1 | /* ======================================================================== *\
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2 | !
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3 | ! *
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4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction
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5 | ! * Software. It is distributed to you in the hope that it can be a useful
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6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
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7 | ! * It is distributed WITHOUT ANY WARRANTY.
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8 | ! *
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9 | ! * Permission to use, copy, modify and distribute this software and its
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10 | ! * documentation for any purpose is hereby granted without fee,
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11 | ! * provided that the above copyright notice appears in all copies and
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12 | ! * that both that copyright notice and this permission notice appear
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13 | ! * in supporting documentation. It is provided "as is" without express
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14 | ! * or implied warranty.
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15 | ! *
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16 | !
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17 | !
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18 | ! Author(s): Thomas Bretz, 12/2000 <mailto:tbretz@astro.uni-wuerzburg.de>
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19 | !
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20 | ! Copyright: MAGIC Software Development, 2000-2009
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21 | !
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22 | !
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23 | \* ======================================================================== */
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24 |
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25 | //////////////////////////////////////////////////////////////////////////////
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26 | //
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27 | // MGeomPix
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28 | //
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29 | // This container stores the geometry (position) information of
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30 | // a single pixel together with the information about next neighbors.
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31 | //
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32 | //
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33 | // Version 1:
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34 | // ----------
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35 | // - first implementation
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36 | //
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37 | // Version 2:
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38 | // ----------
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39 | // - added fA
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40 | //
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41 | // Version 3:
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42 | // ----------
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43 | // - added fAidx
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44 | //
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45 | // Version 4:
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46 | // ----------
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47 | // - added fUserBits
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48 | //
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49 | // Version 5:
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50 | // ----------
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51 | // - now derives from MGeom to which some data members have been moved
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52 | //
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53 | ////////////////////////////////////////////////////////////////////////////
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54 | #include "MGeomPix.h"
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55 |
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56 | #include <TMath.h>
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57 | #include <TVector2.h>
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58 | #include <TVirtualPad.h>
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59 |
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60 | #include "MLog.h"
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61 | #include "MLogManip.h"
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62 |
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63 | #include "MGeomCam.h"
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64 | #include "MHexagon.h"
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65 |
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66 | ClassImp(MGeomPix);
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67 |
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68 | using namespace std;
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69 |
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70 | const Float_t MGeomPix::gsTan30 = TMath::Sqrt(3)/3; //TMath::Tan(TMath::DegToRad()*30);
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71 | const Float_t MGeomPix::gsTan60 = TMath::Sqrt(3); //TMath::Tan(TMath::DegToRad()*60);
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72 |
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73 | const Float_t MGeomPix::gsCos60 = 0.5; //TMath::Cos(TMath::DegToRad()*60);
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74 | const Float_t MGeomPix::gsSin60 = TMath::Sqrt(3)/2; //TMath::Sin(TMath::DegToRad()*60);
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75 |
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76 | // --------------------------------------------------------------------------
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77 | //
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78 | // Initializes one pixel
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79 | //
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80 | MGeomPix::MGeomPix(Float_t x, Float_t y, Float_t r, UInt_t s, UInt_t a)
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81 | : MGeom(x, y, s, a), fCosPhi(1), fSinPhi(0)
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82 | {
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83 | SetD(r);
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84 | SetNeighbors();
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85 | }
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86 |
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87 | void MGeomPix::SetPhi(Double_t phi)
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88 | {
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89 | fCosPhi = TMath::Cos(phi);
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90 | fSinPhi = TMath::Sin(phi);
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91 | }
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92 |
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93 | // --------------------------------------------------------------------------
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94 | //
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95 | // Print the geometry information of one pixel.
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96 | //
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97 | void MGeomPix::Print(Option_t *opt) const
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98 | {
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99 | MGeom::Print(opt);
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100 | gLog << " d=" << fD << "mm" << endl;
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101 | }
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102 |
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103 | // ------------------------------------------------------------------------
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104 | //
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105 | // Implementation of PaintPrimitive drwaing a hexagonal pixel
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106 | //
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107 | void MGeomPix::PaintPrimitive(const TAttLine &line, const TAttFill &fill, Double_t scalexy, Double_t scaled) const
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108 | {
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109 | const_cast<TAttLine&>(line).Modify(); //Change line attributes only if necessary
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110 | const_cast<TAttFill&>(fill).Modify(); //Change fill area attributes only if necessary
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111 |
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112 | const Double_t fx = fX*scalexy;
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113 | const Double_t fy = fY*scalexy;
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114 | const Double_t fd = fD*scaled;
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115 |
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116 | const Double_t c = fd*fCosPhi;
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117 | const Double_t s = fd*fSinPhi;
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118 |
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119 | const Double_t gsCos60c = gsCos60*c;
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120 | const Double_t gsCos60s = gsCos60*s;
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121 |
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122 | const Double_t gsSin60c = gsSin60*c/3;
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123 | const Double_t gsSin60s = gsSin60*s/3;
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124 |
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125 | const Double_t gsTan30c = gsTan30*c;
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126 | const Double_t gsTan30s = gsTan30*s;
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127 |
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128 |
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129 | Double_t x[7] = {
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130 | gsCos60c-gsSin60s, -gsTan30s, -gsCos60c-gsSin60s,
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131 | -gsCos60c+gsSin60s, gsTan30s, gsCos60c+gsSin60s
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132 | };
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133 |
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134 | Double_t y[7] = {
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135 | gsCos60s+gsSin60c, gsTan30c, -gsCos60s+gsSin60c,
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136 | -gsCos60s-gsSin60c, -gsTan30c, gsCos60s-gsSin60c,
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137 | };
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138 |
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139 | for (Int_t i=0; i<6; i++)
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140 | {
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141 | // FIXME: Do not rotate fX/fY.
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142 | // Instead implement MGeomCam::Rotate or similar.
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143 | x[i] += fx;
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144 | y[i] += fy;
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145 | }
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146 |
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147 | x[6] = x[0];
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148 | y[6] = y[0];
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149 |
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150 | //
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151 | // paint the pixel
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152 | //
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153 | if (fill.GetFillColor())
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154 | gPad->PaintFillArea(6, x, y);
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155 |
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156 | if (line.GetLineStyle())
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157 | gPad->PaintPolyLine(7, x, y);
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158 | }
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159 |
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160 | // ------------------------------------------------------------------------
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161 | //
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162 | // compute the distance of a point (px,py) to the Hexagon center in
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163 | // MGeomPix coordinates. Return kTRUE if inside.
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164 | //
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165 | Bool_t MGeomPix::IsInside(Float_t px, Float_t py) const
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166 | {
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167 |
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168 | //const Double_t disthex = 999999;//TMath::Sqrt(dx*dx + dy*dy);
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169 |
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170 | const Double_t dh = fD/2;
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171 |
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172 | //
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173 | // compute the distance of the Point to the center of the Hexagon
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174 | //
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175 | const Double_t dx = px-fX;
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176 | const Double_t dy = py-fY;
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177 |
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178 | // FIXME: Derotate
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179 |
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180 | // DX = dx*cos(-phi) - dy*sin(-phi)
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181 | // DY = dx*sin(-phi) + dy*cos(-phi)
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182 |
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183 | const Double_t x = dx*fCosPhi + dy*fSinPhi;
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184 |
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185 | if (TMath::Abs(x) > dh)
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186 | return kFALSE; // return disthex
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187 |
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188 | const Double_t y = -dx*fSinPhi + dy*fCosPhi;
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189 |
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190 | const Double_t xc = x*gsCos60; // 1/2
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191 | const Double_t ys = y*gsSin60; // sqrt(3)/2
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192 |
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193 | //
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194 | // Now check if point is outside of hexagon; just check x coordinate
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195 | // in three coordinate systems: the default one, in which two sides of
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196 | // the hexagon are paralel to the y axis (see camera displays) and two
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197 | // more, rotated with respect to that one by +- 60 degrees.
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198 | //
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199 |
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200 | if (TMath::Abs(xc + ys) > dh)
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201 | return kFALSE; // return disthex
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202 |
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203 | if (TMath::Abs(xc - ys) > dh)
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204 | return kFALSE; // return disthex
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205 |
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206 | return kTRUE; // return -1
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207 |
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208 |
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209 | }
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210 |
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211 | // ==============================================================================
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212 | /*
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213 | #include <TOrdCollection.h>
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214 | #include "MMath.h"
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215 | #include "../mgui/MHexagon.h" // MHexagon::fgDx
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216 |
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217 | // ------------------------------------------------------------------------
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218 | //
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219 | // Small helper class to allow fast sorting of TVector2 by angle
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220 | //
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221 | class HVector2 : public TVector2
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222 | {
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223 | Double_t fAngle;
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224 | public:
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225 | HVector2() : TVector2() { }
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226 | HVector2(const TVector2 &v) : TVector2(v) { }
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227 | HVector2(Double_t x, Double_t y) : TVector2 (x, y) { }
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228 | void CalcAngle() { fAngle = Phi(); }
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229 | Bool_t IsSortable() const { return kTRUE; }
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230 | Int_t Compare(const TObject *obj) const { return ((HVector2*)obj)->fAngle>fAngle ? 1 : -1; }
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231 | Double_t GetAngle() const { return fAngle; }
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232 | };
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233 |
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234 | // ------------------------------------------------------------------------
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235 | //
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236 | // Calculate the edge points of the intersection area of two hexagons.
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237 | // The points are added as TVector2 to the TOrdCollection.
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238 | // The user is responsible of delete the objects.
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239 | //
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240 | void MGeomPix::GetIntersectionBorder(TOrdCollection &col, const MGeomPix &hex) const
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241 | {
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242 | // if (fPhi!=0)
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243 | // {
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244 | // gLog << warn << "MGeomPix::GetIntersectionBorder: Only phi=0 supported yet." << endl;
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245 | // return;
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246 | // }
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247 |
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248 | Bool_t inside0[6], inside1[6];
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249 |
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250 | HVector2 v0[6];
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251 | HVector2 v1[6];
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252 |
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253 | Int_t cnt0=0;
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254 | Int_t cnt1=0;
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255 |
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256 | // Calculate teh edges of each hexagon and whether this edge
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257 | // is inside the other hexgon or not
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258 | for (int i=0; i<6; i++)
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259 | {
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260 | const Double_t x0 = fX+MHexagon::fgDx[i]*fD;
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261 | const Double_t y0 = fY+MHexagon::fgDy[i]*fD;
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262 |
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263 | const Double_t x1 = hex.fX+MHexagon::fgDx[i]*hex.fD;
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264 | const Double_t y1 = hex.fY+MHexagon::fgDy[i]*hex.fD;
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265 |
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266 | v0[i].Set(x0, y0);
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267 | v1[i].Set(x1, y1);
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268 |
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269 | inside0[i] = hex.DistanceToPrimitive(x0, y0) < 0;
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270 | inside1[i] = DistanceToPrimitive(x1, y1) < 0;
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271 |
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272 | if (inside0[i])
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273 | {
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274 | col.Add(new HVector2(v0[i]));
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275 | cnt0++;
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276 | }
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277 | if (inside1[i])
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278 | {
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279 | col.Add(new HVector2(v1[i]));
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280 | cnt1++;
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281 | }
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282 | }
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283 |
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284 | if (cnt0==0 || cnt1==0)
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285 | return;
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286 |
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287 | // No calculate which vorder lines intersect
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288 | Bool_t iscross0[6], iscross1[6];
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289 | for (int i=0; i<6; i++)
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290 | {
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291 | iscross0[i] = (inside0[i] && !inside0[(i+1)%6]) || (!inside0[i] && inside0[(i+1)%6]);
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292 | iscross1[i] = (inside1[i] && !inside1[(i+1)%6]) || (!inside1[i] && inside1[(i+1)%6]);
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293 | }
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294 |
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295 | // Calculate the border points of our intersection area
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296 | for (int i=0; i<6; i++)
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297 | {
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298 | // Skip non intersecting lines
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299 | if (!iscross0[i])
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300 | continue;
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301 |
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302 | for (int j=0; j<6; j++)
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303 | {
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304 | // Skip non intersecting lines
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305 | if (!iscross1[j])
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306 | continue;
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307 |
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308 | const TVector2 p = MMath::GetIntersectionPoint(v0[i], v0[(i+1)%6], v1[j], v1[(j+1)%6]);
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309 | if (hex.DistanceToPrimitive(p.X(), p.Y())<1e-9)
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310 | col.Add(new HVector2(p));
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311 | }
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312 | }
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313 | }
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314 |
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315 | // ------------------------------------------------------------------------
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316 | //
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317 | // Calculate the overlapping area of the two hexagons.
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318 | //
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319 | Double_t MGeomPix::CalcOverlapArea(const MGeomPix &cam) const
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320 | {
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321 | // if (fPhi!=0)
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322 | // {
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323 | // gLog << warn << "MGeomPix::CalcOverlapArea: Only phi=0 supported yet." << endl;
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324 | // return -1;
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325 | // }
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326 |
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327 | TOrdCollection col;
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328 | col.SetOwner();
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329 |
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330 | GetIntersectionBorder(col, cam);
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331 |
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332 | // Check if there is an intersection to proceed with
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333 | const Int_t n = col.GetEntries();
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334 | if (n==0)
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335 | return 0;
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336 |
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337 | // Calculate the center of gravity
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338 | TVector2 cog;
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339 |
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340 | TIter Next(&col);
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341 | HVector2 *v=0;
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342 | while ((v=(HVector2*)Next()))
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343 | cog += *v;
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344 | cog /= n;
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345 |
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346 | // Shift the figure to its center-og-gravity and
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347 | // calculate the angle of the connection line between the
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348 | // border points of our intersesction area and its cog
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349 | Next.Reset();
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350 | while ((v=(HVector2*)Next()))
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351 | {
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352 | *v -= cog;
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353 | v->CalcAngle();
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354 | }
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355 |
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356 | // Sort these points by this angle
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357 | col.Sort();
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358 |
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359 | // Now sum up the area of all the triangles between two
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360 | // following points and the cog.
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361 | Double_t A = 0;
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362 | for (int i=0; i<n; i++)
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363 | {
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364 | // Vectors from cog to two nearby border points
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365 | const HVector2 *v1 = (HVector2*)col.At(i);
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366 | const HVector2 *v2 = (HVector2*)col.At((i+1)%n);
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367 |
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368 | // Angle between both vectors
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369 | const Double_t a = fmod(v1->GetAngle()-v2->GetAngle()+TMath::TwoPi(), TMath::TwoPi());
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370 |
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371 | // Length of both vectors
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372 | const Double_t d1 = v1->Mod();
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373 | const Double_t d2 = v2->Mod();
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374 |
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375 | A += d1*d2/2*sin(a);
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376 | }
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377 | return A;
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378 | }
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379 | */
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