#include "TPointStar.h" #include #include "MLog.h" #include "MLogManip.h" #include "MPointing.h" ClassImp(TPointStar); using namespace std; void TPointStar::Init(const char *name, const char *title) { fName = name ? name : "TPointStar"; fTitle = title ? title : "A set of TPoints"; } TPointStar::TPointStar(Double_t sel, Double_t saz, Double_t rel, Double_t raz) : fStarAz(saz*TMath::DegToRad()), fStarEl(sel*TMath::DegToRad()), fRawAz(raz*TMath::DegToRad()), fRawEl(rel*TMath::DegToRad()), fMag(-25) { Init(); } Double_t TPointStar::GetDEl() const { return (fRawEl-fStarEl)*TMath::RadToDeg(); } Double_t TPointStar::GetDZd() const { return -GetDEl(); } Double_t TPointStar::GetDAz() const { return (fRawAz-fStarAz)*TMath::RadToDeg(); } Double_t TPointStar::GetStarEl() const { return fStarEl*TMath::RadToDeg(); } Double_t TPointStar::GetStarZd() const { return 90.-fStarEl*TMath::RadToDeg(); } Double_t TPointStar::GetStarAz() const { return fStarAz*TMath::RadToDeg(); } Double_t TPointStar::GetRawEl() const { return fRawEl*TMath::RadToDeg(); } Double_t TPointStar::GetRawAz() const { return fRawAz*TMath::RadToDeg(); } Double_t TPointStar::GetRawZd() const { return 90.-fRawEl*TMath::RadToDeg(); } ZdAz TPointStar::GetStarZdAz() const { return ZdAz(TMath::Pi()/2-fStarEl, fStarAz); } AltAz TPointStar::GetStarAltAz() const { return AltAz(fStarEl, fStarAz); } ZdAz TPointStar::GetRawZdAz() const { return ZdAz(TMath::Pi()/2-fRawEl, fRawAz); } AltAz TPointStar::GetRawAltAz() const { return AltAz(fRawEl, fRawAz); } void TPointStar::AdjustEl(Double_t del) { fStarEl += del*TMath::DegToRad(); } void TPointStar::AdjustAz(Double_t daz) { fStarAz += daz*TMath::DegToRad(); } void TPointStar::Adjust(const MPointing &bend) { AltAz p = bend(GetStarAltAz()); fStarEl = p.Alt(); fStarAz = p.Az(); } void TPointStar::AdjustBack(const MPointing &bend) { AltAz p = bend.CorrectBack(GetRawAltAz()); fRawEl = p.Alt(); fRawAz = p.Az(); } Double_t TPointStar::GetResidual(Double_t *err) const { const Double_t del = fRawEl-fStarEl; const Double_t daz = fRawAz-fStarAz; const double x = cos(fRawEl) * cos(fStarEl) * cos(fStarAz-fRawAz); const double y = sin(fRawEl) * sin(fStarEl); const Double_t d = x + y; if (err) { // Error of one pixel in the CCD const Double_t e1 = 32./3600*TMath::DegToRad() * 0.5; // Error of one SE unit const Double_t e2 = 360./16384*TMath::DegToRad() * 0.5; const Double_t e11 = sin(del)+cos(fRawEl)*sin(fStarEl)*(1-cos(daz)); const Double_t e12 = cos(fRawEl)*cos(fStarEl)*sin(daz); const Double_t e21 = -sin(del)+sin(fRawEl)*cos(fStarEl)*(1-cos(daz)); const Double_t e22 = -cos(fRawEl)*cos(fStarEl)*sin(daz); const Double_t err1 = sqrt(1-d*d); const Double_t err2 = (e11*e11 + e12*e12)*e1*e1; const Double_t err3 = (e21*e21 + e22*e22)*e2*e2; *err = sqrt(err2+err3)/err1 * TMath::RadToDeg(); } const Double_t dist = acos(d); return dist * TMath::RadToDeg(); } istream &operator>>(istream &fin, TPointStar &set) { TString str; do { str.ReadLine(fin); if (!fin) return fin; } while (str[0]=='#'); Float_t v[4], mag; Int_t n = sscanf(str.Data(), "%f %f %f %f %*f %*f %*f %*f %*f %*f %f", v, v+1, v+2, v+3, &mag); if (n<4) { gLog << err << "Read: ERROR - Not enough numbers" << endl; return fin; } set.fMag = n<5 ? -25 : mag; set.fStarAz = v[0]*TMath::DegToRad(); set.fStarEl = v[1]*TMath::DegToRad(); set.fRawAz = v[2]*TMath::DegToRad(); set.fRawEl = v[3]*TMath::DegToRad(); if (fin) { Double_t res, err; res = set.GetResidual(&err); gLog << inf << "Read: " << v[0] << " " << v[1] << " : " << v[2] << " " << v[3] << " : " << v[2]-v[0] << " " << v[3]-v[1] << " : " << res << " " << err << " " << err/res << endl; } return fin; } ostream &operator<<(ostream &out, TPointStar &set) { out << Form("%8.3f", set.fStarAz*TMath::RadToDeg()) << " "; out << Form("%7.3f", set.fStarEl*TMath::RadToDeg()) << " "; out << Form("%8.3f", set.fRawAz*TMath::RadToDeg()) << " "; out << Form("%7.3f", set.fRawEl*TMath::RadToDeg()) << " "; out << Form("%6.3f", set.fMag); return out; }