| 1 | #include "BasicGlCamera.h"
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| 2 | #include <math.h>
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| 3 | #include <fstream>
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| 4 | #include <iostream>
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| 5 | #include <string>
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| 6 | #include <sstream>
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| 7 | #include "src/tools.h"
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| 8 |
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| 9 | //Coordinates of an hexagon of radius 1 and center 0
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| 10 | GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1},
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| 11 | { 1./sqrt(3.), 1},
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| 12 | { 2./sqrt(3.), 0},
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| 13 | { 1./sqrt(3.), -1},
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| 14 | {-1./sqrt(3.), -1},
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| 15 | {-2./sqrt(3.), 0}};
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| 16 |
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| 17 |
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| 18 |
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| 19 | BasicGlCamera::BasicGlCamera(QWidget* cParent) : QGLWidget(cParent)
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| 20 | {
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| 21 | setFormat(QGLFormat(QGL::DoubleBuffer));// | QGL::DepthBuffer));
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| 22 | hexRadius = 0.015f;
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| 23 | hexTolerance = hexRadius/100.0f;
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| 24 | viewSize = 1.0f;
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| 25 | calculatePixelsCoords();
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| 26 |
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| 27 | ifstream fin2("MasterList-v3.txt");
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| 28 | if (!fin2.is_open())
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| 29 | {
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| 30 | cout << "Error: file \"MasterList-v3\" missing. aborting." << endl;
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| 31 | exit(-1);
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| 32 | }
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| 33 | int l = 0;
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| 34 | string buf;
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| 35 | while (getline(fin2, buf, '\n'))
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| 36 | {
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| 37 | buf = Tools::Trim(buf);
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| 38 | if (buf[0]=='#')
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| 39 | continue;
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| 40 |
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| 41 | unsigned int softid, hardid, dummy;
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| 42 |
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| 43 | stringstream str(buf);
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| 44 |
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| 45 | str >> softid;
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| 46 | str >> dummy;
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| 47 | str >> hardid;
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| 48 |
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| 49 | if (softid>=1440)
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| 50 | continue;
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| 51 |
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| 52 | hardwareMapping[softid] = hardid;
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| 53 | softwareMapping[hardid] = softid;
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| 54 |
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| 55 | l++;
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| 56 | }
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| 57 | // GLfloat tempPixelsCoords[MAX_NUM_PIXELS][3];
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| 58 | // for (int i=0;i<1440;i++)
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| 59 | // for (int j=0;j<3;j++)
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| 60 | // tempPixelsCoords[hardwareMapping[i]][j] = pixelsCoords[i][j];
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| 61 | // for (int i=0;i<1440;i++)
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| 62 | // for (int j=0;j<3;j++)
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| 63 | // pixelsCoords[i][j] = tempPixelsCoords[i][j];
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| 64 | buildVerticesList();
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| 65 | ifstream fin1("Trigger-Patches.txt");
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| 66 | if (!fin1.is_open())
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| 67 | {
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| 68 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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| 69 | exit(-1);
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| 70 | }
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| 71 | l=0;
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| 72 | while (getline(fin1, buf, '\n'))
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| 73 | {
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| 74 | buf = Tools::Trim(buf);
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| 75 | if (buf[0]=='#')
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| 76 | continue;
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| 77 |
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| 78 | stringstream str(buf);
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| 79 | for (int i=0; i<9; i++)
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| 80 | {
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| 81 | unsigned int n;
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| 82 | str >> n;
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| 83 |
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| 84 | if (n>=1440)
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| 85 | continue;
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| 86 |
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| 87 | patches[l][i] = hardwareMapping[n];
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| 88 | }
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| 89 | l++;
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| 90 | }
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| 91 | buildPatchesIndices();
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| 92 |
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| 93 | for (int i=0;i<1440;i++)
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| 94 | updateNeighbors(i);
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| 95 |
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| 96 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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| 97 | rr[0] = 0.15; rr[1] = rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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| 98 | gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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| 99 | bb[0] = 0.15; bb[1] = 1; bb[2] = bb[3] = 0; bb[4] = 0.85f;
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| 100 |
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| 101 | fPixelStride = 1;
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| 102 | fcSlice = 0;
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| 103 | fData.resize(1440);
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| 104 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 105 | fData[i] = (double)i/1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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| 106 | }
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| 107 | BasicGlCamera::~BasicGlCamera()
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| 108 | {
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| 109 | }
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| 110 |
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| 111 | void BasicGlCamera::initializeGL()
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| 112 | {
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| 113 | qglClearColor(QColor(25,25,38));
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| 114 | glShadeModel(GL_FLAT);
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| 115 | glDisable(GL_DEPTH_TEST);
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| 116 | glDisable(GL_CULL_FACE);
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| 117 | }
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| 118 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
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| 119 | {
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| 120 | glViewport(0, 0, cWidth, cHeight);
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| 121 | glMatrixMode(GL_PROJECTION);
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| 122 | glLoadIdentity();
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| 123 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
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| 124 | if (windowRatio < 1)
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| 125 | {
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| 126 | windowRatio = 1.0f/windowRatio;
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| 127 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
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| 128 | pixelSize = 2*viewSize/(float)cWidth;
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| 129 | shownSizex = 2*viewSize;
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| 130 | shownSizey = 2*viewSize*windowRatio;
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| 131 | }
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| 132 | else
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| 133 | {
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| 134 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
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| 135 | pixelSize = 2*viewSize/(float)cHeight;
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| 136 | shownSizex = 2*viewSize*windowRatio;
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| 137 | shownSizey = 2*viewSize;
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| 138 | }
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| 139 | glMatrixMode(GL_MODELVIEW);
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| 140 | }
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| 141 | void BasicGlCamera::paintGL()
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| 142 | {
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| 143 | glClear(GL_COLOR_BUFFER_BIT);
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| 144 | glLoadIdentity();
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| 145 |
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| 146 | glTranslatef(0,-0.44,0);
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| 147 | glScalef(1.5, 1.5, 1.5);
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| 148 |
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| 149 | drawCamera(true);
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| 150 |
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| 151 | drawPatches();
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| 152 | }
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| 153 | void BasicGlCamera::mousePressEvent(QMouseEvent *cEvent)
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| 154 | {
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| 155 |
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| 156 | }
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| 157 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *cEvent)
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| 158 | {
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| 159 |
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| 160 | }
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| 161 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *cEvent)
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| 162 | {
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| 163 |
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| 164 | }
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| 165 | void BasicGlCamera::drawCamera(bool alsoWire)
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| 166 | {
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| 167 | cout << "Super PaintGL" << endl;
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| 168 | glColor3f(0.5,0.5,0.5);
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| 169 | glLineWidth(1.0);
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| 170 | float color;
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| 171 |
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| 172 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 173 | {
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| 174 |
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| 175 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
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| 176 | int index = 0;
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| 177 | while (ss[index] < color)
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| 178 | index++;
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| 179 | index--;
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| 180 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
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| 181 | float weight1 = 1.0f-weight0;
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| 182 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
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| 183 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
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| 184 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
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| 185 | }
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| 186 |
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| 187 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 188 | {
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| 189 | // if (i == 690 ||
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| 190 | // i == 70)
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| 191 | // continue;
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| 192 | glColor3fv(pixelsColor[i]);
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| 193 | glLoadName(i);
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| 194 |
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| 195 | drawHexagon(i,true);
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| 196 |
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| 197 | }
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| 198 | if (!alsoWire)
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| 199 | return;
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| 200 | glColor3f(0.0f,0.0f,0.0f);
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| 201 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 202 | {
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| 203 | // if (i == 690 ||
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| 204 | // i == 70)
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| 205 | // continue;
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| 206 | drawHexagon(i, false);
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| 207 | }
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| 208 | }
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| 209 | void BasicGlCamera::drawPatches()
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| 210 | {
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| 211 | glLineWidth(2.0f);
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| 212 | float backupRadius = hexRadius;
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| 213 | hexRadius *= 0.95;
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| 214 | glColor3f(0.5f, 0.5f, 0.3f);
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| 215 | glBegin(GL_LINES);
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| 216 | for (int i=0;i<NTMARK;i++)
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| 217 | {
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| 218 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
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| 219 | {
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| 220 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
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| 221 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
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| 222 | }
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| 223 | }
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| 224 | glEnd();
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| 225 | hexRadius = backupRadius;
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| 226 | }
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| 227 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
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| 228 | {
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| 229 | const int MaxSize = 512;
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| 230 | GLuint buffer[MaxSize];
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| 231 | GLint viewport[4];
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| 232 |
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| 233 | makeCurrent();
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| 234 |
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| 235 | glGetIntegerv(GL_VIEWPORT, viewport);
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| 236 | glSelectBuffer(MaxSize, buffer);
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| 237 | glRenderMode(GL_SELECT);
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| 238 |
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| 239 | glInitNames();
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| 240 | glPushName(0);
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| 241 |
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| 242 | glMatrixMode(GL_PROJECTION);
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| 243 | glPushMatrix();
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| 244 | glLoadIdentity();
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| 245 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
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| 246 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
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| 247 | 1.0, 1.0, viewport);
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| 248 |
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| 249 | if (windowRatio < 1)
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| 250 | {
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| 251 | windowRatio = 1.0f/windowRatio;
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| 252 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
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| 257 | }
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| 258 |
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| 259 | glMatrixMode(GL_MODELVIEW);
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| 260 | drawCamera(false);
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| 261 | glMatrixMode(GL_PROJECTION);
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| 262 | glPopMatrix();
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| 263 |
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| 264 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
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| 265 | //ok, so re-do the resizeGL thing.
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| 266 | resizeGL(width(), height());
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| 267 |
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| 268 | if (!glRenderMode(GL_RENDER))
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| 269 | return -1;
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| 270 |
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| 271 | return buffer[3];
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| 272 | }
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| 273 | void BasicGlCamera::drawHexagon(int index, bool solid)
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| 274 | {
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| 275 | if (solid)
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| 276 | glBegin(GL_POLYGON);
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| 277 | else
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| 278 | glBegin(GL_LINE_LOOP);
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| 279 |
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| 280 | glVertex2fv(verticesList[verticesIndices[index][0]]);
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| 281 | glVertex2fv(verticesList[verticesIndices[index][1]]);
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| 282 | glVertex2fv(verticesList[verticesIndices[index][2]]);
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| 283 | glVertex2fv(verticesList[verticesIndices[index][3]]);
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| 284 | glVertex2fv(verticesList[verticesIndices[index][4]]);
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| 285 | glVertex2fv(verticesList[verticesIndices[index][5]]);
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| 286 | if (solid)
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| 287 | glVertex2fv(verticesList[verticesIndices[index][0]]);
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| 288 |
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| 289 | glEnd();
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| 290 | }
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| 291 |
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| 292 | void BasicGlCamera::updateNeighbors(int currentPixel)
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| 293 | {
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| 294 | float squaredDistance = 0;
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| 295 | for (int i=0;i<currentPixel;i++)
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| 296 | {
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| 297 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
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| 298 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
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| 299 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
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| 300 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
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| 301 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
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| 302 | {//ok, but which one ?
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| 303 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
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| 304 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
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| 305 | neighbors[i][0] = currentPixel;
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| 306 | neighbors[currentPixel][3] = i;
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| 307 | continue;}
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| 308 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
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| 309 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
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| 310 | neighbors[i][3] = currentPixel;
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| 311 | neighbors[currentPixel][0] = i;
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| 312 | continue;}
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| 313 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
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| 314 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
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| 315 | neighbors[i][4] = currentPixel;
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| 316 | neighbors[currentPixel][1] = i;
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| 317 | continue;}
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| 318 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
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| 319 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
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| 320 | neighbors[i][5] = currentPixel;
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| 321 | neighbors[currentPixel][2] = i;
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| 322 | continue;}
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| 323 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
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| 324 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
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| 325 | neighbors[i][2] = currentPixel;
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| 326 | neighbors[currentPixel][5] = i;
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| 327 | continue;}
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| 328 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
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| 329 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
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| 330 | neighbors[i][1] = currentPixel;
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| 331 | neighbors[currentPixel][4] = i;
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| 332 | continue;}
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| 333 | }
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| 334 | }
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| 335 | }
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| 336 | void BasicGlCamera::skipPixels(int start, int howMany)
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| 337 | {
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| 338 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
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| 339 | {
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| 340 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
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| 341 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
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| 342 | }
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| 343 | }
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| 344 | void BasicGlCamera::calculatePixelsCoords()
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| 345 | {
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| 346 | pixelsCoords[0][0] = 0;
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| 347 | pixelsCoords[0][1] = 0.3;
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| 348 | pixelsCoords[0][2] = 0;
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| 349 | pixelsCoords[1][0] = 0;
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| 350 | pixelsCoords[1][1] = 0.3+2*hexRadius;
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| 351 | pixelsCoords[1][2] = 0;
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| 352 | neighbors[0][0] = 1;
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| 353 | neighbors[1][3] = 0;
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| 354 | //from which side of the previous hexagon are we coming from ?
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| 355 | int fromSide = 3;
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| 356 | //to which side are we heading to ?
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| 357 | int toSide = 0;
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| 358 | for (int i=2;i<MAX_NUM_PIXELS;i++)
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| 359 | {
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| 360 | toSide = fromSide-1;
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| 361 | if (toSide < 0)
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| 362 | toSide =5;
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| 363 | while (neighbors[i-1][toSide] >= 0)
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| 364 | {
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| 365 | toSide--;
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| 366 | if (toSide < 0)
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| 367 | toSide = 5;
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| 368 | }
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| 369 | fromSide = toSide + 3;
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| 370 | if (fromSide > 5)
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| 371 | fromSide -= 6;
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| 372 | //ok. now we now in which direction we're heading
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| 373 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
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| 374 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
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| 375 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
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| 376 | switch (toSide)
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| 377 | {
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| 378 | case 0:
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| 379 | pixelsCoords[i][1] += 2*hexRadius;
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| 380 | break;
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| 381 | case 1:
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| 382 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
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| 383 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
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| 384 | break;
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| 385 | case 2:
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| 386 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
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| 387 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
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| 388 | break;
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| 389 | case 3:
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| 390 | pixelsCoords[i][1] -= 2*hexRadius;
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| 391 | break;
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| 392 | case 4:
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| 393 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
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| 394 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
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| 395 | break;
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| 396 | case 5:
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| 397 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
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| 398 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
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| 399 | break;
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| 400 | };
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| 401 |
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| 402 | updateNeighbors(i);
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| 403 | }
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| 404 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
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| 405 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
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| 406 | skipPixels(1200, 1);
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| 407 | skipPixels(1218, 3);
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| 408 | skipPixels(1236, 1);
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| 409 | skipPixels(1256, 1);
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| 410 | skipPixels(1274, 3);
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|---|
| 411 | skipPixels(1292, 3);
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| 412 | skipPixels(1309, 6);
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|---|
| 413 | skipPixels(1323, 7);
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|---|
| 414 | skipPixels(1337, 6);
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|---|
| 415 | skipPixels(1354, 6);
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|---|
| 416 | skipPixels(1368, 7);
|
|---|
| 417 | skipPixels(1382, 9);
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|---|
| 418 | skipPixels(1394, 12);
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|---|
| 419 | skipPixels(1402, 15);
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|---|
| 420 | skipPixels(1410, 12);
|
|---|
| 421 | skipPixels(1422, 12);
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|---|
| 422 | skipPixels(1430, 15);
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|---|
| 423 | }
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| 424 | void BasicGlCamera::buildVerticesList()
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| 425 | {
|
|---|
| 426 | numVertices = 0;
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|---|
| 427 | GLfloat cVertex[2];
|
|---|
| 428 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 429 | {
|
|---|
| 430 | for (int j=0;j<6;j++)
|
|---|
| 431 | {
|
|---|
| 432 | for (int k=0;k<2;k++)
|
|---|
| 433 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 434 | bool found = false;
|
|---|
| 435 | for (int k=0;k<numVertices;k++)
|
|---|
| 436 | {
|
|---|
| 437 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 438 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 439 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 440 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 441 | {
|
|---|
| 442 | found = true;
|
|---|
| 443 | break;
|
|---|
| 444 | }
|
|---|
| 445 | }
|
|---|
| 446 | if (!found)
|
|---|
| 447 | {
|
|---|
| 448 | for (int k=0;k<2;k++)
|
|---|
| 449 | verticesList[numVertices][k] = cVertex[k];
|
|---|
| 450 | numVertices++;
|
|---|
| 451 | }
|
|---|
| 452 | }
|
|---|
| 453 | }
|
|---|
| 454 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 455 | {
|
|---|
| 456 | for (int j=0;j<6;j++)
|
|---|
| 457 | {
|
|---|
| 458 | for (int k=0;k<2;k++)
|
|---|
| 459 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 460 | for (int k=0;k<numVertices;k++)
|
|---|
| 461 | {
|
|---|
| 462 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 463 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 464 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 465 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 466 | {
|
|---|
| 467 | verticesIndices[i][j] = k;
|
|---|
| 468 | break;
|
|---|
| 469 | }
|
|---|
| 470 | }
|
|---|
| 471 | }
|
|---|
| 472 | }
|
|---|
| 473 | }
|
|---|
| 474 | void BasicGlCamera::buildPatchesIndices()
|
|---|
| 475 | {
|
|---|
| 476 | vector<edge>::iterator it;
|
|---|
| 477 | bool erased = false;
|
|---|
| 478 | for (int i=0;i<NTMARK;i++)//for all patches
|
|---|
| 479 | {
|
|---|
| 480 | patchesIndices[i].clear();
|
|---|
| 481 | for (int j=0;j<9;j++)//for all cells of the current patch
|
|---|
| 482 | {
|
|---|
| 483 | for (int k=0;k<6;k++)//for all sides of the current cell
|
|---|
| 484 | {
|
|---|
| 485 | int first = k-1;
|
|---|
| 486 | int second = k;
|
|---|
| 487 | if (first < 0)
|
|---|
| 488 | first = 5;
|
|---|
| 489 | erased = false;
|
|---|
| 490 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
|---|
| 491 | {
|
|---|
| 492 | if (((*it).first == verticesIndices[softwareMapping[patches[i][j]]][first] &&
|
|---|
| 493 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][second]) ||
|
|---|
| 494 | ((*it).first == verticesIndices[softwareMapping[patches[i][j]]][second] &&
|
|---|
| 495 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][first]))
|
|---|
| 496 | {
|
|---|
| 497 | patchesIndices[i].erase(it);
|
|---|
| 498 | erased = true;
|
|---|
| 499 | break;
|
|---|
| 500 | }
|
|---|
| 501 | }
|
|---|
| 502 | if (!erased)
|
|---|
| 503 | {
|
|---|
| 504 | edge temp;
|
|---|
| 505 | temp.first = verticesIndices[softwareMapping[patches[i][j]]][first];
|
|---|
| 506 | temp.second = verticesIndices[softwareMapping[patches[i][j]]][second];
|
|---|
| 507 | patchesIndices[i].push_back(temp);
|
|---|
| 508 | }
|
|---|
| 509 | }
|
|---|
| 510 | }
|
|---|
| 511 | }
|
|---|
| 512 | }
|
|---|
| 513 |
|
|---|