1 | /* ======================================================================== *\
|
---|
2 | !
|
---|
3 | ! *
|
---|
4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
|
---|
5 | ! * Software. It is distributed to you in the hope that it can be a useful
|
---|
6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
|
---|
7 | ! * It is distributed WITHOUT ANY WARRANTY.
|
---|
8 | ! *
|
---|
9 | ! * Permission to use, copy, modify and distribute this software and its
|
---|
10 | ! * documentation for any purpose is hereby granted without fee,
|
---|
11 | ! * provided that the above copyright notice appears in all copies and
|
---|
12 | ! * that both that copyright notice and this permission notice appear
|
---|
13 | ! * in supporting documentation. It is provided "as is" without express
|
---|
14 | ! * or implied warranty.
|
---|
15 | ! *
|
---|
16 | !
|
---|
17 | !
|
---|
18 | ! Author(s): Thomas Bretz, 7/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
|
---|
19 | !
|
---|
20 | ! Copyright: CheObs Software Development, 2000-2009
|
---|
21 | !
|
---|
22 | !
|
---|
23 | \* ======================================================================== */
|
---|
24 |
|
---|
25 | /////////////////////////////////////////////////////////////////////////////
|
---|
26 | //
|
---|
27 | // MagicDomino
|
---|
28 | // -----------
|
---|
29 | //
|
---|
30 | // Magic Camera games.
|
---|
31 | //
|
---|
32 | // Start the show by:
|
---|
33 | // MagicDomino show;
|
---|
34 | //
|
---|
35 | // Use the following keys:
|
---|
36 | // -----------------------
|
---|
37 | //
|
---|
38 | // * Cursor up/down, left/right:
|
---|
39 | // Move tile
|
---|
40 | //
|
---|
41 | // * Space:
|
---|
42 | // Rotate tile
|
---|
43 | //
|
---|
44 | // * Enter:
|
---|
45 | // Set tile
|
---|
46 | //
|
---|
47 | // * Esc:
|
---|
48 | // Skip tile
|
---|
49 | //
|
---|
50 | // Rules:
|
---|
51 | // ------
|
---|
52 | //
|
---|
53 | // Each hexagon in the tile must at least have one neighbor
|
---|
54 | // which has the same color. It is not allowed to put a tile onto
|
---|
55 | // another one. The game is over if you have skipped three tiles
|
---|
56 | // in a row.
|
---|
57 | //
|
---|
58 | ////////////////////////////////////////////////////////////////////////////
|
---|
59 | #include "MagicDomino.h"
|
---|
60 |
|
---|
61 | #include <iostream>
|
---|
62 |
|
---|
63 | #include <KeySymbols.h>
|
---|
64 |
|
---|
65 | #include <TMath.h>
|
---|
66 | #include <TCanvas.h>
|
---|
67 | #include <TRandom.h>
|
---|
68 | #include <TInterpreter.h>
|
---|
69 |
|
---|
70 | #include "MH.h"
|
---|
71 |
|
---|
72 | #include "MGeomPix.h"
|
---|
73 | #include "MGeomCamCT1.h"
|
---|
74 | #include "MGeomCamMagic.h"
|
---|
75 |
|
---|
76 | ClassImp(MagicDomino);
|
---|
77 |
|
---|
78 | using namespace std;
|
---|
79 |
|
---|
80 | // ------------------------------------------------------------------------
|
---|
81 | //
|
---|
82 | // Free all onbects connected to a special camera geometry
|
---|
83 | //
|
---|
84 | void MagicDomino::Free()
|
---|
85 | {
|
---|
86 | if (!fGeomCam)
|
---|
87 | return;
|
---|
88 |
|
---|
89 | delete fGeomCam;
|
---|
90 | }
|
---|
91 |
|
---|
92 | // ------------------------------------------------------------------------
|
---|
93 | //
|
---|
94 | // Change camera from Magic to CT1 and back
|
---|
95 | //
|
---|
96 | void MagicDomino::ChangeCamera()
|
---|
97 | {
|
---|
98 | static Bool_t ct1=kFALSE;
|
---|
99 |
|
---|
100 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
|
---|
101 |
|
---|
102 | if (ct1)
|
---|
103 | SetNewCamera(new MGeomCamMagic);
|
---|
104 | else
|
---|
105 | SetNewCamera(new MGeomCamCT1);
|
---|
106 |
|
---|
107 | ct1 = !ct1;
|
---|
108 |
|
---|
109 | Reset();
|
---|
110 | AppendPad();
|
---|
111 | }
|
---|
112 |
|
---|
113 | // ------------------------------------------------------------------------
|
---|
114 | //
|
---|
115 | // Reset/set all veriables needed for a new camera geometry
|
---|
116 | //
|
---|
117 | void MagicDomino::SetNewCamera(MGeomCam *geom)
|
---|
118 | {
|
---|
119 | Free();
|
---|
120 |
|
---|
121 | //
|
---|
122 | // Set new camera
|
---|
123 | //
|
---|
124 | fGeomCam = geom;
|
---|
125 |
|
---|
126 | //
|
---|
127 | // create the hexagons of the display
|
---|
128 | //
|
---|
129 | fNumPixels = fGeomCam->GetNumPixels();
|
---|
130 | fRange = fGeomCam->GetMaxRadius();
|
---|
131 |
|
---|
132 | fColors.Set(fNumPixels);
|
---|
133 | }
|
---|
134 |
|
---|
135 | // ------------------------------------------------------------------------
|
---|
136 | //
|
---|
137 | // remove the pixel numbers in the tile from the pad
|
---|
138 | //
|
---|
139 | void MagicDomino::RemoveNumbers()
|
---|
140 | {
|
---|
141 | for (int i=0; i<6; i++)
|
---|
142 | fText[i]->SetText(0, 0, "");
|
---|
143 | }
|
---|
144 |
|
---|
145 | // ------------------------------------------------------------------------
|
---|
146 | //
|
---|
147 | // Reset/restart the game
|
---|
148 | //
|
---|
149 | void MagicDomino::Reset()
|
---|
150 | {
|
---|
151 | for (UInt_t i=0; i<fNumPixels; i++)
|
---|
152 | {
|
---|
153 | fColors[i] = kBackground;
|
---|
154 | (*fGeomCam)[i].ResetBit(kUserBits);
|
---|
155 | }
|
---|
156 |
|
---|
157 |
|
---|
158 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
---|
159 | SetBit(kNoContextMenu);
|
---|
160 | #endif
|
---|
161 |
|
---|
162 | if (fDone)
|
---|
163 | {
|
---|
164 | delete fDone;
|
---|
165 | fDone = NULL;
|
---|
166 | }
|
---|
167 |
|
---|
168 |
|
---|
169 | gPad->SetFillColor(22);
|
---|
170 |
|
---|
171 | fNumPixel = -1;
|
---|
172 | fNumTile = 0;
|
---|
173 | fPoints = 0;
|
---|
174 |
|
---|
175 | NewTile();
|
---|
176 | }
|
---|
177 |
|
---|
178 | // ------------------------------------------------------------------------
|
---|
179 | //
|
---|
180 | void MagicDomino::Init()
|
---|
181 | {
|
---|
182 | for (int i=0; i<6; i++)
|
---|
183 | {
|
---|
184 | fText[i] = new TText(0, 0, "");
|
---|
185 | fText[i]->SetTextFont(122);
|
---|
186 | fText[i]->SetTextAlign(22); // centered/centered
|
---|
187 | }
|
---|
188 |
|
---|
189 | //
|
---|
190 | // Make sure, that the object is destroyed when the canvas/pad is
|
---|
191 | // destroyed. Make also sure, that the interpreter doesn't try to
|
---|
192 | // delete it a second time.
|
---|
193 | //
|
---|
194 | SetBit(kCanDelete);
|
---|
195 | gInterpreter->DeleteGlobal(this);
|
---|
196 |
|
---|
197 | Draw();
|
---|
198 | }
|
---|
199 |
|
---|
200 | // ------------------------------------------------------------------------
|
---|
201 | //
|
---|
202 | // default constructor
|
---|
203 | //
|
---|
204 | MagicDomino::MagicDomino()
|
---|
205 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
|
---|
206 | {
|
---|
207 | SetNewCamera(new MGeomCamMagic);
|
---|
208 | Init();
|
---|
209 | }
|
---|
210 | // ------------------------------------------------------------------------
|
---|
211 | //
|
---|
212 | //
|
---|
213 | MagicDomino::MagicDomino(const MGeomCam &geom)
|
---|
214 | : fGeomCam(NULL), fDir(kBottom), fDone(NULL)
|
---|
215 | {
|
---|
216 | SetNewCamera(static_cast<MGeomCam*>(geom.Clone()));
|
---|
217 | Init();
|
---|
218 | }
|
---|
219 |
|
---|
220 | // ------------------------------------------------------------------------
|
---|
221 | //
|
---|
222 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
|
---|
223 | //
|
---|
224 | MagicDomino::~MagicDomino()
|
---|
225 | {
|
---|
226 | Free();
|
---|
227 |
|
---|
228 | RemoveNumbers();
|
---|
229 | }
|
---|
230 |
|
---|
231 | // ------------------------------------------------------------------------
|
---|
232 | //
|
---|
233 | // This is called at any time the canvas should get repainted.
|
---|
234 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
|
---|
235 | // that the camera image doesn't get distorted by resizing the canvas.
|
---|
236 | //
|
---|
237 | void MagicDomino::Paint(Option_t *opt)
|
---|
238 | {
|
---|
239 | const Float_t r = fGeomCam->GetMaxRadius();
|
---|
240 |
|
---|
241 | MH::SetPadRange(-r, -r, r, r*1.1);
|
---|
242 |
|
---|
243 | TAttLine line;
|
---|
244 | TAttFill fill;
|
---|
245 |
|
---|
246 | // FIXME:
|
---|
247 | for (UInt_t i=0; i<fNumPixels; i++)
|
---|
248 | {
|
---|
249 | const MGeom &pix = (*fGeomCam)[i];
|
---|
250 |
|
---|
251 | fill.SetFillColor(fColors[i]);
|
---|
252 | pix.PaintPrimitive(line, fill);
|
---|
253 | }
|
---|
254 |
|
---|
255 | for (int i=0; i<6; i++)
|
---|
256 | fText[i]->Paint();
|
---|
257 | }
|
---|
258 |
|
---|
259 | // ------------------------------------------------------------------------
|
---|
260 | //
|
---|
261 | // Call this function to draw the camera layout into your canvas.
|
---|
262 | // Setup a drawing canvas. Add this object and all child objects
|
---|
263 | // (hexagons, etc) to the current pad. If no pad exists a new one is
|
---|
264 | // created.
|
---|
265 | //
|
---|
266 | void MagicDomino::Draw(Option_t *option)
|
---|
267 | {
|
---|
268 | //
|
---|
269 | // if no canvas is yet existing to draw into, create a new one
|
---|
270 | //
|
---|
271 | new TCanvas("MagicDomino", "Magic Domino Next Neighbours", 0, 0, 800, 800);
|
---|
272 |
|
---|
273 | gPad->SetBorderMode(0);
|
---|
274 |
|
---|
275 | //
|
---|
276 | // Append this object, so that the aspect ratio is maintained
|
---|
277 | // (Paint-function is called)
|
---|
278 | //
|
---|
279 | AppendPad(option);
|
---|
280 |
|
---|
281 | //
|
---|
282 | // Reset the game pad
|
---|
283 | //
|
---|
284 | Reset();
|
---|
285 |
|
---|
286 | fDomino.SetTextAlign(23); // centered/bottom
|
---|
287 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
---|
288 | fDomino.SetBit(kNoContextMenu|kCannotPick);
|
---|
289 | #endif
|
---|
290 | fDomino.Draw();
|
---|
291 | }
|
---|
292 |
|
---|
293 | void MagicDomino::Update()
|
---|
294 | {
|
---|
295 | TString txt = "Points: ";
|
---|
296 | txt += fPoints;
|
---|
297 | txt += " Tile: ";
|
---|
298 | txt += fNumTile;
|
---|
299 |
|
---|
300 | switch (fSkipped)
|
---|
301 | {
|
---|
302 | case 0:
|
---|
303 | fDomino.SetTextColor(8/*kGreen*/);
|
---|
304 | break;
|
---|
305 | case 1:
|
---|
306 | fDomino.SetTextColor(kYellow);
|
---|
307 | break;
|
---|
308 | case 2:
|
---|
309 | fDomino.SetTextColor(kRed);
|
---|
310 | break;
|
---|
311 | default:
|
---|
312 | fDomino.SetTextColor(kWhite);
|
---|
313 | break;
|
---|
314 | }
|
---|
315 | fDomino.SetText(0, fRange, txt);
|
---|
316 | }
|
---|
317 |
|
---|
318 | // ------------------------------------------------------------------------
|
---|
319 | //
|
---|
320 | // Choose new colors for the tile
|
---|
321 | //
|
---|
322 | void MagicDomino::NewColors()
|
---|
323 | {
|
---|
324 | TRandom rnd(0);
|
---|
325 | for (int i=0; i<3; i++)
|
---|
326 | {
|
---|
327 | Int_t color = (Int_t)rnd.Uniform(5)+2;
|
---|
328 | fNewColors[i*2] = color;
|
---|
329 | fNewColors[i*2+1] = color;
|
---|
330 | }
|
---|
331 | }
|
---|
332 |
|
---|
333 | // ------------------------------------------------------------------------
|
---|
334 | //
|
---|
335 | // Create a new tile
|
---|
336 | //
|
---|
337 | void MagicDomino::NewTile()
|
---|
338 | {
|
---|
339 | if (fNumPixel>=0)
|
---|
340 | {
|
---|
341 | MGeom &pix=(*fGeomCam)[fNumPixel];
|
---|
342 | pix.ResetBit(kIsTile);
|
---|
343 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
344 | (*fGeomCam)[pix.GetNeighbor(i)].ResetBit(kIsTile);
|
---|
345 |
|
---|
346 | fPoints += pix.GetNumNeighbors();
|
---|
347 | }
|
---|
348 |
|
---|
349 | RemoveNumbers();
|
---|
350 |
|
---|
351 | fNumPixel = -1;
|
---|
352 | fSkipped = 0;
|
---|
353 | fNumTile++;
|
---|
354 |
|
---|
355 | NewColors();
|
---|
356 | Update();
|
---|
357 |
|
---|
358 | gPad->Update();
|
---|
359 | }
|
---|
360 |
|
---|
361 | // ------------------------------------------------------------------------
|
---|
362 | //
|
---|
363 | // Check for at least one correct color for each pixel in tile.
|
---|
364 | // Ignore the tile itself and all background pixels. Check whether
|
---|
365 | // background of tile is empty.
|
---|
366 | //
|
---|
367 | Bool_t MagicDomino::CheckTile()
|
---|
368 | {
|
---|
369 | if (fNumPixel<0)
|
---|
370 | return kFALSE;
|
---|
371 |
|
---|
372 | for (int i=0; i<7; i++)
|
---|
373 | if (fOldColors[i]!=kBackground)
|
---|
374 | return kFALSE;
|
---|
375 |
|
---|
376 | Int_t cnt=0;
|
---|
377 | const MGeom &pix1=(*fGeomCam)[fNumPixel];
|
---|
378 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
---|
379 | {
|
---|
380 | const Int_t idx1 = pix1.GetNeighbor(i);
|
---|
381 | const MGeom &pix2 = (*fGeomCam)[idx1];
|
---|
382 |
|
---|
383 | Byte_t ignored = 0;
|
---|
384 | Byte_t found = 0;
|
---|
385 | for (int j=0; j<pix2.GetNumNeighbors(); j++)
|
---|
386 | {
|
---|
387 | const Int_t idx2 = pix2.GetNeighbor(j);
|
---|
388 | const MGeom &hex = (*fGeomCam)[idx2];
|
---|
389 |
|
---|
390 | if (hex.TestBit(kIsTile) || fColors[idx2]==kBackground)
|
---|
391 | {
|
---|
392 | ignored++;
|
---|
393 | continue;
|
---|
394 | }
|
---|
395 |
|
---|
396 | if (fColors[idx2]==fColors[idx1])
|
---|
397 | found++;
|
---|
398 | }
|
---|
399 | if (ignored==pix2.GetNumNeighbors() || found>0)
|
---|
400 | cnt++;
|
---|
401 | }
|
---|
402 |
|
---|
403 | return cnt==pix1.GetNumNeighbors();
|
---|
404 | }
|
---|
405 |
|
---|
406 | // ------------------------------------------------------------------------
|
---|
407 | //
|
---|
408 | // Game over!
|
---|
409 | //
|
---|
410 | void MagicDomino::Done()
|
---|
411 | {
|
---|
412 | fDone = new TText(0, 0, "Game Over!");
|
---|
413 | fDone->SetTextColor(kWhite); // white
|
---|
414 | fDone->SetTextAlign(22); // centered/centered
|
---|
415 | fDone->SetTextSize(0.05); // white
|
---|
416 | fDone->Draw();
|
---|
417 |
|
---|
418 | fDomino.SetTextColor(kBlue);
|
---|
419 |
|
---|
420 | gPad->SetFillColor(kRed);
|
---|
421 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
|
---|
422 | fDone->SetBit(kNoContextMenu|kCannotPick);
|
---|
423 | ResetBit(kNoContextMenu);
|
---|
424 | #endif
|
---|
425 |
|
---|
426 | gPad->Modified();
|
---|
427 | gPad->Update();
|
---|
428 | }
|
---|
429 |
|
---|
430 | // ------------------------------------------------------------------------
|
---|
431 | //
|
---|
432 | // Execute a mouse event on the camera
|
---|
433 | //
|
---|
434 | void MagicDomino::ExecuteEvent(Int_t event, Int_t keycode, Int_t keysym)
|
---|
435 | {
|
---|
436 | if (event!=kKeyPress || fDone)
|
---|
437 | return;
|
---|
438 |
|
---|
439 | switch (keysym)
|
---|
440 | {
|
---|
441 | case kKey_Escape:
|
---|
442 | fPoints -= 6;
|
---|
443 | fSkipped++;
|
---|
444 | if (fSkipped==3)
|
---|
445 | {
|
---|
446 | Done();
|
---|
447 | return;
|
---|
448 | }
|
---|
449 | NewColors();
|
---|
450 | RotateTile(0);
|
---|
451 | return;
|
---|
452 |
|
---|
453 | case kKey_Space:
|
---|
454 | RotateTile(-1);
|
---|
455 | return;
|
---|
456 |
|
---|
457 | case kKey_Return:
|
---|
458 | if (CheckTile())
|
---|
459 | NewTile();
|
---|
460 | return;
|
---|
461 |
|
---|
462 | case kKey_Right:
|
---|
463 | fDir = kRight;
|
---|
464 | Step(kRight);
|
---|
465 | return;
|
---|
466 |
|
---|
467 | case kKey_Left:
|
---|
468 | fDir = kLeft;
|
---|
469 | Step(kLeft);
|
---|
470 | return;
|
---|
471 |
|
---|
472 | case kKey_Up:
|
---|
473 | Step(kTop|fDir);
|
---|
474 | return;
|
---|
475 |
|
---|
476 | case kKey_Down:
|
---|
477 | Step(kBottom|fDir);
|
---|
478 | return;
|
---|
479 |
|
---|
480 | case kKey_Plus:
|
---|
481 | RotateTile(+1);
|
---|
482 | return;
|
---|
483 |
|
---|
484 | case kKey_Minus:
|
---|
485 | RotateTile(-1);
|
---|
486 | return;
|
---|
487 | }
|
---|
488 | }
|
---|
489 |
|
---|
490 | // ------------------------------------------------------------------------
|
---|
491 | //
|
---|
492 | // Rotate the colors in the tile
|
---|
493 | //
|
---|
494 | void MagicDomino::RotateTile(Int_t add)
|
---|
495 | {
|
---|
496 | fPosition += add+6; // Make result positive
|
---|
497 | fPosition %= 6; // Align result between 0 and 5
|
---|
498 |
|
---|
499 | HideTile();
|
---|
500 | ShowTile();
|
---|
501 |
|
---|
502 | Update();
|
---|
503 |
|
---|
504 | gPad->Modified();
|
---|
505 | gPad->Update();
|
---|
506 | }
|
---|
507 |
|
---|
508 | // ------------------------------------------------------------------------
|
---|
509 | //
|
---|
510 | // Hide the tile from the pad
|
---|
511 | //
|
---|
512 | void MagicDomino::HideTile()
|
---|
513 | {
|
---|
514 | if (fNumPixel<0)
|
---|
515 | return;
|
---|
516 |
|
---|
517 | RemoveNumbers();
|
---|
518 |
|
---|
519 | MGeom &pix1=(*fGeomCam)[fNumPixel];
|
---|
520 | fColors[fNumPixel] = fOldColors[6];
|
---|
521 | pix1.ResetBit(kIsTile);
|
---|
522 | for (int i=0; i<pix1.GetNumNeighbors(); i++)
|
---|
523 | {
|
---|
524 | Int_t idx = pix1.GetNeighbor(i);
|
---|
525 |
|
---|
526 | fColors[idx] = fOldColors[i];
|
---|
527 | (*fGeomCam)[idx].ResetBit(kIsTile);
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 | // ------------------------------------------------------------------------
|
---|
532 | //
|
---|
533 | // Show the tile on the pad
|
---|
534 | //
|
---|
535 | void MagicDomino::ShowTile()
|
---|
536 | {
|
---|
537 | if (fNumPixel<0)
|
---|
538 | return;
|
---|
539 |
|
---|
540 | Int_t indices[6];
|
---|
541 | GetSortedNeighbors(indices);
|
---|
542 |
|
---|
543 | RemoveNumbers();
|
---|
544 |
|
---|
545 | MGeom &pix2=(*fGeomCam)[fNumPixel];
|
---|
546 | fOldColors[6] = fColors[fNumPixel];
|
---|
547 | fColors[fNumPixel] = kBlack;
|
---|
548 | pix2.SetBit(kIsTile);
|
---|
549 | for (int i=0; i<pix2.GetNumNeighbors(); i++)
|
---|
550 | {
|
---|
551 | Int_t idx = pix2.GetNeighbor(i);
|
---|
552 |
|
---|
553 | fOldColors[i] = fColors[idx];
|
---|
554 |
|
---|
555 | int j=0;
|
---|
556 | while (indices[j]!=i)
|
---|
557 | j++;
|
---|
558 |
|
---|
559 | MGeom &pix = (*fGeomCam)[idx];
|
---|
560 |
|
---|
561 | fColors[idx] = fNewColors[(j+fPosition)%6];
|
---|
562 | pix.SetBit(kIsTile);
|
---|
563 |
|
---|
564 | TString num;
|
---|
565 | num += idx;
|
---|
566 |
|
---|
567 | fText[i]->SetText(pix.GetX(), pix.GetY(), num);
|
---|
568 | fText[i]->SetTextSize(0.3*pix.GetT()/fGeomCam->GetMaxRadius());
|
---|
569 | }
|
---|
570 | }
|
---|
571 |
|
---|
572 | // ------------------------------------------------------------------------
|
---|
573 | //
|
---|
574 | // Hide the tile, change its position, show it again, update status text
|
---|
575 | //
|
---|
576 | void MagicDomino::ChangePixel(Int_t add)
|
---|
577 | {
|
---|
578 | HideTile();
|
---|
579 |
|
---|
580 | fNumPixel = add;
|
---|
581 |
|
---|
582 | ShowTile();
|
---|
583 |
|
---|
584 | Update();
|
---|
585 |
|
---|
586 | gPad->Update();
|
---|
587 | }
|
---|
588 |
|
---|
589 | // ------------------------------------------------------------------------
|
---|
590 | //
|
---|
591 | // Analyse the directions of the next neighbors
|
---|
592 | //
|
---|
593 | Short_t MagicDomino::AnalysePixel(Int_t dir)
|
---|
594 | {
|
---|
595 | const MGeom &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
---|
596 |
|
---|
597 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
---|
598 |
|
---|
599 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
600 | {
|
---|
601 | MGeom &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
---|
602 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
---|
603 | }
|
---|
604 |
|
---|
605 | Int_t indices[6];
|
---|
606 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
---|
607 |
|
---|
608 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
609 | {
|
---|
610 | const Int_t idx = pix.GetNeighbor(indices[i]);
|
---|
611 | const Double_t angle = fAngle[indices[i]]*180/TMath::Pi();
|
---|
612 |
|
---|
613 | if (angle<-149 && dir==kLeft)
|
---|
614 | return idx;
|
---|
615 | if (angle>-149 && angle<-90 && dir==kBottomLeft)
|
---|
616 | return idx;
|
---|
617 | //if (angle==-90 && dir==kBottom)
|
---|
618 | // return idx;
|
---|
619 | if (angle>-90 && angle<-31 && dir==kBottomRight)
|
---|
620 | return idx;
|
---|
621 | if (angle>-31 && angle<31 && dir==kRight)
|
---|
622 | return idx;
|
---|
623 | if (angle>31 && angle<90 && dir==kTopRight)
|
---|
624 | return idx;
|
---|
625 | //if (angle==90 && dir==kTop)
|
---|
626 | // return idx;
|
---|
627 | if (angle>90 && angle<149 && dir==kTopLeft)
|
---|
628 | return idx;
|
---|
629 | if (angle>149 && dir==kLeft)
|
---|
630 | return idx;
|
---|
631 | }
|
---|
632 | return -1;
|
---|
633 | }
|
---|
634 |
|
---|
635 | // ------------------------------------------------------------------------
|
---|
636 | //
|
---|
637 | // Sort the next neighbort from the left, top, right, bottom
|
---|
638 | //
|
---|
639 | void MagicDomino::GetSortedNeighbors(Int_t indices[6])
|
---|
640 | {
|
---|
641 | const MGeom &pix=(*fGeomCam)[fNumPixel<0?0:fNumPixel];
|
---|
642 |
|
---|
643 | Double_t fAngle[6] = { -10, -10, -10, -10, -10, -10 };
|
---|
644 |
|
---|
645 | for (int i=0; i<pix.GetNumNeighbors(); i++)
|
---|
646 | {
|
---|
647 | MGeom &next = (*fGeomCam)[pix.GetNeighbor(i)];
|
---|
648 | fAngle[i] = atan2(next.GetY()-pix.GetY(), next.GetX()-pix.GetX());
|
---|
649 | }
|
---|
650 |
|
---|
651 | TMath::Sort(6, fAngle, indices); // left, top, right, bottom
|
---|
652 | }
|
---|
653 |
|
---|
654 | // ------------------------------------------------------------------------
|
---|
655 | //
|
---|
656 | // Move tile one step in the given direction
|
---|
657 | //
|
---|
658 | void MagicDomino::Step(Int_t dir)
|
---|
659 | {
|
---|
660 | Short_t newidx = AnalysePixel(dir);
|
---|
661 | if (newidx<0)
|
---|
662 | return;
|
---|
663 | ChangePixel(newidx);
|
---|
664 | }
|
---|
665 |
|
---|