| 1 | #include "msgqueue.h"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 | // --------------------------------------------------------------------------
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| 8 | //
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| 9 | // This creates the Message queue thread,
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| 10 | //
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| 11 | MsgQueue::MsgQueue() : fState(kRun), fThread(std::bind(&MsgQueue::Thread, this))
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| 12 | {
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| 13 | }
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| 14 |
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| 15 | // --------------------------------------------------------------------------
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| 16 | //
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| 17 | // The destructor terminates the thread.
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| 18 | //
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| 19 | MsgQueue::~MsgQueue()
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| 20 | {
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| 21 | CancelThread();
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| 22 | }
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| 23 |
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| 24 | void MsgQueue::CancelThread()
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| 25 | {
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| 26 | const std::lock_guard<std::mutex> lock(fMutex);
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| 27 | if (fState!=kIdle)
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| 28 | return;
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| 29 |
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| 30 | fState = kAbort;
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| 31 | fCond.notify_one();
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| 32 | fThread.join();
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| 33 | }
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| 34 |
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| 35 | // --------------------------------------------------------------------------
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| 36 | //
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| 37 | // This is the function which must be overloaded.
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| 38 | // Here you process the messages. mp is a pointer which you can
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| 39 | // specify when posting the message.
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| 40 | //
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| 41 | // If a new messages is posted while the old one is not yet
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| 42 | // finished the fBreak flag is set. Please test this flag with
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| 43 | // Break() and try to finish (or stop) the current action as soon
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| 44 | // as possible. This makes sure, that before a new action is started
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| 45 | // the old action can be finished correctly by the user.
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| 46 | //
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| 47 | int MsgQueue::Proc(int msg, void *mp)
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| 48 | {
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| 49 | return 0;
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| 50 | }
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| 51 |
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| 52 | int MsgQueue::Break() const
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| 53 | {
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| 54 | return fSize>0 || fState!=kRun;
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| 55 | }
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| 56 |
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| 57 | // --------------------------------------------------------------------------
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| 58 | //
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| 59 | // This is the thread which handles the processing.
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| 60 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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| 61 | // And as soon as the current action is finished the new action is executed
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| 62 | // in this thread. This makes sure, that the calling program is not stalled.
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| 63 | //
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| 64 | void MsgQueue::Thread()
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| 65 | {
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| 66 | std::unique_lock<std::mutex> lock(fMutex);
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| 67 |
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| 68 | while (1)
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| 69 | {
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| 70 | while (fList.empty() && fState==kRun)
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| 71 | fCond.wait(lock);
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| 72 |
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| 73 | if (fState==kAbort)
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| 74 | break;
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| 75 |
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| 76 | if (fState==kStop && fList.empty())
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| 77 | break;
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| 78 |
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| 79 | const auto &val = fList.front();
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| 80 | fSize--;
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| 81 |
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| 82 | lock.unlock();
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| 83 | Proc(val.first, const_cast<char*>(val.second.data()));
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| 84 | lock.lock();
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| 85 |
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| 86 | fList.pop_front();
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| 87 | }
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| 88 |
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| 89 | fList.clear();
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| 90 | fSize = 0;
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| 91 |
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| 92 | fState = kIdle;
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| 93 | }
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| 94 |
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| 95 |
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| 96 | // --------------------------------------------------------------------------
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| 97 | //
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| 98 | // Use this function to post a message.
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| 99 | // mp can be a pointer to a data structure. size should be the size of it.
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| 100 | // size bytes of this structure are copied and a pointer to the copy
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| 101 | // is forwarded to the Proc function.
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| 102 | //
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| 103 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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| 104 | {
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| 105 | const std::lock_guard<std::mutex> lock(fMutex);
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| 106 | if (fState==kIdle)
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| 107 | return false;
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| 108 |
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| 109 | fSize++;
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| 110 | fList.emplace_back(msg, vector<char>(reinterpret_cast<char*>(mp),reinterpret_cast<char*>(mp)+size));
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| 111 |
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| 112 | fCond.notify_one();
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| 113 |
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| 114 | return 0;
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| 115 |
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| 116 | }
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