| 1 | /* ======================================================================== *\
|
|---|
| 2 | !
|
|---|
| 3 | ! *
|
|---|
| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
|
|---|
| 5 | ! * Software. It is distributed to you in the hope that it can be a useful
|
|---|
| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
|
|---|
| 7 | ! * It is distributed WITHOUT ANY WARRANTY.
|
|---|
| 8 | ! *
|
|---|
| 9 | ! * Permission to use, copy, modify and distribute this software and its
|
|---|
| 10 | ! * documentation for any purpose is hereby granted without fee,
|
|---|
| 11 | ! * provided that the above copyright notice appears in all copies and
|
|---|
| 12 | ! * that both that copyright notice and this permission notice appear
|
|---|
| 13 | ! * in supporting documentation. It is provided "as is" without express
|
|---|
| 14 | ! * or implied warranty.
|
|---|
| 15 | ! *
|
|---|
| 16 | !
|
|---|
| 17 | !
|
|---|
| 18 | ! Author(s): Thomas Bretz, 9/2005 <mailto:tbretz@astro.uni-wuerzburg.de>
|
|---|
| 19 | !
|
|---|
| 20 | ! Copyright: MAGIC Software Development, 2005-2008
|
|---|
| 21 | !
|
|---|
| 22 | !
|
|---|
| 23 | \* ======================================================================== */
|
|---|
| 24 |
|
|---|
| 25 | /////////////////////////////////////////////////////////////////////////////
|
|---|
| 26 | //
|
|---|
| 27 | // MagicJam
|
|---|
| 28 | //
|
|---|
| 29 | // Jam is a multi player game. It is controlled by its context menu (click
|
|---|
| 30 | // with the right mouse button on one of the pixels in the game pad).
|
|---|
| 31 | //
|
|---|
| 32 | // Start the game with:
|
|---|
| 33 | // MagicJam jam;
|
|---|
| 34 | //
|
|---|
| 35 | // Rules:
|
|---|
| 36 | // MagicJam is a multiplayer game. The aim is to own the full game pad.
|
|---|
| 37 | // Ech pixel in the pad can contain as many entries as it has neighbors.
|
|---|
| 38 | // If it has more entries than neighbors it overflows into its neighbors.
|
|---|
| 39 | // All pixels into which such an overflow occures will be captured by
|
|---|
| 40 | // the current player. Player by player will be able to increase the
|
|---|
| 41 | // entry in one pixel by one. Increase the contents of an empty pixel to
|
|---|
| 42 | // one or by one in an owned pixel. The player who once will own the
|
|---|
| 43 | // all pixels will win.
|
|---|
| 44 | //
|
|---|
| 45 | // Editor:
|
|---|
| 46 | // To edit or create a new game start the editor from the context menu
|
|---|
| 47 | // of MagicJam. The editor is also controlled from its context menu.
|
|---|
| 48 | // Use the curso keys to shift your game.
|
|---|
| 49 | // Warning: You MUST create a single-island game. Games which have two
|
|---|
| 50 | // islands might result in edless loops. (Currently there is no check!)
|
|---|
| 51 | //
|
|---|
| 52 | /////////////////////////////////////////////////////////////////////////////
|
|---|
| 53 | #include "MagicJam.h"
|
|---|
| 54 |
|
|---|
| 55 | #include <climits> // INT_MAX (Ubuntu 8.10)
|
|---|
| 56 |
|
|---|
| 57 | #include <iostream>
|
|---|
| 58 | #include <fstream>
|
|---|
| 59 |
|
|---|
| 60 | #include <errno.h>
|
|---|
| 61 |
|
|---|
| 62 | #include <KeySymbols.h>
|
|---|
| 63 |
|
|---|
| 64 | #include <TMath.h>
|
|---|
| 65 | #include <TRandom.h>
|
|---|
| 66 |
|
|---|
| 67 | #include <TBox.h>
|
|---|
| 68 | #include <TLine.h>
|
|---|
| 69 | #include <TText.h>
|
|---|
| 70 |
|
|---|
| 71 | #include <TStyle.h>
|
|---|
| 72 | #include <TSystem.h>
|
|---|
| 73 |
|
|---|
| 74 | #include <TNtuple.h>
|
|---|
| 75 | #include <TASImage.h>
|
|---|
| 76 | #include <TInterpreter.h>
|
|---|
| 77 | #include <TGFileDialog.h>
|
|---|
| 78 |
|
|---|
| 79 | #include "MH.h"
|
|---|
| 80 | #include "MHexagon.h"
|
|---|
| 81 | #include "MGeomCam.h"
|
|---|
| 82 | #include "MGeomPix.h"
|
|---|
| 83 |
|
|---|
| 84 | #include "MDirIter.h"
|
|---|
| 85 |
|
|---|
| 86 | ClassImp(MagicJamAbc);
|
|---|
| 87 | ClassImp(MagicJamEditor);
|
|---|
| 88 | ClassImp(MagicJam);
|
|---|
| 89 |
|
|---|
| 90 | using namespace std;
|
|---|
| 91 |
|
|---|
| 92 | // -------------------------------------------------------------------------
|
|---|
| 93 | // The editor for MagicJam
|
|---|
| 94 | // -------------------------------------------------------------------------
|
|---|
| 95 |
|
|---|
| 96 | // --------------------------------------------------------------------------
|
|---|
| 97 | //
|
|---|
| 98 | // Move the contents of the pad
|
|---|
| 99 | //
|
|---|
| 100 | void MagicJamEditor::Move(int dx, int dy)
|
|---|
| 101 | {
|
|---|
| 102 | const TArrayC cpy(fUsed);
|
|---|
| 103 |
|
|---|
| 104 | Int_t h = cpy.GetSize()/fWidth;
|
|---|
| 105 |
|
|---|
| 106 | for (int i=0; i<cpy.GetSize(); i++)
|
|---|
| 107 | {
|
|---|
| 108 | Int_t x = i%fWidth;
|
|---|
| 109 | Int_t y = i/fWidth;
|
|---|
| 110 |
|
|---|
| 111 | x += dx + fWidth;
|
|---|
| 112 | y += dy*2 + h;
|
|---|
| 113 |
|
|---|
| 114 | x %= fWidth;
|
|---|
| 115 | y %= h;
|
|---|
| 116 |
|
|---|
| 117 | fUsed[x+y*fWidth] = cpy[i];
|
|---|
| 118 | }
|
|---|
| 119 | gPad->GetPad(1)->Modified();
|
|---|
| 120 | gPad->GetPad(1)->Update();
|
|---|
| 121 | gPad->Modified();
|
|---|
| 122 | gPad->Update();
|
|---|
| 123 | }
|
|---|
| 124 |
|
|---|
| 125 | // --------------------------------------------------------------------------
|
|---|
| 126 | //
|
|---|
| 127 | // Initialize the pad with size wx, hy
|
|---|
| 128 | //
|
|---|
| 129 | void MagicJamEditor::InitGeom(int wx, int hy)
|
|---|
| 130 | {
|
|---|
| 131 | const Float_t dx = 0.5*(wx-1);
|
|---|
| 132 | const Float_t dy = 0.5*(hy-1);
|
|---|
| 133 |
|
|---|
| 134 | fWidth = wx;
|
|---|
| 135 |
|
|---|
| 136 | MGeomCam cam(wx*hy, 1);
|
|---|
| 137 |
|
|---|
| 138 | for (int x=0; x<wx; x++)
|
|---|
| 139 | for (int y=0; y<hy; y++)
|
|---|
| 140 | {
|
|---|
| 141 | Float_t x0 = TMath::Odd(y) ? x-0.25 : x+0.25;
|
|---|
| 142 |
|
|---|
| 143 | cam.SetAt(x + y*fWidth, MGeomPix(x0-dx, (y-dy)*0.866, 1));
|
|---|
| 144 | }
|
|---|
| 145 |
|
|---|
| 146 |
|
|---|
| 147 | cam.InitGeometry();
|
|---|
| 148 |
|
|---|
| 149 | SetGeometry(cam);
|
|---|
| 150 | }
|
|---|
| 151 |
|
|---|
| 152 | // --------------------------------------------------------------------------
|
|---|
| 153 | //
|
|---|
| 154 | // Get index of pixel with position px, py
|
|---|
| 155 | //
|
|---|
| 156 | Int_t MagicJamEditor::GetPixelIndexFlt(Float_t px, Float_t py) const
|
|---|
| 157 | {
|
|---|
| 158 | if (fNcells<=1)
|
|---|
| 159 | return -1;
|
|---|
| 160 |
|
|---|
| 161 | Int_t i;
|
|---|
| 162 | for (i=0; i<fNcells-2; i++)
|
|---|
| 163 | {
|
|---|
| 164 | if ((*fGeomCam)[i].IsInside(px, py))
|
|---|
| 165 | return i;
|
|---|
| 166 | }
|
|---|
| 167 | return -1;
|
|---|
| 168 | }
|
|---|
| 169 |
|
|---|
| 170 | // --------------------------------------------------------------------------
|
|---|
| 171 | //
|
|---|
| 172 | // Open the MagicJam editor. Load a game with name name.
|
|---|
| 173 | //
|
|---|
| 174 | MagicJamEditor::MagicJamEditor(const char *name) : fImage(NULL)
|
|---|
| 175 | {
|
|---|
| 176 | InitGeom(20, 20);
|
|---|
| 177 |
|
|---|
| 178 | SetBit(kNoLegend);
|
|---|
| 179 | SetBit(kNoScale);
|
|---|
| 180 |
|
|---|
| 181 | Draw();
|
|---|
| 182 |
|
|---|
| 183 | gPad->SetEditable(kFALSE);
|
|---|
| 184 |
|
|---|
| 185 | if (name)
|
|---|
| 186 | LoadGame(name);
|
|---|
| 187 | }
|
|---|
| 188 |
|
|---|
| 189 | // --------------------------------------------------------------------------
|
|---|
| 190 | //
|
|---|
| 191 | // Delete fImage
|
|---|
| 192 | //
|
|---|
| 193 | MagicJamEditor::~MagicJamEditor()
|
|---|
| 194 | {
|
|---|
| 195 | if (fImage)
|
|---|
| 196 | delete fImage;
|
|---|
| 197 | }
|
|---|
| 198 |
|
|---|
| 199 | // --------------------------------------------------------------------------
|
|---|
| 200 | //
|
|---|
| 201 | // Change width and height of pad. Preserve contents.
|
|---|
| 202 | //
|
|---|
| 203 | void MagicJamEditor::SetWidthHeight(Int_t dx, Int_t dy)
|
|---|
| 204 | {
|
|---|
| 205 | TNtuple tup("", "", "x:y");
|
|---|
| 206 | tup.SetDirectory(0);
|
|---|
| 207 |
|
|---|
| 208 | for (UInt_t i=0; i<GetNumPixels(); i++)
|
|---|
| 209 | {
|
|---|
| 210 | if (IsUsed(i))
|
|---|
| 211 | tup.Fill((*fGeomCam)[i].GetX(), (*fGeomCam)[i].GetY());
|
|---|
| 212 | }
|
|---|
| 213 | InitGeom(dx, dy);
|
|---|
| 214 |
|
|---|
| 215 | fEntries=0;
|
|---|
| 216 | for (int i=0; i<tup.GetEntries(); i++)
|
|---|
| 217 | {
|
|---|
| 218 | tup.GetEntry(i);
|
|---|
| 219 | const Int_t idx = GetPixelIndexFlt(tup.GetArgs()[0], tup.GetArgs()[1]);
|
|---|
| 220 | if (idx>=0)
|
|---|
| 221 | {
|
|---|
| 222 | SetUsed(idx);
|
|---|
| 223 | fEntries++;
|
|---|
| 224 | }
|
|---|
| 225 | }
|
|---|
| 226 | }
|
|---|
| 227 |
|
|---|
| 228 | // --------------------------------------------------------------------------
|
|---|
| 229 | //
|
|---|
| 230 | // Save the current game
|
|---|
| 231 | //
|
|---|
| 232 | void MagicJamEditor::SaveGame(const char *name)
|
|---|
| 233 | {
|
|---|
| 234 | ofstream fout(name);
|
|---|
| 235 | if (!fout)
|
|---|
| 236 | {
|
|---|
| 237 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
|
|---|
| 238 | return;
|
|---|
| 239 | }
|
|---|
| 240 |
|
|---|
| 241 | for (UInt_t i=0; i<GetNumPixels(); i++)
|
|---|
| 242 | if (IsUsed(i))
|
|---|
| 243 | fout << i%fWidth << " " << i/fWidth << endl;
|
|---|
| 244 |
|
|---|
| 245 | SetName(name);
|
|---|
| 246 |
|
|---|
| 247 | }
|
|---|
| 248 |
|
|---|
| 249 | // --------------------------------------------------------------------------
|
|---|
| 250 | //
|
|---|
| 251 | // Load a game
|
|---|
| 252 | //
|
|---|
| 253 | void MagicJamEditor::LoadGame(const char *name)
|
|---|
| 254 | {
|
|---|
| 255 | InitGeom(1,1);
|
|---|
| 256 | Reset();
|
|---|
| 257 |
|
|---|
| 258 | ifstream fin(name);
|
|---|
| 259 | if (!fin)
|
|---|
| 260 | {
|
|---|
| 261 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
|
|---|
| 262 | return;
|
|---|
| 263 | }
|
|---|
| 264 |
|
|---|
| 265 | Int_t maxx=-INT_MAX;
|
|---|
| 266 | Int_t maxy=-INT_MAX;
|
|---|
| 267 | Int_t minx= INT_MAX;
|
|---|
| 268 | Int_t miny= INT_MAX;
|
|---|
| 269 |
|
|---|
| 270 | TNtuple tup("", "", "x:y");
|
|---|
| 271 | tup.SetDirectory(0);
|
|---|
| 272 |
|
|---|
| 273 | while (1)
|
|---|
| 274 | {
|
|---|
| 275 | Int_t x,y;
|
|---|
| 276 | fin >> x >> y;
|
|---|
| 277 | if (!fin)
|
|---|
| 278 | break;
|
|---|
| 279 |
|
|---|
| 280 | tup.Fill(x, y);
|
|---|
| 281 |
|
|---|
| 282 | maxx = TMath::Max(maxx, x);
|
|---|
| 283 | maxy = TMath::Max(maxy, y);
|
|---|
| 284 | minx = TMath::Min(minx, x);
|
|---|
| 285 | miny = TMath::Min(miny, y);
|
|---|
| 286 | }
|
|---|
| 287 |
|
|---|
| 288 | if (tup.GetEntries()==0)
|
|---|
| 289 | {
|
|---|
| 290 | cout << "File " << name << " contains no entries!" << endl;
|
|---|
| 291 | return;
|
|---|
| 292 | }
|
|---|
| 293 |
|
|---|
| 294 | if (TMath::Odd(miny))
|
|---|
| 295 | miny--;
|
|---|
| 296 |
|
|---|
| 297 | InitGeom((maxx-minx)+1, (maxy-miny)+1);
|
|---|
| 298 |
|
|---|
| 299 | for (int i=0; i<tup.GetEntries(); i++)
|
|---|
| 300 | {
|
|---|
| 301 | tup.GetEntry(i);
|
|---|
| 302 |
|
|---|
| 303 | const Int_t x = TMath::Nint(tup.GetArgs()[0]) - minx;
|
|---|
| 304 | const Int_t y = TMath::Nint(tup.GetArgs()[1]) - miny;
|
|---|
| 305 | SetUsed(x + y*fWidth);
|
|---|
| 306 | }
|
|---|
| 307 |
|
|---|
| 308 | fEntries=tup.GetEntries();;
|
|---|
| 309 |
|
|---|
| 310 | SetName(name);
|
|---|
| 311 | }
|
|---|
| 312 |
|
|---|
| 313 | void MagicJamEditor::ShowImageAsBackground(const char *name)
|
|---|
| 314 | {
|
|---|
| 315 | if (fImage)
|
|---|
| 316 | delete fImage;
|
|---|
| 317 |
|
|---|
| 318 | fImage = new TASImage(name);
|
|---|
| 319 | if (!fImage->IsValid())
|
|---|
| 320 | {
|
|---|
| 321 | delete fImage;
|
|---|
| 322 | fImage = NULL;
|
|---|
| 323 | return;
|
|---|
| 324 | }
|
|---|
| 325 |
|
|---|
| 326 | fImage->SetEditable(kFALSE);
|
|---|
| 327 |
|
|---|
| 328 | SetFillStyle(4000);
|
|---|
| 329 | }
|
|---|
| 330 |
|
|---|
| 331 | void MagicJamEditor::RemoveBackgroundImage()
|
|---|
| 332 | {
|
|---|
| 333 | if (fImage)
|
|---|
| 334 | {
|
|---|
| 335 | delete fImage;
|
|---|
| 336 | fImage=NULL;
|
|---|
| 337 | }
|
|---|
| 338 |
|
|---|
| 339 | SetFillStyle(1001);
|
|---|
| 340 | }
|
|---|
| 341 |
|
|---|
| 342 | // --------------------------------------------------------------------------
|
|---|
| 343 | //
|
|---|
| 344 | // Paint the game pad
|
|---|
| 345 | //
|
|---|
| 346 | void MagicJamEditor::Paint(Option_t *o)
|
|---|
| 347 | {
|
|---|
| 348 | TString str = Form("Jam Editor pad %dx%d", fWidth, GetNumPixels()/fWidth);
|
|---|
| 349 | SetTitle(str);
|
|---|
| 350 |
|
|---|
| 351 | Float_t maxx = 0;
|
|---|
| 352 | Float_t minx = 0;
|
|---|
| 353 | Float_t maxy = 0;
|
|---|
| 354 | Float_t miny = 0;
|
|---|
| 355 |
|
|---|
| 356 | for (UInt_t i=0; i<GetNumPixels(); i++)
|
|---|
| 357 | {
|
|---|
| 358 | const Float_t x = (*fGeomCam)[i].GetX();
|
|---|
| 359 | const Float_t y = (*fGeomCam)[i].GetY();
|
|---|
| 360 |
|
|---|
| 361 | maxx = TMath::Max(maxx, x);
|
|---|
| 362 | minx = TMath::Min(minx, x);
|
|---|
| 363 | maxy = TMath::Max(maxy, y);
|
|---|
| 364 | miny = TMath::Min(miny, y);
|
|---|
| 365 | }
|
|---|
| 366 |
|
|---|
| 367 | if (fImage)
|
|---|
| 368 | {
|
|---|
| 369 | const Float_t r = fGeomCam->GetMaxRadius();
|
|---|
| 370 |
|
|---|
| 371 | MH::SetPadRange(-r*1.02, -r*1.02, TestBit(kNoLegend) ? r : 1.15*r, r*1.2);
|
|---|
| 372 |
|
|---|
| 373 | Double_t x1, y1, x2, y2;
|
|---|
| 374 | gPad->GetRange(x1, y1, x2, y2);
|
|---|
| 375 |
|
|---|
| 376 | gPad->SetLeftMargin ( (minx-x1)/(x2-x1));
|
|---|
| 377 | gPad->SetBottomMargin( (miny-y1)/(y2-y1));
|
|---|
| 378 | gPad->SetRightMargin (1 - (maxx-x1)/(x2-x1));
|
|---|
| 379 | gPad->SetTopMargin (1 - (maxy-y1)/(y2-y1));
|
|---|
| 380 |
|
|---|
| 381 | fImage->Paint();
|
|---|
| 382 | }
|
|---|
| 383 |
|
|---|
| 384 | gStyle->SetOptStat(11);
|
|---|
| 385 | MHCamera::Paint(o);
|
|---|
| 386 |
|
|---|
| 387 | TBox box;
|
|---|
| 388 | box.SetLineColor(kBlack);
|
|---|
| 389 | box.SetFillStyle(0);
|
|---|
| 390 | box.PaintBox(minx-1, miny-1, maxx+1, maxy+1);
|
|---|
| 391 |
|
|---|
| 392 | TLine l;
|
|---|
| 393 | //l.SetLineStyle(kDashed);
|
|---|
| 394 | l.SetLineColor(15);
|
|---|
| 395 | l.PaintLine(0, miny, 0, maxy);
|
|---|
| 396 | l.PaintLine(minx, 0, maxx, 0);
|
|---|
| 397 | }
|
|---|
| 398 |
|
|---|
| 399 | // --------------------------------------------------------------------------
|
|---|
| 400 | //
|
|---|
| 401 | // Call MHCamera Draw connect a signal to catch the keynoard events
|
|---|
| 402 | //
|
|---|
| 403 | void MagicJamEditor::Draw(Option_t *o)
|
|---|
| 404 | {
|
|---|
| 405 | MHCamera::Draw();
|
|---|
| 406 |
|
|---|
| 407 | // This seems to be necessary due to the pad-in-pad geometry
|
|---|
| 408 | // otherwise I don't get the information about the keys pressed
|
|---|
| 409 | gPad->GetCanvas()->Connect("ProcessedEvent(Int_t,Int_t,Int_t,TObject*)",
|
|---|
| 410 | "MagicJamEditor", this,
|
|---|
| 411 | "EventInfo(Int_t,Int_t,Int_t,TObject*)");
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | // --------------------------------------------------------------------------
|
|---|
| 415 | //
|
|---|
| 416 | // Process the keyboard events
|
|---|
| 417 | //
|
|---|
| 418 | void MagicJamEditor::EventInfo(Int_t event, Int_t px, Int_t py, TObject *o)
|
|---|
| 419 | {
|
|---|
| 420 | if (event==kKeyPress)
|
|---|
| 421 | {
|
|---|
| 422 | switch (py)
|
|---|
| 423 | {
|
|---|
| 424 | case kKey_Left:
|
|---|
| 425 | Move(-1, 0);
|
|---|
| 426 | break;
|
|---|
| 427 |
|
|---|
| 428 | case kKey_Right:
|
|---|
| 429 | Move(1, 0);
|
|---|
| 430 | break;
|
|---|
| 431 |
|
|---|
| 432 | case kKey_Up:
|
|---|
| 433 | Move(0, 1);
|
|---|
| 434 | break;
|
|---|
| 435 |
|
|---|
| 436 | case kKey_Down:
|
|---|
| 437 | Move(0, -1);
|
|---|
| 438 | break;
|
|---|
| 439 |
|
|---|
| 440 | default:
|
|---|
| 441 | return;
|
|---|
| 442 | }
|
|---|
| 443 |
|
|---|
| 444 | TVirtualPad *p = dynamic_cast<TVirtualPad*>(o);
|
|---|
| 445 | if (p)
|
|---|
| 446 | {
|
|---|
| 447 | p->Modified();
|
|---|
| 448 | p->Update();
|
|---|
| 449 | }
|
|---|
| 450 | }
|
|---|
| 451 | }
|
|---|
| 452 |
|
|---|
| 453 | // --------------------------------------------------------------------------
|
|---|
| 454 | //
|
|---|
| 455 | // Execute mouse events
|
|---|
| 456 | //
|
|---|
| 457 | void MagicJamEditor::ExecuteEvent(Int_t event, Int_t px, Int_t py)
|
|---|
| 458 | {
|
|---|
| 459 | const Int_t idx = GetPixelIndex(px, py);
|
|---|
| 460 | if (idx<0)
|
|---|
| 461 | return;
|
|---|
| 462 |
|
|---|
| 463 | switch (event)
|
|---|
| 464 | {
|
|---|
| 465 | case kButton1Down:
|
|---|
| 466 | if (IsUsed(idx))
|
|---|
| 467 | {
|
|---|
| 468 | ResetUsed(idx);
|
|---|
| 469 | fEntries--;
|
|---|
| 470 | }
|
|---|
| 471 | else
|
|---|
| 472 | {
|
|---|
| 473 | SetUsed(idx);
|
|---|
| 474 | fEntries++;
|
|---|
| 475 | }
|
|---|
| 476 | break;
|
|---|
| 477 |
|
|---|
| 478 | case kButton1Motion:
|
|---|
| 479 | if (!IsUsed(idx))
|
|---|
| 480 | {
|
|---|
| 481 | SetUsed(idx);
|
|---|
| 482 | fEntries++;
|
|---|
| 483 | }
|
|---|
| 484 | break;
|
|---|
| 485 |
|
|---|
| 486 | default:
|
|---|
| 487 | return;
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 | gPad->Modified();
|
|---|
| 491 | gPad->Update();
|
|---|
| 492 | }
|
|---|
| 493 |
|
|---|
| 494 |
|
|---|
| 495 | // -------------------------------------------------------------------------
|
|---|
| 496 | // MagicJam -- the Game
|
|---|
| 497 | // -------------------------------------------------------------------------
|
|---|
| 498 |
|
|---|
| 499 | // --------------------------------------------------------------------------
|
|---|
| 500 | //
|
|---|
| 501 | // Fill 1 in a single pixel. If the pixel has more content than neighbors
|
|---|
| 502 | // it overflows into its neighbors. Called recursivly.
|
|---|
| 503 | //
|
|---|
| 504 | void MagicJam::FillPix(Int_t idx)
|
|---|
| 505 | {
|
|---|
| 506 | if (CountPlayers()==1)
|
|---|
| 507 | return;
|
|---|
| 508 |
|
|---|
| 509 | const Int_t newval = fBinEntries[idx+1]+1;
|
|---|
| 510 |
|
|---|
| 511 | const MGeom &gpix = (*fGeomCam)[idx];
|
|---|
| 512 | const Int_t n = gpix.GetNumNeighbors();
|
|---|
| 513 |
|
|---|
| 514 | SetBinContent(idx+1, fNumPlayer);
|
|---|
| 515 | SetUsed(idx);
|
|---|
| 516 |
|
|---|
| 517 | if (newval <= n)
|
|---|
| 518 | {
|
|---|
| 519 | fBinEntries[idx+1] = newval;
|
|---|
| 520 | return;
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 | fEntries -= n;
|
|---|
| 524 | fBinEntries[idx+1] = 1;
|
|---|
| 525 |
|
|---|
| 526 | for (int i=0; i<n; i++)
|
|---|
| 527 | FillPix(gpix.GetNeighbor(i));
|
|---|
| 528 |
|
|---|
| 529 | gPad->Modified();
|
|---|
| 530 | gPad->Update();
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | // --------------------------------------------------------------------------
|
|---|
| 534 | //
|
|---|
| 535 | // Count tiles of player
|
|---|
| 536 | //
|
|---|
| 537 | Int_t MagicJam::CountPlayer(Int_t player) const
|
|---|
| 538 | {
|
|---|
| 539 | Int_t sum = 0;
|
|---|
| 540 | for (int i=0; i<GetNbinsX(); i++)
|
|---|
| 541 | if (IsUsed(i) && TMath::Nint(GetBinContent(i+1))==player)
|
|---|
| 542 | sum += fBinEntries[i+1];
|
|---|
| 543 | return sum;
|
|---|
| 544 | }
|
|---|
| 545 |
|
|---|
| 546 | // --------------------------------------------------------------------------
|
|---|
| 547 | //
|
|---|
| 548 | // Count number of players still able to move
|
|---|
| 549 | //
|
|---|
| 550 | Int_t MagicJam::CountPlayers() const
|
|---|
| 551 | {
|
|---|
| 552 | if (GetEntries()<=fNumPlayers)
|
|---|
| 553 | return 0;
|
|---|
| 554 |
|
|---|
| 555 | Int_t cnt=0;
|
|---|
| 556 | for (int i=0; i<fNumPlayers; i++)
|
|---|
| 557 | if (CountPlayer(i)>0)
|
|---|
| 558 | cnt++;
|
|---|
| 559 |
|
|---|
| 560 | return cnt;
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | // --------------------------------------------------------------------------
|
|---|
| 564 | //
|
|---|
| 565 | // Start MagicJam. Loads the default game jam.txt and initializes a
|
|---|
| 566 | // two player game
|
|---|
| 567 | //
|
|---|
| 568 | MagicJam::MagicJam(const char *jam, MagicJam *game) : fNumPlayers(0), fGame(game)
|
|---|
| 569 | {
|
|---|
| 570 | SetTitle("Magic Jam (game)");
|
|---|
| 571 |
|
|---|
| 572 | SetBit(kNoLegend);
|
|---|
| 573 | SetBit(kNoScale);
|
|---|
| 574 | SetBit(kMustCleanup);
|
|---|
| 575 |
|
|---|
| 576 | LoadGame(jam);
|
|---|
| 577 |
|
|---|
| 578 | gInterpreter->DeleteGlobal(this);
|
|---|
| 579 | gROOT->GetListOfCleanups()->Add(this);
|
|---|
| 580 |
|
|---|
| 581 | if (fGame!=NULL)
|
|---|
| 582 | {
|
|---|
| 583 | SetBit(kNoContextMenu);
|
|---|
| 584 | SetBit(kNoStats);
|
|---|
| 585 | return;
|
|---|
| 586 | }
|
|---|
| 587 |
|
|---|
| 588 | if (!fGeomCam)
|
|---|
| 589 | return;
|
|---|
| 590 |
|
|---|
| 591 | SetNumPlayers(2);
|
|---|
| 592 | SetMinMax(-0.5, 9.5);
|
|---|
| 593 |
|
|---|
| 594 | Draw();
|
|---|
| 595 | gPad->SetEditable(kFALSE);
|
|---|
| 596 | }
|
|---|
| 597 |
|
|---|
| 598 | // --------------------------------------------------------------------------
|
|---|
| 599 | //
|
|---|
| 600 | // Remove fGame if it was deleted
|
|---|
| 601 | //
|
|---|
| 602 | void MagicJam::RecursiveRemove(TObject *obj)
|
|---|
| 603 | {
|
|---|
| 604 | if (fGame==obj)
|
|---|
| 605 | fGame=0;
|
|---|
| 606 | }
|
|---|
| 607 |
|
|---|
| 608 | // --------------------------------------------------------------------------
|
|---|
| 609 | //
|
|---|
| 610 | // Set a new number of players. Restarts the game
|
|---|
| 611 | //
|
|---|
| 612 | void MagicJam::SetNumPlayers(Byte_t n)
|
|---|
| 613 | {
|
|---|
| 614 | if (n<2 || n>9)
|
|---|
| 615 | return;
|
|---|
| 616 |
|
|---|
| 617 | fNumPlayers = n;
|
|---|
| 618 | fNumPlayer = 0;
|
|---|
| 619 |
|
|---|
| 620 | Reset();
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | // --------------------------------------------------------------------------
|
|---|
| 624 | //
|
|---|
| 625 | // Loads a new geometry (game). Restarts the game.
|
|---|
| 626 | //
|
|---|
| 627 | void MagicJam::LoadGame(const char *name)
|
|---|
| 628 | {
|
|---|
| 629 | /*
|
|---|
| 630 | if (gPad)
|
|---|
| 631 | {
|
|---|
| 632 | static const char *gOpenTypes[] =
|
|---|
| 633 | {
|
|---|
| 634 | "Template files", "*.txt",
|
|---|
| 635 | "All files", "*",
|
|---|
| 636 | NULL, NULL
|
|---|
| 637 | };
|
|---|
| 638 |
|
|---|
| 639 | static TString dir(".");
|
|---|
| 640 |
|
|---|
| 641 | TGFileInfo fi; // fFileName and fIniDir deleted in ~TGFileInfo
|
|---|
| 642 |
|
|---|
| 643 | fi.fFileTypes = (const char**)gOpenTypes;
|
|---|
| 644 | fi.fIniDir = StrDup(dir);
|
|---|
| 645 |
|
|---|
| 646 | dlg = new TGFileDialog(0, 0, kFDOpen, &fi);
|
|---|
| 647 |
|
|---|
| 648 | // Checks is meanwhile the game has been closed!
|
|---|
| 649 | if (!gPad)
|
|---|
| 650 | return;
|
|---|
| 651 |
|
|---|
| 652 | cout << "done" << endl;
|
|---|
| 653 |
|
|---|
| 654 | cout << gPad << endl;
|
|---|
| 655 |
|
|---|
| 656 | if (!fi.fFilename || gPad==NULL)
|
|---|
| 657 | return;
|
|---|
| 658 |
|
|---|
| 659 | cout << "test" << endl;
|
|---|
| 660 |
|
|---|
| 661 | dir = fi.fIniDir;
|
|---|
| 662 | name = fi.fFilename;
|
|---|
| 663 | }
|
|---|
| 664 | //if (!gROOT->GetListOfSpecials()->FindObject(this))
|
|---|
| 665 | // return;
|
|---|
| 666 |
|
|---|
| 667 | cout << "Done." << endl;
|
|---|
| 668 | */
|
|---|
| 669 | //***
|
|---|
| 670 |
|
|---|
| 671 |
|
|---|
| 672 |
|
|---|
| 673 | ifstream fin(name);
|
|---|
| 674 | if (!fin)
|
|---|
| 675 | {
|
|---|
| 676 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl;
|
|---|
| 677 | return;
|
|---|
| 678 | }
|
|---|
| 679 |
|
|---|
| 680 | Int_t maxx=-INT_MAX;
|
|---|
| 681 | Int_t maxy=-INT_MAX;
|
|---|
| 682 | Int_t minx= INT_MAX;
|
|---|
| 683 | Int_t miny= INT_MAX;
|
|---|
| 684 |
|
|---|
| 685 | TNtuple tup("", "", "x:y");
|
|---|
| 686 | tup.SetDirectory(0);
|
|---|
| 687 |
|
|---|
| 688 | while (1)
|
|---|
| 689 | {
|
|---|
| 690 | Int_t x,y;
|
|---|
| 691 | fin >> x >> y;
|
|---|
| 692 | if (!fin)
|
|---|
| 693 | break;
|
|---|
| 694 |
|
|---|
| 695 | tup.Fill(x, y);
|
|---|
| 696 |
|
|---|
| 697 | maxx = TMath::Max(maxx, x);
|
|---|
| 698 | maxy = TMath::Max(maxy, y);
|
|---|
| 699 | minx = TMath::Min(minx, x);
|
|---|
| 700 | miny = TMath::Min(miny, y);
|
|---|
| 701 | }
|
|---|
| 702 |
|
|---|
| 703 | if (tup.GetEntries()==0)
|
|---|
| 704 | {
|
|---|
| 705 | cout << "File " << name << " contains no entries!" << endl;
|
|---|
| 706 | return;
|
|---|
| 707 | }
|
|---|
| 708 |
|
|---|
| 709 | MGeomCam cam(tup.GetEntries());
|
|---|
| 710 |
|
|---|
| 711 | for (int i=0; i<tup.GetEntries(); i++)
|
|---|
| 712 | {
|
|---|
| 713 | tup.GetEntry(i);
|
|---|
| 714 |
|
|---|
| 715 | const Int_t x = TMath::Nint(tup.GetArgs()[0]);
|
|---|
| 716 | const Int_t y = TMath::Nint(tup.GetArgs()[1]);
|
|---|
| 717 |
|
|---|
| 718 | Float_t dx = -minx-0.5*(maxx-minx+1);
|
|---|
| 719 | Float_t dy = -miny-0.5*(maxy-miny+1);
|
|---|
| 720 |
|
|---|
| 721 | dx += TMath::Odd(y) ? x-0.25 : x+0.25;
|
|---|
| 722 | dy += y;
|
|---|
| 723 |
|
|---|
| 724 | cam.SetAt(i, MGeomPix(dx, dy*0.866));
|
|---|
| 725 | }
|
|---|
| 726 |
|
|---|
| 727 | for (UInt_t i=0; i<cam.GetNumPixels(); i++)
|
|---|
| 728 | {
|
|---|
| 729 | Int_t nn[6] = { -1, -1, -1, -1, -1, -1 };
|
|---|
| 730 | Int_t idx=0;
|
|---|
| 731 |
|
|---|
| 732 | for (UInt_t j=0; j<cam.GetNumPixels(); j++)
|
|---|
| 733 | if (i!=j && cam.GetDist(i,j)<1.5)
|
|---|
| 734 | nn[idx++] = j;
|
|---|
| 735 |
|
|---|
| 736 | cam[i].SetNeighbors(nn[0], nn[1], nn[2], nn[3], nn[4], nn[5]);
|
|---|
| 737 | }
|
|---|
| 738 |
|
|---|
| 739 | cam.InitGeometry();
|
|---|
| 740 |
|
|---|
| 741 | SetGeometry(cam);
|
|---|
| 742 |
|
|---|
| 743 | SetName(name);
|
|---|
| 744 | Reset();
|
|---|
| 745 | }
|
|---|
| 746 |
|
|---|
| 747 | // --------------------------------------------------------------------------
|
|---|
| 748 | //
|
|---|
| 749 | // Restart the game.
|
|---|
| 750 | //
|
|---|
| 751 | void MagicJam::Reset(Option_t *o)
|
|---|
| 752 | {
|
|---|
| 753 | MHCamera::Reset("");
|
|---|
| 754 |
|
|---|
| 755 | if (fNumPlayers==0)
|
|---|
| 756 | {
|
|---|
| 757 | SetAllUsed();
|
|---|
| 758 | return;
|
|---|
| 759 | }
|
|---|
| 760 |
|
|---|
| 761 | const Int_t max = TMath::Max((Int_t)GetNumPixels()/25, 1);
|
|---|
| 762 | for (Int_t i=0; i<fNumPlayers; i++)
|
|---|
| 763 | {
|
|---|
| 764 | for (Int_t x=0; x<max; x++)
|
|---|
| 765 | {
|
|---|
| 766 | const Int_t idx = gRandom->Integer(GetNumPixels()-1);
|
|---|
| 767 |
|
|---|
| 768 | if (IsUsed(idx))
|
|---|
| 769 | {
|
|---|
| 770 | x--;
|
|---|
| 771 | continue;
|
|---|
| 772 | }
|
|---|
| 773 |
|
|---|
| 774 | SetUsed(idx);
|
|---|
| 775 | SetBinContent(idx+1, i);
|
|---|
| 776 | fBinEntries[idx+1] = 1;
|
|---|
| 777 | }
|
|---|
| 778 | }
|
|---|
| 779 | }
|
|---|
| 780 |
|
|---|
| 781 | // --------------------------------------------------------------------------
|
|---|
| 782 | //
|
|---|
| 783 | // Star an editor to make your own game.
|
|---|
| 784 | //
|
|---|
| 785 | void MagicJam::StartEditor() const
|
|---|
| 786 | {
|
|---|
| 787 | TCanvas *c=new TCanvas;
|
|---|
| 788 |
|
|---|
| 789 | c->SetName("Editor");
|
|---|
| 790 | c->SetTitle("MagicJam Editor");
|
|---|
| 791 |
|
|---|
| 792 | MagicJamEditor *build=new MagicJamEditor;
|
|---|
| 793 |
|
|---|
| 794 | build->SetBit(kCanDelete);
|
|---|
| 795 | }
|
|---|
| 796 |
|
|---|
| 797 | // --------------------------------------------------------------------------
|
|---|
| 798 | //
|
|---|
| 799 | // Open the current game in the editor.
|
|---|
| 800 | //
|
|---|
| 801 | void MagicJam::OpenInEditor() const
|
|---|
| 802 | {
|
|---|
| 803 | TCanvas *c=new TCanvas;
|
|---|
| 804 |
|
|---|
| 805 | c->SetName("Editor");
|
|---|
| 806 | c->SetTitle("MagicJam Editor");
|
|---|
| 807 |
|
|---|
| 808 | MagicJamEditor *build=new MagicJamEditor(GetName());
|
|---|
| 809 |
|
|---|
| 810 | build->SetBit(kCanDelete);
|
|---|
| 811 | }
|
|---|
| 812 |
|
|---|
| 813 | // --------------------------------------------------------------------------
|
|---|
| 814 | //
|
|---|
| 815 | // Show the Jam games of this directory
|
|---|
| 816 | //
|
|---|
| 817 | void MagicJam::ShowDirectory(const char *dir)
|
|---|
| 818 | {
|
|---|
| 819 | MDirIter Next(dir, "*.jam");
|
|---|
| 820 |
|
|---|
| 821 | TList list;
|
|---|
| 822 |
|
|---|
| 823 | TString file;
|
|---|
| 824 | while (1)
|
|---|
| 825 | {
|
|---|
| 826 | file=Next();
|
|---|
| 827 | if (file.IsNull())
|
|---|
| 828 | break;
|
|---|
| 829 |
|
|---|
| 830 | MagicJam *jam = new MagicJam(file, this);
|
|---|
| 831 | if (jam->GetNumPixels()==0)
|
|---|
| 832 | {
|
|---|
| 833 | delete jam;
|
|---|
| 834 | continue;
|
|---|
| 835 | }
|
|---|
| 836 | list.Add(jam);
|
|---|
| 837 | }
|
|---|
| 838 |
|
|---|
| 839 | const Int_t n1 = TMath::Nint(TMath::Ceil(list.GetEntries()/3.));
|
|---|
| 840 | const Int_t n2 = TMath::Nint(TMath::Ceil((float)list.GetEntries()/n1));
|
|---|
| 841 |
|
|---|
| 842 | TCanvas *c = new TCanvas;
|
|---|
| 843 | c->SetBorderMode(0);
|
|---|
| 844 | c->SetFillColor(kWhite);
|
|---|
| 845 | c->Divide(n1, n2, 0, 0);
|
|---|
| 846 | c->SetBit(kNoContextMenu);
|
|---|
| 847 | c->SetBit(kCannotPick);
|
|---|
| 848 |
|
|---|
| 849 | Int_t i=0;
|
|---|
| 850 |
|
|---|
| 851 | TObject *o=0;
|
|---|
| 852 |
|
|---|
| 853 | TIter NextObj(&list);
|
|---|
| 854 |
|
|---|
| 855 | while ((o=NextObj()))
|
|---|
| 856 | {
|
|---|
| 857 | list.Remove(o);
|
|---|
| 858 |
|
|---|
| 859 | c->cd(++i);
|
|---|
| 860 | gPad->SetFillColor(kWhite);
|
|---|
| 861 | o->SetBit(kCanDelete);
|
|---|
| 862 | o->Draw();
|
|---|
| 863 | gPad->SetBit(kCannotPick);
|
|---|
| 864 | }
|
|---|
| 865 |
|
|---|
| 866 | // Delete empty pads
|
|---|
| 867 | for (; i<=n1*n2; i++)
|
|---|
| 868 | delete c->GetPad(i);
|
|---|
| 869 | }
|
|---|
| 870 |
|
|---|
| 871 | // --------------------------------------------------------------------------
|
|---|
| 872 | //
|
|---|
| 873 | // Process mouse events
|
|---|
| 874 | //
|
|---|
| 875 | void MagicJam::ExecuteEvent(Int_t event, Int_t px, Int_t py)
|
|---|
| 876 | {
|
|---|
| 877 | if (fNumPlayers==0) // We are in ShowDirectory-Mode
|
|---|
| 878 | {
|
|---|
| 879 | if (event!=kButton1Down)
|
|---|
| 880 | return;
|
|---|
| 881 |
|
|---|
| 882 | if (fGame)
|
|---|
| 883 | {
|
|---|
| 884 | // Do a simple search for the pad containing fGame
|
|---|
| 885 | TIter Next(gROOT->GetListOfCanvases());
|
|---|
| 886 | TCanvas *c=0;
|
|---|
| 887 | while((c=(TCanvas*)Next()))
|
|---|
| 888 | {
|
|---|
| 889 | TVirtualPad *pad1 = c->GetPad(1);
|
|---|
| 890 | if (!pad1)
|
|---|
| 891 | continue;
|
|---|
| 892 |
|
|---|
| 893 | if (!pad1->GetListOfPrimitives()->FindObject(fGame))
|
|---|
| 894 | continue;
|
|---|
| 895 |
|
|---|
| 896 | fGame->LoadGame(GetName());
|
|---|
| 897 |
|
|---|
| 898 | pad1->Modified();
|
|---|
| 899 | pad1->Update();
|
|---|
| 900 | return;
|
|---|
| 901 | }
|
|---|
| 902 | }
|
|---|
| 903 |
|
|---|
| 904 | // No pad found. Open new canvas for it
|
|---|
| 905 | new TCanvas;
|
|---|
| 906 | new MagicJam(GetName());
|
|---|
| 907 |
|
|---|
| 908 | return;
|
|---|
| 909 | }
|
|---|
| 910 |
|
|---|
| 911 | if (CountPlayers()==1) // We already have a winner
|
|---|
| 912 | return;
|
|---|
| 913 |
|
|---|
| 914 | if (event==kButton1Down)
|
|---|
| 915 | {
|
|---|
| 916 | const Int_t idx = GetPixelIndex(px, py);
|
|---|
| 917 | if (idx<0)
|
|---|
| 918 | return;
|
|---|
| 919 |
|
|---|
| 920 | if (IsUsed(idx) && TMath::Nint(GetBinContent(idx+1))!=fNumPlayer)
|
|---|
| 921 | {
|
|---|
| 922 | const Int_t col = gPad->GetFillColor();
|
|---|
| 923 |
|
|---|
| 924 | gPad->SetFillColor(kRed);
|
|---|
| 925 | gPad->Modified();
|
|---|
| 926 | gPad->Update();
|
|---|
| 927 |
|
|---|
| 928 | gSystem->Sleep(250);
|
|---|
| 929 |
|
|---|
| 930 | gPad->SetFillColor(col);
|
|---|
| 931 | gPad->Modified();
|
|---|
| 932 | gPad->Update();
|
|---|
| 933 | return;
|
|---|
| 934 | }
|
|---|
| 935 |
|
|---|
| 936 | FillPix(idx);
|
|---|
| 937 |
|
|---|
| 938 | do
|
|---|
| 939 | {
|
|---|
| 940 | fNumPlayer++;
|
|---|
| 941 | fNumPlayer %= fNumPlayers;
|
|---|
| 942 | }
|
|---|
| 943 | while (CountPlayers()>1 && CountPlayer(fNumPlayer)==0);
|
|---|
| 944 |
|
|---|
| 945 | gPad->Modified();
|
|---|
| 946 | gPad->Update();
|
|---|
| 947 | }
|
|---|
| 948 | }
|
|---|
| 949 |
|
|---|
| 950 | // --------------------------------------------------------------------------
|
|---|
| 951 | //
|
|---|
| 952 | // Paint game pad
|
|---|
| 953 | //
|
|---|
| 954 | void MagicJam::Paint(Option_t *o)
|
|---|
| 955 | {
|
|---|
| 956 | if (GetNumPixels()==0)
|
|---|
| 957 | return;
|
|---|
| 958 |
|
|---|
| 959 | gStyle->SetOptStat(11);
|
|---|
| 960 |
|
|---|
| 961 | Int_t palette[50] =
|
|---|
| 962 | {
|
|---|
| 963 | 4, 4, 4, 4, 4, // light blue
|
|---|
| 964 | 3, 3, 3, 3, 3, // light green
|
|---|
| 965 | 6, 6, 6, 6, 6, // magenta
|
|---|
| 966 | 5, 5, 5, 5, 5, // yellow
|
|---|
| 967 | 7, 7, 7, 7, 7, // cyan
|
|---|
| 968 | //8, 8, 8, 8, 8, // dark green
|
|---|
| 969 | //11, 11, 11, 11,11, // light gray
|
|---|
| 970 | 12, 12, 12, 12,12, // dark gray
|
|---|
| 971 | 1, 1, 1, 1, 1, // black
|
|---|
| 972 | 46, 46, 46, 46, 46,
|
|---|
| 973 | 51, 51, 51, 51, 51, // brown
|
|---|
| 974 | };
|
|---|
| 975 |
|
|---|
| 976 | gStyle->SetPalette(50, palette);
|
|---|
| 977 | MHCamera::Paint(o);
|
|---|
| 978 |
|
|---|
| 979 | TText txt;
|
|---|
| 980 | txt.SetTextAlign(13); // left/bottom
|
|---|
| 981 | txt.SetTextSize(0.03);
|
|---|
| 982 |
|
|---|
| 983 | const Double_t range = fGeomCam->GetMaxRadius();
|
|---|
| 984 |
|
|---|
| 985 | Int_t max = 0;
|
|---|
| 986 | Int_t num = 0;
|
|---|
| 987 | Int_t pos = 0;
|
|---|
| 988 | for (int i=0; i<fNumPlayers; i++)
|
|---|
| 989 | {
|
|---|
| 990 | const Int_t cnt = CountPlayer(i);
|
|---|
| 991 |
|
|---|
| 992 | if (cnt>max)
|
|---|
| 993 | {
|
|---|
| 994 | max = cnt;
|
|---|
| 995 | num = i;
|
|---|
| 996 | }
|
|---|
| 997 | if (cnt==0)
|
|---|
| 998 | continue;
|
|---|
| 999 |
|
|---|
| 1000 | TString str = Form("Player #%d: %d %s", i+1, cnt, i==fNumPlayer?"<*>":"");
|
|---|
| 1001 |
|
|---|
| 1002 | txt.SetTextColor(GetColor(i, fMinimum, fMaximum, kFALSE));
|
|---|
| 1003 | txt.PaintText(-range*0.95, range-pos*range*0.06, str);
|
|---|
| 1004 |
|
|---|
| 1005 | pos++;
|
|---|
| 1006 | }
|
|---|
| 1007 |
|
|---|
| 1008 | if (CountPlayers()==1)
|
|---|
| 1009 | {
|
|---|
| 1010 | TString str = "And the Winner... is... player #";
|
|---|
| 1011 | str += Form("%d (Score=%d)", num+1, max);
|
|---|
| 1012 | txt.SetTextColor(kRed); // white
|
|---|
| 1013 | txt.SetTextAlign(22); // centered/centered
|
|---|
| 1014 | txt.SetTextSize(0.05); // white
|
|---|
| 1015 | txt.PaintText(0, 0, str);
|
|---|
| 1016 | }
|
|---|
| 1017 |
|
|---|
| 1018 | if (fNumPlayers==0)
|
|---|
| 1019 | {
|
|---|
| 1020 | txt.SetTextSize(0.075);
|
|---|
| 1021 | txt.SetTextColor(kBlack);
|
|---|
| 1022 |
|
|---|
| 1023 | txt.SetTextAlign(13); // left/top
|
|---|
| 1024 | txt.PaintTextNDC(0.02, 0.99, GetName());
|
|---|
| 1025 |
|
|---|
| 1026 | //txt.SetTextAlign(11); // left/bottom
|
|---|
| 1027 | //txt.PaintTextNDC(0.01, 0.01, Form("%d", GetNumPixels()));
|
|---|
| 1028 | txt.PaintTextNDC(0.02, 0.91, Form("%d", GetNumPixels()));
|
|---|
| 1029 | }
|
|---|
| 1030 | }
|
|---|
| 1031 |
|
|---|
| 1032 | // --------------------------------------------------------------------------
|
|---|
| 1033 | //
|
|---|
| 1034 | // Calls draw of the base class MHCamera with the necessary options
|
|---|
| 1035 | //
|
|---|
| 1036 | void MagicJam::Draw(Option_t *o)
|
|---|
| 1037 | {
|
|---|
| 1038 | MHCamera::Draw(fNumPlayers>0 ? "pixelentries nopal" : "nopal");
|
|---|
| 1039 | gPad->SetBit(kCannotPick);
|
|---|
| 1040 | }
|
|---|