1 | #ifndef MARS_MagicReversi
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2 | #define MARS_MagicReversi
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3 |
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4 | #ifndef MARS_MAGIC
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5 | #include "MAGIC.h"
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6 | #endif
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7 | #ifndef ROOT_TClonesArray
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8 | #include <TClonesArray.h>
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9 | #endif
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10 | #ifndef ROOT_TArrayI
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11 | #include <TArrayI.h>
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12 | #endif
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13 |
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14 | class TText;
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15 | class TMarker;
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16 | class TVirtualPad;
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17 |
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18 | class MGeomCam;
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19 | class MHexagon;
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20 |
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21 | class MagicReversi : public TObject
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22 | {
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23 | private:
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24 | MGeomCam *fGeomCam; // pointer to camera geometry
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25 |
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26 | UInt_t fNumPixels; // number of pixels in the present geometry
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27 | Float_t fRange; // the range in millimeters of the present geometry
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28 |
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29 | TClonesArray *fText; // array of all texts
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30 | TClonesArray *fFlags; // array of all texts
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31 |
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32 | TArrayI fColors;
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33 |
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34 | TText *fDone; // TText showing the 'Game over'
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35 | TText *fUsrTxt[6]; // TText showing the numbers of pixels and bombs
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36 |
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37 | Int_t fNumUsers;
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38 | Int_t fNumUser;
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39 | Int_t fUsrPts[6];
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40 |
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41 | enum
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42 | {
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43 | kEmpty = 50,
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44 | kIsVisible = BIT(16),
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45 | kHasBomb = BIT(17),
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46 | kHasFlag = BIT(18),
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47 | kUserBits = 0x7fc000 // 14-23 are allowed
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48 | };
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49 |
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50 | TText *GetText(Int_t i) { return (TText*)fText->At(i); }
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51 | TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); }
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52 |
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53 | void Done();
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54 | void Update();
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55 | void SetNewCamera(MGeomCam *);
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56 | void Free();
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57 | void Init();
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58 |
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59 | Bool_t Flip(Int_t idx, Bool_t flip);
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60 | Bool_t CheckMoves();
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61 |
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62 | void Paint(Option_t *option="");
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63 | void Draw(Option_t *option="");
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64 | void ExecuteEvent(Int_t event, Int_t px, Int_t py);
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65 | Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
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66 |
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67 | public:
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68 | MagicReversi();
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69 | MagicReversi(const MGeomCam &geom);
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70 | ~MagicReversi();
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71 |
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72 | void Reset(); //*MENU*
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73 | void ChangeCamera(); //*MENU*
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74 | void TwoPlayer(); //*MENU*
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75 | void ThreePlayer(); //*MENU*
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76 | void FourPlayer(); //*MENU*
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77 | void FivePlayer(); //*MENU*
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78 | void SixPlayer(); //*MENU*
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79 |
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80 | ClassDef(MagicReversi, 0) // Magic Camera Games: Reversi
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81 | };
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82 |
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83 | #endif
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