| 1 | --
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| 2 | -- VHDL Architecture FACT_FAD_lib.mod7.beha
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| 3 | --
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| 4 | -- Created:
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| 5 | -- by - dneise.UNKNOWN (E5B-LABOR6)
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| 6 | -- at - 09:55:28 16.02.2011
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| 7 | --
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| 8 | -- using Mentor Graphics HDL Designer(TM) 2009.2 (Build 10)
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| 9 | --
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| 10 | LIBRARY ieee;
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| 11 | USE ieee.std_logic_1164.all;
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| 12 | --USE ieee.std_logic_arith.all;
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| 13 | USE ieee.std_logic_unsigned.all;
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| 14 |
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| 15 | ENTITY mod7 IS
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| 16 | PORT(
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| 17 | clk : IN std_logic;
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| 18 |
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| 19 | number : in std_logic_vector(31 downto 0);
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| 20 | start : in std_logic;
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| 21 |
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| 22 | remainder : out std_logic_vector(2 downto 0) := (others => '0');
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| 23 | started : out std_logic := '0';
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| 24 | valid : out std_logic :='0'
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| 25 | );
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| 26 | END ENTITY mod7;
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| 27 |
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| 28 | --
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| 29 | ARCHITECTURE beha OF mod7 IS
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| 30 | signal local_number : std_logic_vector (32 downto 0) := (OTHERS => '0'); --33bit number, easy to divide into 3bit-words
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| 31 |
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| 32 | type state_type is (
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| 33 | IDLE_STATE,
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| 34 | SUBMOD1_STATE,
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| 35 | SUM1_STATE,
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| 36 | SUBMOD2_STATE,
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| 37 | SUM2_STATE,
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| 38 | SUBMOD3_STATE,
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| 39 | SUM3_STATE,
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| 40 | RESULT_STATE);
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| 41 |
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| 42 | signal state : state_type := IDLE_STATE;
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| 43 |
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| 44 | signal sum1 : std_logic_vector (8 downto 0) := (OTHERS => '0'); -- eigentlich reichen 7bit, aber 9 lassen sich leichter teilen
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| 45 | signal sum2 : std_logic_vector (5 downto 0) := (OTHERS => '0'); -- eigentlich reichen 4 bit, aber 6 lassen sich leichter teilen
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| 46 | signal sum3 : std_logic_vector (2 downto 0) := (OTHERS => '0');
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| 47 | signal result : std_logic_vector (2 downto 0) := (OTHERS => '0');
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| 48 |
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| 49 | type sm1_type is array (0 to 10) of std_logic_vector (8 downto 0); -- eigentlich sind es 3 bit werte, aber wenn ich summiere brauche ich die breite (fast)
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| 50 | type sm2_type is array (0 to 2) of std_logic_vector (5 downto 0); -- eigentlich sind es 3 bit werte, aber wenn ich summiere brauche ich die breite (fast)
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| 51 | type sm3_type is array (0 to 1) of std_logic_vector (2 downto 0);
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| 52 |
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| 53 |
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| 54 | signal submod1 : sm1_type := (others => "000000000");
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| 55 | signal submod2 : sm2_type := (others => "000000");
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| 56 | signal submod3 : sm3_type := (others => "000");
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| 57 |
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| 58 |
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| 59 | BEGIN
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| 60 | remainder <= result;
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| 61 |
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| 62 | process (clk)
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| 63 | begin
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| 64 |
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| 65 |
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| 66 | if rising_edge(clk) then
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| 67 |
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| 68 | case state is
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| 69 |
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| 70 | when IDLE_STATE =>
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| 71 | started <= '0';
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| 72 | if (start = '1') then
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| 73 | started <= '1';
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| 74 | valid <= '0';
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| 75 | local_number <= '0' & number;
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| 76 | state <= SUBMOD1_STATE;
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| 77 | else
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| 78 | state <= IDLE_STATE;
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| 79 | end if;
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| 80 |
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| 81 | when SUBMOD1_STATE =>
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| 82 | for i in 0 to 10 loop
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| 83 | if (local_number( 3*i+2 downto 3*i ) = "111" ) then
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| 84 | submod1(i) <= "000000000";
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| 85 | else
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| 86 | submod1(i) <= "000000" & local_number( 3*i+2 downto 3*i );
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| 87 | end if;
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| 88 | end loop;
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| 89 | state <= SUM1_STATE;
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| 90 |
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| 91 | when SUM1_STATE =>
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| 92 | sum1 <= submod1(0) +
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| 93 | submod1(1) +
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| 94 | submod1(2) +
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| 95 | submod1(3) +
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| 96 | submod1(4) +
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| 97 | submod1(5) +
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| 98 | submod1(6) +
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| 99 | submod1(7) +
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| 100 | submod1(8) +
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| 101 | submod1(9) +
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| 102 | submod1(10);
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| 103 |
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| 104 | state <= SUBMOD2_STATE;
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| 105 |
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| 106 | when SUBMOD2_STATE =>
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| 107 | for i in 0 to 2 loop
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| 108 | if (sum1( 3*i+2 downto 3*i ) = "111" ) then
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| 109 | submod2(i) <= "000000";
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| 110 | else
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| 111 | submod2(i) <= "000" & sum1( 3*i+2 downto 3*i );
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| 112 | end if;
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| 113 | end loop;
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| 114 | state <= SUM2_STATE;
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| 115 |
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| 116 | when SUM2_STATE =>
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| 117 | sum2 <= submod2(0) + submod2(1) + submod2(2);
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| 118 | state <= SUBMOD3_STATE;
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| 119 |
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| 120 | when SUBMOD3_STATE =>
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| 121 | for i in 0 to 1 loop
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| 122 | if (sum2( 3*i+2 downto 3*i ) = "111" ) then
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| 123 | submod3(i) <= "000";
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| 124 | else
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| 125 | submod3(i) <= sum2( 3*i+2 downto 3*i );
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| 126 | end if;
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| 127 | end loop;
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| 128 | state <= SUM3_STATE;
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| 129 |
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| 130 | when SUM3_STATE =>
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| 131 | sum3 <= submod3(0) + submod3(1);
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| 132 | state <= RESULT_STATE;
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| 133 |
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| 134 | when RESULT_STATE =>
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| 135 | started <= '0';
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| 136 | valid <= '1';
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| 137 | if (sum3( 2 downto 0 ) = "111" ) then
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| 138 | result <= "000";
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| 139 | else
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| 140 | result <= sum3( 2 downto 0 );
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| 141 | end if;
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| 142 | state <= IDLE_STATE;
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| 143 |
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| 144 | when others =>
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| 145 | null;
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| 146 | end case;
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| 147 |
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| 148 | end if;
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| 149 | end process;
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| 150 |
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| 151 | END ARCHITECTURE beha;
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| 152 |
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