source: tags/Mars-V0.9.6/mdata/MDataArray.cc

Last change on this file was 7130, checked in by tbretz, 20 years ago
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1/* ======================================================================== *\
2!
3! *
4! * This file is part of MARS, the MAGIC Analysis and Reconstruction
5! * Software. It is distributed to you in the hope that it can be a useful
6! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
7! * It is distributed WITHOUT ANY WARRANTY.
8! *
9! * Permission to use, copy, modify and distribute this software and its
10! * documentation for any purpose is hereby granted without fee,
11! * provided that the above copyright notice appear in all copies and
12! * that both that copyright notice and this permission notice appear
13! * in supporting documentation. It is provided "as is" without express
14! * or implied warranty.
15! *
16!
17!
18! Author(s): Thomas Bretz 08/2002 <mailto:tbretz@astro.uni-wuerzburg.de>
19!
20! Copyright: MAGIC Software Development, 2000-2005
21!
22!
23\* ======================================================================== */
24
25/////////////////////////////////////////////////////////////////////////////
26//
27// MDataArray
28//
29// An Array of MData derived classes.
30// It can be used, eg, in MHMatrix for description of the columns.
31//
32/////////////////////////////////////////////////////////////////////////////
33#include "MDataArray.h"
34
35#include <fstream>
36
37#include <TVector.h>
38
39#include "MLog.h"
40#include "MLogManip.h"
41
42#include "MDataChain.h"
43
44ClassImp(MDataArray);
45
46using namespace std;
47
48static const TString gsDefName = "MDataArray";
49static const TString gsDefTitle = "Array to store MData cntainers";
50
51// --------------------------------------------------------------------------
52//
53// Default Constructor
54//
55MDataArray::MDataArray(const char *name, const char *title)
56{
57 fName = name ? name : gsDefName.Data();
58 fTitle = title ? title : gsDefTitle.Data();
59
60 gROOT->GetListOfCleanups()->Add(&fList);
61 fList.SetBit(kMustCleanup);
62}
63
64// --------------------------------------------------------------------------
65//
66// Copy Constructor
67//
68MDataArray::MDataArray(MDataArray &a, const char *name, const char *title)
69{
70 fName = name ? name : gsDefName.Data();
71 fTitle = title ? title : gsDefTitle.Data();
72
73 gROOT->GetListOfCleanups()->Add(&fList);
74 fList.SetBit(kMustCleanup);
75
76 TIter Next(&a.fList);
77 MData *data = NULL;
78 while ((data=(MData*)Next()))
79 AddEntry(data->GetRule());
80}
81
82// --------------------------------------------------------------------------
83//
84// Add a new data rule as a new entry (MDataChain)
85//
86void MDataArray::AddEntry(const TString rule)
87{
88 TObject *obj = new MDataChain(rule);
89 obj->SetBit(kCanDelete);
90 fList.Add(obj);
91}
92
93// --------------------------------------------------------------------------
94//
95// Add a new data as a new entry (MData). If the destructor of MDataArray
96// should delete the object set its bit kCanDelete
97//
98void MDataArray::AddEntry(MData *data)
99{
100 data->SetBit(kMustCleanup);
101 fList.Add(data);
102}
103
104// --------------------------------------------------------------------------
105//
106// Try to find a MData which has the same rule (GetRule()).
107// Be carefull: This may already fail if the rule is A*B and you are
108// searching for B*A - FIXME: A more intelligent comaparton (based on
109// IsEqual()) should be developed.
110//
111// Returns the index in the array, -1 if rule was not found.
112//
113Int_t MDataArray::FindRule(const char *rule) const
114{
115 const MDataChain data(rule);
116 if (!data.IsValid())
117 return -1;
118
119 const TString r(data.GetRule());
120
121 TIter Next(&fList);
122 const MData *d = NULL;
123 while ((d=(MData*)Next()))
124 if (d->GetRule()==r)
125 return fList.IndexOf(d);
126
127 return -1;
128}
129
130// --------------------------------------------------------------------------
131//
132// Return the i-th entry
133//
134MData &MDataArray::operator[](Int_t i) const
135{
136 return (MData&)*((TObjArray)fList)[i];
137}
138
139// --------------------------------------------------------------------------
140//
141// Return the data value of the i-th entry
142//
143Double_t MDataArray::operator()(Int_t i) const
144{
145 return (*this)[i].GetValue();
146}
147
148// --------------------------------------------------------------------------
149//
150// PreProcesses all members in the list
151//
152Bool_t MDataArray::PreProcess(const MParList *plist)
153{
154 if (fList.GetSize()==0)
155 {
156 *fLog << err << "Error - No Column specified... aborting." << endl;
157 return kFALSE;
158 }
159
160 TIter Next(&fList);
161 MData *data = NULL;
162 while ((data=(MData*)Next()))
163 if (!data->PreProcess(plist))
164 return kFALSE;
165
166 return kTRUE;
167}
168
169// --------------------------------------------------------------------------
170//
171// Print the rules for all entries of the array
172//
173void MDataArray::Print(Option_t *opt) const
174{
175 Int_t n=0;
176
177 const Int_t w = 1+(Int_t)TMath::Log10(fList.GetEntries());
178
179 TIter Next(&fList);
180 MData *data = NULL;
181 while ((data=(MData*)Next()))
182 {
183 *fLog << all << " " << fName << "[" << setw(w) << n++ << "] = " << flush;
184 data->Print();
185 *fLog << endl;
186 }
187}
188
189Bool_t MDataArray::AsciiWrite(ostream &out) const
190{
191 ((TObjArray)fList).ForEach(MParContainer, AsciiWrite)(out);
192 return kTRUE;
193}
194
195// --------------------------------------------------------------------------
196//
197// Implementation of SavePrimitive. Used to write the call to a constructor
198// to a macro. In the original root implementation it is used to write
199// gui elements to a macro-file.
200//
201void MDataArray::StreamPrimitive(ofstream &out) const
202{
203 out << " MDataArray " << GetUniqueName();
204
205 if (fName!=gsDefName)
206 {
207 out << "(\"" << fName << "\"";
208 if (fTitle!=gsDefTitle)
209 out << ", \"" << fTitle << "\")";
210 }
211 out << ";" << endl;
212
213 TIter Next(&fList);
214 MData *data = NULL;
215 while ((data=(MData*)Next()))
216 out << " " << GetUniqueName() << ".AddEntry(\"" << data->GetRule() << "\");" << endl;
217}
218
219TString MDataArray::GetRule(int i) const
220{
221 return (*this)[i].GetRule();
222}
223
224// --------------------------------------------------------------------------
225//
226// Return the data members existing in this array in a comma-seperated list
227// (This is mainly used for MTask::AddToBranchList)
228//
229TString MDataArray::GetDataMember() const
230{
231 TString str;
232
233 TIter Next(&fList);
234 MData *data = NULL;
235 while ((data=(MData*)Next()))
236 {
237 if (data->GetDataMember().IsNull())
238 continue;
239
240 str += ",";
241 str += data->GetDataMember();
242 }
243 return str;
244}
245
246void MDataArray::GetData(TVector &v) const
247{
248 Int_t ncols = GetNumEntries();
249
250 v.ResizeTo(ncols);
251
252 // same as: for (int i=0; i<ncols; i++) <should be faster>
253 while (ncols--)
254 v(ncols) = (*this)(ncols);
255}
256
257void MDataArray::SetVariables(const TArrayD &arr)
258{
259 fList.ForEach(MData, SetVariables)(arr);
260}
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