source: branches/fscctrl_safety_limits/www/smartfact/struct/help-sounds.page

Last change on this file was 14623, checked in by tbretz, 12 years ago
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1Sounds
2|
3Sounds have to be explicitly switched on in the URL, <i>e.g.</I>
4
5<pre>
6http://[url]/?sound
7</pre>
8
9Sounds will only be available on pages with regular updates, which are
10the main page and the status page. If sounds are not available,
11a stroke out speaker is displayed.
12
13Note that these pages are only reloaded once in a few seconds. If more
14than one sound is to be played during that time only the last sound
15will be played, <I>i.e.</I> that in special circumstances some sounds
16might be missed.
17
18In the following examples of all available sounds are listed.
19|
20|<h4>Startup</h4>
21<audio controls id="audio">
22 <source type="audio/mp3" src="audio/startup.mp3"/>
23 <source type="audio/ogg" src="audio/startup.ogg"/>
24</audio><br/>
25This sound is played whenever the control-program of the slow control board
26(fscctrl) gets contact to the hardware. This is usually the case when
27the camera is switched on.
28|
29|<h4>Shutdown</h4>
30<audio controls id="audio">
31 <source type="audio/mp3" src="audio/shutdown.mp3"/>
32 <source type="audio/ogg" src="audio/shutdown.ogg"/>
33</audio><br/>
34This sound is played whenever the control-program of the slow control board
35(fscctrl) looses contact with the hardware. This is usually the case when
36the camera is switched off.
37|
38|<h4>Error</h4>
39<audio controls id="audio">
40 <source type="audio/mp3" src="audio/error.mp3"/>
41 <source type="audio/ogg" src="audio/error.ogg"/>
42</audio><br/>
43If a severe error happens, this sounds is displayed. Until the error
44remains, a warning symbol is also displayed in the upper left corner
45and links to current error messages. A history of erros is accessible
46from the status page via the Smartfact entry.
47|
48|<h4>Script ends</h4>
49<audio controls id="audio">
50 <source type="audio/mp3" src="audio/ding.mp3"/>
51 <source type="audio/ogg" src="audio/ding.ogg"/>
52</audio><br/>
53A ding is played if a script has ended or been stopped.
54|
55|<h4>Manual run ends</h4>
56<audio controls id="audio">
57 <source type="audio/mp3" src="audio/dong.mp3"/>
58 <source type="audio/ogg" src="audio/dong.ogg"/>
59</audio><br/>
60If a run has been started manually, <I>i.e.</i> no script is running
61at the same time, a ding is played when the run end or to be more
62precise when the Master Control Program (MCP) changed its state
63from TakingData to Idle which happens when the data acquisition (fadctrl)
64leaves its state WritingData.
65|
66|<h4>Automatic run ends</h4>
67<audio controls id="audio">
68 <source type="audio/mp3" src="audio/losticks.mp3"/>
69 <source type="audio/ogg" src="audio/losticks.ogg"/>
70</audio><br/>
71For this tick-sound the same conditions apply than for the previous sound
72except that it is played when a script is executed while the run ends.
73The same sound is played whenever a run is started, <i>i.e.</I> the Master
74Control Program (MCP) changed its state from TriggerOn to TakingData
75which happens when the first even has been received and the data
76acquisition (fadctrl) changed its state to WritingData.
77
78|
79|<h4>Message</h4>
80<audio controls id="audio">
81 <source type="audio/mp3" src="audio/message.mp3"/>
82 <source type="audio/ogg" src="audio/message.ogg"/>
83</audio><br/>
84This sound will be played if a new message is distributed by the chat-server.
85The chatlog and the possibility to send messages is available from the
86Chat Server entry in the status page.
87|
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