#ifndef COSY_MStarList #define COSY_MStarList #include #include "MStar.h" class MStarListIter; class MStarList : public TObject { private: TClonesArray fStars; public: MStarList() : fStars("MStar", 1000) {} void AddAt(Int_t idx, Double_t meanx, Double_t meany, Double_t mag) { new (fStars[idx]) MStar(meanx, meany, mag); } void Add(Double_t meanx, Double_t meany, Double_t mag=0) { AddAt(fStars.GetLast()+1, meanx, meany, mag); } MStar *operator[](Int_t i) { return (MStar*)fStars[i]; } void Reset() { fStars.Delete(); } void Delete(Option_t *o="") { } void Delete(Int_t i) { delete fStars.RemoveAt(i); } void Delete(MStar *obj) { delete fStars.Remove(obj); } Int_t GetMax() const { return fStars.GetLast()+1; } Int_t GetRealEntries() const { return fStars.GetEntries(); } void RemoveTwins(Double_t radius); void Sort() { fStars.Sort(); } void Expand(int n) { fStars.Expand(n); } }; class MStarListIter { private: MStarList *fList; Int_t fNumPos; // actual position in list Bool_t fAll; // iterate over all stars MStar fReference; // iterate only over stars not more than Float_t fRadius; // fRadius away from the reference public: MStarListIter(MStarList *list) : fList(list), fNumPos(0), fAll(kTRUE) {} MStarListIter(MStarList *list, const MStar &s, Float_t r) : fList(list), fNumPos(0), fAll(kFALSE), fReference(s), fRadius(r) {} MStar *Next() { const Double_t r2 = fRadius*fRadius; for (int i=fNumPos; iGetMax(); i++) { MStar *p = (*fList)[i]; if (!p) continue; if (!fAll) { Double_t dx = p->GetX()-fReference.GetX(); Double_t dy = p->GetY()-fReference.GetY(); if (dx*dx + dy*dy > r2) continue; } fNumPos = i+1; return p; } return NULL; } MStar *operator()() { return Next(); } void Reset() { fNumPos=0; } }; #endif