| 1 | /* ======================================================================== *\
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| 2 | !
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| 3 | ! *
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| 4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
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| 8 | ! *
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| 9 | ! * Permission to use, copy, modify and distribute this software and its
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| 10 | ! * documentation for any purpose is hereby granted without fee,
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| 11 | ! * provided that the above copyright notice appear in all copies and
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| 12 | ! * that both that copyright notice and this permission notice appear
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| 13 | ! * in supporting documentation. It is provided "as is" without express
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| 14 | ! * or implied warranty.
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| 15 | ! *
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| 16 | !
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| 17 | !
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| 18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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| 19 | ! Author(s): Harald Kornmayer 1/2001
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| 20 | !
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| 21 | ! Copyright: Software Development, 2000-2009
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| 22 | !
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| 23 | !
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| 24 | \* ======================================================================== */
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| 25 |
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| 26 | //////////////////////////////////////////////////////////////////////////////
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| 27 | //
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| 28 | // MHexagon
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| 29 | //
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| 30 | // Class Version 2:
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| 31 | // - added fPhi
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| 32 | //
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| 33 | //////////////////////////////////////////////////////////////////////////////
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| 34 |
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| 35 | #include "MHexagon.h"
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| 36 |
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| 37 | #include <fstream>
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| 38 | #include <iostream>
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| 39 |
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| 40 | #include <TVector2.h> // TVector2
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| 41 | #include <TVirtualPad.h> // gPad
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| 42 | #include <TOrdCollection.h> // TOrdCollection
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| 43 |
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| 44 | #include "MLog.h"
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| 45 | #include "MLogManip.h"
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| 46 |
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| 47 | #include "MMath.h"
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| 48 |
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| 49 | ClassImp(MHexagon);
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| 50 |
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| 51 | using namespace std;
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| 52 |
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| 53 | const Double_t MHexagon::fgCos60 = 0.5; // TMath::Cos(60/TMath::RadToDeg());
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| 54 | const Double_t MHexagon::fgSin60 = sqrt(3.)/2; // TMath::Sin(60/TMath::RadToDeg());
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| 55 |
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| 56 | const Double_t MHexagon::fgDx[6] = { fgCos60, 0., -fgCos60, -fgCos60, 0., fgCos60 };
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| 57 | const Double_t MHexagon::fgDy[6] = { fgSin60/3, fgSin60*2/3, fgSin60/3, -fgSin60/3, -fgSin60*2/3, -fgSin60/3 };
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| 58 |
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| 59 | // ------------------------------------------------------------------------
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| 60 | //
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| 61 | // default constructor for MHexagon
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| 62 | //
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| 63 | MHexagon::MHexagon()
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| 64 | {
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| 65 | }
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| 66 |
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| 67 | // ------------------------------------------------------------------------
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| 68 | //
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| 69 | // normal constructor for MHexagon
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| 70 | //
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| 71 | MHexagon::MHexagon(Float_t x, Float_t y, Float_t d, Float_t phi)
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| 72 | : TAttLine(1, 1, 1), TAttFill(0, 1001), fX(x), fY(y), fD(d), fPhi(phi)
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| 73 | {
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| 74 | }
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| 75 |
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| 76 | // ------------------------------------------------------------------------
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| 77 | //
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| 78 | // copy constructor for MHexagon
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| 79 | //
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| 80 | MHexagon::MHexagon(const MHexagon &hexagon) : TObject(hexagon), TAttLine(hexagon), TAttFill(hexagon)
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| 81 | {
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| 82 | fX = hexagon.fX;
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| 83 | fY = hexagon.fY;
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| 84 | fD = hexagon.fD;
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| 85 | fPhi = hexagon.fPhi;
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| 86 | }
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| 87 |
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| 88 | // ------------------------------------------------------------------------
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| 89 | //
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| 90 | // copy this hexagon to hexagon
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| 91 | //
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| 92 | void MHexagon::Copy(TObject &obj)
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| 93 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,04,01)
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| 94 | const
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| 95 | #endif
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| 96 | {
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| 97 | MHexagon &hex = (MHexagon&) obj;
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| 98 |
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| 99 | TObject::Copy(obj);
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| 100 | TAttLine::Copy(hex);
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| 101 | TAttFill::Copy(hex);
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| 102 |
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| 103 | hex.fX = fX;
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| 104 | hex.fY = fY;
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| 105 | hex.fD = fD;
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| 106 | hex.fPhi = fPhi;
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| 107 | }
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| 108 |
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| 109 | // ------------------------------------------------------------------------
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| 110 | //
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| 111 | // compute the distance of a point (px,py) to the Hexagon
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| 112 | // this functions needed for graphical primitives, that
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| 113 | // means without this function you are not able to interact
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| 114 | // with the graphical primitive with the mouse!!!
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| 115 | //
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| 116 | // All calcutations are running in pixel coordinates
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| 117 | //
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| 118 | Int_t MHexagon::DistancetoPrimitive(Int_t px, Int_t py, Float_t conv)
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| 119 | {
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| 120 | //FIXME: Rotation phi missing!
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| 121 |
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| 122 | //
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| 123 | // compute the distance of the Point to the center of the Hexagon
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| 124 | //
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| 125 | const Int_t pxhex = gPad->XtoAbsPixel(fX*conv);
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| 126 | const Int_t pyhex = gPad->YtoAbsPixel(fY*conv);
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| 127 |
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| 128 | //const Double_t x = TMath::Abs(px-pxhex);
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| 129 | //const Double_t y = TMath::Abs(py-pyhex);
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| 130 |
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| 131 | TVector2 v(TMath::Abs(px-pxhex), TMath::Abs(py-pyhex));
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| 132 | // FIXME: fPhi or -fPhi?
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| 133 | v = v.Rotate(-fPhi); // FIXME: Replace with a precalculates sin/cos vector
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| 134 |
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| 135 | const Double_t x = TMath::Abs(v.X());
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| 136 | const Double_t y = TMath::Abs(v.Y());
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| 137 |
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| 138 | const Double_t disthex = TMath::Sqrt(x*x + y*y);
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| 139 |
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| 140 | if (disthex==0)
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| 141 | return 0;
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| 142 |
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| 143 | const Double_t cosa = x / disthex;
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| 144 | const Double_t sina = y / disthex;
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| 145 |
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| 146 | //
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| 147 | // comput the distance of hexagon center to pixel border
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| 148 | //
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| 149 | const Double_t dx = fD/2 * cosa;
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| 150 | const Double_t dy = fD/2 * sina;
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| 151 |
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| 152 | const Int_t pxborder = gPad->XtoAbsPixel((fX + dx)*conv);
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| 153 | const Int_t pyborder = gPad->YtoAbsPixel((fY + dy)*conv);
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| 154 |
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| 155 | const Double_t bx = pxhex-pxborder;
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| 156 | const Double_t by = pyhex-pyborder;
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| 157 |
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| 158 | const Double_t distborder = TMath::Sqrt(bx*bx + by*by);
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| 159 |
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| 160 | //
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| 161 | // compute the distance from the border of Pixel
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| 162 | // here in the first implementation is just circle inside
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| 163 | //
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| 164 | return distborder < disthex ? (int)((disthex-distborder)/conv+1) : 0;
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| 165 | }
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| 166 | /*
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| 167 | // ------------------------------------------------------------------------
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| 168 | //
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| 169 | // compute the distance of a point (px,py) to the Hexagon center in world
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| 170 | // coordinates. Return -1 if inside.
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| 171 | //
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| 172 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py) const
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| 173 | {
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| 174 | //FIXME: Rotation phi missing!
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| 175 |
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| 176 | //
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| 177 | // compute the distance of the Point to the center of the Hexagon
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| 178 | //
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| 179 | //const Double_t dx = px-fX;
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| 180 | //const Double_t dy = py-fY;
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| 181 |
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| 182 | TVector2 v(px-fX, py-fY);
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| 183 | // FIXME: fPhi or -fPhi?
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| 184 | v = v.Rotate(-fPhi); // FIXME: Replace with a precalculates sin/cos vector
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| 185 |
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| 186 | const Double_t dx = v.X();
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| 187 | const Double_t dy = v.Y();
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| 188 |
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| 189 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
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| 190 |
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| 191 | //
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| 192 | // Now check if point is outside of hexagon; just check x coordinate
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| 193 | // in three coordinate systems: the default one, in which two sides of
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| 194 | // the hexagon are paralel to the y axis (see camera displays) and two
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| 195 | // more, rotated with respect to that one by +- 60 degrees.
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| 196 | //
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| 197 |
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| 198 | if (TMath::Abs(dx) > fD/2.)
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| 199 | return disthex;
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| 200 |
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| 201 | const Double_t dx2 = dx*fgCos60 + dy*fgSin60;
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| 202 |
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| 203 | if (TMath::Abs(dx2) > fD/2.)
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| 204 | return disthex;
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| 205 |
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| 206 | const Double_t dx3 = dx*fgCos60 - dy*fgSin60;
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| 207 |
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| 208 | if (TMath::Abs(dx3) > fD/2.)
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| 209 | return disthex;
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| 210 |
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| 211 | return -1;
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| 212 | }
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| 213 | */
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| 214 | /*
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| 215 | Float_t MHexagon::DistanceToPrimitive(Float_t px, Float_t py)
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| 216 | {
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| 217 | //
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| 218 | // compute the distance of the Point to the center of the Hexagon
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| 219 | //
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| 220 | const Double_t dx = px-fX;
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| 221 | const Double_t dy = py-fY;
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| 222 |
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| 223 | const Double_t disthex = TMath::Sqrt(dx*dx + dy*dy);
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| 224 |
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| 225 | //
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| 226 | // compute the distance from the border of Pixel
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| 227 | // here in the first implementation is just circle outside
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| 228 | //
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| 229 | return fD*0.5772 < disthex ? disthex-fD*0.5772 : -1;
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| 230 | //
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| 231 | // FIXME: this approximate method results in some photons being
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| 232 | // assigned to two or even three different pixels.
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| 233 | //
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| 234 | }
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| 235 | */
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| 236 |
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| 237 | // ------------------------------------------------------------------------
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| 238 | //
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| 239 | // Draw this ellipse with new coordinate
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| 240 | //
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| 241 | void MHexagon::DrawHexagon(Float_t x, Float_t y, Float_t d, Float_t phi)
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| 242 | {
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| 243 | MHexagon *newhexagon = new MHexagon(x, y, d, phi);
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| 244 |
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| 245 | TAttLine::Copy(*newhexagon);
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| 246 | TAttFill::Copy(*newhexagon);
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| 247 |
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| 248 | newhexagon->SetBit(kCanDelete);
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| 249 | newhexagon->AppendPad();
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| 250 | }
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| 251 |
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| 252 | /*
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| 253 | // ------------------------------------------------------------------------
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| 254 | //
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| 255 | // This is the first test of implementing a clickable interface
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| 256 | // for one pixel
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| 257 | //
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| 258 | void MHexagon::ExecuteEvent(Int_t event, Int_t px, Int_t py)
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| 259 | {
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| 260 | switch (event)
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| 261 | {
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| 262 | case kButton1Down:
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| 263 | cout << endl << "kButton1Down" << endl;
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| 264 | SetFillColor(2);
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| 265 | gPad->Modified();
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| 266 | break;
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| 267 |
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| 268 | case kButton1Double:
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| 269 | SetFillColor(0);
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| 270 | gPad->Modified();
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| 271 | break;
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| 272 | // case kMouseEnter:
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| 273 | // printf ("\n Mouse inside object \n" ) ;
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| 274 | // break;
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| 275 | }
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| 276 | }
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| 277 | */
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| 278 |
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| 279 | // ------------------------------------------------------------------------
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| 280 | //
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| 281 | // list this hexagon with its attributes
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| 282 | //
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| 283 | void MHexagon::ls(const Option_t *) const
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| 284 | {
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| 285 | TROOT::IndentLevel();
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| 286 | Print();
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| 287 | }
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| 288 |
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| 289 | // ------------------------------------------------------------------------
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| 290 | //
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| 291 | // paint this hexagon with its attribute
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| 292 | //
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| 293 | void MHexagon::Paint(Option_t *)
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| 294 | {
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| 295 | PaintHexagon(fX, fY, fD, fPhi);
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| 296 | }
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| 297 |
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| 298 | // ------------------------------------------------------------------------
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| 299 | //
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| 300 | // draw this hexagon with the coordinates
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| 301 | //
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| 302 | void MHexagon::PaintHexagon(Float_t inX, Float_t inY, Float_t inD, Float_t phi)
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| 303 | {
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| 304 | //
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| 305 | // calculate the positions of the pixel corners
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| 306 | //
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| 307 | Double_t x[7], y[7];
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| 308 | for (Int_t i=0; i<7; i++)
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| 309 | {
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| 310 | TVector2 v(fgDx[i%6], fgDy[i%6]);
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| 311 |
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| 312 | v = v.Rotate(phi); // FIXME: Replace with a precalculates sin/cos vector
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| 313 |
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| 314 | x[i] = inX + v.X()*inD;
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| 315 | y[i] = inY + v.Y()*inD;
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| 316 | }
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| 317 |
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| 318 | TAttLine::Modify(); // Change line attributes only if neccessary
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| 319 | TAttFill::Modify(); // Change fill attributes only if neccessary
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| 320 |
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| 321 | //
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| 322 | // paint the pixel
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| 323 | //
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| 324 | if (GetFillColor())
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| 325 | gPad->PaintFillArea(6, x, y);
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| 326 |
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| 327 | if (GetLineStyle())
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| 328 | gPad->PaintPolyLine(7, x, y);
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| 329 | }
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| 330 |
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| 331 | // ------------------------------------------------------------------------
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| 332 | //
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| 333 | // print/dump this hexagon with its attributes
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| 334 | //
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| 335 | void MHexagon::Print(Option_t *) const
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| 336 | {
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| 337 | cout << "MHexagon: ";
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| 338 | cout << "x=" << fX << "mm y=" << fY << "mm r=" << fD << "mm phi=" << TMath::RadToDeg() << "deg" << endl;
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| 339 |
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| 340 | cout << " Line:";
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| 341 | cout << " Color=" << GetLineColor() << ",";
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| 342 | cout << " Style=" << GetLineStyle() << ",";
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| 343 | cout << " Width=" << GetLineWidth() << endl;
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| 344 | cout << " Fill:";
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| 345 | cout << " Color=" << GetFillColor() << ",";
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| 346 | cout << " Style=" << GetFillStyle() << endl;
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| 347 | }
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| 348 |
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| 349 | // ------------------------------------------------------------------------
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| 350 | //
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| 351 | // Save primitive as a C++ statement(s) on output stream out
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| 352 | //
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| 353 | void MHexagon::SavePrimitive(ostream &out, Option_t *)
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| 354 | {
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| 355 | #if ROOT_VERSION_CODE >= ROOT_VERSION(5,12,00)
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| 356 | if (gROOT->ClassSaved(Class()))
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| 357 | out << " ";
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| 358 | else
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| 359 | out << " MHexagon *";
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| 360 |
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| 361 | out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << "," << fPhi << ");" << endl;
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| 362 |
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| 363 | SaveFillAttributes(out, "hexagon");
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| 364 | SaveLineAttributes(out, "hexagon");
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| 365 |
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| 366 | out << " hexagon->Draw();" << endl;
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| 367 | #endif
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| 368 | }
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| 369 |
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| 370 | void MHexagon::SavePrimitive(ofstream &out, Option_t *)
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| 371 | {
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| 372 | #if ROOT_VERSION_CODE < ROOT_VERSION(5,12,00)
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| 373 | if (gROOT->ClassSaved(Class()))
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| 374 | out << " ";
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| 375 | else
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| 376 | out << " MHexagon *";
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| 377 |
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| 378 | out << "hexagon = new MHexagon(" << fX << "," << fY << "," << fD << "," << fPhi << ");" << endl;
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| 379 |
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| 380 | SaveFillAttributes(out, "hexagon");
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| 381 | SaveLineAttributes(out, "hexagon");
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| 382 |
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| 383 | out << " hexagon->Draw();" << endl;
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| 384 | #else
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| 385 | MHexagon::SavePrimitive(static_cast<ostream&>(out), "");
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| 386 | #endif
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| 387 | }
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