source: tags/Mars-V2.2/mtools/MagicCivilization.h

Last change on this file was 1440, checked in by tbretz, 22 years ago
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1#ifndef MARS_MagicCivilization
2#define MARS_MagicCivilization
3
4#ifndef MARS_MAGIC
5#include "MAGIC.h"
6#endif
7
8#ifndef ROOT_TText
9#include <TText.h>
10#endif
11#ifndef ROOT_TTimer
12#include <TTimer.h>
13#endif
14#ifndef ROOT_TClonesArray
15#include <TClonesArray.h>
16#endif
17
18class TMarker;
19class TVirtualPad;
20
21class MGeomCam;
22class MHexagon;
23
24class MagicCivilization : public TObject
25{
26private:
27 enum
28 {
29 kBackground = 50,
30 kHasFlag = BIT(17),
31 kHasCreation = BIT(18),
32 kUserBits = 0x7fc000 // 14-23 are allowed
33 };
34
35 TTimer fTimer; // timer rising the 500ms interrputs
36
37 MGeomCam *fGeomCam; // pointer to camera geometry
38
39 UShort_t fNumPixels; // number of pixels in the present geometry
40 Short_t fNumInit; // number of bombs in the field
41 Float_t fRange; // the range in millimeters of the present geometry
42
43 Bool_t fAuto;
44
45 Char_t fLimit;
46
47 UShort_t fNumCivilizations;
48 UInt_t fStep;
49
50 TText fCivilization; // TText showing the numbers of pixels and bombs
51
52 UInt_t fW; // Width of canvas
53 UInt_t fH; // Height of canvas
54
55 TClonesArray *fPixels; // array of all hexagons
56 TVirtualPad *fDrawingPad; // pad in which we are drawing
57
58 MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
59
60 void Update();
61 void Free();
62 void DrawHexagons();
63 void SetNewCamera(MGeomCam *);
64
65 Bool_t HandleTimer(TTimer *timer);
66 void Draw(Option_t *option="");
67 void Paint(Option_t *option="");
68 void ExecuteEvent(Int_t event, Int_t px, Int_t py);
69 Int_t DistancetoPrimitive(Int_t px, Int_t py) { return 0; }
70
71public:
72 MagicCivilization(Byte_t lim=2, UShort_t init=200);
73 ~MagicCivilization();
74
75 void ChangeCamera(); //*MENU*
76 void Reset(); //*MENU*
77
78 ClassDef(MagicCivilization, 0) // Tool to visualize next neighbours
79};
80
81#endif
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