1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appears in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz, 7/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: CheObs Software Development, 2000-2009
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicCivilization
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28 | // ---------
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29 | //
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30 | // Tool to visualize Next Neighbours.
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31 | //
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32 | // Start the show by:
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33 | // MagicCivilization show;
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34 | //
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35 | // Use the following keys:
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36 | // -----------------------
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37 | //
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38 | // * Space:
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39 | // Toggle between auto increment and manual increment
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40 | //
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41 | // * Right/Left:
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42 | // Increment/Decrement pixel number by 1
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43 | //
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44 | // * Right/Left:
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45 | // Increment/Decrement pixel number by 1
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46 | //
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47 | // * Up/Down:
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48 | // Increment/Decrement pixel number by 10
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49 | //
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50 | // * PageUp/PageDown:
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51 | // Increment/Decrement pixel number by 100
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52 | //
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53 | // * Home/End:
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54 | // Jump to first/last pixel
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55 | //
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56 | ////////////////////////////////////////////////////////////////////////////
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57 | #include "MagicCivilization.h"
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58 |
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59 | #include <iostream>
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60 |
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61 | #include <KeySymbols.h>
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62 |
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63 | #include <TCanvas.h>
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64 | #include <TRandom.h>
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65 | #include <TInterpreter.h>
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66 |
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67 | #include "MH.h"
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68 |
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69 | #include "MGeomPix.h"
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70 | #include "MGeomCamCT1.h"
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71 | #include "MGeomCamMagic.h"
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72 |
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73 | ClassImp(MagicCivilization);
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74 |
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75 | using namespace std;
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76 |
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77 | void MagicCivilization::Free()
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78 | {
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79 | if (!fGeomCam)
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80 | return;
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81 |
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82 | delete fGeomCam;
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83 | }
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84 |
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85 | void MagicCivilization::ChangeCamera()
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86 | {
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87 | static Bool_t ct1=kFALSE;
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88 |
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89 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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90 |
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91 | if (ct1)
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92 | SetNewCamera(new MGeomCamMagic);
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93 | else
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94 | SetNewCamera(new MGeomCamCT1);
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95 |
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96 | ct1 = !ct1;
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97 |
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98 | AppendPad();
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99 | }
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100 |
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101 | void MagicCivilization::SetNewCamera(MGeomCam *geom)
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102 | {
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103 | Free();
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104 |
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105 | //
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106 | // Set new camera
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107 | //
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108 | fGeomCam = geom;
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109 |
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110 | //
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111 | // create the hexagons of the display
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112 | //
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113 | fNumPixels = fGeomCam->GetNumPixels();
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114 | fRange = fGeomCam->GetMaxRadius();
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115 |
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116 | fColors.Set(fNumPixels);
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117 | }
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118 |
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119 | // ------------------------------------------------------------------------
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120 | //
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121 | // default constructor
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122 | //
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123 | MagicCivilization::MagicCivilization(Byte_t lim, UShort_t init)
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124 | : fTimer(this, 500, kTRUE), fGeomCam(NULL), fNumInit(init), fLimit(lim)
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125 | {
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126 | SetNewCamera(new MGeomCamMagic);
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127 |
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128 | //
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129 | // Make sure, that the object is destroyed when the canvas/pad is
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130 | // destroyed. Make also sure, that the interpreter doesn't try to
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131 | // delete it a second time.
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132 | //
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133 | SetBit(kCanDelete);
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134 | gInterpreter->DeleteGlobal(this);
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135 |
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136 | Draw();
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137 |
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138 | fTimer.TurnOn();
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139 | }
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140 |
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141 | // ------------------------------------------------------------------------
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142 | //
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143 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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144 | //
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145 | MagicCivilization::~MagicCivilization()
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146 | {
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147 | fTimer.TurnOff();
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148 | Free();
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149 | }
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150 |
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151 | // ------------------------------------------------------------------------
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152 | //
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153 | // This is called at any time the canvas should get repainted.
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154 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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155 | // that the camera image doesn't get distorted by resizing the canvas.
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156 | //
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157 | void MagicCivilization::Paint(Option_t *opt)
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158 | {
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159 | const Float_t r = fGeomCam->GetMaxRadius();
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160 |
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161 | MH::SetPadRange(-r, -r, r, r*1.1);
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162 |
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163 | TAttLine line;
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164 | TAttFill fill;
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165 |
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166 | // FIXME:
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167 | for (UInt_t i=0; i<fNumPixels; i++)
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168 | {
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169 | const MGeom &pix = (*fGeomCam)[i];
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170 |
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171 | fill.SetFillColor(fColors[i]);
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172 | pix.PaintPrimitive(line, fill);
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173 | }
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174 | /*
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175 | for (int i=0; i<6; i++)
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176 | fText[i]->Paint();
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177 | */
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178 | }
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179 |
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180 | void MagicCivilization::Reset()
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181 | {
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182 | if (fNumInit>=fNumPixels)
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183 | fNumInit = fNumPixels-1;
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184 | if (fNumInit<0)
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185 | fNumInit = 0;
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186 |
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187 | if (fLimit<0)
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188 | fLimit=6;
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189 | if (fLimit>6)
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190 | fLimit=0;
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191 |
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192 |
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193 | TRandom rnd(0);
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194 | for (int i=0; i<fNumPixels; i++)
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195 | (*fGeomCam)[i].ResetBit(kUserBits);
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196 |
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197 | for (int i=0; i<fNumInit; i++)
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198 | {
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199 | Int_t idx;
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200 |
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201 | do idx = (Int_t)rnd.Uniform(fNumPixels);
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202 | while ((*fGeomCam)[idx].TestBit(kHasFlag));
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203 |
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204 | if (idx>=fNumPixels)
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205 | cout << "!!!!!!!!!!!!!!!!!!!!!!!!" << endl;
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206 |
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207 | (*fGeomCam)[idx].SetBit(kHasFlag);
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208 | }
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209 |
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210 | fAuto = kFALSE;
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211 | fStep = 0;
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212 |
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213 | fColors.Reset();
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214 |
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215 | Update();
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216 |
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217 | gPad->Modified();
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218 | gPad->Update();
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219 | }
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220 |
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221 | // ------------------------------------------------------------------------
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222 | //
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223 | // Call this function to draw the camera layout into your canvas.
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224 | // Setup a drawing canvas. Add this object and all child objects
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225 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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226 | // created.
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227 | //
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228 | void MagicCivilization::Draw(Option_t *option)
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229 | {
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230 | //
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231 | // if no canvas is yet existing to draw into, create a new one
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232 | //
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233 | new TCanvas("MagicCivilization", "Magic Civilization", 0, 0, 800, 800);
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234 |
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235 | gPad->SetBorderMode(0);
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236 | gPad->SetFillColor(22);
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237 |
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238 | //
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239 | // Append this object, so that the aspect ratio is maintained
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240 | // (Paint-function is called)
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241 | //
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242 | AppendPad(option);
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243 |
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244 | fCivilization.SetTextAlign(23); // centered/bottom
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245 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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246 | fCivilization.SetBit(kNoContextMenu|kCannotPick);
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247 | #endif
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248 | fCivilization.Draw();
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249 |
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250 | Reset();
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251 | }
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252 |
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253 | void MagicCivilization::Update()
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254 | {
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255 | TString txt = "Lim: ";
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256 | txt += (int)fLimit;
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257 | txt += " Init: ";
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258 | txt += fNumInit;
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259 | txt += " On: ";
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260 | txt += fNumCivilizations;
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261 | txt += " Step: ";
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262 | txt += fStep;
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263 |
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264 | if (!fAuto)
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265 | txt += " (paused)";
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266 |
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267 | fCivilization.SetText(0, fRange, txt);
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268 | }
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269 |
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270 |
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271 |
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272 | // ------------------------------------------------------------------------
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273 | //
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274 | // Execute a mouse event on the camera
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275 | //
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276 | void MagicCivilization::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
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277 | {
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278 | if (event!=kKeyPress)
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279 | return;
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280 |
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281 | switch (keysym)
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282 | {
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283 | default:
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284 | return;
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285 |
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286 | case kKey_Space:
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287 | if ((fNumCivilizations==0 || fNumCivilizations==fNumPixels) && !fAuto)
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288 | Reset();
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289 | fAuto = !fAuto;
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290 | Update();
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291 | gPad->Update();
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292 | return;
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293 |
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294 | case kKey_Right:
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295 | fNumInit += 1;;
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296 | break;
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297 |
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298 | case kKey_Left:
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299 | fNumInit -= 1;
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300 | break;
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301 |
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302 | case kKey_Up:
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303 | fNumInit += 10;
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304 | break;
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305 |
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306 | case kKey_Down:
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307 | fNumInit -= 10;
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308 | break;
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309 |
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310 | case kKey_PageUp:
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311 | fNumInit += 100;
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312 | break;
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313 |
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314 | case kKey_PageDown:
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315 | fNumInit -= 100;
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316 | break;
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317 |
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318 | case kKey_Plus:
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319 | fLimit++;
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320 | break;
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321 |
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322 | case kKey_Minus:
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323 | fLimit--;
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324 | break;
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325 | }
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326 |
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327 | Reset();
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328 | }
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329 |
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330 | Bool_t MagicCivilization::HandleTimer(TTimer *timer)
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331 | {
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332 | if (!fAuto)
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333 | return kTRUE;
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334 |
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335 | for (int i=0; i<fNumPixels; i++)
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336 | {
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337 | MGeom &pix = (*fGeomCam)[i];
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338 |
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339 | Byte_t cnt=0;
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340 | for (int j=0; j<pix.GetNumNeighbors(); j++)
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341 | if ((*fGeomCam)[pix.GetNeighbor(j)].TestBit(kHasFlag))
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342 | cnt++;
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343 |
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344 | cnt += (6-pix.GetNumNeighbors())*cnt/6;
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345 |
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346 | if (cnt>fLimit)
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347 | pix.SetBit(kHasCreation);
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348 | }
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349 |
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350 | fNumCivilizations = 0;
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351 | for (int i=0; i<fNumPixels; i++)
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352 | {
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353 | MGeom &pix = (*fGeomCam)[i];
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354 |
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355 | if (pix.TestBit(kHasCreation))
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356 | {
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357 | pix.SetBit(kHasFlag);
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358 | fColors[i] = kBlack;
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359 | fNumCivilizations++;
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360 | }
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361 | else
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362 | {
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363 | pix.ResetBit(kHasFlag);
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364 | fColors[i] = kBackground;
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365 | }
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366 | pix.ResetBit(kHasCreation);
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367 | }
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368 |
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369 | if (fNumCivilizations==0 || fNumCivilizations==fNumPixels)
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370 | fAuto = kFALSE;
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371 |
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372 | fStep++;
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373 |
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374 | Update();
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375 |
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376 | gPad->Update();
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377 |
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378 | return kTRUE;
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379 | }
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380 |
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