1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Oscar Blanch 1/2005 <mailto:blanch@ifae.es>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2003
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MGainFluctuationCam
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28 | //
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29 | /////////////////////////////////////////////////////////////////////////////
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30 | #include "MGainFluctuationCam.h"
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31 |
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32 | #include <math.h>
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33 | #include <limits.h>
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34 | #include <fstream>
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35 |
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36 | #include <TArrayD.h>
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37 | #include <TCanvas.h>
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38 |
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39 | #include "MLog.h"
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40 | #include "MLogManip.h"
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41 |
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42 | #include "MGeomCam.h"
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43 | #include "MGeomPix.h"
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44 |
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45 | ClassImp(MGainFluctuationCam);
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46 | ClassImp(MGainFluctuationCamIter);
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47 |
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48 | using namespace std;
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49 |
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50 | // --------------------------------------------------------------------------
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51 | //
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52 | // Creates a MGainFluctuationPix object for each pixel in the event
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53 | //
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54 | MGainFluctuationCam::MGainFluctuationCam(const char *name, const char *title) : fNumPixels(0)
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55 | {
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56 | fName = name ? name : "MGainFluctuationCam";
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57 | fTitle = title ? title : "(Gain Fluctuation)-Event Information";
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58 |
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59 | fPixels = new TClonesArray("MGainFluctuationPix", 0);
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60 | }
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61 |
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62 |
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63 | // --------------------------------------------------------------------------
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64 | //
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65 | // reset counter and delete netries in list.
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66 | //
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67 | void MGainFluctuationCam::Reset()
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68 | {
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69 | fNumPixels = 0;
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70 | fMaxIndex = -1;
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71 | fLut.Set(0);
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72 | // fPixels->Delete();
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73 | }
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74 |
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75 | void MGainFluctuationCam::FixSize()
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76 | {
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77 | fLut.Set(fMaxIndex+1);
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78 |
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79 | if (fPixels->GetEntriesFast() == (Int_t)fNumPixels)
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80 | return;
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81 |
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82 | fPixels->ExpandCreateFast(fNumPixels);
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83 | }
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84 |
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85 | // --------------------------------------------------------------------------
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86 | //
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87 | // Dump the gain fluctuation event to *fLog
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88 | //
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89 | void MGainFluctuationCam::Print(Option_t *) const
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90 | {
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91 | const Int_t entries = fPixels->GetEntries();
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92 |
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93 | *fLog << GetDescriptor() << dec << endl;
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94 | *fLog << " Number of Pixels: " << fNumPixels << "(" << entries << ")" << endl;
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95 |
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96 | for (Int_t i=0; i<entries; i++ )
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97 | (*this)[i].Print();
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98 | }
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99 |
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100 | Float_t MGainFluctuationCam::GetGain(int i) const
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101 | {
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102 | const MGainFluctuationPix &pix = (*this)[i];
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103 |
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104 | return pix.GetGain();
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105 | }
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106 |
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107 | // --------------------------------------------------------------------------
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108 | //
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109 | // get the minimum number of photons of all valid pixels in the list
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110 | // If you specify a geometry the number of photons is weighted with the
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111 | // area of the pixel
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112 | //
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113 | Float_t MGainFluctuationCam::GetGainMin(const MGeomCam *geom) const
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114 | {
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115 | if (fNumPixels <= 0)
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116 | return -5.;
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117 |
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118 | const UInt_t n = geom->GetNumPixels();
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119 |
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120 | Float_t minval = FLT_MAX;
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121 |
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122 | for (UInt_t i=0; i<fNumPixels; i++)
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123 | {
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124 | const MGainFluctuationPix &pix = (*this)[i];
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125 |
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126 | const UInt_t id = pix.GetPixId();
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127 | if (id<0 || id>=n)
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128 | continue;
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129 |
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130 | Float_t testval = pix.GetGain();
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131 |
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132 | if (testval < minval)
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133 | minval = testval;
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134 | }
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135 |
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136 | return minval;
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137 | }
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138 |
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139 | // --------------------------------------------------------------------------
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140 | //
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141 | // get the maximum number of photons of all valid pixels in the list
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142 | // If you specify a geometry the number of photons is weighted with the
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143 | // area of the pixel
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144 | //
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145 | Float_t MGainFluctuationCam::GetGainMax(const MGeomCam *geom) const
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146 | {
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147 | if (fNumPixels <= 0)
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148 | return 50.;
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149 |
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150 | const UInt_t n = geom->GetNumPixels();
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151 |
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152 | Float_t maxval = -FLT_MAX;
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153 |
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154 | for (UInt_t i=0; i<fNumPixels; i++)
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155 | {
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156 | const MGainFluctuationPix &pix = (*this)[i];
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157 |
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158 | const UInt_t id = pix.GetPixId();
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159 | if (id<0 || id>=n)
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160 | continue;
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161 |
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162 | Float_t testval = pix.GetGain();
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163 |
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164 | if (testval > maxval)
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165 | maxval = testval;
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166 | }
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167 | return maxval;
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168 | }
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169 |
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170 |
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171 | // --------------------------------------------------------------------------
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172 | //
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173 | // Return a pointer to the pixel with the requested idx. NULL if it doesn't
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174 | // exist. The Look-up-table fLut is used. If its size is zero (according
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175 | // to Rene this will happen if an old class object is loaded) we still
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176 | // try to search in the array.
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177 | //
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178 | MGainFluctuationPix *MGainFluctuationCam::GetPixById(Int_t idx) const
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179 | {
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180 | if (idx<0)
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181 | return 0;
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182 |
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183 | if (fLut.GetSize()>0)
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184 | {
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185 | if (idx>=fLut.GetSize())
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186 | return 0;
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187 | return fLut[idx]<0 ? 0 : (MGainFluctuationPix*)(fPixels->UncheckedAt(fLut[idx]));
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188 | }
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189 |
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190 | TIter Next(fPixels);
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191 | MGainFluctuationPix *pix = NULL;
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192 |
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193 | while ((pix=(MGainFluctuationPix*)Next()))
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194 | if (pix->GetPixId()==idx)
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195 | return pix;
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196 |
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197 | return NULL;
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198 | }
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199 |
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200 | MGainFluctuationPix *MGainFluctuationCam::AddPixel(Int_t idx, Float_t gain)
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201 | {
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202 | //
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203 | // If this is too slow or takes to much space we might use
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204 | // MGeomApply and an InitSize member function instead.
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205 | //
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206 | if (idx>=fLut.GetSize())
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207 | {
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208 | const Int_t n = fLut.GetSize();
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209 | fLut.Set(idx*2+1); //idx+1 is slower than idx*2+1
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210 | for (int i=n; i<idx*2+1; i++)
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211 | fLut[i] = -1;
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212 | }
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213 |
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214 | fLut[idx] = fNumPixels;
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215 | if (idx>fMaxIndex)
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216 | fMaxIndex=idx;
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217 |
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218 | return new ((*fPixels)[fNumPixels++]) MGainFluctuationPix(idx, gain);
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219 | }
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220 |
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221 | // --------------------------------------------------------------------------
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222 | //
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223 | // Returns, depending on the type flag:
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224 | //
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225 | // 0: Number of Photons*PixRatio
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226 | // 1: Error*sqrt(PixRatio)
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227 | // 2: Cleaning level = Num Photons*sqrt(PixRatio)/Error
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228 | // 3: Number of Photons
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229 | // 4: Error
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230 | // 5: Island index
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231 | //
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232 | Bool_t MGainFluctuationCam::GetPixelContent(Double_t &val, Int_t idx,const MGeomCam&, Int_t type) const
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233 | {
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234 | MGainFluctuationPix *pix = GetPixById(idx);
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235 |
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236 | switch (type)
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237 | {
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238 | case 1:
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239 | val = pix->GetGain();
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240 | return kTRUE;
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241 | }
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242 | return kTRUE;
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243 | }
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244 |
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245 | void MGainFluctuationCam::DrawPixelContent(Int_t num) const
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246 | {
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247 | *fLog << warn << "MGainFluctuationCam::DrawPixelContent - not available." << endl;
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248 | }
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249 |
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250 | TObject *MGainFluctuationCamIter::Next()
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251 | {
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252 | if (!fUsedOnly)
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253 | return TObjArrayIter::Next();
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254 |
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255 | MGainFluctuationPix *pix;
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256 | while ((pix = (MGainFluctuationPix*)TObjArrayIter::Next()))
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257 | return pix;
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258 | return pix;
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259 | }
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