| 1 | #include "msgqueue.h" | 
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| 2 |  | 
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| 3 | using namespace std; | 
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| 4 |  | 
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| 5 | // -------------------------------------------------------------------------- | 
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| 6 | // | 
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| 7 | // This creates the Message queue thread, | 
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| 8 | // | 
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| 9 | MsgQueue::MsgQueue() : MThread("MsqQueue"), fNextMsg(0), fNextPtr(0) | 
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| 10 | { | 
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| 11 | RunThread(); | 
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| 12 | } | 
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| 13 |  | 
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| 14 | // -------------------------------------------------------------------------- | 
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| 15 | // | 
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| 16 | // The destructor terminates the thread. | 
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| 17 | // | 
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| 18 | MsgQueue::~MsgQueue() | 
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| 19 | { | 
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| 20 | CancelThread(); | 
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| 21 |  | 
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| 22 | fMuxMsg.Lock(); | 
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| 23 |  | 
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| 24 | if (fNextPtr) | 
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| 25 | { | 
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| 26 | delete [] fNextPtr; | 
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| 27 | fNextPtr = 0; | 
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| 28 | } | 
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| 29 |  | 
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| 30 | fMuxMsg.UnLock(); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | // -------------------------------------------------------------------------- | 
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| 34 | // | 
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| 35 | // This is the function which must be overloaded. | 
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| 36 | // Here you process the messages. mp is a pointer which you can | 
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| 37 | // specify when posting the message. | 
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| 38 | // | 
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| 39 | // If a new messages is posted while the old one is not yet | 
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| 40 | // finished the fBreak flag is set. Please test this flag with | 
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| 41 | // Break() and try to finish (or stop) the current action as soon | 
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| 42 | // as possible. This makes sure, that before a new action is started | 
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| 43 | // the old action can be finished correctly by the user. | 
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| 44 | // | 
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| 45 | Int_t MsgQueue::Proc(int msg, void *mp) | 
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| 46 | { | 
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| 47 | return 0; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | int MsgQueue::Break() const | 
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| 51 | { | 
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| 52 | return fNextMsg>0 || IsThreadCanceled(); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | // -------------------------------------------------------------------------- | 
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| 56 | // | 
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| 57 | // This is the thread which handles the processing. | 
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| 58 | // As soon as a message is posted the fBreak flag is set (see PostMsg) | 
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| 59 | // And as soon as the current action is finished the new action is executed | 
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| 60 | // in this thread. This makes sure, that the calling program is not stalled. | 
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| 61 | // | 
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| 62 | Int_t MsgQueue::Thread() | 
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| 63 | { | 
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| 64 | while (1) | 
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| 65 | { | 
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| 66 | Int_t msg = 0; | 
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| 67 | char *ptr = 0; | 
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| 68 |  | 
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| 69 | fMuxMsg.Lock(); | 
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| 70 |  | 
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| 71 | if (fNextMsg) | 
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| 72 | { | 
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| 73 | msg = fNextMsg; | 
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| 74 | ptr = fNextPtr; | 
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| 75 |  | 
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| 76 | fNextMsg = 0; | 
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| 77 | fNextPtr = 0; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | fMuxMsg.UnLock(); | 
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| 81 |  | 
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| 82 | if (ptr) | 
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| 83 | { | 
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| 84 | Proc(msg, ptr); | 
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| 85 | delete [] ptr; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | usleep(1); | 
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| 89 | TThread::CancelPoint(); | 
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| 90 | } | 
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| 91 | return 0; | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | // -------------------------------------------------------------------------- | 
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| 96 | // | 
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| 97 | // Use this function to post a message. | 
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| 98 | // mp can be a pointer to a data structure. size should be the size of it. | 
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| 99 | // size bytes of this structure are copied and a pointer to the copy | 
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| 100 | // is forwarded to the Proc function. | 
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| 101 | // | 
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| 102 | void *MsgQueue::PostMsg(int msg, void *mp, int size) | 
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| 103 | { | 
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| 104 | fMuxMsg.Lock(); | 
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| 105 |  | 
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| 106 | fNextMsg = msg; | 
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| 107 |  | 
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| 108 | if (fNextPtr) | 
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| 109 | delete [] fNextPtr; | 
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| 110 | fNextPtr = new char[size]; | 
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| 111 |  | 
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| 112 | memcpy(fNextPtr, mp, size); | 
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| 113 |  | 
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| 114 | fMuxMsg.UnLock(); | 
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| 115 |  | 
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| 116 | return 0; | 
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| 117 | } | 
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