| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appears in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz,  7/2002 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: CheObs Software Development, 2000-2009 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicCivilization | 
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| 28 | // --------- | 
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| 29 | // | 
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| 30 | // Tool to visualize Next Neighbours. | 
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| 31 | // | 
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| 32 | // Start the show by: | 
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| 33 | //   MagicCivilization show; | 
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| 34 | // | 
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| 35 | // Use the following keys: | 
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| 36 | // ----------------------- | 
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| 37 | // | 
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| 38 | //   * Space: | 
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| 39 | //     Toggle between auto increment and manual increment | 
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| 40 | // | 
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| 41 | //   * Right/Left: | 
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| 42 | //     Increment/Decrement pixel number by 1 | 
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| 43 | // | 
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| 44 | //   * Right/Left: | 
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| 45 | //     Increment/Decrement pixel number by 1 | 
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| 46 | // | 
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| 47 | //   * Up/Down: | 
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| 48 | //     Increment/Decrement pixel number by 10 | 
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| 49 | // | 
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| 50 | //   * PageUp/PageDown: | 
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| 51 | //     Increment/Decrement pixel number by 100 | 
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| 52 | // | 
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| 53 | //   * Home/End: | 
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| 54 | //     Jump to first/last pixel | 
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| 55 | // | 
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| 56 | //////////////////////////////////////////////////////////////////////////// | 
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| 57 | #include "MagicCivilization.h" | 
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| 58 |  | 
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| 59 | #include <iostream> | 
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| 60 |  | 
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| 61 | #include <KeySymbols.h> | 
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| 62 |  | 
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| 63 | #include <TCanvas.h> | 
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| 64 | #include <TRandom.h> | 
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| 65 | #include <TInterpreter.h> | 
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| 66 |  | 
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| 67 | #include "MH.h" | 
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| 68 |  | 
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| 69 | #include "MGeomPix.h" | 
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| 70 | #include "MGeomCamCT1.h" | 
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| 71 | #include "MGeomCamMagic.h" | 
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| 72 |  | 
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| 73 | ClassImp(MagicCivilization); | 
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| 74 |  | 
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| 75 | using namespace std; | 
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| 76 |  | 
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| 77 | void MagicCivilization::Free() | 
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| 78 | { | 
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| 79 | if (!fGeomCam) | 
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| 80 | return; | 
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| 81 |  | 
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| 82 | delete fGeomCam; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void MagicCivilization::ChangeCamera() | 
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| 86 | { | 
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| 87 | static Bool_t ct1=kFALSE; | 
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| 88 |  | 
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| 89 | cout << "Change to " << (ct1?"Magic":"CT1") << endl; | 
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| 90 |  | 
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| 91 | if (ct1) | 
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| 92 | SetNewCamera(new MGeomCamMagic); | 
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| 93 | else | 
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| 94 | SetNewCamera(new MGeomCamCT1); | 
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| 95 |  | 
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| 96 | ct1 = !ct1; | 
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| 97 |  | 
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| 98 | AppendPad(); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void MagicCivilization::SetNewCamera(MGeomCam *geom) | 
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| 102 | { | 
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| 103 | Free(); | 
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| 104 |  | 
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| 105 | // | 
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| 106 | //  Set new camera | 
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| 107 | // | 
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| 108 | fGeomCam = geom; | 
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| 109 |  | 
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| 110 | // | 
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| 111 | //  create the hexagons of the display | 
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| 112 | // | 
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| 113 | fNumPixels = fGeomCam->GetNumPixels(); | 
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| 114 | fRange     = fGeomCam->GetMaxRadius(); | 
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| 115 |  | 
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| 116 | fColors.Set(fNumPixels); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | // ------------------------------------------------------------------------ | 
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| 120 | // | 
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| 121 | //  default constructor | 
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| 122 | // | 
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| 123 | MagicCivilization::MagicCivilization(Byte_t lim, UShort_t init) | 
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| 124 | : fTimer(this, 500, kTRUE), fGeomCam(NULL), fNumInit(init), fLimit(lim) | 
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| 125 | { | 
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| 126 | SetNewCamera(new MGeomCamMagic); | 
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| 127 |  | 
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| 128 | // | 
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| 129 | // Make sure, that the object is destroyed when the canvas/pad is | 
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| 130 | // destroyed. Make also sure, that the interpreter doesn't try to | 
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| 131 | // delete it a second time. | 
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| 132 | // | 
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| 133 | SetBit(kCanDelete); | 
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| 134 | gInterpreter->DeleteGlobal(this); | 
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| 135 |  | 
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| 136 | Draw(); | 
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| 137 |  | 
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| 138 | fTimer.TurnOn(); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | // ------------------------------------------------------------------------ | 
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| 142 | // | 
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| 143 | // Destructor. Deletes TClonesArrays for hexagons and legend elements. | 
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| 144 | // | 
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| 145 | MagicCivilization::~MagicCivilization() | 
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| 146 | { | 
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| 147 | fTimer.TurnOff(); | 
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| 148 | Free(); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | // ------------------------------------------------------------------------ | 
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| 152 | // | 
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| 153 | // This is called at any time the canvas should get repainted. | 
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| 154 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, | 
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| 155 | // that the camera image doesn't get distorted by resizing the canvas. | 
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| 156 | // | 
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| 157 | void MagicCivilization::Paint(Option_t *opt) | 
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| 158 | { | 
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| 159 | const Float_t r = fGeomCam->GetMaxRadius(); | 
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| 160 |  | 
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| 161 | MH::SetPadRange(-r, -r, r, r*1.1); | 
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| 162 |  | 
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| 163 | TAttLine line; | 
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| 164 | TAttFill fill; | 
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| 165 |  | 
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| 166 | // FIXME: | 
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| 167 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 168 | { | 
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| 169 | const MGeom &pix = (*fGeomCam)[i]; | 
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| 170 |  | 
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| 171 | fill.SetFillColor(fColors[i]); | 
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| 172 | pix.PaintPrimitive(line, fill); | 
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| 173 | } | 
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| 174 | /* | 
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| 175 | for (int i=0; i<6; i++) | 
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| 176 | fText[i]->Paint(); | 
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| 177 | */ | 
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| 178 | } | 
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| 179 |  | 
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| 180 | void MagicCivilization::Reset() | 
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| 181 | { | 
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| 182 | if (fNumInit>=fNumPixels) | 
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| 183 | fNumInit = fNumPixels-1; | 
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| 184 | if (fNumInit<0) | 
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| 185 | fNumInit = 0; | 
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| 186 |  | 
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| 187 | if (fLimit<0) | 
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| 188 | fLimit=6; | 
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| 189 | if (fLimit>6) | 
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| 190 | fLimit=0; | 
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| 191 |  | 
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| 192 |  | 
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| 193 | TRandom rnd(0); | 
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| 194 | for (int i=0; i<fNumPixels; i++) | 
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| 195 | (*fGeomCam)[i].ResetBit(kUserBits); | 
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| 196 |  | 
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| 197 | for (int i=0; i<fNumInit; i++) | 
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| 198 | { | 
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| 199 | Int_t idx; | 
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| 200 |  | 
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| 201 | do idx = (Int_t)rnd.Uniform(fNumPixels); | 
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| 202 | while ((*fGeomCam)[idx].TestBit(kHasFlag)); | 
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| 203 |  | 
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| 204 | if (idx>=fNumPixels) | 
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| 205 | cout << "!!!!!!!!!!!!!!!!!!!!!!!!" << endl; | 
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| 206 |  | 
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| 207 | (*fGeomCam)[idx].SetBit(kHasFlag); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | fAuto = kFALSE; | 
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| 211 | fStep = 0; | 
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| 212 |  | 
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| 213 | fColors.Reset(); | 
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| 214 |  | 
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| 215 | Update(); | 
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| 216 |  | 
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| 217 | gPad->Modified(); | 
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| 218 | gPad->Update(); | 
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| 219 | } | 
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| 220 |  | 
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| 221 | // ------------------------------------------------------------------------ | 
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| 222 | // | 
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| 223 | // Call this function to draw the camera layout into your canvas. | 
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| 224 | // Setup a drawing canvas. Add this object and all child objects | 
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| 225 | // (hexagons, etc) to the current pad. If no pad exists a new one is | 
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| 226 | // created. | 
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| 227 | // | 
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| 228 | void MagicCivilization::Draw(Option_t *option) | 
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| 229 | { | 
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| 230 | // | 
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| 231 | // if no canvas is yet existing to draw into, create a new one | 
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| 232 | // | 
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| 233 | new TCanvas("MagicCivilization", "Magic Civilization", 0, 0, 800, 800); | 
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| 234 |  | 
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| 235 | gPad->SetBorderMode(0); | 
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| 236 | gPad->SetFillColor(22); | 
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| 237 |  | 
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| 238 | // | 
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| 239 | // Append this object, so that the aspect ratio is maintained | 
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| 240 | // (Paint-function is called) | 
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| 241 | // | 
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| 242 | AppendPad(option); | 
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| 243 |  | 
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| 244 | fCivilization.SetTextAlign(23);   // centered/bottom | 
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| 245 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 246 | fCivilization.SetBit(kNoContextMenu|kCannotPick); | 
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| 247 | #endif | 
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| 248 | fCivilization.Draw(); | 
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| 249 |  | 
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| 250 | Reset(); | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void MagicCivilization::Update() | 
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| 254 | { | 
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| 255 | TString txt = "Lim: "; | 
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| 256 | txt += (int)fLimit; | 
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| 257 | txt += "  Init: "; | 
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| 258 | txt += fNumInit; | 
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| 259 | txt += "  On: "; | 
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| 260 | txt += fNumCivilizations; | 
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| 261 | txt += "  Step: "; | 
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| 262 | txt += fStep; | 
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| 263 |  | 
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| 264 | if (!fAuto) | 
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| 265 | txt += "  (paused)"; | 
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| 266 |  | 
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| 267 | fCivilization.SetText(0, fRange, txt); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 |  | 
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| 272 | // ------------------------------------------------------------------------ | 
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| 273 | // | 
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| 274 | // Execute a mouse event on the camera | 
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| 275 | // | 
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| 276 | void MagicCivilization::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym) | 
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| 277 | { | 
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| 278 | if (event!=kKeyPress) | 
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| 279 | return; | 
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| 280 |  | 
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| 281 | switch (keysym) | 
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| 282 | { | 
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| 283 | default: | 
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| 284 | return; | 
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| 285 |  | 
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| 286 | case kKey_Space: | 
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| 287 | if ((fNumCivilizations==0 || fNumCivilizations==fNumPixels) && !fAuto) | 
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| 288 | Reset(); | 
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| 289 | fAuto = !fAuto; | 
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| 290 | Update(); | 
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| 291 | gPad->Update(); | 
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| 292 | return; | 
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| 293 |  | 
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| 294 | case kKey_Right: | 
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| 295 | fNumInit += 1;; | 
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| 296 | break; | 
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| 297 |  | 
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| 298 | case kKey_Left: | 
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| 299 | fNumInit -= 1; | 
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| 300 | break; | 
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| 301 |  | 
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| 302 | case kKey_Up: | 
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| 303 | fNumInit += 10; | 
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| 304 | break; | 
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| 305 |  | 
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| 306 | case kKey_Down: | 
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| 307 | fNumInit -= 10; | 
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| 308 | break; | 
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| 309 |  | 
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| 310 | case kKey_PageUp: | 
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| 311 | fNumInit += 100; | 
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| 312 | break; | 
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| 313 |  | 
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| 314 | case kKey_PageDown: | 
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| 315 | fNumInit -= 100; | 
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| 316 | break; | 
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| 317 |  | 
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| 318 | case kKey_Plus: | 
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| 319 | fLimit++; | 
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| 320 | break; | 
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| 321 |  | 
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| 322 | case kKey_Minus: | 
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| 323 | fLimit--; | 
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| 324 | break; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | Reset(); | 
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| 328 | } | 
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| 329 |  | 
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| 330 | Bool_t MagicCivilization::HandleTimer(TTimer *timer) | 
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| 331 | { | 
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| 332 | if (!fAuto) | 
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| 333 | return kTRUE; | 
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| 334 |  | 
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| 335 | for (int i=0; i<fNumPixels; i++) | 
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| 336 | { | 
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| 337 | MGeom &pix = (*fGeomCam)[i]; | 
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| 338 |  | 
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| 339 | Byte_t cnt=0; | 
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| 340 | for (int j=0; j<pix.GetNumNeighbors(); j++) | 
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| 341 | if ((*fGeomCam)[pix.GetNeighbor(j)].TestBit(kHasFlag)) | 
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| 342 | cnt++; | 
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| 343 |  | 
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| 344 | cnt += (6-pix.GetNumNeighbors())*cnt/6; | 
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| 345 |  | 
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| 346 | if (cnt>fLimit) | 
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| 347 | pix.SetBit(kHasCreation); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | fNumCivilizations = 0; | 
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| 351 | for (int i=0; i<fNumPixels; i++) | 
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| 352 | { | 
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| 353 | MGeom &pix = (*fGeomCam)[i]; | 
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| 354 |  | 
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| 355 | if (pix.TestBit(kHasCreation)) | 
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| 356 | { | 
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| 357 | pix.SetBit(kHasFlag); | 
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| 358 | fColors[i] = kBlack; | 
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| 359 | fNumCivilizations++; | 
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| 360 | } | 
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| 361 | else | 
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| 362 | { | 
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| 363 | pix.ResetBit(kHasFlag); | 
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| 364 | fColors[i] = kBackground; | 
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| 365 | } | 
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| 366 | pix.ResetBit(kHasCreation); | 
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| 367 | } | 
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| 368 |  | 
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| 369 | if (fNumCivilizations==0 || fNumCivilizations==fNumPixels) | 
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| 370 | fAuto = kFALSE; | 
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| 371 |  | 
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| 372 | fStep++; | 
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| 373 |  | 
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| 374 | Update(); | 
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| 375 |  | 
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| 376 | gPad->Update(); | 
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| 377 |  | 
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| 378 | return kTRUE; | 
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| 379 | } | 
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| 380 |  | 
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