1 | 'use strict';
|
---|
2 |
|
---|
3 | function Handler(name)
|
---|
4 | {
|
---|
5 | this.name = name;
|
---|
6 | this.handler_function_list = [];
|
---|
7 | }
|
---|
8 | /*
|
---|
9 | add a handler_function
|
---|
10 | to the internal handler_function_list.
|
---|
11 |
|
---|
12 | A handler_function tries every time it is invoked,
|
---|
13 | to get a certain subsystem into a certain *fixed* state.
|
---|
14 | When it succeeded, it return an empty string "".
|
---|
15 | if it not (yet) acomplished its goal it will return:
|
---|
16 | * The name of the state it waits for.
|
---|
17 | * undefined, when it does not know, what state to wait for.
|
---|
18 |
|
---|
19 | It is important to feed it back, the wait_state_name it returned
|
---|
20 | last time, so it knows, it should not do any action, while waiting
|
---|
21 | for a certain state.
|
---|
22 | */
|
---|
23 | Handler.prototype.add = function(func)
|
---|
24 | {
|
---|
25 | this.handler_function_list.push(func);
|
---|
26 | }
|
---|
27 |
|
---|
28 | /* run each handler_function in the handler_function_list
|
---|
29 | until either all of them return the empty string ""
|
---|
30 | or the timeout occured.
|
---|
31 |
|
---|
32 | */
|
---|
33 | Handler.prototype.run = function(timeout)
|
---|
34 | {
|
---|
35 | console.out(this.name+":start");
|
---|
36 |
|
---|
37 | var rc = [];
|
---|
38 |
|
---|
39 | var start_date = new Date();
|
---|
40 | while (!timeout || (new Date()-start_date)<timeout)
|
---|
41 | {
|
---|
42 | var done = true;
|
---|
43 | for (var i=0; i<this.handler_function_list.length; i++)
|
---|
44 | {
|
---|
45 | var current_handler_function = this.handler_function_list[i];
|
---|
46 | if (!current_handler_function.call())
|
---|
47 | done = false;
|
---|
48 | }
|
---|
49 |
|
---|
50 | if (done)
|
---|
51 | {
|
---|
52 | console.out(this.name+":success [time="+(new Date()-start_date)+"ms]");
|
---|
53 | return true;
|
---|
54 | }
|
---|
55 |
|
---|
56 | v8.sleep();
|
---|
57 | }
|
---|
58 |
|
---|
59 | console.out(this.name+":timeout ["+timeout+"ms]");
|
---|
60 | return false;
|
---|
61 | }
|
---|
62 |
|
---|
63 |
|
---|
64 | // ------------------------------------------------------------------------------
|
---|
65 |
|
---|
66 |
|
---|
67 | function print_object(obj){
|
---|
68 | for (var x in obj){
|
---|
69 | if (typeof obj[x] != 'function')
|
---|
70 | console.log(x+':'+obj[x]);
|
---|
71 | else
|
---|
72 | console.log(x+': function');
|
---|
73 | }
|
---|
74 | }
|
---|
75 |
|
---|
76 | function Set(list){
|
---|
77 | for (var i=0; i<list.length; i++){
|
---|
78 | this[list[i]] = true;
|
---|
79 | }
|
---|
80 | }
|
---|
81 |
|
---|
82 | function Handler_Function(server_name){
|
---|
83 | this.name = server_name;
|
---|
84 | this.definition = {
|
---|
85 | final_states: new Set([]),
|
---|
86 | just_wait_states: new Set([]),
|
---|
87 | reset_wait_states: new Set([]),
|
---|
88 | action_states: {},
|
---|
89 | };
|
---|
90 | this.wait_state = undefined;
|
---|
91 | this.done = false;
|
---|
92 |
|
---|
93 | this.current_state = undefined;
|
---|
94 | this.last_state = undefined;
|
---|
95 | }
|
---|
96 |
|
---|
97 | Handler_Function.prototype.call = function(){
|
---|
98 | this.last_state = state;
|
---|
99 | var state = dim.state(this.server_name);
|
---|
100 | this.current_state = state;
|
---|
101 |
|
---|
102 | if (state === undefined){
|
---|
103 | // if the current state is undefined, we cannot be done!
|
---|
104 | this.wait_state=undefined;
|
---|
105 | this.done = false;
|
---|
106 | return false;
|
---|
107 | }
|
---|
108 | else if(this.done){
|
---|
109 | return true;
|
---|
110 | }
|
---|
111 | else if (this.wait_state && state.name!=this.wait_state){
|
---|
112 | // if we *have* a state to actually wait for, we just wait
|
---|
113 | return false;
|
---|
114 | }else if(state.name in this.definition.final_states){
|
---|
115 | this.we_are_done();
|
---|
116 | }else if(state.name in this.definition.just_wait_states){
|
---|
117 | this.wait();
|
---|
118 | }else if(state.name in this.definition.reset_wait_states){
|
---|
119 | this.set_wait_state_undefined();
|
---|
120 | }else if(state.name in this.definition.action_states){
|
---|
121 | this.definition.action_states[state.name]();
|
---|
122 | }
|
---|
123 | else
|
---|
124 | throw new Error(this.name+":"+state.name+"["+state.index+"] unknown or not handled.");
|
---|
125 | }
|
---|
126 |
|
---|
127 | Handler_Function.prototype.set_wait_state_undefined = function(){
|
---|
128 | console.log("set_wait_state_undefined: this:");
|
---|
129 | print_object(this);
|
---|
130 | this.wait_state = undefined;
|
---|
131 | }
|
---|
132 |
|
---|
133 | Handler_Function.prototype.wait = function(){
|
---|
134 | console.log("wait: this:"+this);
|
---|
135 | // we do nothing here,
|
---|
136 | // esp. we do not alter the wait_state
|
---|
137 | }
|
---|
138 |
|
---|
139 | Handler_Function.prototype.we_are_done = function(){
|
---|
140 | this.done = true;
|
---|
141 | }
|
---|
142 |
|
---|
143 | var send_command_expect_state = function(command, expectation)
|
---|
144 | {
|
---|
145 | return function(){
|
---|
146 | console.out(this.name+'in '+this.current_state.name
|
---|
147 | +"..."+command+".");
|
---|
148 | dim.send(command);
|
---|
149 | this.wait_state = expectation;
|
---|
150 | }
|
---|
151 | }
|
---|
152 |
|
---|
153 | var throw_string_exception = function(message){
|
---|
154 | return function(){
|
---|
155 | throw message;
|
---|
156 | }
|
---|
157 | }
|
---|
158 |
|
---|
159 | var throw_error = function(){
|
---|
160 | throw new Error(this.name+':'
|
---|
161 | +state.name+"["+state.index+"] in error state.");
|
---|
162 | }
|
---|
163 |
|
---|
164 | include("scripts/handlePwrCameraOn.js");
|
---|
165 | include("scripts/handleBiasVoltageOff.js");
|
---|
166 | include("scripts/handleFtmIdle.js");
|
---|
167 | include("scripts/handleFscConnected.js");
|
---|
168 | include("scripts/handleFeedbackConnected.js");
|
---|
169 | include("scripts/handleRatectrlConnected.js");
|
---|
170 | include("scripts/handleLidClosed.js");
|
---|
171 | include("scripts/handleFadConnected.js");
|
---|
172 | include("scripts/handleDriveArmed.js");
|
---|