| 1 | 'use strict';
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| 2 |
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| 3 | function Handler(name)
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| 4 | {
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| 5 | this.name = name;
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| 6 | this.handler_function_list = [];
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| 7 | }
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| 8 | /*
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| 9 | add a handler_function
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| 10 | to the internal handler_function_list.
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| 11 |
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| 12 | A handler_function tries every time it is invoked,
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| 13 | to get a certain subsystem into a certain *fixed* state.
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| 14 | When it succeeded, it return an empty string "".
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| 15 | if it not (yet) acomplished its goal it will return:
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| 16 | * The name of the state it waits for.
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| 17 | * undefined, when it does not know, what state to wait for.
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| 18 |
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| 19 | It is important to feed it back, the wait_state_name it returned
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| 20 | last time, so it knows, it should not do any action, while waiting
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| 21 | for a certain state.
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| 22 | */
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| 23 | Handler.prototype.add = function(func)
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| 24 | {
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| 25 | this.handler_function_list.push(func);
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| 26 | }
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| 27 |
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| 28 | /* run each handler_function in the handler_function_list
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| 29 | until either all of them return the empty string ""
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| 30 | or the timeout occured.
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| 31 |
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| 32 | */
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| 33 | Handler.prototype.run = function(timeout)
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| 34 | {
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| 35 | console.out(this.name+":start");
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| 36 |
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| 37 | var rc = [];
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| 38 |
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| 39 | var start_date = new Date();
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| 40 | while (!timeout || (new Date()-start_date)<timeout)
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| 41 | {
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| 42 | var done = true;
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| 43 | for (var i=0; i<this.handler_function_list.length; i++)
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| 44 | {
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| 45 | var current_handler_function = this.handler_function_list[i];
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| 46 | if (!current_handler_function.call())
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| 47 | done = false;
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| 48 | }
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| 49 |
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| 50 | if (done)
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| 51 | {
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| 52 | console.out(this.name+":success [time="+(new Date()-start_date)+"ms]");
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| 53 | return true;
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| 54 | }
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| 55 |
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| 56 | v8.sleep();
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| 57 | }
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| 58 |
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| 59 | console.out(this.name+":timeout ["+timeout+"ms]");
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| 60 | return false;
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| 61 | }
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| 62 |
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| 63 |
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| 64 | // ------------------------------------------------------------------------------
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| 65 |
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| 66 |
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| 67 | function print_object(obj){
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| 68 | for (var x in obj){
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| 69 | if (typeof obj[x] != 'function')
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| 70 | console.log(x+':'+obj[x]);
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| 71 | else
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| 72 | console.log(x+': function');
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| 73 | }
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| 74 | }
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| 75 |
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| 76 | function Set(list){
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| 77 | for (var i=0; i<list.length; i++){
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| 78 | this[list[i]] = true;
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| 79 | }
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| 80 | }
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| 81 |
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| 82 | function Handler_Function(server_name){
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| 83 | this.name = server_name;
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| 84 | this.definition = {
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| 85 | final_states: new Set([]),
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| 86 | just_wait_states: new Set([]),
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| 87 | reset_wait_states: new Set([]),
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| 88 | action_states: {},
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| 89 | };
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| 90 | this.wait_state = undefined;
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| 91 | this.done = false;
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| 92 |
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| 93 | this.current_state = undefined;
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| 94 | this.last_state = undefined;
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| 95 | }
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| 96 |
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| 97 | Handler_Function.prototype.call = function(){
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| 98 | this.last_state = state;
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| 99 | var state = dim.state(this.server_name);
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| 100 | this.current_state = state;
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| 101 |
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| 102 | if (state === undefined){
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| 103 | // if the current state is undefined, we cannot be done!
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| 104 | this.wait_state=undefined;
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| 105 | this.done = false;
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| 106 | return false;
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| 107 | }
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| 108 | else if(this.done){
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| 109 | return true;
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| 110 | }
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| 111 | else if (this.wait_state && state.name!=this.wait_state){
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| 112 | // if we *have* a state to actually wait for, we just wait
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| 113 | return false;
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| 114 | }else if(state.name in this.definition.final_states){
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| 115 | this.we_are_done();
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| 116 | }else if(state.name in this.definition.just_wait_states){
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| 117 | this.wait();
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| 118 | }else if(state.name in this.definition.reset_wait_states){
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| 119 | this.set_wait_state_undefined();
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| 120 | }else if(state.name in this.definition.action_states){
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| 121 | this.definition.action_states[state.name]();
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| 122 | }
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| 123 | else
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| 124 | throw new Error(this.name+":"+state.name+"["+state.index+"] unknown or not handled.");
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| 125 | }
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| 126 |
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| 127 | Handler_Function.prototype.set_wait_state_undefined = function(){
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| 128 | console.log("set_wait_state_undefined: this:");
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| 129 | print_object(this);
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| 130 | this.wait_state = undefined;
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| 131 | }
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| 132 |
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| 133 | Handler_Function.prototype.wait = function(){
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| 134 | console.log("wait: this:"+this);
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| 135 | // we do nothing here,
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| 136 | // esp. we do not alter the wait_state
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| 137 | }
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| 138 |
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| 139 | Handler_Function.prototype.we_are_done = function(){
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| 140 | this.done = true;
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| 141 | }
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| 142 |
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| 143 | var send_command_expect_state = function(command, expectation)
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| 144 | {
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| 145 | return function(){
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| 146 | console.out(this.name+'in '+this.current_state.name
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| 147 | +"..."+command+".");
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| 148 | dim.send(command);
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| 149 | this.wait_state = expectation;
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| 150 | }
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| 151 | }
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| 152 |
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| 153 | var throw_string_exception = function(message){
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| 154 | return function(){
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| 155 | throw message;
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| 156 | }
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| 157 | }
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| 158 |
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| 159 | var throw_error = function(){
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| 160 | throw new Error(this.name+':'
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| 161 | +state.name+"["+state.index+"] in error state.");
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| 162 | }
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| 163 |
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| 164 | include("scripts/handlePwrCameraOn.js");
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| 165 | include("scripts/handleBiasVoltageOff.js");
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| 166 | include("scripts/handleFtmIdle.js");
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| 167 | include("scripts/handleFscConnected.js");
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| 168 | include("scripts/handleFeedbackConnected.js");
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| 169 | include("scripts/handleRatectrlConnected.js");
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| 170 | include("scripts/handleLidClosed.js");
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| 171 | include("scripts/handleFadConnected.js");
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| 172 | include("scripts/handleDriveArmed.js");
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