1 | #include "BasicGlCamera.h"
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2 | #include "BasicGlCamera.h"
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3 | #include <math.h>
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4 | #include <fstream>
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5 | #include <iostream>
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6 | #include <string>
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7 | #include <sstream>
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8 | #include "src/tools.h"
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9 |
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10 | #include <algorithm>
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11 | #include "src/Time.h"
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12 |
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13 | using namespace std;;
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14 |
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15 | //static variables
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16 | PixelMap BasicGlCamera::fPixelMap;
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17 | GLfloat BasicGlCamera::pixelsCoords[MAX_NUM_PIXELS][3];
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18 | PixelsNeighbors BasicGlCamera::neighbors[MAX_NUM_PIXELS];
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19 | int BasicGlCamera::hardwareMapping[NPIX];
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20 | GLfloat BasicGlCamera::verticesList[NPIX*6][2];
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21 | vector<edge> BasicGlCamera::patchesIndices[160];
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22 | int BasicGlCamera::verticesIndices[NPIX][6];
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23 | int BasicGlCamera::pixelsPatch[NPIX];
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24 | int BasicGlCamera::softwareMapping[NPIX];
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25 |
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26 | //Coordinates of an hexagon of radius 1 and center 0
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27 | GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1},
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28 | { 1./sqrt(3.), 1},
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29 | { 2./sqrt(3.), 0},
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30 | { 1./sqrt(3.), -1},
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31 | {-1./sqrt(3.), -1},
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32 | {-2./sqrt(3.), 0}};
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33 |
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34 |
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35 |
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36 | BasicGlCamera::BasicGlCamera(QWidget* cParent)
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37 | : QGLWidget(QGLFormat(QGL::DoubleBuffer |
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38 | QGL::DepthBuffer |
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39 | QGL::IndirectRendering),cParent)
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40 | {
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41 | QGL::setPreferredPaintEngine(QPaintEngine::OpenGL);
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42 | fWhite = -1;
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43 | fWhitePatch = -1;
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44 | fMin = -1;
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45 | fMax = -1;
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46 | fScaleLimit = -0.5;
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47 | fTextSize = 0;
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48 | autoRefresh = false;
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49 | logScale = false;
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50 | cameraRotation = +90;
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51 | fTextEnabled = true;
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52 | unitsText = "";
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53 | titleText = "";
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54 | dataText = "";
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55 | pixelContourColour[0] = 0.1f;
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56 | pixelContourColour[1] = 0.1f;
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57 | pixelContourColour[2] = 0.1f;
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58 | patchesCoulour[0] = 0.1f;
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59 | patchesCoulour[1] = 0.1f;
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60 | patchesCoulour[2] = 0.1f;
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61 | highlightedPatchesCoulour[0] = 0.6f;
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62 | highlightedPatchesCoulour[1] = 0.6f;
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63 | highlightedPatchesCoulour[2] = 0.6f;
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64 | highlightedPixelsCoulour[0] = 0.8f;
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65 | highlightedPixelsCoulour[1] = 0.8f;
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66 | highlightedPixelsCoulour[2] = 0.8f;
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67 |
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68 | regularPalettePlease(true);
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69 |
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70 |
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71 | hexRadius = 0.015f;
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72 | hexTolerance = hexRadius/100.0f;
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73 | viewSize = 1.0f;
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74 | calculatePixelsCoords();
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75 |
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76 | buildVerticesList();
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77 | /*
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78 | ifstream fin1("Trigger-Patches.txt");
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79 | if (!fin1.is_open())
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80 | {
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81 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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82 | exit(-1);
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83 | }
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84 | l=0;
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85 | while (getline(fin1, buf, '\n'))
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86 | {
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87 | buf = Tools::Trim(buf);
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88 | if (buf[0]=='#')
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89 | continue;
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90 |
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91 | stringstream str(buf);
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92 | for (int i=0; i<9; i++)
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93 | {
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94 | unsigned int n;
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95 | str >> n;
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96 |
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97 | if (n>=1440)
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98 | continue;
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99 |
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100 | patches[l][i] = hardwareMapping[n];
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101 | }
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102 | l++;
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103 | }
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104 |
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105 | //now construct the correspondance between pixels and patches
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106 | for (int i=0;i<NTMARK;i++)
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107 | for (int j=0;j<9;j++)
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108 | pixelsPatch[softwareMapping[patches[i][j]]] = i;
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109 |
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110 | for (int i=0;i<1440;i++)
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111 | updateNeighbors(i);
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112 |
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113 | buildPatchesIndices();
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114 | */////////////////////////////////
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115 | regularPalettePlease(true);
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116 | // ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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117 | // rr[0] = 0.15; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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118 | // gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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119 | // bb[0] = 0.15; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0.85f;
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120 |
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121 | fPixelStride = 1;
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122 | fcSlice = 0;
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123 | fData.resize(1440);
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124 | for (int i=0;i<NPIX;i++)
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125 | fData[i] = (double)i;///1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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126 |
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127 | // setFont(QFont("Arial", 8));
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128 | int buttonShift=0;
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129 | scaleLabel = new QLabel("Scale", this);
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130 | // buttonShift += scaleLabel->height();
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131 |
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132 | linearButton = new QRadioButton("Linear", this);
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133 | linearButton->move(scaleLabel->width(), buttonShift);
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134 | buttonShift += linearButton->height();
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135 |
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136 | logButton = new QRadioButton("Log", this);
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137 | logButton->move(scaleLabel->width(), buttonShift);
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138 | buttonShift += logButton->height()*1.1f;
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139 |
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140 | colorPaletteLabel = new QLabel("Colour\nPalette", this);
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141 | colorPaletteLabel->move(0, buttonShift);
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142 | // buttonShift += colorPaletteLabel->height();
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143 |
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144 | regularPaletteButton = new QRadioButton("Regular", this);
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145 | regularPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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146 | buttonShift += regularPaletteButton->height();
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147 |
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148 | prettyPaletteButton = new QRadioButton("Pretty", this);
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149 | prettyPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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150 | buttonShift += prettyPaletteButton->height();
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151 |
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152 | greyScalePaletteButton = new QRadioButton("Grey Scale", this);
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153 | greyScalePaletteButton->move(colorPaletteLabel->width(), buttonShift);
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154 | buttonShift += greyScalePaletteButton->height();
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155 |
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156 | glowingPaletteButton = new QRadioButton("Glowing", this);
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157 | glowingPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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158 | buttonShift += glowingPaletteButton->height()*1.1f;
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159 |
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160 | rotationLabel = new QLabel("Camera\nRotation", this);
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161 | rotationLabel->move(0, buttonShift);
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162 | // buttonShift += rotationLabel->height();
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163 |
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164 | unsigned short utf16Array;
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165 | utf16Array = 0x00b0;
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166 | QString degreeSymbol(QString::fromUtf16(&utf16Array, 1));
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167 | QString zerostr("0" + degreeSymbol);
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168 | zeroRotationButton = new QRadioButton(zerostr, this);
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169 | zeroRotationButton->move(rotationLabel->width(), buttonShift);
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170 | buttonShift += zeroRotationButton->height();
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171 | QString minus90str("+90" + degreeSymbol);
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172 | minus90RotationButton = new QRadioButton(minus90str, this);
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173 | minus90RotationButton->move(rotationLabel->width(), buttonShift);
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174 | buttonShift += minus90RotationButton->height();
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175 | QString plus90str("-90"+degreeSymbol);
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176 | plus90Rotationbutton = new QRadioButton(plus90str, this);
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177 | plus90Rotationbutton->move(rotationLabel->width(), buttonShift);
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178 |
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179 |
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180 | scaleGroup = new QButtonGroup(this);
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181 | colorGroup = new QButtonGroup(this);
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182 | rotationGroup = new QButtonGroup(this);
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183 | scaleGroup->addButton(linearButton);
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184 | scaleGroup->addButton(logButton);
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185 | colorGroup->addButton(regularPaletteButton);
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186 | colorGroup->addButton(prettyPaletteButton);
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187 | colorGroup->addButton(greyScalePaletteButton);
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188 | colorGroup->addButton(glowingPaletteButton);
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189 | rotationGroup->addButton(zeroRotationButton);
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190 | rotationGroup->addButton(minus90RotationButton);
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191 | rotationGroup->addButton(plus90Rotationbutton);
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192 |
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193 | linearButton->setChecked(true);
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194 | regularPaletteButton->setChecked(true);
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195 | // zeroRotationButton->setChecked(true);
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196 | minus90RotationButton->setChecked(true);
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197 | // linearButton->palette.setColor();
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198 |
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199 | linearButton->setAutoFillBackground(true);
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200 | logButton->setAutoFillBackground(true);
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201 | regularPaletteButton->setAutoFillBackground(true);
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202 | prettyPaletteButton->setAutoFillBackground(true);
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203 | greyScalePaletteButton->setAutoFillBackground(true);
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204 | glowingPaletteButton->setAutoFillBackground(true);
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205 | zeroRotationButton->setAutoFillBackground(true);
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206 | minus90RotationButton->setAutoFillBackground(true);
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207 | plus90Rotationbutton->setAutoFillBackground(true);
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208 | scaleLabel->setAutoFillBackground(true);
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209 | colorPaletteLabel->setAutoFillBackground(true);
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210 | rotationLabel->setAutoFillBackground(true);
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211 |
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212 | linearButton->hide();
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213 | logButton->hide();
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214 | regularPaletteButton->hide();
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215 | prettyPaletteButton->hide();
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216 | greyScalePaletteButton->hide();
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217 | glowingPaletteButton->hide();
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218 | zeroRotationButton->hide();
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219 | minus90RotationButton->hide();
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220 | plus90Rotationbutton->hide();
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221 | scaleLabel->hide();
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222 | colorPaletteLabel->hide();
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223 | rotationLabel->hide();
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224 |
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225 | connect(linearButton, SIGNAL(toggled(bool)),
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226 | this, SLOT(linearScalePlease(bool)));
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227 | connect(logButton, SIGNAL(toggled(bool)),
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228 | this, SLOT(logScalePlease(bool)));
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229 | connect(regularPaletteButton, SIGNAL(toggled(bool)),
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230 | this, SLOT(regularPalettePlease(bool)));
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231 | connect(prettyPaletteButton, SIGNAL(toggled(bool)),
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232 | this, SLOT(prettyPalettePlease(bool)));
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233 | connect(greyScalePaletteButton, SIGNAL(toggled(bool)),
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234 | this, SLOT(greyScalePalettePlease(bool)));
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235 | connect(glowingPaletteButton, SIGNAL(toggled(bool)),
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236 | this, SLOT(glowingPalettePlease(bool)));
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237 | connect(zeroRotationButton, SIGNAL(toggled(bool)),
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238 | this, SLOT(zeroRotationPlease(bool)));
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239 | connect(minus90RotationButton, SIGNAL(toggled(bool)),
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240 | this, SLOT(plus90RotationPlease(bool)));
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241 | connect(plus90Rotationbutton, SIGNAL(toggled(bool)),
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242 | this, SLOT(minus90RotationPlease(bool)));
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243 |
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244 | connect(this, SIGNAL(signalUpdateCamera()),
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245 | this, SLOT(timedUpdate()));
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246 | }
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247 | BasicGlCamera::~BasicGlCamera()
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248 | {
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249 | }
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250 | void BasicGlCamera::assignPixelMap(const PixelMap& map)
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251 | {
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252 | fPixelMap = map;
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253 |
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254 | for (auto it=fPixelMap.begin(); it!=fPixelMap.end(); it++)
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255 | {
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256 | hardwareMapping[it->index] = it->hw();
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257 | softwareMapping[it->hw()] = it->index;
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258 | }
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259 |
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260 | //now construct the correspondance between pixels and patches
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261 | for (int i=0;i<NTMARK;i++)
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262 | for (int j=0;j<9;j++)
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263 | pixelsPatch[softwareMapping[i*9+j]] = i;
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264 |
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265 | calculatePixelsCoords();
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266 |
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267 | for (int i=0;i<1440;i++)
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268 | {
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269 | for (int j=0;j<6;j++)
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270 | neighbors[i][j] = -1;
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271 | updateNeighbors(i);
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272 | }
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273 |
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274 | buildVerticesList();
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275 |
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276 | buildPatchesIndices();
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277 |
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278 | }
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279 | void BasicGlCamera::enableText(bool on)
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280 | {
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281 | fTextEnabled = on;
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282 | }
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283 | void BasicGlCamera::setPatchColor(int id, float color[3])
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284 | {
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285 | for (int i=0;i<9;i++)
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286 | for (int j=0;j<3;j++)
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287 | pixelsColor[softwareMapping[id*9+i]][j] = color[j];
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288 | }
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289 | void BasicGlCamera::setUnits(const string& units)
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290 | {
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291 | unitsText = units;
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292 | pixelColorUpToDate = false;
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293 | if (isVisible() && autoRefresh)
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294 | updateGL();
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295 | }
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296 | void BasicGlCamera::setTitle(const string& title)
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297 | {
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298 | titleText = title;
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299 | pixelColorUpToDate = false;
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300 | if (isVisible() && autoRefresh)
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301 | updateGL();
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302 | }
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303 | void BasicGlCamera::SetWhite(int idx)
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304 | {
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305 | fWhite = idx;
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306 | fWhitePatch = pixelsPatch[fWhite];
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307 | if (isVisible() && autoRefresh)
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308 | updateGL();
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309 | // CalculatePatchColor();
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310 | }
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311 | void BasicGlCamera::SetMin(int64_t min)
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312 | {
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313 | // cout << "min: " << min << endl;
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314 | fMin = min;
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315 | pixelColorUpToDate = false;
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316 | if (isVisible() && autoRefresh)
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317 | updateGL();
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318 | }
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319 | void BasicGlCamera::setAutoscaleLowerLimit(float val)
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320 | {
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321 | fScaleLimit = val;
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322 | if (isVisible() && autoRefresh)
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323 | updateGL();
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324 | }
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325 |
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326 | void BasicGlCamera::SetMax(int64_t max)
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327 | {
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328 | // cout << "max: " << max << endl;
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329 | fMax = max;
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330 | pixelColorUpToDate = false;
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331 | if (isVisible() && autoRefresh)
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332 | updateGL();
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333 | }
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334 | void BasicGlCamera::linearScalePlease(bool checked)
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335 | {
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336 | if (!checked) return;
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337 | logScale = false;
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338 | pixelColorUpToDate = false;
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339 | emit colorPaletteHasChanged();
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340 | if (isVisible() && autoRefresh)
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341 | updateGL();
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342 | }
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343 | void BasicGlCamera::UpdateText()
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344 | {
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345 | ostringstream str;
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346 | float min, max, median;
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347 | int ii=0;
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348 | for (;ii<ACTUAL_NUM_PIXELS;ii++)
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349 | {
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350 | if (finite(fData[ii]))
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351 | {
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352 | min = max = fData[ii];
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353 | break;
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354 | }
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355 | }
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356 | double mean = 0;
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357 | double rms = 0;
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358 | median = 0;
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359 | if (ii==ACTUAL_NUM_PIXELS)
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360 | {
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361 | fmin = fmax = fmean = frms = fmedian = 0;
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362 | return;
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363 | }
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364 |
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365 | vector<double> medianVec;
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366 | medianVec.resize(ACTUAL_NUM_PIXELS);
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367 | auto it = medianVec.begin();
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368 | int numSamples = 0;
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369 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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370 | {
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371 | if (!finite(fData[i]))
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372 | continue;
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373 | if (fData[i] < min)
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374 | min = fData[i];
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375 | if (fData[i] > max)
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376 | max = fData[i];
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377 | mean += fData[i];
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378 | rms += fData[i]*fData[i];
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379 | //medianSet.insert(fData[i]);
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380 | *it = fData[i];
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381 | it++;
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382 | numSamples++;
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383 | }
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384 |
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385 | // vector<double> medianVec;
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386 | // medianVec.resize(ACTUAL_NUM_PIXELS);
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387 | // int iii=0;
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388 | // for (auto it=medianVec.begin(); it != medianVec.end(); it++) {
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389 | // *it = fData[iii];
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390 | // iii++;
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391 | // }
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392 | sort(medianVec.begin(), medianVec.begin()+numSamples);
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393 |
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394 |
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395 | mean /= numSamples;
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396 | rms = sqrt((rms/numSamples) - (mean * mean));
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397 |
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398 | // multiset<double>::iterator it = medianSet.begin();
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399 | auto jt = medianVec.begin();
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400 | for (int i=0;i<(numSamples/2)-1;i++)
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401 | {
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402 | // it++;
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403 | jt++;
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404 | }
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405 | median = *jt;
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406 | // cout << *it << " " << *jt << endl;
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407 | if (numSamples%2==0){
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408 | jt++;
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409 | median += *jt;
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410 | median /= 2;}
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411 |
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412 | str << "Min: " << min << endl << " Max: " << max << " Mean: " << mean << " RMS: " << rms << " Median: " << median;
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413 | str << " Units: " << unitsText;
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414 | dataText = str.str();
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415 |
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416 | fmin = min;
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417 | fmax = max;
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418 | fmean = mean;
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419 | frms = rms;
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420 | fmedian = median;
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421 | }
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422 | void BasicGlCamera::DrawCameraText()
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423 | {
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424 | if (!fTextEnabled)
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425 | return;
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426 | glPushMatrix();
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427 | glLoadIdentity();
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428 | // cout << width() << " " << height() << endl;
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429 | int textSize = (int)(height()*14/600);
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430 | // setFont(QFont("Times", textSize));
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431 | qglColor(QColor(255,223,127));
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432 | float shiftx = 0.01f;//0.55f;
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433 | float shifty = 0.01f;//0.65f;
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434 | renderText(-shownSizex/2.f + shiftx, 0.f, 0.f, QString(dataText.c_str()));//-shownSizey/2.f + shifty, 0.f, QString(dataText.c_str()));
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435 |
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436 |
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437 | // int textLength = titleText.size();
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438 | renderText(-shownSizex/2.f + shiftx, shownSizey/2.f - textSize*pixelSize - shifty, 0.f, QString(titleText.c_str()));
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439 |
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440 | glPopMatrix();
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441 |
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442 | // textSize = (int)(600*14/600);
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443 | // setFont(QFont("Times", textSize));
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444 | }
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445 | void BasicGlCamera::DrawScale()
|
---|
446 | {
|
---|
447 | glPushMatrix();
|
---|
448 | glLoadIdentity();
|
---|
449 | glPushAttrib(GL_POLYGON_BIT);
|
---|
450 | glShadeModel(GL_SMOOTH);
|
---|
451 | glBegin(GL_QUADS);
|
---|
452 | float oneX = shownSizex/2.f - shownSizex/50.f;
|
---|
453 | float twoX = shownSizex/2.f;
|
---|
454 | float oneY = -shownSizey/2.f;
|
---|
455 | float twoY = -shownSizey/4.f;
|
---|
456 | float threeY = 0;
|
---|
457 | float fourY = shownSizey/4.f;
|
---|
458 | float fiveY = shownSizey/2.f;
|
---|
459 | glColor3f(rr[0], gg[0], bb[0]);
|
---|
460 | glVertex2f(oneX, oneY);
|
---|
461 | glVertex2f(twoX, oneY);
|
---|
462 | glColor3f(rr[1], gg[1], bb[1]);
|
---|
463 | glVertex2f(twoX, twoY);
|
---|
464 | glVertex2f(oneX, twoY);
|
---|
465 |
|
---|
466 | glVertex2f(oneX, twoY);
|
---|
467 | glVertex2f(twoX, twoY);
|
---|
468 | glColor3f(rr[2], gg[2], bb[2]);
|
---|
469 | glVertex2f(twoX, threeY);
|
---|
470 | glVertex2f(oneX, threeY);
|
---|
471 |
|
---|
472 | glVertex2f(oneX, threeY);
|
---|
473 | glVertex2f(twoX, threeY);
|
---|
474 | glColor3f(rr[3], gg[3], bb[3]);
|
---|
475 | glVertex2f(twoX, fourY);
|
---|
476 | glVertex2f(oneX, fourY);
|
---|
477 |
|
---|
478 | glVertex2f(oneX, fourY);
|
---|
479 | glVertex2f(twoX, fourY);
|
---|
480 | glColor3f(rr[4], gg[4], bb[4]);
|
---|
481 | glVertex2f(twoX, fiveY);
|
---|
482 | glVertex2f(oneX, fiveY);
|
---|
483 | float zeroX = oneX - shownSizex/50.f;
|
---|
484 | float zeroY = fiveY - shownSizey/50.f;
|
---|
485 | glColor3fv(tooHighValueCoulour);
|
---|
486 | glVertex2f(zeroX, fiveY);
|
---|
487 | glVertex2f(oneX, fiveY);
|
---|
488 | glVertex2f(oneX, zeroY);
|
---|
489 | glVertex2f(zeroX, zeroY);
|
---|
490 | glColor3fv(tooLowValueCoulour);
|
---|
491 | glVertex2f(zeroX, -fiveY);
|
---|
492 | glVertex2f(oneX, -fiveY);
|
---|
493 | glVertex2f(oneX, -zeroY);
|
---|
494 | glVertex2f(zeroX, -zeroY);
|
---|
495 | glEnd();
|
---|
496 | glTranslatef(0,0,0.1f);
|
---|
497 |
|
---|
498 | //draw linear/log tick marks
|
---|
499 | glColor3f(0.f,0.f,0.f);
|
---|
500 | glBegin(GL_LINES);
|
---|
501 | float value;
|
---|
502 | for (int i=1;i<10;i++)
|
---|
503 | {
|
---|
504 | if (logScale)
|
---|
505 | value = log10(i);
|
---|
506 | else
|
---|
507 | value = (float)(i)/10.f;
|
---|
508 | float yy = -shownSizey/2.f + value*shownSizey;
|
---|
509 | glVertex2f(oneX, yy);
|
---|
510 | glVertex2f(twoX, yy);
|
---|
511 | }
|
---|
512 | glEnd();
|
---|
513 | glPopAttrib();
|
---|
514 | glPopMatrix();
|
---|
515 | }
|
---|
516 | void BasicGlCamera::logScalePlease(bool checked)
|
---|
517 | {
|
---|
518 | if (!checked) return;
|
---|
519 | logScale = true;
|
---|
520 | pixelColorUpToDate = false;
|
---|
521 | emit colorPaletteHasChanged();
|
---|
522 | if (isVisible() && autoRefresh)
|
---|
523 | updateGL();
|
---|
524 | }
|
---|
525 | void BasicGlCamera::regularPalettePlease(bool checked)
|
---|
526 | {
|
---|
527 | if (!checked) return;
|
---|
528 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
529 | rr[0] = 0; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 1;
|
---|
530 | gg[0] = 0; gg[1] = 1; gg[2] = 1; gg[3] = 1; gg[4] = 0;
|
---|
531 | bb[0] = 0.5f; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0;
|
---|
532 | tooHighValueCoulour[0] = 1.f;
|
---|
533 | tooHighValueCoulour[1] = 1.f;
|
---|
534 | tooHighValueCoulour[2] = 1.f;
|
---|
535 | tooLowValueCoulour[0] = 0.f;
|
---|
536 | tooLowValueCoulour[1] = 0.f;
|
---|
537 | tooLowValueCoulour[2] = 0.f;
|
---|
538 | pixelColorUpToDate = false;
|
---|
539 |
|
---|
540 | emit colorPaletteHasChanged();
|
---|
541 |
|
---|
542 | if (isVisible() && autoRefresh)
|
---|
543 | updateGL();
|
---|
544 | }
|
---|
545 | void BasicGlCamera::prettyPalettePlease(bool checked)
|
---|
546 | {
|
---|
547 | if (!checked) return;
|
---|
548 | ss[0] = 0.f; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
549 | rr[0] = 0.f; rr[1] = 0.35f; rr[2] = 0.85f; rr[3] = 1.0f; rr[4] = 1.f;
|
---|
550 | gg[0] = 0.f; gg[1] = 0.10f; gg[2] = 0.20f; gg[3] = 0.73f; gg[4] = 1.f;
|
---|
551 | bb[0] = 0.f; bb[1] = 0.03f; bb[2] = 0.06f; bb[3] = 0.00f; bb[4] = 1.f;
|
---|
552 | tooHighValueCoulour[0] = 0.f;
|
---|
553 | tooHighValueCoulour[1] = 1.f;
|
---|
554 | tooHighValueCoulour[2] = 0.f;
|
---|
555 | tooLowValueCoulour[0] = 0.f;
|
---|
556 | tooLowValueCoulour[1] = 0.f;
|
---|
557 | tooLowValueCoulour[2] = 1.f;
|
---|
558 | pixelColorUpToDate = false;
|
---|
559 |
|
---|
560 | emit colorPaletteHasChanged();
|
---|
561 |
|
---|
562 | if (isVisible() && autoRefresh)
|
---|
563 | updateGL();
|
---|
564 | }
|
---|
565 | void BasicGlCamera::greyScalePalettePlease(bool checked)
|
---|
566 | {
|
---|
567 | if (!checked) return;
|
---|
568 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
569 | rr[0] = 0; rr[1] = 0.25f; rr[2] = 0.5f; rr[3] = 0.75f; rr[4] = 1.0f;
|
---|
570 | gg[0] = 0; gg[1] = 0.25f; gg[2] = 0.5f; gg[3] = 0.75f; gg[4] = 1.0f;
|
---|
571 | bb[0] = 0; bb[1] = 0.25f; bb[2] = 0.5f; bb[3] = 0.75f; bb[4] = 1.0f;
|
---|
572 | tooHighValueCoulour[0] = 0.f;
|
---|
573 | tooHighValueCoulour[1] = 1.f;
|
---|
574 | tooHighValueCoulour[2] = 0.f;
|
---|
575 | tooLowValueCoulour[0] = 0.f;
|
---|
576 | tooLowValueCoulour[1] = 0.f;
|
---|
577 | tooLowValueCoulour[2] = 1.f;
|
---|
578 | pixelColorUpToDate = false;
|
---|
579 |
|
---|
580 | emit colorPaletteHasChanged();
|
---|
581 |
|
---|
582 | if (isVisible() && autoRefresh)
|
---|
583 | updateGL();
|
---|
584 | }
|
---|
585 | void BasicGlCamera::glowingPalettePlease(bool checked)
|
---|
586 | {
|
---|
587 | if (!checked) return;
|
---|
588 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
589 | rr[0] = 0.15; rr[1] = 0.5; rr[2] = 1.f; rr[3] = 0.0f; rr[4] = 1.f;
|
---|
590 | gg[0] = 0.15; gg[1] = 0.5; gg[2] = 1.f; gg[3] = 0.5f; gg[4] = 0.5f;
|
---|
591 | bb[0] = 0.15; bb[1] = 0.5; bb[2] = 1; bb[3] = 1.f; bb[4] = 0.f;
|
---|
592 | tooHighValueCoulour[0] = 1.f;
|
---|
593 | tooHighValueCoulour[1] = 0.f;
|
---|
594 | tooHighValueCoulour[2] = 0.f;
|
---|
595 | tooLowValueCoulour[0] = 0.f;
|
---|
596 | tooLowValueCoulour[1] = 1.f;
|
---|
597 | tooLowValueCoulour[2] = 0.f;
|
---|
598 | pixelColorUpToDate = false;
|
---|
599 |
|
---|
600 | emit colorPaletteHasChanged();
|
---|
601 |
|
---|
602 | if (isVisible() && autoRefresh)
|
---|
603 | updateGL();
|
---|
604 | }
|
---|
605 | void BasicGlCamera::SetAutoRefresh(bool on)
|
---|
606 | {
|
---|
607 | autoRefresh = on;
|
---|
608 | if (isVisible() && autoRefresh)
|
---|
609 | updateGL();
|
---|
610 | }
|
---|
611 | void BasicGlCamera::zeroRotationPlease(bool checked)
|
---|
612 | {
|
---|
613 | if (!checked) return;
|
---|
614 | cameraRotation = 0;
|
---|
615 | pixelColorUpToDate = false;
|
---|
616 | if (isVisible() && autoRefresh)
|
---|
617 | updateGL();
|
---|
618 | }
|
---|
619 | void BasicGlCamera::plus90RotationPlease(bool checked)
|
---|
620 | {
|
---|
621 | if (!checked) return;
|
---|
622 | cameraRotation = 90;
|
---|
623 | pixelColorUpToDate = false;
|
---|
624 | if (isVisible() && autoRefresh)
|
---|
625 | updateGL();
|
---|
626 | }
|
---|
627 | void BasicGlCamera::minus90RotationPlease(bool checked)
|
---|
628 | {
|
---|
629 | if (!checked) return;
|
---|
630 | cameraRotation = -90;
|
---|
631 | pixelColorUpToDate = false;
|
---|
632 | if (isVisible() && autoRefresh)
|
---|
633 | updateGL();
|
---|
634 | }
|
---|
635 |
|
---|
636 | void BasicGlCamera::initializeGL()
|
---|
637 | {
|
---|
638 | qglClearColor(QColor(212,208,200));//25,25,38));
|
---|
639 | glShadeModel(GL_FLAT);
|
---|
640 | glEnable(GL_DEPTH_TEST);
|
---|
641 | glDisable(GL_CULL_FACE);
|
---|
642 |
|
---|
643 | // glEnable (GL_LINE_SMOOTH);
|
---|
644 | // glEnable (GL_BLEND);
|
---|
645 | // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
646 | // glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
|
---|
647 |
|
---|
648 | }
|
---|
649 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
|
---|
650 | {
|
---|
651 | glViewport(0, 0, cWidth, cHeight);
|
---|
652 | glMatrixMode(GL_PROJECTION);
|
---|
653 | glLoadIdentity();
|
---|
654 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
|
---|
655 | if (windowRatio < 1)
|
---|
656 | {
|
---|
657 | windowRatio = 1.0f/windowRatio;
|
---|
658 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
---|
659 | pixelSize = 2*viewSize/(float)cWidth;
|
---|
660 | shownSizex = 2*viewSize;
|
---|
661 | shownSizey = 2*viewSize*windowRatio;
|
---|
662 | }
|
---|
663 | else
|
---|
664 | {
|
---|
665 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
---|
666 | pixelSize = 2*viewSize/(float)cHeight;
|
---|
667 | shownSizex = 2*viewSize*windowRatio;
|
---|
668 | shownSizey = 2*viewSize;
|
---|
669 | }
|
---|
670 | glMatrixMode(GL_MODELVIEW);
|
---|
671 |
|
---|
672 | fTextSize = (int)(cWidth*12/600); //want a sized 12 font for a window of 600 pixels width
|
---|
673 | setFont(QFont("Monospace", fTextSize));
|
---|
674 | }
|
---|
675 | void BasicGlCamera::paintGL()
|
---|
676 | {
|
---|
677 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
678 | glLoadIdentity();
|
---|
679 |
|
---|
680 | glTranslatef(0,-0.44,0);
|
---|
681 | glScalef(1.5, 1.5, 1.5);
|
---|
682 |
|
---|
683 | drawCamera(true);
|
---|
684 |
|
---|
685 | drawPatches();
|
---|
686 | }
|
---|
687 | void BasicGlCamera::toggleInterfaceDisplay()
|
---|
688 | {
|
---|
689 | if (linearButton->isVisible())
|
---|
690 | {
|
---|
691 | linearButton->hide();
|
---|
692 | logButton->hide();
|
---|
693 | regularPaletteButton->hide();
|
---|
694 | prettyPaletteButton->hide();
|
---|
695 | greyScalePaletteButton->hide();
|
---|
696 | glowingPaletteButton->hide();
|
---|
697 | zeroRotationButton->hide();
|
---|
698 | minus90RotationButton->hide();
|
---|
699 | plus90Rotationbutton->hide();
|
---|
700 | scaleLabel->hide();
|
---|
701 | colorPaletteLabel->hide();
|
---|
702 | rotationLabel->hide();
|
---|
703 | }
|
---|
704 | else
|
---|
705 | {
|
---|
706 | linearButton->show();
|
---|
707 | logButton->show();
|
---|
708 | regularPaletteButton->show();
|
---|
709 | prettyPaletteButton->show();
|
---|
710 | greyScalePaletteButton->show();
|
---|
711 | glowingPaletteButton->show();
|
---|
712 | zeroRotationButton->show();
|
---|
713 | minus90RotationButton->show();
|
---|
714 | plus90Rotationbutton->show();
|
---|
715 | scaleLabel->show();
|
---|
716 | colorPaletteLabel->show();
|
---|
717 | rotationLabel->show();
|
---|
718 | }
|
---|
719 | }
|
---|
720 |
|
---|
721 | void BasicGlCamera::mousePressEvent(QMouseEvent *)
|
---|
722 | {
|
---|
723 |
|
---|
724 | }
|
---|
725 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *)
|
---|
726 | {
|
---|
727 |
|
---|
728 | }
|
---|
729 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *)
|
---|
730 | {
|
---|
731 |
|
---|
732 | }
|
---|
733 | void BasicGlCamera::timedUpdate()
|
---|
734 | {
|
---|
735 | if (isVisible())
|
---|
736 | updateGL();
|
---|
737 | }
|
---|
738 | void BasicGlCamera::updateCamera()
|
---|
739 | {
|
---|
740 | emit signalUpdateCamera();
|
---|
741 | }
|
---|
742 | void BasicGlCamera::drawCamera(bool alsoWire)
|
---|
743 | {
|
---|
744 | // cout << "Super PaintGL" << endl;
|
---|
745 | glColor3f(0.5,0.5,0.5);
|
---|
746 | glLineWidth(1.0);
|
---|
747 | float color;
|
---|
748 |
|
---|
749 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
750 | {
|
---|
751 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
|
---|
752 | int index = 0;
|
---|
753 | while (ss[index] < color)
|
---|
754 | index++;
|
---|
755 | index--;
|
---|
756 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
|
---|
757 | float weight1 = 1.0f-weight0;
|
---|
758 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
|
---|
759 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
|
---|
760 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
|
---|
761 | }
|
---|
762 |
|
---|
763 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
764 | {
|
---|
765 | // if (i == 690 ||
|
---|
766 | // i == 70)
|
---|
767 | // continue;
|
---|
768 | glColor3fv(pixelsColor[i]);
|
---|
769 | glLoadName(i);
|
---|
770 |
|
---|
771 | drawHexagon(i,true);
|
---|
772 |
|
---|
773 | }
|
---|
774 | if (!alsoWire)
|
---|
775 | return;
|
---|
776 | glColor3f(0.0f,0.0f,0.0f);
|
---|
777 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
778 | {
|
---|
779 | // if (i == 690 ||
|
---|
780 | // i == 70)
|
---|
781 | // continue;
|
---|
782 | drawHexagon(i, false);
|
---|
783 | }
|
---|
784 | }
|
---|
785 | void BasicGlCamera::drawPatches()
|
---|
786 | {
|
---|
787 | glLineWidth(2.0f);
|
---|
788 | float backupRadius = hexRadius;
|
---|
789 | hexRadius *= 0.95;
|
---|
790 | glColor3f(0.5f, 0.5f, 0.3f);
|
---|
791 | glBegin(GL_LINES);
|
---|
792 | for (int i=0;i<NTMARK;i++)
|
---|
793 | {
|
---|
794 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
---|
795 | {
|
---|
796 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
|
---|
797 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
|
---|
798 | }
|
---|
799 | }
|
---|
800 | glEnd();
|
---|
801 | hexRadius = backupRadius;
|
---|
802 | }
|
---|
803 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
|
---|
804 | {
|
---|
805 | const int MaxSize = 512;
|
---|
806 | GLuint buffer[MaxSize];
|
---|
807 | GLint viewport[4];
|
---|
808 |
|
---|
809 | makeCurrent();
|
---|
810 |
|
---|
811 | glGetIntegerv(GL_VIEWPORT, viewport);
|
---|
812 | glSelectBuffer(MaxSize, buffer);
|
---|
813 | glRenderMode(GL_SELECT);
|
---|
814 |
|
---|
815 | glInitNames();
|
---|
816 | glPushName(0);
|
---|
817 |
|
---|
818 | glMatrixMode(GL_PROJECTION);
|
---|
819 | glPushMatrix();
|
---|
820 | glLoadIdentity();
|
---|
821 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
|
---|
822 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
|
---|
823 | 1.0, 1.0, viewport);
|
---|
824 |
|
---|
825 | if (windowRatio < 1)
|
---|
826 | {
|
---|
827 | windowRatio = 1.0f/windowRatio;
|
---|
828 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
---|
829 | }
|
---|
830 | else
|
---|
831 | {
|
---|
832 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
---|
833 | }
|
---|
834 |
|
---|
835 | glMatrixMode(GL_MODELVIEW);
|
---|
836 | drawCamera(false);
|
---|
837 | glMatrixMode(GL_PROJECTION);
|
---|
838 | glPopMatrix();
|
---|
839 |
|
---|
840 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
|
---|
841 | //ok, so re-do the resizeGL thing.
|
---|
842 | resizeGL(width(), height());
|
---|
843 |
|
---|
844 | if (!glRenderMode(GL_RENDER))
|
---|
845 | return -1;
|
---|
846 |
|
---|
847 | return buffer[3];
|
---|
848 | }
|
---|
849 | void BasicGlCamera::drawHexagon(int index, bool solid)
|
---|
850 | {
|
---|
851 | /* float minX, maxX, minY, maxY;
|
---|
852 | minX = minY = 1e10;
|
---|
853 | maxX = maxY = -1e10;
|
---|
854 | for (int i=0;i<1438;i++)
|
---|
855 | {
|
---|
856 | for (int j=0;j<6;j++)
|
---|
857 | {
|
---|
858 | if (verticesList[verticesIndices[i][j]][0] > maxX)
|
---|
859 | maxX = verticesList[verticesIndices[i][j]][0];
|
---|
860 | if (verticesList[verticesIndices[i][j]][0] < minX)
|
---|
861 | minX = verticesList[verticesIndices[i][j]][0];
|
---|
862 | if (verticesList[verticesIndices[i][j]][1] > maxY)
|
---|
863 | maxY = verticesList[verticesIndices[i][j]][1];
|
---|
864 | if (verticesList[verticesIndices[i][j]][1] < minY)
|
---|
865 | minY = verticesList[verticesIndices[i][j]][1];
|
---|
866 | }
|
---|
867 | }
|
---|
868 | cout << "Min, Max X: " << minX << " " << maxX << endl;
|
---|
869 | cout << "Min, Max Y: " << minY << " " << maxY << endl;
|
---|
870 | exit(0);*/
|
---|
871 | if (solid)
|
---|
872 | glBegin(GL_POLYGON);
|
---|
873 | else
|
---|
874 | glBegin(GL_LINE_LOOP);
|
---|
875 |
|
---|
876 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
---|
877 | glVertex2fv(verticesList[verticesIndices[index][1]]);
|
---|
878 | glVertex2fv(verticesList[verticesIndices[index][2]]);
|
---|
879 | glVertex2fv(verticesList[verticesIndices[index][3]]);
|
---|
880 | glVertex2fv(verticesList[verticesIndices[index][4]]);
|
---|
881 | glVertex2fv(verticesList[verticesIndices[index][5]]);
|
---|
882 | if (solid)
|
---|
883 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
---|
884 |
|
---|
885 | glEnd();
|
---|
886 | }
|
---|
887 |
|
---|
888 | void BasicGlCamera::updateNeighbors(int currentPixel)
|
---|
889 | {
|
---|
890 | float squaredDistance = 0;
|
---|
891 | for (int i=0;i<currentPixel;i++)
|
---|
892 | {
|
---|
893 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
|
---|
894 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
|
---|
895 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
|
---|
896 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
|
---|
897 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
|
---|
898 | {//ok, but which one ?
|
---|
899 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
---|
900 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
|
---|
901 | neighbors[i][0] = currentPixel;
|
---|
902 | neighbors[currentPixel][3] = i;
|
---|
903 | continue;}
|
---|
904 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
---|
905 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
|
---|
906 | neighbors[i][3] = currentPixel;
|
---|
907 | neighbors[currentPixel][0] = i;
|
---|
908 | continue;}
|
---|
909 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
---|
910 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
|
---|
911 | neighbors[i][4] = currentPixel;
|
---|
912 | neighbors[currentPixel][1] = i;
|
---|
913 | continue;}
|
---|
914 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
---|
915 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
|
---|
916 | neighbors[i][5] = currentPixel;
|
---|
917 | neighbors[currentPixel][2] = i;
|
---|
918 | continue;}
|
---|
919 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
---|
920 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
|
---|
921 | neighbors[i][2] = currentPixel;
|
---|
922 | neighbors[currentPixel][5] = i;
|
---|
923 | continue;}
|
---|
924 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
---|
925 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
|
---|
926 | neighbors[i][1] = currentPixel;
|
---|
927 | neighbors[currentPixel][4] = i;
|
---|
928 | continue;}
|
---|
929 | }
|
---|
930 | }
|
---|
931 | }
|
---|
932 | void BasicGlCamera::skipPixels(int start, int howMany)
|
---|
933 | {
|
---|
934 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
|
---|
935 | {
|
---|
936 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
|
---|
937 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
|
---|
938 | }
|
---|
939 | }
|
---|
940 | void BasicGlCamera::calculatePixelsCoords()
|
---|
941 | {
|
---|
942 | if (pixelsCoords[0][1] >= (0.299999-hexRadius) && pixelsCoords[0][1] <= (0.300001-hexRadius))
|
---|
943 | return;
|
---|
944 | pixelsCoords[0][0] = 0;
|
---|
945 | pixelsCoords[0][1] = 0.3 - hexRadius;
|
---|
946 | pixelsCoords[0][2] = 0;
|
---|
947 | pixelsCoords[1][0] = 0;
|
---|
948 | pixelsCoords[1][1] = 0.3+hexRadius;
|
---|
949 | pixelsCoords[1][2] = 0;
|
---|
950 | neighbors[0][0] = 1;
|
---|
951 | neighbors[1][3] = 0;
|
---|
952 | //from which side of the previous hexagon are we coming from ?
|
---|
953 | int fromSide = 3;
|
---|
954 | //to which side are we heading to ?
|
---|
955 | int toSide = 0;
|
---|
956 | for (int i=2;i<MAX_NUM_PIXELS;i++)
|
---|
957 | {
|
---|
958 | toSide = fromSide-1;
|
---|
959 | if (toSide < 0)
|
---|
960 | toSide =5;
|
---|
961 | while (neighbors[i-1][toSide] >= 0)
|
---|
962 | {
|
---|
963 | toSide--;
|
---|
964 | if (toSide < 0)
|
---|
965 | toSide = 5;
|
---|
966 | }
|
---|
967 | fromSide = toSide + 3;
|
---|
968 | if (fromSide > 5)
|
---|
969 | fromSide -= 6;
|
---|
970 | //ok. now we now in which direction we're heading
|
---|
971 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
|
---|
972 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
|
---|
973 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
|
---|
974 | switch (toSide)
|
---|
975 | {
|
---|
976 | case 0:
|
---|
977 | pixelsCoords[i][1] += 2*hexRadius;
|
---|
978 | break;
|
---|
979 | case 1:
|
---|
980 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
---|
981 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
---|
982 | break;
|
---|
983 | case 2:
|
---|
984 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
---|
985 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
---|
986 | break;
|
---|
987 | case 3:
|
---|
988 | pixelsCoords[i][1] -= 2*hexRadius;
|
---|
989 | break;
|
---|
990 | case 4:
|
---|
991 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
---|
992 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
---|
993 | break;
|
---|
994 | case 5:
|
---|
995 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
---|
996 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
---|
997 | break;
|
---|
998 | };
|
---|
999 | // pixelsCoords[i][1] -= hexRadius;
|
---|
1000 |
|
---|
1001 | updateNeighbors(i);
|
---|
1002 | }
|
---|
1003 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
|
---|
1004 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
|
---|
1005 | //remember the location pixels 1438 and 1439, and re-assign them later on
|
---|
1006 | GLfloat backupCoords[4];
|
---|
1007 | skipPixels(1200, 1);
|
---|
1008 | skipPixels(1218, 3);
|
---|
1009 | skipPixels(1236, 1);
|
---|
1010 | skipPixels(1256, 1);
|
---|
1011 | skipPixels(1274, 3);
|
---|
1012 | skipPixels(1292, 3);
|
---|
1013 | skipPixels(1309, 6);
|
---|
1014 | skipPixels(1323, 7);
|
---|
1015 | skipPixels(1337, 6);
|
---|
1016 | skipPixels(1354, 6);
|
---|
1017 | skipPixels(1368, 7);
|
---|
1018 | //la c'est dans 1390 qu'il y a 1439
|
---|
1019 | backupCoords[0] = pixelsCoords[1390][0];
|
---|
1020 | backupCoords[1] = pixelsCoords[1390][1];
|
---|
1021 | skipPixels(1382, 9);
|
---|
1022 | skipPixels(1394, 12);
|
---|
1023 | skipPixels(1402, 15);
|
---|
1024 | skipPixels(1410, 12);
|
---|
1025 | //la c'est dans 1422 qu'il y a 1438
|
---|
1026 | backupCoords[2] = pixelsCoords[1422][0];
|
---|
1027 | backupCoords[3] = pixelsCoords[1422][1];
|
---|
1028 | skipPixels(1422, 12);
|
---|
1029 | skipPixels(1430, 15);
|
---|
1030 |
|
---|
1031 | pixelsCoords[1438][0] = backupCoords[2];
|
---|
1032 | pixelsCoords[1438][1] = backupCoords[3];
|
---|
1033 | pixelsCoords[1439][0] = backupCoords[0];
|
---|
1034 | pixelsCoords[1439][1] = backupCoords[1];
|
---|
1035 | }
|
---|
1036 | void BasicGlCamera::buildVerticesList()
|
---|
1037 | {
|
---|
1038 | numVertices = 0;
|
---|
1039 | GLfloat cVertex[2];
|
---|
1040 | for (int i=0;i<NPIX;i++)
|
---|
1041 | {
|
---|
1042 | for (int j=0;j<6;j++)
|
---|
1043 | {
|
---|
1044 | for (int k=0;k<2;k++)
|
---|
1045 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
---|
1046 |
|
---|
1047 | bool found = false;
|
---|
1048 | for (int k=0;k<numVertices;k++)
|
---|
1049 | {
|
---|
1050 | if ((cVertex[0] - verticesList[k][0])*
|
---|
1051 | (cVertex[0] - verticesList[k][0]) +
|
---|
1052 | (cVertex[1] - verticesList[k][1])*
|
---|
1053 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
---|
1054 | {
|
---|
1055 | found = true;
|
---|
1056 | break;
|
---|
1057 | }
|
---|
1058 | }
|
---|
1059 | if (!found)
|
---|
1060 | {
|
---|
1061 | for (int k=0;k<2;k++)
|
---|
1062 | verticesList[numVertices][k] = cVertex[k];
|
---|
1063 | numVertices++;
|
---|
1064 | }
|
---|
1065 | }
|
---|
1066 | }
|
---|
1067 | //cout << "numVertices: " << numVertices << endl;
|
---|
1068 | for (int i=0;i<NPIX;i++)
|
---|
1069 | {
|
---|
1070 | for (int j=0;j<6;j++)
|
---|
1071 | {
|
---|
1072 | for (int k=0;k<2;k++)
|
---|
1073 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
---|
1074 |
|
---|
1075 | for (int k=0;k<numVertices;k++)
|
---|
1076 | {
|
---|
1077 | if ((cVertex[0] - verticesList[k][0])*
|
---|
1078 | (cVertex[0] - verticesList[k][0]) +
|
---|
1079 | (cVertex[1] - verticesList[k][1])*
|
---|
1080 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
---|
1081 | {
|
---|
1082 | verticesIndices[i][j] = k;
|
---|
1083 | break;
|
---|
1084 | }
|
---|
1085 | }
|
---|
1086 | }
|
---|
1087 | }
|
---|
1088 | }
|
---|
1089 | void BasicGlCamera::buildPatchesIndices()
|
---|
1090 | {
|
---|
1091 | vector<edge>::iterator it;
|
---|
1092 | bool erased = false;
|
---|
1093 | // patchesIndices.resize(NTMARK);
|
---|
1094 | for (int i=0;i<NTMARK;i++)//for all patches
|
---|
1095 | {
|
---|
1096 | patchesIndices[i].clear();
|
---|
1097 | for (int j=0;j<9;j++)//for all cells of the current patch
|
---|
1098 | {
|
---|
1099 | if (softwareMapping[i*9+j] >= ACTUAL_NUM_PIXELS)
|
---|
1100 | continue;
|
---|
1101 | for (int k=0;k<6;k++)//for all sides of the current cell
|
---|
1102 | {
|
---|
1103 | int first = k-1;
|
---|
1104 | int second = k;
|
---|
1105 | if (first < 0)
|
---|
1106 | first = 5;
|
---|
1107 | erased = false;
|
---|
1108 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
---|
1109 | {
|
---|
1110 | const int idx = i*9+j;
|
---|
1111 |
|
---|
1112 | if ((it->first == verticesIndices[softwareMapping[idx]][first] &&
|
---|
1113 | it->second == verticesIndices[softwareMapping[idx]][second]) ||
|
---|
1114 | (it->first == verticesIndices[softwareMapping[idx]][second] &&
|
---|
1115 | it->second == verticesIndices[softwareMapping[idx]][first]))
|
---|
1116 | {
|
---|
1117 | patchesIndices[i].erase(it);
|
---|
1118 | erased = true;
|
---|
1119 | break;
|
---|
1120 | }
|
---|
1121 | }
|
---|
1122 | if (!erased)
|
---|
1123 | {
|
---|
1124 | edge temp;
|
---|
1125 | temp.first = verticesIndices[softwareMapping[i*9+j]][first];
|
---|
1126 | temp.second = verticesIndices[softwareMapping[i*9+j]][second];
|
---|
1127 | patchesIndices[i].push_back(temp);
|
---|
1128 | }
|
---|
1129 | }
|
---|
1130 | }
|
---|
1131 | }
|
---|
1132 | // for (int i=0;i<NTMARK;i++)
|
---|
1133 | // {
|
---|
1134 | // cout << ".....................patch " << i << " size: " << patchesIndices[i].size() << endl;
|
---|
1135 | // for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
---|
1136 | // {
|
---|
1137 | // if (patchesIndices[i][j].first < 0 || patchesIndices[i][j].first > 3013)
|
---|
1138 | // cout << patchesIndices[i][j].first << " and " << patchesIndices[i][j].second << " and " << j << endl;
|
---|
1139 | // }
|
---|
1140 | // }
|
---|
1141 | }
|
---|
1142 |
|
---|