clear the list.
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47 | //
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48 | void DimNetwork::DeleteClientList()
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49 | {
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50 | for (ClientList::iterator i=fClientList.begin();
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51 | i!=fClientList.end(); i++)
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52 | delete i->second;
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53 |
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54 | fClientList.clear();
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55 | }
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56 |
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57 | // --------------------------------------------------------------------------
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58 | //
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59 | //! Adds the StateClient for the given server. Don't forget to
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60 | //! call this function if it is overwritten in a derived class.
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61 | //!
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62 | //! @param s
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63 | //! server which should be added
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64 | //!
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65 | //! @throws
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66 | //! a runtime_error is the server is already in the list
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67 | //
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68 | void DimNetwork::AddServer(const string &s)
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69 | {
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70 | DimServiceInfoListImp::AddServer(s);
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71 | if (s=="DIM_DNS")
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72 | return;
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73 |
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74 | // Check if this server is already in the list.
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75 | // This should never happen if Dim works reliable
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76 | const ClientList::iterator v = fClientList.find(s);
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77 | if (v!=fClientList.end())
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78 | {
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79 | stringstream err;
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80 | err << "Server '" << s << "' in list not as it ought to be.";
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81 | throw runtime_error(err.str());
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82 | }
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83 |
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84 | // Add the new server to the server list
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85 | fClientList[s] = new StateClient(s, *this);
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86 | }
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87 |
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88 | // --------------------------------------------------------------------------
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89 | //
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90 | //! Removes the StateClient for the given server. Don't forget to
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91 | //! call this function if it is overwritten in a derived class.
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92 | //!
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93 | //! @param s
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94 | //! server which should be removed
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95 | //!
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96 | //! @throws
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97 | //! a runtime_error is the server to be removed is not in the list
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98 | //
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99 | void DimNetwork::RemoveServer(string s)
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100 | {
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101 | DimServiceInfoListImp::RemoveServer(s);
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102 | if (s=="DIM_DNS")
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103 | return;
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104 |
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105 | const ClientList::iterator v = fClientList.find(s);
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106 | if (v==fClientList.end())
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107 | {
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108 | stringstream err;
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109 | err << "Server '" << s << "' not in list as it ought to be.";
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110 | throw runtime_error(err.str());
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111 | }
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112 |
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113 | // Remove the server from the server list
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114 | delete v->second;
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115 |
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116 | fClientList.erase(v);
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117 | }
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118 |
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119 | // --------------------------------------------------------------------------
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120 | //
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121 | //! RemovesAll StateClients. Don't forget to call this function if it
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122 | //! is overwritten in a derived class.
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123 | //!
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124 | void DimNetwork::RemoveAllServers()
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125 | {
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126 | DimServiceInfoListImp::RemoveAllServers();
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127 | DeleteClientList();
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128 | }
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129 |
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130 | // --------------------------------------------------------------------------
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131 | //
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132 | //! @param server
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133 | //! server for which the current state should be returned
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134 | //!
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135 | //! @returns
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136 | //! the current state of the given server, -2 if the server was not found
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137 | //!
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138 | int DimNetwork::GetCurrentState(const string &server) const
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139 | {
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140 | const ClientList::const_iterator v = fClientList.find(server);
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141 | return v==fClientList.end() ? -2 : v->second->GetState();
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142 | }
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