1 | #include "BasicGlCamera.h"
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2 | #include <math.h>
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3 | #include <fstream>
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4 | #include <iostream>
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5 | #include <string>
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6 | #include <sstream>
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7 | #include "src/tools.h"
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8 |
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9 | //Coordinates of an hexagon of radius 1 and center 0
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10 | GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1},
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11 | { 1./sqrt(3.), 1},
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12 | { 2./sqrt(3.), 0},
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13 | { 1./sqrt(3.), -1},
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14 | {-1./sqrt(3.), -1},
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15 | {-2./sqrt(3.), 0}};
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16 |
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17 |
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18 |
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19 | BasicGlCamera::BasicGlCamera(QWidget* cParent) : QGLWidget(cParent)
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20 | {
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21 | setFormat(QGLFormat(QGL::DoubleBuffer));// | QGL::DepthBuffer));
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22 | hexRadius = 0.015f;
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23 | hexTolerance = hexRadius/100.0f;
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24 | viewSize = 1.0f;
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25 | calculatePixelsCoords();
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26 |
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27 | ifstream fin2("MasterList-v3.txt");
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28 | if (!fin2.is_open())
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29 | {
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30 | cout << "Error: file \"MasterList-v3\" missing. aborting." << endl;
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31 | exit(-1);
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32 | }
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33 | int l = 0;
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34 | string buf;
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35 | while (getline(fin2, buf, '\n'))
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36 | {
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37 | buf = Tools::Trim(buf);
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38 | if (buf[0]=='#')
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39 | continue;
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40 |
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41 | unsigned int softid, hardid, dummy;
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42 |
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43 | stringstream str(buf);
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44 |
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45 | str >> softid;
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46 | str >> dummy;
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47 | str >> hardid;
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48 |
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49 | if (softid>=1440)
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50 | continue;
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51 |
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52 | hardwareMapping[softid] = hardid;
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53 | softwareMapping[hardid] = softid;
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54 |
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55 | l++;
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56 | }
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57 | // GLfloat tempPixelsCoords[MAX_NUM_PIXELS][3];
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58 | // for (int i=0;i<1440;i++)
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59 | // for (int j=0;j<3;j++)
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60 | // tempPixelsCoords[hardwareMapping[i]][j] = pixelsCoords[i][j];
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61 | // for (int i=0;i<1440;i++)
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62 | // for (int j=0;j<3;j++)
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63 | // pixelsCoords[i][j] = tempPixelsCoords[i][j];
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64 | buildVerticesList();
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65 | ifstream fin1("Trigger-Patches.txt");
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66 | if (!fin1.is_open())
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67 | {
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68 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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69 | exit(-1);
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70 | }
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71 | l=0;
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72 | while (getline(fin1, buf, '\n'))
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73 | {
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74 | buf = Tools::Trim(buf);
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75 | if (buf[0]=='#')
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76 | continue;
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77 |
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78 | stringstream str(buf);
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79 | for (int i=0; i<9; i++)
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80 | {
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81 | unsigned int n;
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82 | str >> n;
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83 |
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84 | if (n>=1440)
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85 | continue;
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86 |
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87 | patches[l][i] = hardwareMapping[n];
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88 | }
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89 | l++;
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90 | }
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91 | buildPatchesIndices();
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92 |
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93 | for (int i=0;i<1440;i++)
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94 | updateNeighbors(i);
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95 |
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96 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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97 | rr[0] = 0.15; rr[1] = rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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98 | gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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99 | bb[0] = 0.15; bb[1] = 1; bb[2] = bb[3] = 0; bb[4] = 0.85f;
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100 |
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101 | fPixelStride = 1;
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102 | fcSlice = 0;
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103 | fData.resize(1440);
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104 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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105 | fData[i] = (double)i/1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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106 | }
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107 | BasicGlCamera::~BasicGlCamera()
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108 | {
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109 | }
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110 |
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111 | void BasicGlCamera::initializeGL()
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112 | {
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113 | qglClearColor(QColor(25,25,38));
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114 | glShadeModel(GL_FLAT);
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115 | glDisable(GL_DEPTH_TEST);
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116 | glDisable(GL_CULL_FACE);
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117 | }
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118 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
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119 | {
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120 | glViewport(0, 0, cWidth, cHeight);
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121 | glMatrixMode(GL_PROJECTION);
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122 | glLoadIdentity();
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123 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
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124 | if (windowRatio < 1)
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125 | {
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126 | windowRatio = 1.0f/windowRatio;
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127 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
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128 | pixelSize = 2*viewSize/(float)cWidth;
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129 | shownSizex = 2*viewSize;
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130 | shownSizey = 2*viewSize*windowRatio;
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131 | }
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132 | else
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133 | {
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134 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
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135 | pixelSize = 2*viewSize/(float)cHeight;
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136 | shownSizex = 2*viewSize*windowRatio;
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137 | shownSizey = 2*viewSize;
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138 | }
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139 | glMatrixMode(GL_MODELVIEW);
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140 | }
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141 | void BasicGlCamera::paintGL()
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142 | {
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143 | glClear(GL_COLOR_BUFFER_BIT);
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144 | glLoadIdentity();
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145 |
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146 | glTranslatef(0,-0.44,0);
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147 | glScalef(1.5, 1.5, 1.5);
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148 |
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149 | drawCamera(true);
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150 |
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151 | drawPatches();
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152 | }
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153 | void BasicGlCamera::mousePressEvent(QMouseEvent *cEvent)
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154 | {
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155 |
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156 | }
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157 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *cEvent)
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158 | {
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159 |
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160 | }
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161 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *cEvent)
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162 | {
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163 |
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164 | }
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165 | void BasicGlCamera::drawCamera(bool alsoWire)
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166 | {
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167 | cout << "Super PaintGL" << endl;
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168 | glColor3f(0.5,0.5,0.5);
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169 | glLineWidth(1.0);
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170 | float color;
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171 |
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172 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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173 | {
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174 |
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175 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
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176 | int index = 0;
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177 | while (ss[index] < color)
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178 | index++;
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179 | index--;
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180 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
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181 | float weight1 = 1.0f-weight0;
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182 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
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183 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
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184 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
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185 | }
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186 |
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187 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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188 | {
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189 | // if (i == 690 ||
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190 | // i == 70)
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191 | // continue;
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192 | glColor3fv(pixelsColor[i]);
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193 | glLoadName(i);
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194 |
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195 | drawHexagon(i,true);
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196 |
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197 | }
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198 | if (!alsoWire)
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199 | return;
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200 | glColor3f(0.0f,0.0f,0.0f);
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201 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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202 | {
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203 | // if (i == 690 ||
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204 | // i == 70)
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205 | // continue;
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206 | drawHexagon(i, false);
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207 | }
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208 | }
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209 | void BasicGlCamera::drawPatches()
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210 | {
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211 | glLineWidth(2.0f);
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212 | float backupRadius = hexRadius;
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213 | hexRadius *= 0.95;
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214 | glColor3f(0.5f, 0.5f, 0.3f);
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215 | glBegin(GL_LINES);
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216 | for (int i=0;i<NTMARK;i++)
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217 | {
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218 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
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219 | {
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220 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
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221 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
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222 | }
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223 | }
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224 | glEnd();
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225 | hexRadius = backupRadius;
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226 | }
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227 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
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228 | {
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229 | const int MaxSize = 512;
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230 | GLuint buffer[MaxSize];
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231 | GLint viewport[4];
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232 |
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233 | makeCurrent();
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234 |
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235 | glGetIntegerv(GL_VIEWPORT, viewport);
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236 | glSelectBuffer(MaxSize, buffer);
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237 | glRenderMode(GL_SELECT);
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238 |
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239 | glInitNames();
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240 | glPushName(0);
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241 |
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242 | glMatrixMode(GL_PROJECTION);
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243 | glPushMatrix();
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244 | glLoadIdentity();
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245 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
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246 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
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247 | 1.0, 1.0, viewport);
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248 |
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249 | if (windowRatio < 1)
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250 | {
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251 | windowRatio = 1.0f/windowRatio;
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252 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
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253 | }
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254 | else
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255 | {
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256 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
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257 | }
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258 |
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259 | glMatrixMode(GL_MODELVIEW);
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260 | drawCamera(false);
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261 | glMatrixMode(GL_PROJECTION);
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262 | glPopMatrix();
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263 |
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264 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
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265 | //ok, so re-do the resizeGL thing.
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266 | resizeGL(width(), height());
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267 |
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268 | if (!glRenderMode(GL_RENDER))
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269 | return -1;
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270 |
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271 | return buffer[3];
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272 | }
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273 | void BasicGlCamera::drawHexagon(int index, bool solid)
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274 | {
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275 | if (solid)
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276 | glBegin(GL_POLYGON);
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277 | else
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278 | glBegin(GL_LINE_LOOP);
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279 |
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280 | glVertex2fv(verticesList[verticesIndices[index][0]]);
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281 | glVertex2fv(verticesList[verticesIndices[index][1]]);
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282 | glVertex2fv(verticesList[verticesIndices[index][2]]);
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283 | glVertex2fv(verticesList[verticesIndices[index][3]]);
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284 | glVertex2fv(verticesList[verticesIndices[index][4]]);
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285 | glVertex2fv(verticesList[verticesIndices[index][5]]);
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286 | if (solid)
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287 | glVertex2fv(verticesList[verticesIndices[index][0]]);
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288 |
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289 | glEnd();
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290 | }
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291 |
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292 | void BasicGlCamera::updateNeighbors(int currentPixel)
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293 | {
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294 | float squaredDistance = 0;
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295 | for (int i=0;i<currentPixel;i++)
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296 | {
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297 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
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298 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
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299 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
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300 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
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301 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
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302 | {//ok, but which one ?
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303 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
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304 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
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305 | neighbors[i][0] = currentPixel;
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306 | neighbors[currentPixel][3] = i;
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307 | continue;}
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308 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
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309 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
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310 | neighbors[i][3] = currentPixel;
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311 | neighbors[currentPixel][0] = i;
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312 | continue;}
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313 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
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314 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
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315 | neighbors[i][4] = currentPixel;
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316 | neighbors[currentPixel][1] = i;
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317 | continue;}
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318 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
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319 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
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320 | neighbors[i][5] = currentPixel;
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321 | neighbors[currentPixel][2] = i;
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322 | continue;}
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323 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
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324 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
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325 | neighbors[i][2] = currentPixel;
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326 | neighbors[currentPixel][5] = i;
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327 | continue;}
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328 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
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329 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
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330 | neighbors[i][1] = currentPixel;
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331 | neighbors[currentPixel][4] = i;
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332 | continue;}
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333 | }
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334 | }
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335 | }
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336 | void BasicGlCamera::skipPixels(int start, int howMany)
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337 | {
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338 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
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339 | {
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340 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
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341 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
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342 | }
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343 | }
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344 | void BasicGlCamera::calculatePixelsCoords()
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345 | {
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346 | pixelsCoords[0][0] = 0;
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347 | pixelsCoords[0][1] = 0.3;
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348 | pixelsCoords[0][2] = 0;
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349 | pixelsCoords[1][0] = 0;
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350 | pixelsCoords[1][1] = 0.3+2*hexRadius;
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351 | pixelsCoords[1][2] = 0;
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352 | neighbors[0][0] = 1;
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353 | neighbors[1][3] = 0;
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354 | //from which side of the previous hexagon are we coming from ?
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355 | int fromSide = 3;
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356 | //to which side are we heading to ?
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357 | int toSide = 0;
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358 | for (int i=2;i<MAX_NUM_PIXELS;i++)
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359 | {
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360 | toSide = fromSide-1;
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361 | if (toSide < 0)
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362 | toSide =5;
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363 | while (neighbors[i-1][toSide] >= 0)
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364 | {
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365 | toSide--;
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366 | if (toSide < 0)
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367 | toSide = 5;
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368 | }
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369 | fromSide = toSide + 3;
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370 | if (fromSide > 5)
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371 | fromSide -= 6;
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372 | //ok. now we now in which direction we're heading
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373 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
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374 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
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375 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
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376 | switch (toSide)
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377 | {
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378 | case 0:
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379 | pixelsCoords[i][1] += 2*hexRadius;
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380 | break;
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381 | case 1:
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382 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
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383 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
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384 | break;
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385 | case 2:
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386 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
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387 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
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388 | break;
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389 | case 3:
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390 | pixelsCoords[i][1] -= 2*hexRadius;
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391 | break;
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392 | case 4:
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393 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
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394 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
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395 | break;
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396 | case 5:
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397 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
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398 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
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399 | break;
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400 | };
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401 |
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402 | updateNeighbors(i);
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403 | }
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404 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
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405 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
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406 | skipPixels(1200, 1);
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407 | skipPixels(1218, 3);
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408 | skipPixels(1236, 1);
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409 | skipPixels(1256, 1);
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410 | skipPixels(1274, 3);
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411 | skipPixels(1292, 3);
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412 | skipPixels(1309, 6);
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413 | skipPixels(1323, 7);
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414 | skipPixels(1337, 6);
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415 | skipPixels(1354, 6);
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416 | skipPixels(1368, 7);
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417 | skipPixels(1382, 9);
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418 | skipPixels(1394, 12);
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419 | skipPixels(1402, 15);
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420 | skipPixels(1410, 12);
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421 | skipPixels(1422, 12);
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422 | skipPixels(1430, 15);
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423 | }
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424 | void BasicGlCamera::buildVerticesList()
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425 | {
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426 | numVertices = 0;
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427 | GLfloat cVertex[2];
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428 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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429 | {
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430 | for (int j=0;j<6;j++)
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431 | {
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432 | for (int k=0;k<2;k++)
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433 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
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434 | bool found = false;
|
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435 | for (int k=0;k<numVertices;k++)
|
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436 | {
|
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437 | if ((cVertex[0] - verticesList[k][0])*
|
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438 | (cVertex[0] - verticesList[k][0]) +
|
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439 | (cVertex[1] - verticesList[k][1])*
|
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440 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
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441 | {
|
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442 | found = true;
|
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443 | break;
|
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444 | }
|
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445 | }
|
---|
446 | if (!found)
|
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447 | {
|
---|
448 | for (int k=0;k<2;k++)
|
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449 | verticesList[numVertices][k] = cVertex[k];
|
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450 | numVertices++;
|
---|
451 | }
|
---|
452 | }
|
---|
453 | }
|
---|
454 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
455 | {
|
---|
456 | for (int j=0;j<6;j++)
|
---|
457 | {
|
---|
458 | for (int k=0;k<2;k++)
|
---|
459 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
---|
460 | for (int k=0;k<numVertices;k++)
|
---|
461 | {
|
---|
462 | if ((cVertex[0] - verticesList[k][0])*
|
---|
463 | (cVertex[0] - verticesList[k][0]) +
|
---|
464 | (cVertex[1] - verticesList[k][1])*
|
---|
465 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
---|
466 | {
|
---|
467 | verticesIndices[i][j] = k;
|
---|
468 | break;
|
---|
469 | }
|
---|
470 | }
|
---|
471 | }
|
---|
472 | }
|
---|
473 | }
|
---|
474 | void BasicGlCamera::buildPatchesIndices()
|
---|
475 | {
|
---|
476 | vector<edge>::iterator it;
|
---|
477 | bool erased = false;
|
---|
478 | for (int i=0;i<NTMARK;i++)//for all patches
|
---|
479 | {
|
---|
480 | patchesIndices[i].clear();
|
---|
481 | for (int j=0;j<9;j++)//for all cells of the current patch
|
---|
482 | {
|
---|
483 | for (int k=0;k<6;k++)//for all sides of the current cell
|
---|
484 | {
|
---|
485 | int first = k-1;
|
---|
486 | int second = k;
|
---|
487 | if (first < 0)
|
---|
488 | first = 5;
|
---|
489 | erased = false;
|
---|
490 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
---|
491 | {
|
---|
492 | if (((*it).first == verticesIndices[softwareMapping[patches[i][j]]][first] &&
|
---|
493 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][second]) ||
|
---|
494 | ((*it).first == verticesIndices[softwareMapping[patches[i][j]]][second] &&
|
---|
495 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][first]))
|
---|
496 | {
|
---|
497 | patchesIndices[i].erase(it);
|
---|
498 | erased = true;
|
---|
499 | break;
|
---|
500 | }
|
---|
501 | }
|
---|
502 | if (!erased)
|
---|
503 | {
|
---|
504 | edge temp;
|
---|
505 | temp.first = verticesIndices[softwareMapping[patches[i][j]]][first];
|
---|
506 | temp.second = verticesIndices[softwareMapping[patches[i][j]]][second];
|
---|
507 | patchesIndices[i].push_back(temp);
|
---|
508 | }
|
---|
509 | }
|
---|
510 | }
|
---|
511 | }
|
---|
512 | }
|
---|
513 |
|
---|