1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of MARS, the MAGIC Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appear in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz 12/2000 <mailto:tbretz@uni-sw.gwdg.de>
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19 | ! Author(s): Rudolf Bock 10/2001 <mailto:Rudolf.Bock@cern.ch>
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20 | !
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21 | ! Copyright: MAGIC Software Development, 2000-2002
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22 | !
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23 | !
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24 | \* ======================================================================== */
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25 |
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26 | //////////////////////////////////////////////////////////////////////////////
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27 | //
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28 | // MSrcPosCam
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29 | //
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30 | // Storage Container to hold the current position of the source (or
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31 | // anti/false source) in the camera plain
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32 | //
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33 | //////////////////////////////////////////////////////////////////////////////
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34 | #include "MSrcPosCam.h"
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35 |
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36 | #include <fstream>
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37 |
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38 | #include <TVector2.h>
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39 |
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40 | #include "MLog.h"
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41 | #include "MLogManip.h"
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42 |
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43 | ClassImp(MSrcPosCam);
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44 |
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45 | using namespace std;
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46 |
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47 | static const TString gsDefName = "MSrcPosCam";
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48 | static const TString gsDefTitle = "Virtual source position in the camera";
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49 |
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50 | // --------------------------------------------------------------------------
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51 | //
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52 | // Default constructor.
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53 | //
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54 | MSrcPosCam::MSrcPosCam(const char *name, const char *title) : fX(0), fY(0)
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55 | {
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56 | fName = name ? name : gsDefName.Data();
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57 | fTitle = title ? title : gsDefTitle.Data();
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58 | }
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59 |
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60 | // --------------------------------------------------------------------------
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61 | //
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62 | // Copy constructor, set default name and title
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63 | //
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64 | MSrcPosCam::MSrcPosCam(const MSrcPosCam &p) : fX(p.fX), fY(p.fY)
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65 | {
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66 | fName = gsDefName.Data();
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67 | fTitle = gsDefTitle.Data();
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68 | }
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69 |
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70 | // -----------------------------------------------------------------------
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71 | //
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72 | // Print contents
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73 | //
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74 | void MSrcPosCam::Print(Option_t *) const
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75 | {
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76 | *fLog << all;
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77 | *fLog << "Source position in the camera plain (" << GetName() << ")" << endl;
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78 | *fLog << " - x [mm] = " << fX << endl;
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79 | *fLog << " - y [mm] = " << fY << endl;
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80 | }
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81 |
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82 | // -----------------------------------------------------------------------
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83 | //
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84 | // Set fX to v.X() and fY to v.Y()
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85 | //
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86 | void MSrcPosCam::SetXY(const TVector2 &v)
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87 | {
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88 | fX = v.X();
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89 | fY = v.Y();
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90 | }
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91 |
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92 | // -----------------------------------------------------------------------
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93 | //
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94 | // Add v.X() to fX and v.Y() to fY
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95 | //
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96 | void MSrcPosCam::Add(const TVector2 &v)
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97 | {
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98 | fX+=v.X();
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99 | fY+=v.Y();
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100 | }
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101 |
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102 | // -----------------------------------------------------------------------
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103 | //
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104 | // Get TVector2(fX, fY)
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105 | //
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106 | TVector2 MSrcPosCam::GetXY() const
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107 | {
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108 | return TVector2(fX, fY);
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109 | }
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110 |
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111 | /*
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112 | // -----------------------------------------------------------------------
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113 | //
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114 | // overloaded MParContainer to read MSrcPosCam from an ascii file
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115 | //
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116 | void MSrcPosCam::AsciiRead(ifstream &fin)
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117 | {
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118 | fin >> fX;
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119 | fin >> fY;
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120 | }
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121 |
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122 | // -----------------------------------------------------------------------
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123 | //
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124 | // overloaded MParContainer to write MSrcPosCam to an ascii file
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125 | //
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126 | void MSrcPosCam::AsciiWrite(ofstream &fout) const
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127 | {
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128 | fout << fX << " " << fY;
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129 | }
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130 | */
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131 |
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132 | // --------------------------------------------------------------------------
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133 | //
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134 | // Implementation of SavePrimitive. Used to write the call to a constructor
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135 | // to a macro. In the original root implementation it is used to write
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136 | // gui elements to a macro-file.
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137 | //
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138 | void MSrcPosCam::StreamPrimitive(ostream &out) const
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139 | {
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140 | out << " MSrcPosCam " << GetUniqueName();
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141 | if (fName!=gsDefName)
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142 | {
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143 | out << "(\"" << fName << "\"";
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144 | if (fTitle!=gsDefTitle)
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145 | out << ", \"" << fTitle << "\"";
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146 | out <<")";
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147 | }
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148 | out << ";" << endl;
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149 |
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150 | out << " " << GetUniqueName() << ".SetXY(" << fX << ", " << fY << ");" << endl;
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151 | }
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