1 | #ifndef MARS_MTriggerDefine
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2 | #define MARS_MTriggerDefine
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3 | //
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4 | //
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5 | // In this file are the fundamental definitions for the class MCTrigger
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6 | //
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7 | // Number of pixels in the trigger region (used by camera simulation,
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8 | // see camera.cxx.
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9 | //
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10 | #define TRIGGER_PIXELS_1 397
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11 | #define TRIGGER_PIXELS_2 397
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12 | #define TRIGGER_PIXELS_3 1657
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13 | #define TRIGGER_PIXELS_4 547 // For MGeomCamMagic1183, PRELIMINARY!
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14 | #define TRIGGER_PIXELS_5 397
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15 | #define TRIGGER_PIXELS_6 1657
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16 | #define TRIGGER_PIXELS_8 126
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17 | #define TRIGGER_PIXELS_9 126
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18 | //
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19 | // This is the number of Pixels contributing to the TRIGGER logic
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20 | // for each of the already implemented geometries.
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21 | // All Pixels-Id above that value don't do an trigger stuff.
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22 | // Actually, not all of them are involved in TRIGGER logic, only the
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23 | // ones of them that are also in some TRIGGER_CELL
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24 | // (MagicSoft/Simulation/Detector/include-MTrigger/TABLE_PIXELS_IN_CELLS)
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25 | //
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26 | #define TOTAL_TRIGGER_TIME 160
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27 | //
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28 | // This values defines the total range in that we try to find
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29 | // a trigger.
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30 | //
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31 | #define LEVEL1_DEAD_TIME 50
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32 | //
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33 | // Dead time of the detector after one first level trigger happens.
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34 | //
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35 | #define LEVEL2_DEAD_TIME 300
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36 | //
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37 | // Dead time of the detector after second level trigger fires
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38 | //
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39 | #define TRIG_SLICES_PER_NSEC 4
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40 | //
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41 | // Each nano second is divided into the number of this values slices.
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42 | // So you can get the total number of timeslices for one Pixel by
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43 | // ( TOTAL_TRIGGER_TIME * SLICES_PER_NSEC ).
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44 | // In the current settings this are 1000 slices
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45 | //
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46 | #define TRIGGER_TIME_SLICES (TOTAL_TRIGGER_TIME*TRIG_SLICES_PER_NSEC)
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47 | //
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48 | //
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49 | //
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50 | //
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51 | // ------>>> SETTINGS for the RESPONSE FUNCTION
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52 | //
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53 | #define RESPONSE_SLICES_TRIG 40
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54 | //
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55 | // This is the dimension of the array containing the standard response Signal
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56 | // for 1 Photoelectron, as seen at the input of the discriminators (for the
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57 | // trigger simulation). Each bin corresponds to 1./TRIG_SLICES_PER_NSEC nanoseconds,
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58 | // so by default it is 0.25 ns and hence the total range is 10 ns. This should be
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59 | // enough for any reasonable single photoelectron response (should be much narrower
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60 | // than 10 ns!)
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61 | //
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62 |
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63 | // The Response function
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64 | // These values are discussed with Eckart. We start from this point.
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65 | //
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66 | #define RESPONSE_FWHM 2.
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67 |
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68 | #define RESPONSE_AMPLITUDE 1.
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69 | //
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70 | // This are the Standard values of the response function for
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71 | // 1 photo electron. ( 1 means 1 mV per photoelectron )
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72 | //
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73 | //
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74 | // -------->>> SETTINGS for the DISKRIMINATORS
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75 | //
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76 | //
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77 | #define CHANNEL_THRESHOLD 2.5
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78 | //
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79 | // This is the diskriminator threshold for each individual channel
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80 | // First we set the value to 2 unit of the RESPONSE_AMPLITUDE
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81 | //
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82 | #define TRIGGER_GATE 3.
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83 | //
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84 | // Here we set the width of the digital signal we get if the signal
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85 | // passes the diskriminator
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86 | //
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87 | //
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88 | #define TRIGGER_OVERLAPING 0.25
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89 | //
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90 | // Here we set the required overlaping time among pixels
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91 | // to be in coincidence.
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92 | //
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93 | //
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94 | // --------->>>> SETTINGS for the TRIGGER logic
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95 | //
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96 | //
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97 | #define TRIGGER_CELLS 19
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98 | //
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99 | // Number of trigger cells that cover the trigger zone
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100 | //
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101 | #define TRIGGER_MULTI 4.
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102 | //
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103 | // We get a Level Zero Trigger, if we have a least TRIGGER_MULTI
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104 | // channels with a diskrimiator signal at the same time
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105 | //
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106 | #define TRIGGER_GEOM 0
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107 | //
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108 | // This defines the geometry required for a trigger. There exists
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109 | // different meaning for this behaviour:
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110 | // 0 means a pixel with trigger_multi-1 neighbours
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111 | // 1 means trigger_multi neighbours
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112 | // 2 means trigger_multi closed neighbours
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113 | //
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114 | #endif
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