| 1 | #include "msgqueue.h"
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| 2 |
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| 3 | using namespace std;
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| 4 |
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| 5 | // --------------------------------------------------------------------------
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| 6 | //
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| 7 | // This creates the Message queue thread,
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| 8 | //
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| 9 | MsgQueue::MsgQueue() : MThread("MsqQueue"), fNextMsg(0), fNextPtr(0)
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| 10 | {
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| 11 | RunThread();
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| 12 | }
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| 13 |
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| 14 | // --------------------------------------------------------------------------
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| 15 | //
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| 16 | // The destructor terminates the thread.
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| 17 | //
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| 18 | MsgQueue::~MsgQueue()
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| 19 | {
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| 20 | CancelThread();
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| 21 |
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| 22 | fMuxMsg.Lock();
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| 23 |
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| 24 | if (fNextPtr)
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| 25 | {
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| 26 | delete [] fNextPtr;
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| 27 | fNextPtr = 0;
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| 28 | }
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| 29 |
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| 30 | fMuxMsg.UnLock();
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| 31 | }
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| 32 |
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| 33 | // --------------------------------------------------------------------------
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| 34 | //
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| 35 | // This is the function which must be overloaded.
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| 36 | // Here you process the messages. mp is a pointer which you can
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| 37 | // specify when posting the message.
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| 38 | //
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| 39 | // If a new messages is posted while the old one is not yet
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| 40 | // finished the fBreak flag is set. Please test this flag with
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| 41 | // Break() and try to finish (or stop) the current action as soon
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| 42 | // as possible. This makes sure, that before a new action is started
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| 43 | // the old action can be finished correctly by the user.
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| 44 | //
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| 45 | Int_t MsgQueue::Proc(int msg, void *mp)
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| 46 | {
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| 47 | return 0;
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| 48 | }
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| 49 |
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| 50 | int MsgQueue::Break() const
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| 51 | {
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| 52 | return fNextMsg>0 || IsThreadCanceled();
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| 53 | }
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| 54 |
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| 55 | // --------------------------------------------------------------------------
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| 56 | //
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| 57 | // This is the thread which handles the processing.
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| 58 | // As soon as a message is posted the fBreak flag is set (see PostMsg)
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| 59 | // And as soon as the current action is finished the new action is executed
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| 60 | // in this thread. This makes sure, that the calling program is not stalled.
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| 61 | //
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| 62 | Int_t MsgQueue::Thread()
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| 63 | {
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| 64 | while (1)
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| 65 | {
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| 66 | Int_t msg = 0;
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| 67 | char *ptr = 0;
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| 68 |
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| 69 | fMuxMsg.Lock();
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| 70 |
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| 71 | if (fNextMsg)
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| 72 | {
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| 73 | msg = fNextMsg;
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| 74 | ptr = fNextPtr;
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| 75 |
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| 76 | fNextMsg = 0;
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| 77 | fNextPtr = 0;
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| 78 | }
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| 79 |
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| 80 | fMuxMsg.UnLock();
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| 81 |
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| 82 | if (ptr)
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| 83 | {
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| 84 | Proc(msg, ptr);
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| 85 | delete [] ptr;
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| 86 | }
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| 87 |
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| 88 | usleep(1);
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| 89 | TThread::CancelPoint();
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| 90 | }
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| 91 | return 0;
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| 92 | }
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| 93 |
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| 94 |
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| 95 | // --------------------------------------------------------------------------
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| 96 | //
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| 97 | // Use this function to post a message.
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| 98 | // mp can be a pointer to a data structure. size should be the size of it.
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| 99 | // size bytes of this structure are copied and a pointer to the copy
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| 100 | // is forwarded to the Proc function.
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| 101 | //
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| 102 | void *MsgQueue::PostMsg(int msg, void *mp, int size)
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| 103 | {
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| 104 | fMuxMsg.Lock();
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| 105 |
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| 106 | fNextMsg = msg;
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| 107 |
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| 108 | if (fNextPtr)
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| 109 | delete [] fNextPtr;
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| 110 | fNextPtr = new char[size];
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| 111 |
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| 112 | memcpy(fNextPtr, mp, size);
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| 113 |
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| 114 | fMuxMsg.UnLock();
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| 115 |
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| 116 | return 0;
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| 117 | }
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