1 | #include "msgqueue.h"
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2 |
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3 | using namespace std;
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4 |
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5 | // --------------------------------------------------------------------------
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6 | //
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7 | // This creates the Message queue thread,
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8 | //
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9 | MsgQueue::MsgQueue() : MThread("MsqQueue"), fNextMsg(0), fNextPtr(0)
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10 | {
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11 | RunThread();
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12 | }
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13 |
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14 | // --------------------------------------------------------------------------
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15 | //
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16 | // The destructor terminates the thread.
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17 | //
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18 | MsgQueue::~MsgQueue()
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19 | {
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20 | CancelThread();
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21 |
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22 | fMuxMsg.Lock();
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23 |
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24 | if (fNextPtr)
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25 | {
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26 | delete [] fNextPtr;
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27 | fNextPtr = 0;
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28 | }
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29 |
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30 | fMuxMsg.UnLock();
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31 | }
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32 |
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33 | // --------------------------------------------------------------------------
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34 | //
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35 | // This is the function which must be overloaded.
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36 | // Here you process the messages. mp is a pointer which you can
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37 | // specify when posting the message.
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38 | //
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39 | // If a new messages is posted while the old one is not yet
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40 | // finished the fBreak flag is set. Please test this flag with
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41 | // Break() and try to finish (or stop) the current action as soon
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42 | // as possible. This makes sure, that before a new action is started
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43 | // the old action can be finished correctly by the user.
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44 | //
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45 | Int_t MsgQueue::Proc(int msg, void *mp)
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46 | {
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47 | return 0;
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48 | }
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49 |
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50 | int MsgQueue::Break() const
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51 | {
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52 | return fNextMsg>0 || IsThreadCanceled();
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53 | }
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54 |
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55 | // --------------------------------------------------------------------------
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56 | //
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57 | // This is the thread which handles the processing.
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58 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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59 | // And as soon as the current action is finished the new action is executed
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60 | // in this thread. This makes sure, that the calling program is not stalled.
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61 | //
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62 | Int_t MsgQueue::Thread()
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63 | {
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64 | while (1)
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65 | {
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66 | Int_t msg = 0;
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67 | char *ptr = 0;
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68 |
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69 | fMuxMsg.Lock();
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70 |
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71 | if (fNextMsg)
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72 | {
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73 | msg = fNextMsg;
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74 | ptr = fNextPtr;
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75 |
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76 | fNextMsg = 0;
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77 | fNextPtr = 0;
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78 | }
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79 |
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80 | fMuxMsg.UnLock();
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81 |
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82 | if (ptr)
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83 | {
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84 | Proc(msg, ptr);
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85 | delete [] ptr;
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86 | }
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87 |
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88 | usleep(1);
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89 | TThread::CancelPoint();
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90 | }
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91 | return 0;
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92 | }
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93 |
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94 |
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95 | // --------------------------------------------------------------------------
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96 | //
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97 | // Use this function to post a message.
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98 | // mp can be a pointer to a data structure. size should be the size of it.
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99 | // size bytes of this structure are copied and a pointer to the copy
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100 | // is forwarded to the Proc function.
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101 | //
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102 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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103 | {
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104 | fMuxMsg.Lock();
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105 |
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106 | fNextMsg = msg;
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107 |
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108 | if (fNextPtr)
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109 | delete [] fNextPtr;
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110 | fNextPtr = new char[size];
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111 |
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112 | memcpy(fNextPtr, mp, size);
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113 |
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114 | fMuxMsg.UnLock();
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115 |
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116 | return 0;
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117 | }
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