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1 | #include <dis.hxx>
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2 | #include <dic.hxx>
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3 | #include <iostream>
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4 | using namespace std;
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5 | #include <stdio.h>
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6 |
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7 | class RpcInt : public DimRpc
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8 | {
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9 | int val;
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10 |
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11 | void rpcHandler()
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12 | {
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13 | val = getInt();
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14 | dim_print_date_time();
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15 | printf("Got RPC %d\n", val);
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16 | val++;
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17 | // usleep(700000);
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18 | dim_print_date_time();
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19 | printf("Answering RPC %d\n", val);
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20 | setData(val);
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21 | }
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22 | public:
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23 | RpcInt(const char *name): DimRpc(name,"I","I") {val = 0;};
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24 | };
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25 |
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26 | typedef struct tst{
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27 | char str1[16];
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28 | int ints[5];
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29 | char str2[18];
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30 | float floats[4];
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31 | int int1;
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32 | float floats1[16];
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33 | } MyStruct;
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34 |
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35 | typedef struct jeffIn{
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36 | char c1;
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37 | char c2;
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38 | char c3;
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39 | char str[3000];
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40 | }JeffIn;
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41 |
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42 | typedef struct jeffOut{
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43 | int i1;
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44 | char c1;
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45 | char str[3000];
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46 | }JeffOut;
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47 |
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48 | class RpcStruct : public DimRpc
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49 | {
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50 | MyStruct *val;
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51 |
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52 | void rpcHandler()
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53 | {
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54 | val = (MyStruct *)getData();
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55 | val->int1++;
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56 | setData(val, sizeof(MyStruct));
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57 | }
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58 | public:
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59 | RpcStruct(const char *name): DimRpc(name,"C:16;I:5;C:18;F:4;I:1;F:16",
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60 | "C:16;I:5;C:18;F:4;I:1;F:16") {val = 0;};
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61 | };
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62 |
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63 | class JeffRpcStruct : public DimRpc
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64 | {
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65 | JeffIn *pin;
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66 | JeffOut pout;
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67 | int counter;
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68 |
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69 | void rpcHandler()
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70 | {
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71 | pin = (JeffIn *)getData();
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72 | pout.i1 = counter++;
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73 | pout.c1 = pin->c1;
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74 | strcpy(pout.str,pin->str);
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75 | setData(&pout, (int)strlen(pout.str)+1+5);
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76 | }
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77 | public:
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78 | JeffRpcStruct(const char *name): DimRpc(name,"C:1;C:1;C:1;C",
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79 | "I:1;C:1;C") {counter = 0;};
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80 | };
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81 |
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82 | int main()
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83 | {
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84 | RpcInt myRpcInt("TESTRPC/INT");
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85 | RpcInt *myRpcP;
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86 | RpcStruct myRpcStruct("TESTRPC/STRUCT");
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87 | JeffRpcStruct jeffRpcStruct("TESTJEFF");
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88 | int i;
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89 | char name[64];
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90 |
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91 | for(i = 0; i < 10; i++)
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92 | {
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93 | sprintf(name,"TESTRPC%d/INT",i);
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94 | myRpcP = new RpcInt(name);
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95 | }
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96 | DimServer::start("TESTRPC");
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97 | while(1)
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98 | pause();
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99 | return 0;
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100 | }
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