| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appears in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz, 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | !
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| 20 | ! Copyright: MAGIC Software Development, 2000-2009
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| 21 | !
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| 22 | !
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| 23 | \* ======================================================================== */
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| 24 |
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| 25 | //////////////////////////////////////////////////////////////////////////////
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| 26 | //
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| 27 | // MGeomPix
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| 28 | //
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| 29 | // This container stores the geometry (position) information of
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| 30 | // a single pixel together with the information about next neighbors.
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| 31 | //
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| 32 | //
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| 33 | // Version 1:
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| 34 | // ----------
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| 35 | // - first implementation
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| 36 | //
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| 37 | // Version 2:
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| 38 | // ----------
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| 39 | // - added fA
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| 40 | //
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| 41 | // Version 3:
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| 42 | // ----------
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| 43 | // - added fAidx
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| 44 | //
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| 45 | // Version 4:
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| 46 | // ----------
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| 47 | // - added fUserBits
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| 48 | //
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| 49 | // Version 5:
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| 50 | // ----------
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| 51 | // - now derives from MGeom to which some data members have been moved
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| 52 | //
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| 53 | ////////////////////////////////////////////////////////////////////////////
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| 54 | #include "MGeomPix.h"
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| 55 |
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| 56 | #include <TMath.h>
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| 57 | #include <TVector2.h>
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| 58 | #include <TVirtualPad.h>
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| 59 |
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| 60 | #include "MLog.h"
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| 61 | #include "MLogManip.h"
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| 62 |
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| 63 | #include "MGeomCam.h"
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| 64 | #include "MHexagon.h"
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| 65 |
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| 66 | ClassImp(MGeomPix);
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| 67 |
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| 68 | using namespace std;
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| 69 |
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| 70 | const Float_t MGeomPix::gsTan30 = TMath::Sqrt(3)/3; //TMath::Tan(TMath::DegToRad()*30);
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| 71 | const Float_t MGeomPix::gsTan60 = TMath::Sqrt(3); //TMath::Tan(TMath::DegToRad()*60);
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| 72 |
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| 73 | const Float_t MGeomPix::gsCos60 = 0.5; //TMath::Cos(TMath::DegToRad()*60);
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| 74 | const Float_t MGeomPix::gsSin60 = TMath::Sqrt(3)/2; //TMath::Sin(TMath::DegToRad()*60);
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| 75 |
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| 76 | // --------------------------------------------------------------------------
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| 77 | //
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| 78 | // Initializes one pixel
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| 79 | //
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| 80 | MGeomPix::MGeomPix(Float_t x, Float_t y, Float_t r, UInt_t s, UInt_t a)
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| 81 | : MGeom(x, y, s, a), fCosPhi(1), fSinPhi(0)
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| 82 | {
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| 83 | SetD(r);
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| 84 | SetNeighbors();
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| 85 | }
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| 86 |
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| 87 | void MGeomPix::SetPhi(Double_t phi)
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| 88 | {
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| 89 | fCosPhi = TMath::Cos(phi);
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| 90 | fSinPhi = TMath::Sin(phi);
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| 91 | }
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| 92 |
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| 93 | // --------------------------------------------------------------------------
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| 94 | //
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| 95 | // Print the geometry information of one pixel.
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| 96 | //
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| 97 | void MGeomPix::Print(Option_t *opt) const
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| 98 | {
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| 99 | MGeom::Print(opt);
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| 100 | gLog << " d=" << fD << "mm" << endl;
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| 101 | }
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| 102 |
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| 103 | // ------------------------------------------------------------------------
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| 104 | //
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| 105 | // Implementation of PaintPrimitive drwaing a hexagonal pixel
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| 106 | //
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| 107 | void MGeomPix::PaintPrimitive(const TAttLine &line, const TAttFill &fill, Double_t scalexy, Double_t scaled) const
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| 108 | {
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| 109 | const_cast<TAttLine&>(line).Modify(); //Change line attributes only if necessary
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| 110 | const_cast<TAttFill&>(fill).Modify(); //Change fill area attributes only if necessary
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| 111 |
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| 112 | const Double_t fx = fX*scalexy;
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| 113 | const Double_t fy = fY*scalexy;
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| 114 | const Double_t fd = fD*scaled;
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| 115 |
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| 116 | const Double_t c = fd*fCosPhi;
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| 117 | const Double_t s = fd*fSinPhi;
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| 118 |
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| 119 | const Double_t gsCos60c = gsCos60*c;
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| 120 | const Double_t gsCos60s = gsCos60*s;
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| 121 |
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| 122 | const Double_t gsSin60c = gsSin60*c/3;
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| 123 | const Double_t gsSin60s = gsSin60*s/3;
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| 124 |
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| 125 | const Double_t gsTan30c = gsTan30*c;
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| 126 | const Double_t gsTan30s = gsTan30*s;
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| 127 |
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| 128 |
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| 129 | Double_t x[7] = {
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| 130 | gsCos60c-gsSin60s, -gsTan30s, -gsCos60c-gsSin60s,
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| 131 | -gsCos60c+gsSin60s, gsTan30s, gsCos60c+gsSin60s
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| 132 | };
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| 133 |
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| 134 | Double_t y[7] = {
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| 135 | gsCos60s+gsSin60c, gsTan30c, -gsCos60s+gsSin60c,
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| 136 | -gsCos60s-gsSin60c, -gsTan30c, gsCos60s-gsSin60c,
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| 137 | };
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| 138 |
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| 139 | for (Int_t i=0; i<6; i++)
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| 140 | {
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| 141 | // FIXME: Do not rotate fX/fY.
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| 142 | // Instead implement MGeomCam::Rotate or similar.
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| 143 | x[i] += fx;
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| 144 | y[i] += fy;
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| 145 | }
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| 146 |
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| 147 | x[6] = x[0];
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| 148 | y[6] = y[0];
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| 149 |
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| 150 | //
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| 151 | // paint the pixel
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| 152 | //
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| 153 | if (fill.GetFillColor())
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| 154 | gPad->PaintFillArea(6, x, y);
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| 155 |
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| 156 | if (line.GetLineStyle())
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| 157 | gPad->PaintPolyLine(7, x, y);
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| 158 | }
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| 159 |
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| 160 | // ------------------------------------------------------------------------
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| 161 | //
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| 162 | // compute the distance of a point (px,py) to the Hexagon center in
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| 163 | // MGeomPix coordinates. Return kTRUE if inside.
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| 164 | //
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| 165 | Bool_t MGeomPix::IsInside(Float_t px, Float_t py) const
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| 166 | {
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| 167 |
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| 168 | //const Double_t disthex = 999999;//TMath::Sqrt(dx*dx + dy*dy);
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| 169 |
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| 170 | const Double_t dh = fD/2;
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| 171 |
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| 172 | //
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| 173 | // compute the distance of the Point to the center of the Hexagon
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| 174 | //
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| 175 | const Double_t dx = px-fX;
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| 176 | const Double_t dy = py-fY;
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| 177 |
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| 178 | // FIXME: Derotate
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| 179 |
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| 180 | // DX = dx*cos(-phi) - dy*sin(-phi)
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| 181 | // DY = dx*sin(-phi) + dy*cos(-phi)
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| 182 |
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| 183 | const Double_t x = dx*fCosPhi + dy*fSinPhi;
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| 184 |
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| 185 | if (TMath::Abs(x) > dh)
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| 186 | return kFALSE; // return disthex
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| 187 |
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| 188 | const Double_t y = -dx*fSinPhi + dy*fCosPhi;
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| 189 |
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| 190 | const Double_t xc = x*gsCos60; // 1/2
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| 191 | const Double_t ys = y*gsSin60; // sqrt(3)/2
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| 192 |
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| 193 | //
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| 194 | // Now check if point is outside of hexagon; just check x coordinate
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| 195 | // in three coordinate systems: the default one, in which two sides of
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| 196 | // the hexagon are paralel to the y axis (see camera displays) and two
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| 197 | // more, rotated with respect to that one by +- 60 degrees.
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| 198 | //
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| 199 |
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| 200 | if (TMath::Abs(xc + ys) > dh)
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| 201 | return kFALSE; // return disthex
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| 202 |
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| 203 | if (TMath::Abs(xc - ys) > dh)
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| 204 | return kFALSE; // return disthex
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| 205 |
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| 206 | return kTRUE; // return -1
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| 207 |
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| 208 |
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| 209 | }
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| 210 |
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| 211 | // --------------------------------------------------------------------------
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| 212 | //
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| 213 | // Calculate in the direction 0-5 (kind of sector) in the ring-th ring
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| 214 | // the x and y coordinate of the i-th pixel. The unitx are unity,
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| 215 | // distance to (0,0) is retruned.
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| 216 | //
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| 217 | Double_t MGeomPix::CalcXY(Int_t dir, Int_t ring, Int_t i, Double_t &x, Double_t &y)
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| 218 | {
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| 219 | switch (dir)
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| 220 | {
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| 221 | case kDirCenter: // Center
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| 222 | x = 0;
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| 223 | y = 0;
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| 224 | break;
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| 225 |
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| 226 | case kDirNE: // Direction North East
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| 227 | x = ring-i*0.5;
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| 228 | y = i*gsSin60;
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| 229 | break;
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| 230 |
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| 231 | case kDirN: // Direction North
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| 232 | x = ring*0.5-i;
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| 233 | y = ring*gsSin60;
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| 234 | break;
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| 235 |
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| 236 | case kDirNW: // Direction North West
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| 237 | x = -(ring+i)*0.5;
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| 238 | y = (ring-i)*gsSin60;
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| 239 | break;
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| 240 |
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| 241 | case kDirSW: // Direction South West
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| 242 | x = 0.5*i-ring;
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| 243 | y = -i*gsSin60;
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| 244 | break;
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| 245 |
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| 246 | case kDirS: // Direction South
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| 247 | x = i-ring*0.5;
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| 248 | y = -ring*gsSin60;
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| 249 | break;
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| 250 |
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| 251 | case kDirSE: // Direction South East
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| 252 | x = (ring+i)*0.5;
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| 253 | y = (-ring+i)*gsSin60;
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| 254 | break;
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| 255 | }
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| 256 | return x*x + y*y;
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| 257 | }
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| 258 |
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| 259 | // ==============================================================================
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| 260 | /*
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| 261 | #include <TOrdCollection.h>
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| 262 | #include "MMath.h"
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| 263 | #include "../mgui/MHexagon.h" // MHexagon::fgDx
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| 264 |
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| 265 | // ------------------------------------------------------------------------
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| 266 | //
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| 267 | // Small helper class to allow fast sorting of TVector2 by angle
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| 268 | //
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| 269 | class HVector2 : public TVector2
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| 270 | {
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| 271 | Double_t fAngle;
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| 272 | public:
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| 273 | HVector2() : TVector2() { }
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| 274 | HVector2(const TVector2 &v) : TVector2(v) { }
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| 275 | HVector2(Double_t x, Double_t y) : TVector2 (x, y) { }
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| 276 | void CalcAngle() { fAngle = Phi(); }
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| 277 | Bool_t IsSortable() const { return kTRUE; }
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| 278 | Int_t Compare(const TObject *obj) const { return ((HVector2*)obj)->fAngle>fAngle ? 1 : -1; }
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| 279 | Double_t GetAngle() const { return fAngle; }
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| 280 | };
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| 281 |
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| 282 | // ------------------------------------------------------------------------
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| 283 | //
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| 284 | // Calculate the edge points of the intersection area of two hexagons.
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| 285 | // The points are added as TVector2 to the TOrdCollection.
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| 286 | // The user is responsible of delete the objects.
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| 287 | //
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| 288 | void MGeomPix::GetIntersectionBorder(TOrdCollection &col, const MGeomPix &hex) const
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| 289 | {
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| 290 | // if (fPhi!=0)
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| 291 | // {
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| 292 | // gLog << warn << "MGeomPix::GetIntersectionBorder: Only phi=0 supported yet." << endl;
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| 293 | // return;
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| 294 | // }
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| 295 |
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| 296 | Bool_t inside0[6], inside1[6];
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| 297 |
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| 298 | HVector2 v0[6];
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| 299 | HVector2 v1[6];
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| 300 |
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| 301 | Int_t cnt0=0;
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| 302 | Int_t cnt1=0;
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| 303 |
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| 304 | // Calculate teh edges of each hexagon and whether this edge
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| 305 | // is inside the other hexgon or not
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| 306 | for (int i=0; i<6; i++)
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| 307 | {
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| 308 | const Double_t x0 = fX+MHexagon::fgDx[i]*fD;
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| 309 | const Double_t y0 = fY+MHexagon::fgDy[i]*fD;
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| 310 |
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| 311 | const Double_t x1 = hex.fX+MHexagon::fgDx[i]*hex.fD;
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| 312 | const Double_t y1 = hex.fY+MHexagon::fgDy[i]*hex.fD;
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| 313 |
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| 314 | v0[i].Set(x0, y0);
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| 315 | v1[i].Set(x1, y1);
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| 316 |
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| 317 | inside0[i] = hex.DistanceToPrimitive(x0, y0) < 0;
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| 318 | inside1[i] = DistanceToPrimitive(x1, y1) < 0;
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| 319 |
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| 320 | if (inside0[i])
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| 321 | {
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| 322 | col.Add(new HVector2(v0[i]));
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| 323 | cnt0++;
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| 324 | }
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| 325 | if (inside1[i])
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| 326 | {
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| 327 | col.Add(new HVector2(v1[i]));
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| 328 | cnt1++;
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| 329 | }
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| 330 | }
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| 331 |
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| 332 | if (cnt0==0 || cnt1==0)
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| 333 | return;
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| 334 |
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| 335 | // No calculate which vorder lines intersect
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| 336 | Bool_t iscross0[6], iscross1[6];
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| 337 | for (int i=0; i<6; i++)
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| 338 | {
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| 339 | iscross0[i] = (inside0[i] && !inside0[(i+1)%6]) || (!inside0[i] && inside0[(i+1)%6]);
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| 340 | iscross1[i] = (inside1[i] && !inside1[(i+1)%6]) || (!inside1[i] && inside1[(i+1)%6]);
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| 341 | }
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| 342 |
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| 343 | // Calculate the border points of our intersection area
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| 344 | for (int i=0; i<6; i++)
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| 345 | {
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| 346 | // Skip non intersecting lines
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| 347 | if (!iscross0[i])
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| 348 | continue;
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| 349 |
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| 350 | for (int j=0; j<6; j++)
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| 351 | {
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| 352 | // Skip non intersecting lines
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| 353 | if (!iscross1[j])
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| 354 | continue;
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| 355 |
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| 356 | const TVector2 p = MMath::GetIntersectionPoint(v0[i], v0[(i+1)%6], v1[j], v1[(j+1)%6]);
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| 357 | if (hex.DistanceToPrimitive(p.X(), p.Y())<1e-9)
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| 358 | col.Add(new HVector2(p));
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| 359 | }
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| 360 | }
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| 361 | }
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| 362 |
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| 363 | // ------------------------------------------------------------------------
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| 364 | //
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| 365 | // Calculate the overlapping area of the two hexagons.
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| 366 | //
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| 367 | Double_t MGeomPix::CalcOverlapArea(const MGeomPix &cam) const
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| 368 | {
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| 369 | // if (fPhi!=0)
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| 370 | // {
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| 371 | // gLog << warn << "MGeomPix::CalcOverlapArea: Only phi=0 supported yet." << endl;
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| 372 | // return -1;
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| 373 | // }
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| 374 |
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| 375 | TOrdCollection col;
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| 376 | col.SetOwner();
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| 377 |
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| 378 | GetIntersectionBorder(col, cam);
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| 379 |
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| 380 | // Check if there is an intersection to proceed with
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| 381 | const Int_t n = col.GetEntries();
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| 382 | if (n==0)
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| 383 | return 0;
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| 384 |
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| 385 | // Calculate the center of gravity
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| 386 | TVector2 cog;
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| 387 |
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| 388 | TIter Next(&col);
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| 389 | HVector2 *v=0;
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| 390 | while ((v=(HVector2*)Next()))
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| 391 | cog += *v;
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| 392 | cog /= n;
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| 393 |
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| 394 | // Shift the figure to its center-og-gravity and
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| 395 | // calculate the angle of the connection line between the
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| 396 | // border points of our intersesction area and its cog
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| 397 | Next.Reset();
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| 398 | while ((v=(HVector2*)Next()))
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| 399 | {
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| 400 | *v -= cog;
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| 401 | v->CalcAngle();
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| 402 | }
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| 403 |
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| 404 | // Sort these points by this angle
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| 405 | col.Sort();
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| 406 |
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| 407 | // Now sum up the area of all the triangles between two
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| 408 | // following points and the cog.
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| 409 | Double_t A = 0;
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| 410 | for (int i=0; i<n; i++)
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| 411 | {
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| 412 | // Vectors from cog to two nearby border points
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| 413 | const HVector2 *v1 = (HVector2*)col.At(i);
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| 414 | const HVector2 *v2 = (HVector2*)col.At((i+1)%n);
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| 415 |
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| 416 | // Angle between both vectors
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| 417 | const Double_t a = fmod(v1->GetAngle()-v2->GetAngle()+TMath::TwoPi(), TMath::TwoPi());
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| 418 |
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| 419 | // Length of both vectors
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| 420 | const Double_t d1 = v1->Mod();
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| 421 | const Double_t d2 = v2->Mod();
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| 422 |
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| 423 | A += d1*d2/2*sin(a);
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| 424 | }
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| 425 | return A;
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| 426 | }
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| 427 | */
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