1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appears in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz, 3/2003 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: CheObs Software Development, 2000-2009
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | /////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MagicReversi
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28 | // ------------
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29 | //
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30 | // Camera Display Games: Reversi
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31 | //
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32 | // Start the game by:
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33 | // MagicReversi reversi;
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34 | //
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35 | // Rules:
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36 | // ------
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37 | //
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38 | // Use the mouse to put a stone at some place. If between your newly
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39 | // placed stone and the next stone (in a row) of your color are stones
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40 | // of other colors this stones are won by you. You can only place a
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41 | // stone if you win at least one stone from your 'enemy'. If you
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42 | // cannot do so, you are skipped. If nobody can make a move anymore
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43 | // the game is over. The player has won who has the most stones in
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44 | // his own color.
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45 | // The present player is indicated by <*>
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46 | // Use the Escape key to abort a game.
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47 | // If the game was aborted or has been stopped youcan access the
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48 | // options in the context menu.
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49 | //
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50 | ////////////////////////////////////////////////////////////////////////////
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51 | #include "MagicReversi.h"
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52 |
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53 | #include <iostream>
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54 |
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55 | #include <KeySymbols.h>
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56 |
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57 | #include <TText.h>
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58 | #include <TMarker.h>
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59 | #include <TRandom.h>
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60 | #include <TCanvas.h>
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61 | #include <TClonesArray.h>
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62 | #include <TInterpreter.h>
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63 |
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64 | #include "MH.h"
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65 |
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66 | #include "MGeomPix.h"
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67 | #include "MGeomCamCT1.h"
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68 | #include "MGeomCamMagic.h"
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69 |
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70 | ClassImp(MagicReversi);
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71 |
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72 | using namespace std;
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73 |
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74 | /*
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75 | const Int_t MagicReversi::fColorBombs[7] = {
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76 | 22,
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77 | kYellow,
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78 | kGreen,
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79 | kBlue,
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80 | kCyan,
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81 | kMagenta,
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82 | kRed
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83 | };
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84 | */
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85 | void MagicReversi::Free()
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86 | {
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87 | if (!fGeomCam)
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88 | return;
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89 |
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90 | fText->Delete();
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91 | fFlags->Delete();
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92 |
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93 | delete fText;
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94 | delete fFlags;
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95 |
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96 | delete fGeomCam;
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97 | }
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98 |
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99 | void MagicReversi::ChangeCamera()
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100 | {
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101 | static Bool_t ct1=kFALSE;
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102 |
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103 | cout << "Change to " << (ct1?"Magic":"CT1") << endl;
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104 |
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105 | if (ct1)
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106 | SetNewCamera(new MGeomCamMagic);
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107 | else
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108 | SetNewCamera(new MGeomCamCT1);
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109 |
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110 | ct1 = !ct1;
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111 |
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112 | Reset();
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113 | }
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114 |
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115 | void MagicReversi::SetNewCamera(MGeomCam *geom)
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116 | {
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117 | Free();
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118 |
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119 | //
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120 | // Set new camera
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121 | //
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122 | fGeomCam = geom;
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123 |
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124 | //
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125 | // create the hexagons of the display
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126 | //
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127 | fNumPixels = fGeomCam->GetNumPixels();
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128 | fRange = fGeomCam->GetMaxRadius();
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129 |
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130 | //
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131 | // Construct all hexagons. Use new-operator with placement
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132 | //
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133 | // fNumBombs = fNumPixels/5;
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134 |
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135 | fText = new TClonesArray("TText", fNumPixels);
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136 | fFlags = new TClonesArray("TMarker", fNumPixels);
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137 | fColors.Set(fNumPixels);
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138 |
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139 | for (UInt_t i=0; i<fNumPixels; i++)
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140 | {
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141 | const MGeom &pix = (*fGeomCam)[i];
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142 |
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143 | TText &t = *new ((*fText)[i]) TText;
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144 | t.SetTextFont(122);
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145 | t.SetTextAlign(22); // centered/centered
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146 | t.SetTextSize(0.3*pix.GetT()/fRange);
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147 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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148 | t.SetBit(kNoContextMenu|kCannotPick);
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149 | #endif
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150 |
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151 | TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar);
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152 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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153 | m.SetBit(kNoContextMenu|kCannotPick);
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154 | #endif
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155 | }
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156 | }
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157 |
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158 | /*
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159 | // ------------------------------------------------------------------------
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160 | //
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161 | // Draw all pixels of the camera
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162 | // (means apend all pixelobjects to the current pad)
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163 | //
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164 | void MagicReversi::DrawHexagons()
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165 | {
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166 | for (UInt_t i=0; i<fNumPixels; i++)
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167 | (*this)[i].Draw();
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168 | }
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169 | */
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170 |
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171 | void MagicReversi::Init()
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172 | {
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173 | //
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174 | // Make sure, that the object is destroyed when the canvas/pad is
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175 | // destroyed. Make also sure, that the interpreter doesn't try to
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176 | // delete it a second time.
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177 | //
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178 | SetBit(kCanDelete);
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179 | gInterpreter->DeleteGlobal(this);
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180 |
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181 | fNumUsers = 2;
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182 |
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183 | Draw();
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184 | }
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185 |
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186 | // ------------------------------------------------------------------------
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187 | //
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188 | // default constructor
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189 | //
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190 | MagicReversi::MagicReversi()
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191 | : fGeomCam(NULL), fDone(NULL)
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192 | {
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193 | SetNewCamera(new MGeomCamMagic);
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194 |
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195 | Init();
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196 | }
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197 |
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198 | MagicReversi::MagicReversi(const MGeomCam &geom)
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199 | : fGeomCam(NULL), fDone(NULL)
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200 | {
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201 | SetNewCamera(static_cast<MGeomCam*>(geom.Clone()));
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202 |
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203 | Init();
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204 | }
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205 |
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206 | // ------------------------------------------------------------------------
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207 | //
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208 | // Destructor. Deletes TClonesArrays for hexagons and legend elements.
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209 | //
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210 | MagicReversi::~MagicReversi()
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211 | {
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212 | Free();
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213 |
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214 | for (int i=0; i<6; i++)
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215 | delete fUsrTxt[i];
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216 |
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217 | if (fDone)
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218 | delete fDone;
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219 | }
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220 |
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221 | // ------------------------------------------------------------------------
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222 | //
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223 | // This is called at any time the canvas should get repainted.
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224 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
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225 | // that the camera image doesn't get distorted by resizing the canvas.
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226 | //
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227 | void MagicReversi::Paint(Option_t *opt)
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228 | {
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229 | const Float_t r = fGeomCam->GetMaxRadius();
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230 |
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231 | MH::SetPadRange(-r, -r, r, r*1.1);
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232 |
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233 | TAttLine line;
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234 | TAttFill fill;
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235 |
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236 | // FIXME:
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237 | for (UInt_t i=0; i<fNumPixels; i++)
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238 | {
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239 | const MGeom &pix = (*fGeomCam)[i];
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240 |
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241 | fill.SetFillColor(fColors[i]);
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242 | pix.PaintPrimitive(line, fill);
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243 |
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244 | //
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245 | // Adopt absolute sized of markers to relative range
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246 | //
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247 | Float_t r = (*fGeomCam)[i].GetT()*gPad->XtoAbsPixel(1)/325;
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248 | GetFlag(i)->SetMarkerSize(20.0*r/fRange);
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249 |
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250 | if (pix.TestBit(kHasFlag))
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251 | GetFlag(i)->Paint();
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252 |
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253 | GetText(i)->Paint();
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254 | }
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255 | }
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256 |
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257 | // ------------------------------------------------------------------------
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258 | //
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259 | // Call this function to draw the camera layout into your canvas.
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260 | // Setup a drawing canvas. Add this object and all child objects
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261 | // (hexagons, etc) to the current pad. If no pad exists a new one is
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262 | // created.
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263 | //
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264 | void MagicReversi::Draw(Option_t *option)
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265 | {
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266 | //
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267 | // if no canvas is yet existing to draw into, create a new one
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268 | //
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269 | if (!gPad)
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270 | new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800);
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271 |
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272 | gPad->SetBorderMode(0);
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273 |
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274 | //
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275 | // Append this object, so that the aspect ratio is maintained
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276 | // (Paint-function is called)
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277 | //
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278 | AppendPad(option);
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279 |
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280 | //
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281 | // Draw the title text
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282 | //
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283 | for (int i=0; i<6; i++)
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284 | {
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285 | fUsrTxt[i] = new TText;
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286 | fUsrTxt[i]->SetTextAlign(13); // left/bottom
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287 | fUsrTxt[i]->SetTextSize(0.03);
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288 | fUsrTxt[i]->SetTextColor(kRed+i);
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289 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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290 | fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick);
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291 | #endif
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292 | fUsrTxt[i]->Draw();
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293 | }
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294 |
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295 | //
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296 | // Reset the game pad
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297 | //
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298 | Reset();
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299 | }
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300 |
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301 | void MagicReversi::Update()
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302 | {
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303 | int i;
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304 | for (i=0; i<fNumUsers; i++)
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305 | {
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306 | TString txt = "Pixels: ";
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307 | txt += fUsrPts[i];
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308 |
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309 | if (fNumUser==i)
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310 | txt += " <*>";
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311 |
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312 | fUsrTxt[i]->SetText(-fRange*0.95, fRange-(i+1)*fRange*0.06, txt);
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313 | }
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314 | for (; i<6; i++)
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315 | fUsrTxt[i]->SetText(0, 0, "");
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316 | }
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317 |
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318 | void MagicReversi::TwoPlayer()
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319 | {
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320 | fNumUsers = 2;
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321 | Reset();
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322 | }
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323 |
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324 | void MagicReversi::ThreePlayer()
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325 | {
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326 | fNumUsers = 3;
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327 | Reset();
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328 | }
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329 |
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330 | void MagicReversi::FourPlayer()
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331 | {
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332 | fNumUsers = 4;
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333 | Reset();
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334 | }
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335 |
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336 | void MagicReversi::FivePlayer()
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337 | {
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338 | fNumUsers = 5;
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339 | Reset();
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340 | }
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341 |
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342 | void MagicReversi::SixPlayer()
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343 | {
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344 | fNumUsers = 6;
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345 | Reset();
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346 | }
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347 |
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348 | // ------------------------------------------------------------------------
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349 | //
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350 | // reset the all pixel colors to a default value
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351 | //
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352 | void MagicReversi::Reset()
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353 | {
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354 | if (fDone)
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355 | {
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356 | delete fDone;
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357 | fDone = NULL;
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358 | }
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359 |
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360 | for (UInt_t i=0; i<fNumPixels; i++)
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361 | {
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362 | fColors[i] = kEmpty;
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363 | (*fGeomCam)[i].ResetBit(kUserBits);
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364 |
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365 | GetFlag(i)->SetMarkerColor(kBlack);
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366 | GetText(i)->SetText(0, 0, "");
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367 | }
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368 |
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369 | fNumUser = 0;
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370 |
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371 | for (int i=0; i<6; i++)
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372 | fUsrPts[i]=0;
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373 |
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374 | for (int i=1; i<5*fNumUsers; i++)
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375 | {
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376 | fColors[i-1] = i%fNumUsers+kRed;
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377 | fUsrPts[i%fNumUsers]++;
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378 | }
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379 |
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380 | Update();
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381 |
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382 | gPad->SetFillColor(22);
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383 |
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384 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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385 | SetBit(kNoContextMenu);
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386 | #endif
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387 | }
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388 |
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389 | void MagicReversi::Done()
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390 | {
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391 | Int_t max = 0;
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392 | Int_t winner = 0;
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393 |
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394 | for (int i=0; i<6; i++)
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395 | if (fUsrPts[i]>max)
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396 | {
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397 | winner = i;
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398 | max = fUsrPts[i];
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399 | }
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400 |
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401 | TString txt = "Player #";
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402 | txt += winner+1;
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403 | txt += " wins (";
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404 | txt += max;
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405 | txt += ")";
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406 |
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407 | fDone = new TText(0, 0, txt);
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408 | fDone->SetTextColor(kWhite);
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409 | fDone->SetTextAlign(22);
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410 | fDone->SetTextSize(0.05);
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411 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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412 | fDone->SetBit(kNoContextMenu|kCannotPick);
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413 | #endif
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414 | fDone->Draw();
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415 |
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416 | gPad->SetFillColor(winner+kRed);
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417 |
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418 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
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419 | ResetBit(kNoContextMenu);
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420 | #endif
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421 | }
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422 |
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423 | Bool_t MagicReversi::Flip(Int_t origidx, Bool_t flip)
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424 | {
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425 | const Int_t col = kRed+fNumUser;
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426 |
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427 | int test[6] = {0,0,0,0,0,0};
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428 |
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429 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++)
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430 | {
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431 | Int_t idx = origidx;
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432 | Int_t length = 0;
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433 |
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434 | while (1)
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435 | {
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436 | idx = fGeomCam->GetNeighbor(idx, dir);
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437 | if (idx<0 || fColors[idx]==kEmpty)
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438 | break;
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439 |
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440 | if (fColors[idx]==col)
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441 | {
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442 | if (length!=0)
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443 | test[dir] = length;
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444 | break;
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445 | }
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446 |
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447 | length++;
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448 | }
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449 | }
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450 |
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451 | int cnt = 0;
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452 |
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453 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++)
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454 | {
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455 | Int_t idx = origidx;
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456 |
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457 | if (test[dir])
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458 | cnt++;
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459 |
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460 | if (flip)
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461 | for (int i=0; i<test[dir]; i++)
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462 | {
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463 | idx = fGeomCam->GetNeighbor(idx, dir);
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464 |
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465 | fUsrPts[fColors[idx]-kRed]--;
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466 | fUsrPts[fNumUser]++;
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467 |
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468 | fColors[idx] = col;
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469 | }
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470 | }
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471 |
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472 | return cnt ? kTRUE : kFALSE;
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473 | }
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474 |
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475 | Bool_t MagicReversi::CheckMoves()
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476 | {
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477 | for (unsigned int i=0; i<fNumPixels; i++)
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478 | if (fColors[i]==kEmpty && Flip(i, kFALSE))
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479 | return kTRUE;
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480 | return kFALSE;
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481 | }
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482 |
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483 | // ------------------------------------------------------------------------
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484 | //
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485 | // Execute a mouse event on the camera
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486 | //
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487 | void MagicReversi::ExecuteEvent(Int_t event, Int_t px, Int_t py)
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488 | {
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489 | if (event==kMouseMotion || event==kMouseEnter || event==kMouseLeave ||
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490 | event==kButton1Up || event==kButton2Up || event==kButton3Up ||
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491 | event==kButton1Motion || event==kButton2Motion || event==kButton3Motion ||
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492 | event==kButton2Double || event==kButton3Double ||
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493 | fDone)
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494 | return;
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495 |
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496 | if (event==kKeyPress && py==kKey_Escape)
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497 | {
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498 | Done();
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499 | gPad->Modified();
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500 | gPad->Update();
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501 | return;
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502 | }
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503 |
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504 | UInt_t idx;
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505 | for (idx=0; idx<fNumPixels; idx++)
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506 | if ((*fGeomCam)[idx].DistancetoPrimitive(px, py)<=0)
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507 | break;
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---|
508 |
|
---|
509 | if (idx==fNumPixels)
|
---|
510 | return;
|
---|
511 |
|
---|
512 | if (event==kButton1Down && fColors[idx]==kEmpty)
|
---|
513 | {
|
---|
514 | if (!Flip(idx, kTRUE))
|
---|
515 | return;
|
---|
516 |
|
---|
517 | fUsrPts[fNumUser]++;
|
---|
518 |
|
---|
519 | fColors[idx] = kRed+fNumUser;
|
---|
520 |
|
---|
521 | Int_t start = fNumUser;
|
---|
522 |
|
---|
523 | fNumUser++;
|
---|
524 | fNumUser%=fNumUsers;
|
---|
525 |
|
---|
526 | while (!CheckMoves())
|
---|
527 | {
|
---|
528 | cout << "Sorry, no moves possible for player #" << fNumUser << endl;
|
---|
529 | fNumUser++;
|
---|
530 | fNumUser%=fNumUsers;
|
---|
531 |
|
---|
532 | if (fNumUser==start)
|
---|
533 | {
|
---|
534 | Done();
|
---|
535 | break;
|
---|
536 | }
|
---|
537 | }
|
---|
538 |
|
---|
539 | Update();
|
---|
540 | }
|
---|
541 |
|
---|
542 | gPad->Modified();
|
---|
543 | }
|
---|