1 | #include "BasicGlCamera.h"
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2 |
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3 | #include <math.h>
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4 |
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5 | #include <fstream>
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6 | #include <iostream>
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7 | #include <string>
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8 | #include <sstream>
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9 | #include <algorithm>
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10 |
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11 | #include <GL/glu.h>
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12 |
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13 | #include "src/Time.h"
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14 | #include "src/tools.h"
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15 |
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16 | using namespace std;;
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17 |
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18 | //static variables
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19 | PixelMap BasicGlCamera::fPixelMap;
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20 | GLfloat BasicGlCamera::pixelsCoords[MAX_NUM_PIXELS][3];
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21 | PixelsNeighbors BasicGlCamera::neighbors[MAX_NUM_PIXELS];
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22 | int BasicGlCamera::hardwareMapping[NPIX];
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23 | GLfloat BasicGlCamera::verticesList[NPIX*6][2];
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24 | vector<edge> BasicGlCamera::patchesIndices[160];
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25 | int BasicGlCamera::verticesIndices[NPIX][6];
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26 | int BasicGlCamera::pixelsPatch[NPIX];
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27 | int BasicGlCamera::softwareMapping[NPIX];
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28 |
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29 | //Coordinates of an hexagon of radius 1 and center 0
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30 | GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1},
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31 | { 1./sqrt(3.), 1},
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32 | { 2./sqrt(3.), 0},
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33 | { 1./sqrt(3.), -1},
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34 | {-1./sqrt(3.), -1},
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35 | {-2./sqrt(3.), 0}};
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36 |
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37 |
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38 |
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39 | BasicGlCamera::BasicGlCamera(QWidget* cParent)
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40 | : QGLWidget(QGLFormat(QGL::DoubleBuffer |
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41 | QGL::DepthBuffer /*|
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42 | QGL::IndirectRendering*/),cParent)
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43 | {
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44 | QGL::setPreferredPaintEngine(QPaintEngine::OpenGL);
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45 | fWhite = -1;
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46 | fWhitePatch = -1;
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47 | fMin = -1;
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48 | fMax = -1;
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49 | fScaleLimit = -0.5;
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50 | fTextSize = 0;
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51 | autoRefresh = false;
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52 | logScale = false;
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53 | cameraRotation = +90;
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54 | fTextEnabled = true;
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55 | unitsText = "";
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56 | titleText = "";
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57 | dataText = "";
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58 | pixelContourColour[0] = 0.1f;
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59 | pixelContourColour[1] = 0.1f;
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60 | pixelContourColour[2] = 0.1f;
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61 | patchesCoulour[0] = 0.1f;
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62 | patchesCoulour[1] = 0.1f;
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63 | patchesCoulour[2] = 0.1f;
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64 | highlightedPatchesCoulour[0] = 0.6f;
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65 | highlightedPatchesCoulour[1] = 0.6f;
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66 | highlightedPatchesCoulour[2] = 0.6f;
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67 | highlightedPixelsCoulour[0] = 0.8f;
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68 | highlightedPixelsCoulour[1] = 0.8f;
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69 | highlightedPixelsCoulour[2] = 0.8f;
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70 |
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71 | regularPalettePlease(true);
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72 |
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73 |
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74 | hexRadius = 0.015f;
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75 | hexTolerance = hexRadius/100.0f;
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76 | viewSize = 1.0f;
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77 | calculatePixelsCoords();
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78 |
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79 | buildVerticesList();
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80 | /*
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81 | ifstream fin1("Trigger-Patches.txt");
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82 | if (!fin1.is_open())
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83 | {
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84 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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85 | exit(-1);
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86 | }
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87 | l=0;
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88 | while (getline(fin1, buf, '\n'))
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89 | {
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90 | buf = Tools::Trim(buf);
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91 | if (buf[0]=='#')
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92 | continue;
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93 |
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94 | stringstream str(buf);
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95 | for (int i=0; i<9; i++)
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96 | {
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97 | unsigned int n;
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98 | str >> n;
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99 |
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100 | if (n>=1440)
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101 | continue;
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102 |
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103 | patches[l][i] = hardwareMapping[n];
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104 | }
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105 | l++;
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106 | }
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107 |
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108 | //now construct the correspondance between pixels and patches
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109 | for (int i=0;i<NTMARK;i++)
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110 | for (int j=0;j<9;j++)
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111 | pixelsPatch[softwareMapping[patches[i][j]]] = i;
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112 |
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113 | for (int i=0;i<1440;i++)
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114 | updateNeighbors(i);
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115 |
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116 | buildPatchesIndices();
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117 | */////////////////////////////////
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118 | regularPalettePlease(true);
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119 | // ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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120 | // rr[0] = 0.15; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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121 | // gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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122 | // bb[0] = 0.15; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0.85f;
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123 |
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124 | fPixelStride = 1;
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125 | fcSlice = 0;
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126 | fData.resize(1440);
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127 | for (int i=0;i<NPIX;i++)
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128 | fData[i] = (double)i;///1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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129 |
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130 | // setFont(QFont("Arial", 8));
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131 | int buttonShift=0;
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132 | scaleLabel = new QLabel("Scale", this);
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133 | // buttonShift += scaleLabel->height();
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134 |
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135 | linearButton = new QRadioButton("Linear", this);
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136 | linearButton->move(scaleLabel->width(), buttonShift);
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137 | buttonShift += linearButton->height();
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138 |
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139 | logButton = new QRadioButton("Log", this);
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140 | logButton->move(scaleLabel->width(), buttonShift);
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141 | buttonShift += logButton->height()*1.1f;
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142 |
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143 | colorPaletteLabel = new QLabel("Colour\nPalette", this);
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144 | colorPaletteLabel->move(0, buttonShift);
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145 | // buttonShift += colorPaletteLabel->height();
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146 |
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147 | regularPaletteButton = new QRadioButton("Regular", this);
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148 | regularPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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149 | buttonShift += regularPaletteButton->height();
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150 |
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151 | prettyPaletteButton = new QRadioButton("Pretty", this);
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152 | prettyPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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153 | buttonShift += prettyPaletteButton->height();
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154 |
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155 | greyScalePaletteButton = new QRadioButton("Grey Scale", this);
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156 | greyScalePaletteButton->move(colorPaletteLabel->width(), buttonShift);
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157 | buttonShift += greyScalePaletteButton->height();
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158 |
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159 | glowingPaletteButton = new QRadioButton("Glowing", this);
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160 | glowingPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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161 | buttonShift += glowingPaletteButton->height()*1.1f;
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162 |
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163 | rotationLabel = new QLabel("Camera\nRotation", this);
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164 | rotationLabel->move(0, buttonShift);
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165 | // buttonShift += rotationLabel->height();
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166 |
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167 | unsigned short utf16Array;
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168 | utf16Array = 0x00b0;
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169 | QString degreeSymbol(QString::fromUtf16(&utf16Array, 1));
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170 | QString zerostr("0" + degreeSymbol);
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171 | zeroRotationButton = new QRadioButton(zerostr, this);
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172 | zeroRotationButton->move(rotationLabel->width(), buttonShift);
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173 | buttonShift += zeroRotationButton->height();
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174 | QString minus90str("+90" + degreeSymbol);
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175 | minus90RotationButton = new QRadioButton(minus90str, this);
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176 | minus90RotationButton->move(rotationLabel->width(), buttonShift);
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177 | buttonShift += minus90RotationButton->height();
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178 | QString plus90str("-90"+degreeSymbol);
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179 | plus90Rotationbutton = new QRadioButton(plus90str, this);
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180 | plus90Rotationbutton->move(rotationLabel->width(), buttonShift);
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181 |
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182 |
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183 | scaleGroup = new QButtonGroup(this);
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184 | colorGroup = new QButtonGroup(this);
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185 | rotationGroup = new QButtonGroup(this);
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186 | scaleGroup->addButton(linearButton);
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187 | scaleGroup->addButton(logButton);
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188 | colorGroup->addButton(regularPaletteButton);
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189 | colorGroup->addButton(prettyPaletteButton);
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190 | colorGroup->addButton(greyScalePaletteButton);
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191 | colorGroup->addButton(glowingPaletteButton);
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192 | rotationGroup->addButton(zeroRotationButton);
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193 | rotationGroup->addButton(minus90RotationButton);
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194 | rotationGroup->addButton(plus90Rotationbutton);
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195 |
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196 | linearButton->setChecked(true);
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197 | regularPaletteButton->setChecked(true);
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198 | // zeroRotationButton->setChecked(true);
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199 | minus90RotationButton->setChecked(true);
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200 | // linearButton->palette.setColor();
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201 |
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202 | linearButton->setAutoFillBackground(true);
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203 | logButton->setAutoFillBackground(true);
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204 | regularPaletteButton->setAutoFillBackground(true);
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205 | prettyPaletteButton->setAutoFillBackground(true);
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206 | greyScalePaletteButton->setAutoFillBackground(true);
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207 | glowingPaletteButton->setAutoFillBackground(true);
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208 | zeroRotationButton->setAutoFillBackground(true);
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209 | minus90RotationButton->setAutoFillBackground(true);
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210 | plus90Rotationbutton->setAutoFillBackground(true);
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211 | scaleLabel->setAutoFillBackground(true);
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212 | colorPaletteLabel->setAutoFillBackground(true);
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213 | rotationLabel->setAutoFillBackground(true);
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214 |
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215 | linearButton->hide();
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216 | logButton->hide();
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217 | regularPaletteButton->hide();
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218 | prettyPaletteButton->hide();
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219 | greyScalePaletteButton->hide();
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220 | glowingPaletteButton->hide();
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221 | zeroRotationButton->hide();
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222 | minus90RotationButton->hide();
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223 | plus90Rotationbutton->hide();
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224 | scaleLabel->hide();
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225 | colorPaletteLabel->hide();
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226 | rotationLabel->hide();
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227 |
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228 | connect(linearButton, SIGNAL(toggled(bool)),
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229 | this, SLOT(linearScalePlease(bool)));
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230 | connect(logButton, SIGNAL(toggled(bool)),
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231 | this, SLOT(logScalePlease(bool)));
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232 | connect(regularPaletteButton, SIGNAL(toggled(bool)),
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233 | this, SLOT(regularPalettePlease(bool)));
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234 | connect(prettyPaletteButton, SIGNAL(toggled(bool)),
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235 | this, SLOT(prettyPalettePlease(bool)));
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236 | connect(greyScalePaletteButton, SIGNAL(toggled(bool)),
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237 | this, SLOT(greyScalePalettePlease(bool)));
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238 | connect(glowingPaletteButton, SIGNAL(toggled(bool)),
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239 | this, SLOT(glowingPalettePlease(bool)));
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240 | connect(zeroRotationButton, SIGNAL(toggled(bool)),
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241 | this, SLOT(zeroRotationPlease(bool)));
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242 | connect(minus90RotationButton, SIGNAL(toggled(bool)),
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243 | this, SLOT(plus90RotationPlease(bool)));
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244 | connect(plus90Rotationbutton, SIGNAL(toggled(bool)),
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245 | this, SLOT(minus90RotationPlease(bool)));
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246 |
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247 | connect(this, SIGNAL(signalUpdateCamera()),
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248 | this, SLOT(timedUpdate()));
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249 | }
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250 | BasicGlCamera::~BasicGlCamera()
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251 | {
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252 | }
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253 | void BasicGlCamera::assignPixelMap(const PixelMap& map)
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254 | {
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255 | fPixelMap = map;
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256 |
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257 | for (auto it=fPixelMap.begin(); it!=fPixelMap.end(); it++)
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258 | {
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259 | hardwareMapping[it->index] = it->hw();
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260 | softwareMapping[it->hw()] = it->index;
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261 | }
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262 |
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263 | //now construct the correspondance between pixels and patches
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264 | for (int i=0;i<NTMARK;i++)
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265 | for (int j=0;j<9;j++)
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266 | pixelsPatch[softwareMapping[i*9+j]] = i;
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267 |
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268 | calculatePixelsCoords();
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269 |
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270 | for (int i=0;i<1440;i++)
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271 | {
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272 | for (int j=0;j<6;j++)
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273 | neighbors[i][j] = -1;
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274 | updateNeighbors(i);
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275 | }
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276 |
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277 | buildVerticesList();
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278 |
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279 | buildPatchesIndices();
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280 |
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281 | }
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282 | void BasicGlCamera::enableText(bool on)
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283 | {
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284 | fTextEnabled = on;
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285 | }
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286 | void BasicGlCamera::setPatchColor(int id, float color[3])
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287 | {
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288 | for (int i=0;i<9;i++)
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289 | for (int j=0;j<3;j++)
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290 | pixelsColor[softwareMapping[id*9+i]][j] = color[j];
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291 | }
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292 | void BasicGlCamera::setUnits(const string& units)
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293 | {
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294 | unitsText = units;
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295 | pixelColorUpToDate = false;
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296 | if (isVisible() && autoRefresh)
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297 | updateGL();
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298 | }
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299 | void BasicGlCamera::setTitle(const string& title)
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300 | {
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301 | titleText = title;
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302 | pixelColorUpToDate = false;
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303 | if (isVisible() && autoRefresh)
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304 | updateGL();
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305 | }
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306 | void BasicGlCamera::SetWhite(int idx)
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307 | {
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308 | fWhite = idx;
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309 | fWhitePatch = pixelsPatch[fWhite];
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310 | if (isVisible() && autoRefresh)
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311 | updateGL();
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312 | // CalculatePatchColor();
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313 | }
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314 | void BasicGlCamera::SetMin(int64_t min)
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315 | {
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316 | // cout << "min: " << min << endl;
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317 | fMin = min;
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318 | pixelColorUpToDate = false;
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319 | if (isVisible() && autoRefresh)
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320 | updateGL();
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321 | }
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322 | void BasicGlCamera::setAutoscaleLowerLimit(float val)
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323 | {
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324 | fScaleLimit = val;
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325 | if (isVisible() && autoRefresh)
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326 | updateGL();
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327 | }
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328 |
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329 | void BasicGlCamera::SetMax(int64_t max)
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330 | {
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331 | // cout << "max: " << max << endl;
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332 | fMax = max;
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333 | pixelColorUpToDate = false;
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334 | if (isVisible() && autoRefresh)
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335 | updateGL();
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336 | }
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337 | void BasicGlCamera::linearScalePlease(bool checked)
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338 | {
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339 | if (!checked) return;
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340 | logScale = false;
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341 | pixelColorUpToDate = false;
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342 | emit colorPaletteHasChanged();
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343 | if (isVisible() && autoRefresh)
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344 | updateGL();
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345 | }
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346 | void BasicGlCamera::UpdateText()
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347 | {
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348 | ostringstream str;
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349 | float min, max, median;
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350 | int ii=0;
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351 | for (;ii<ACTUAL_NUM_PIXELS;ii++)
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352 | {
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353 | if (finite(fData[ii]))
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354 | {
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355 | min = max = fData[ii];
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356 | break;
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357 | }
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358 | }
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359 | double mean = 0;
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360 | double rms = 0;
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361 | median = 0;
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362 | if (ii==ACTUAL_NUM_PIXELS)
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363 | {
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364 | fmin = fmax = fmean = frms = fmedian = 0;
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365 | return;
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366 | }
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367 |
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368 | vector<double> medianVec;
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369 | medianVec.resize(ACTUAL_NUM_PIXELS);
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370 | auto it = medianVec.begin();
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371 | int numSamples = 0;
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372 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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373 | {
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374 | if (!finite(fData[i]))
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375 | continue;
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376 | if (fData[i] < min)
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377 | min = fData[i];
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378 | if (fData[i] > max)
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379 | max = fData[i];
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380 | mean += fData[i];
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381 | rms += fData[i]*fData[i];
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382 | //medianSet.insert(fData[i]);
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383 | *it = fData[i];
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384 | it++;
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385 | numSamples++;
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386 | }
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387 |
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388 | // vector<double> medianVec;
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389 | // medianVec.resize(ACTUAL_NUM_PIXELS);
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390 | // int iii=0;
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391 | // for (auto it=medianVec.begin(); it != medianVec.end(); it++) {
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392 | // *it = fData[iii];
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393 | // iii++;
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394 | // }
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395 | sort(medianVec.begin(), medianVec.begin()+numSamples);
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396 |
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397 |
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398 | mean /= numSamples;
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399 | rms = sqrt((rms/numSamples) - (mean * mean));
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400 |
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401 | // multiset<double>::iterator it = medianSet.begin();
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402 | auto jt = medianVec.begin();
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403 | for (int i=0;i<(numSamples/2)-1;i++)
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404 | {
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405 | // it++;
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406 | jt++;
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407 | }
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408 | median = *jt;
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409 | // cout << *it << " " << *jt << endl;
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410 | if (numSamples%2==0){
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411 | jt++;
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412 | median += *jt;
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413 | median /= 2;}
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414 |
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415 | str << "Min: " << min << endl << " Max: " << max << " Mean: " << mean << " RMS: " << rms << " Median: " << median;
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416 | str << " Units: " << unitsText;
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417 | dataText = str.str();
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418 |
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419 | fmin = min;
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420 | fmax = max;
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421 | fmean = mean;
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422 | frms = rms;
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423 | fmedian = median;
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424 | }
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425 | void BasicGlCamera::DrawCameraText()
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426 | {
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427 | if (!fTextEnabled)
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428 | return;
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429 | glPushMatrix();
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430 | glLoadIdentity();
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431 | // cout << width() << " " << height() << endl;
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432 | int textSize = (int)(height()*14/600);
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433 | // setFont(QFont("Times", textSize));
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434 | qglColor(QColor(255,223,127));
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435 | float shiftx = 0.01f;//0.55f;
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436 | float shifty = 0.01f;//0.65f;
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437 | renderText(-shownSizex/2.f + shiftx, 0.f, 0.f, QString(dataText.c_str()));//-shownSizey/2.f + shifty, 0.f, QString(dataText.c_str()));
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438 |
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439 |
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440 | // int textLength = titleText.size();
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441 | renderText(-shownSizex/2.f + shiftx, shownSizey/2.f - textSize*pixelSize - shifty, 0.f, QString(titleText.c_str()));
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442 |
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443 | glPopMatrix();
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444 |
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445 | // textSize = (int)(600*14/600);
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446 | // setFont(QFont("Times", textSize));
|
---|
447 | }
|
---|
448 | void BasicGlCamera::DrawScale()
|
---|
449 | {
|
---|
450 | glPushMatrix();
|
---|
451 | glLoadIdentity();
|
---|
452 | glPushAttrib(GL_POLYGON_BIT);
|
---|
453 | glShadeModel(GL_SMOOTH);
|
---|
454 | glBegin(GL_QUADS);
|
---|
455 | float oneX = shownSizex/2.f - shownSizex/50.f;
|
---|
456 | float twoX = shownSizex/2.f;
|
---|
457 | float oneY = -shownSizey/2.f;
|
---|
458 | float twoY = -shownSizey/4.f;
|
---|
459 | float threeY = 0;
|
---|
460 | float fourY = shownSizey/4.f;
|
---|
461 | float fiveY = shownSizey/2.f;
|
---|
462 | glColor3f(rr[0], gg[0], bb[0]);
|
---|
463 | glVertex2f(oneX, oneY);
|
---|
464 | glVertex2f(twoX, oneY);
|
---|
465 | glColor3f(rr[1], gg[1], bb[1]);
|
---|
466 | glVertex2f(twoX, twoY);
|
---|
467 | glVertex2f(oneX, twoY);
|
---|
468 |
|
---|
469 | glVertex2f(oneX, twoY);
|
---|
470 | glVertex2f(twoX, twoY);
|
---|
471 | glColor3f(rr[2], gg[2], bb[2]);
|
---|
472 | glVertex2f(twoX, threeY);
|
---|
473 | glVertex2f(oneX, threeY);
|
---|
474 |
|
---|
475 | glVertex2f(oneX, threeY);
|
---|
476 | glVertex2f(twoX, threeY);
|
---|
477 | glColor3f(rr[3], gg[3], bb[3]);
|
---|
478 | glVertex2f(twoX, fourY);
|
---|
479 | glVertex2f(oneX, fourY);
|
---|
480 |
|
---|
481 | glVertex2f(oneX, fourY);
|
---|
482 | glVertex2f(twoX, fourY);
|
---|
483 | glColor3f(rr[4], gg[4], bb[4]);
|
---|
484 | glVertex2f(twoX, fiveY);
|
---|
485 | glVertex2f(oneX, fiveY);
|
---|
486 | float zeroX = oneX - shownSizex/50.f;
|
---|
487 | float zeroY = fiveY - shownSizey/50.f;
|
---|
488 | glColor3fv(tooHighValueCoulour);
|
---|
489 | glVertex2f(zeroX, fiveY);
|
---|
490 | glVertex2f(oneX, fiveY);
|
---|
491 | glVertex2f(oneX, zeroY);
|
---|
492 | glVertex2f(zeroX, zeroY);
|
---|
493 | glColor3fv(tooLowValueCoulour);
|
---|
494 | glVertex2f(zeroX, -fiveY);
|
---|
495 | glVertex2f(oneX, -fiveY);
|
---|
496 | glVertex2f(oneX, -zeroY);
|
---|
497 | glVertex2f(zeroX, -zeroY);
|
---|
498 | glEnd();
|
---|
499 | glTranslatef(0,0,0.1f);
|
---|
500 |
|
---|
501 | //draw linear/log tick marks
|
---|
502 | glColor3f(0.f,0.f,0.f);
|
---|
503 | glBegin(GL_LINES);
|
---|
504 | float value;
|
---|
505 | for (int i=1;i<10;i++)
|
---|
506 | {
|
---|
507 | if (logScale)
|
---|
508 | value = log10(i);
|
---|
509 | else
|
---|
510 | value = (float)(i)/10.f;
|
---|
511 | float yy = -shownSizey/2.f + value*shownSizey;
|
---|
512 | glVertex2f(oneX, yy);
|
---|
513 | glVertex2f(twoX, yy);
|
---|
514 | }
|
---|
515 | glEnd();
|
---|
516 | glPopAttrib();
|
---|
517 | glPopMatrix();
|
---|
518 | }
|
---|
519 | void BasicGlCamera::logScalePlease(bool checked)
|
---|
520 | {
|
---|
521 | if (!checked) return;
|
---|
522 | logScale = true;
|
---|
523 | pixelColorUpToDate = false;
|
---|
524 | emit colorPaletteHasChanged();
|
---|
525 | if (isVisible() && autoRefresh)
|
---|
526 | updateGL();
|
---|
527 | }
|
---|
528 | void BasicGlCamera::regularPalettePlease(bool checked)
|
---|
529 | {
|
---|
530 | if (!checked) return;
|
---|
531 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
532 | rr[0] = 0; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 1;
|
---|
533 | gg[0] = 0; gg[1] = 1; gg[2] = 1; gg[3] = 1; gg[4] = 0;
|
---|
534 | bb[0] = 0.5f; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0;
|
---|
535 | tooHighValueCoulour[0] = 1.f;
|
---|
536 | tooHighValueCoulour[1] = 1.f;
|
---|
537 | tooHighValueCoulour[2] = 1.f;
|
---|
538 | tooLowValueCoulour[0] = 0.f;
|
---|
539 | tooLowValueCoulour[1] = 0.f;
|
---|
540 | tooLowValueCoulour[2] = 0.f;
|
---|
541 | pixelColorUpToDate = false;
|
---|
542 |
|
---|
543 | emit colorPaletteHasChanged();
|
---|
544 |
|
---|
545 | if (isVisible() && autoRefresh)
|
---|
546 | updateGL();
|
---|
547 | }
|
---|
548 | void BasicGlCamera::prettyPalettePlease(bool checked)
|
---|
549 | {
|
---|
550 | if (!checked) return;
|
---|
551 | ss[0] = 0.f; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
552 | rr[0] = 0.f; rr[1] = 0.35f; rr[2] = 0.85f; rr[3] = 1.0f; rr[4] = 1.f;
|
---|
553 | gg[0] = 0.f; gg[1] = 0.10f; gg[2] = 0.20f; gg[3] = 0.73f; gg[4] = 1.f;
|
---|
554 | bb[0] = 0.f; bb[1] = 0.03f; bb[2] = 0.06f; bb[3] = 0.00f; bb[4] = 1.f;
|
---|
555 | tooHighValueCoulour[0] = 0.f;
|
---|
556 | tooHighValueCoulour[1] = 1.f;
|
---|
557 | tooHighValueCoulour[2] = 0.f;
|
---|
558 | tooLowValueCoulour[0] = 0.f;
|
---|
559 | tooLowValueCoulour[1] = 0.f;
|
---|
560 | tooLowValueCoulour[2] = 1.f;
|
---|
561 | pixelColorUpToDate = false;
|
---|
562 |
|
---|
563 | emit colorPaletteHasChanged();
|
---|
564 |
|
---|
565 | if (isVisible() && autoRefresh)
|
---|
566 | updateGL();
|
---|
567 | }
|
---|
568 | void BasicGlCamera::greyScalePalettePlease(bool checked)
|
---|
569 | {
|
---|
570 | if (!checked) return;
|
---|
571 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
572 | rr[0] = 0; rr[1] = 0.25f; rr[2] = 0.5f; rr[3] = 0.75f; rr[4] = 1.0f;
|
---|
573 | gg[0] = 0; gg[1] = 0.25f; gg[2] = 0.5f; gg[3] = 0.75f; gg[4] = 1.0f;
|
---|
574 | bb[0] = 0; bb[1] = 0.25f; bb[2] = 0.5f; bb[3] = 0.75f; bb[4] = 1.0f;
|
---|
575 | tooHighValueCoulour[0] = 0.f;
|
---|
576 | tooHighValueCoulour[1] = 1.f;
|
---|
577 | tooHighValueCoulour[2] = 0.f;
|
---|
578 | tooLowValueCoulour[0] = 0.f;
|
---|
579 | tooLowValueCoulour[1] = 0.f;
|
---|
580 | tooLowValueCoulour[2] = 1.f;
|
---|
581 | pixelColorUpToDate = false;
|
---|
582 |
|
---|
583 | emit colorPaletteHasChanged();
|
---|
584 |
|
---|
585 | if (isVisible() && autoRefresh)
|
---|
586 | updateGL();
|
---|
587 | }
|
---|
588 | void BasicGlCamera::glowingPalettePlease(bool checked)
|
---|
589 | {
|
---|
590 | if (!checked) return;
|
---|
591 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
---|
592 | rr[0] = 0.15; rr[1] = 0.5; rr[2] = 1.f; rr[3] = 0.0f; rr[4] = 1.f;
|
---|
593 | gg[0] = 0.15; gg[1] = 0.5; gg[2] = 1.f; gg[3] = 0.5f; gg[4] = 0.5f;
|
---|
594 | bb[0] = 0.15; bb[1] = 0.5; bb[2] = 1; bb[3] = 1.f; bb[4] = 0.f;
|
---|
595 | tooHighValueCoulour[0] = 1.f;
|
---|
596 | tooHighValueCoulour[1] = 0.f;
|
---|
597 | tooHighValueCoulour[2] = 0.f;
|
---|
598 | tooLowValueCoulour[0] = 0.f;
|
---|
599 | tooLowValueCoulour[1] = 1.f;
|
---|
600 | tooLowValueCoulour[2] = 0.f;
|
---|
601 | pixelColorUpToDate = false;
|
---|
602 |
|
---|
603 | emit colorPaletteHasChanged();
|
---|
604 |
|
---|
605 | if (isVisible() && autoRefresh)
|
---|
606 | updateGL();
|
---|
607 | }
|
---|
608 | void BasicGlCamera::SetAutoRefresh(bool on)
|
---|
609 | {
|
---|
610 | autoRefresh = on;
|
---|
611 | if (isVisible() && autoRefresh)
|
---|
612 | updateGL();
|
---|
613 | }
|
---|
614 | void BasicGlCamera::zeroRotationPlease(bool checked)
|
---|
615 | {
|
---|
616 | if (!checked) return;
|
---|
617 | cameraRotation = 0;
|
---|
618 | pixelColorUpToDate = false;
|
---|
619 | if (isVisible() && autoRefresh)
|
---|
620 | updateGL();
|
---|
621 | }
|
---|
622 | void BasicGlCamera::plus90RotationPlease(bool checked)
|
---|
623 | {
|
---|
624 | if (!checked) return;
|
---|
625 | cameraRotation = 90;
|
---|
626 | pixelColorUpToDate = false;
|
---|
627 | if (isVisible() && autoRefresh)
|
---|
628 | updateGL();
|
---|
629 | }
|
---|
630 | void BasicGlCamera::minus90RotationPlease(bool checked)
|
---|
631 | {
|
---|
632 | if (!checked) return;
|
---|
633 | cameraRotation = -90;
|
---|
634 | pixelColorUpToDate = false;
|
---|
635 | if (isVisible() && autoRefresh)
|
---|
636 | updateGL();
|
---|
637 | }
|
---|
638 |
|
---|
639 | void BasicGlCamera::initializeGL()
|
---|
640 | {
|
---|
641 | qglClearColor(QColor(212,208,200));//25,25,38));
|
---|
642 | glShadeModel(GL_FLAT);
|
---|
643 | glEnable(GL_DEPTH_TEST);
|
---|
644 | glDisable(GL_CULL_FACE);
|
---|
645 |
|
---|
646 | // glEnable (GL_LINE_SMOOTH);
|
---|
647 | // glEnable (GL_BLEND);
|
---|
648 | // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
649 | // glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
|
---|
650 |
|
---|
651 | }
|
---|
652 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
|
---|
653 | {
|
---|
654 | glViewport(0, 0, cWidth, cHeight);
|
---|
655 | glMatrixMode(GL_PROJECTION);
|
---|
656 | glLoadIdentity();
|
---|
657 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
|
---|
658 | if (windowRatio < 1)
|
---|
659 | {
|
---|
660 | windowRatio = 1.0f/windowRatio;
|
---|
661 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
---|
662 | pixelSize = 2*viewSize/(float)cWidth;
|
---|
663 | shownSizex = 2*viewSize;
|
---|
664 | shownSizey = 2*viewSize*windowRatio;
|
---|
665 | }
|
---|
666 | else
|
---|
667 | {
|
---|
668 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
---|
669 | pixelSize = 2*viewSize/(float)cHeight;
|
---|
670 | shownSizex = 2*viewSize*windowRatio;
|
---|
671 | shownSizey = 2*viewSize;
|
---|
672 | }
|
---|
673 | glMatrixMode(GL_MODELVIEW);
|
---|
674 |
|
---|
675 | fTextSize = (int)(cWidth*12/600); //want a sized 12 font for a window of 600 pixels width
|
---|
676 | setFont(QFont("Monospace", fTextSize));
|
---|
677 | }
|
---|
678 | void BasicGlCamera::paintGL()
|
---|
679 | {
|
---|
680 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
681 | glLoadIdentity();
|
---|
682 |
|
---|
683 | glTranslatef(0,-0.44,0);
|
---|
684 | glScalef(1.5, 1.5, 1.5);
|
---|
685 |
|
---|
686 | drawCamera(true);
|
---|
687 |
|
---|
688 | drawPatches();
|
---|
689 | }
|
---|
690 | void BasicGlCamera::toggleInterfaceDisplay()
|
---|
691 | {
|
---|
692 | if (linearButton->isVisible())
|
---|
693 | {
|
---|
694 | linearButton->hide();
|
---|
695 | logButton->hide();
|
---|
696 | regularPaletteButton->hide();
|
---|
697 | prettyPaletteButton->hide();
|
---|
698 | greyScalePaletteButton->hide();
|
---|
699 | glowingPaletteButton->hide();
|
---|
700 | zeroRotationButton->hide();
|
---|
701 | minus90RotationButton->hide();
|
---|
702 | plus90Rotationbutton->hide();
|
---|
703 | scaleLabel->hide();
|
---|
704 | colorPaletteLabel->hide();
|
---|
705 | rotationLabel->hide();
|
---|
706 | }
|
---|
707 | else
|
---|
708 | {
|
---|
709 | linearButton->show();
|
---|
710 | logButton->show();
|
---|
711 | regularPaletteButton->show();
|
---|
712 | prettyPaletteButton->show();
|
---|
713 | greyScalePaletteButton->show();
|
---|
714 | glowingPaletteButton->show();
|
---|
715 | zeroRotationButton->show();
|
---|
716 | minus90RotationButton->show();
|
---|
717 | plus90Rotationbutton->show();
|
---|
718 | scaleLabel->show();
|
---|
719 | colorPaletteLabel->show();
|
---|
720 | rotationLabel->show();
|
---|
721 | }
|
---|
722 | }
|
---|
723 |
|
---|
724 | void BasicGlCamera::mousePressEvent(QMouseEvent *)
|
---|
725 | {
|
---|
726 |
|
---|
727 | }
|
---|
728 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *)
|
---|
729 | {
|
---|
730 |
|
---|
731 | }
|
---|
732 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *)
|
---|
733 | {
|
---|
734 |
|
---|
735 | }
|
---|
736 | void BasicGlCamera::timedUpdate()
|
---|
737 | {
|
---|
738 | if (isVisible())
|
---|
739 | updateGL();
|
---|
740 | }
|
---|
741 | void BasicGlCamera::updateCamera()
|
---|
742 | {
|
---|
743 | emit signalUpdateCamera();
|
---|
744 | }
|
---|
745 | void BasicGlCamera::drawCamera(bool alsoWire)
|
---|
746 | {
|
---|
747 | // cout << "Super PaintGL" << endl;
|
---|
748 | glColor3f(0.5,0.5,0.5);
|
---|
749 | glLineWidth(1.0);
|
---|
750 | float color;
|
---|
751 |
|
---|
752 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
753 | {
|
---|
754 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
|
---|
755 | int index = 0;
|
---|
756 | while (ss[index] < color)
|
---|
757 | index++;
|
---|
758 | index--;
|
---|
759 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
|
---|
760 | float weight1 = 1.0f-weight0;
|
---|
761 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
|
---|
762 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
|
---|
763 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
|
---|
764 | }
|
---|
765 |
|
---|
766 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
767 | {
|
---|
768 | // if (i == 690 ||
|
---|
769 | // i == 70)
|
---|
770 | // continue;
|
---|
771 | glColor3fv(pixelsColor[i]);
|
---|
772 | glLoadName(i);
|
---|
773 |
|
---|
774 | drawHexagon(i,true);
|
---|
775 |
|
---|
776 | }
|
---|
777 | if (!alsoWire)
|
---|
778 | return;
|
---|
779 | glColor3f(0.0f,0.0f,0.0f);
|
---|
780 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
781 | {
|
---|
782 | // if (i == 690 ||
|
---|
783 | // i == 70)
|
---|
784 | // continue;
|
---|
785 | drawHexagon(i, false);
|
---|
786 | }
|
---|
787 | }
|
---|
788 | void BasicGlCamera::drawPatches()
|
---|
789 | {
|
---|
790 | glLineWidth(2.0f);
|
---|
791 | float backupRadius = hexRadius;
|
---|
792 | hexRadius *= 0.95;
|
---|
793 | glColor3f(0.5f, 0.5f, 0.3f);
|
---|
794 | glBegin(GL_LINES);
|
---|
795 | for (int i=0;i<NTMARK;i++)
|
---|
796 | {
|
---|
797 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
---|
798 | {
|
---|
799 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
|
---|
800 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
|
---|
801 | }
|
---|
802 | }
|
---|
803 | glEnd();
|
---|
804 | hexRadius = backupRadius;
|
---|
805 | }
|
---|
806 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
|
---|
807 | {
|
---|
808 | const int MaxSize = 512;
|
---|
809 | GLuint buffer[MaxSize];
|
---|
810 | GLint viewport[4];
|
---|
811 |
|
---|
812 | makeCurrent();
|
---|
813 |
|
---|
814 | glGetIntegerv(GL_VIEWPORT, viewport);
|
---|
815 | glSelectBuffer(MaxSize, buffer);
|
---|
816 | glRenderMode(GL_SELECT);
|
---|
817 |
|
---|
818 | glInitNames();
|
---|
819 | glPushName(0);
|
---|
820 |
|
---|
821 | glMatrixMode(GL_PROJECTION);
|
---|
822 | glPushMatrix();
|
---|
823 | glLoadIdentity();
|
---|
824 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
|
---|
825 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
|
---|
826 | 1.0, 1.0, viewport);
|
---|
827 |
|
---|
828 | if (windowRatio < 1)
|
---|
829 | {
|
---|
830 | windowRatio = 1.0f/windowRatio;
|
---|
831 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
---|
832 | }
|
---|
833 | else
|
---|
834 | {
|
---|
835 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
---|
836 | }
|
---|
837 |
|
---|
838 | glMatrixMode(GL_MODELVIEW);
|
---|
839 | drawCamera(false);
|
---|
840 | glMatrixMode(GL_PROJECTION);
|
---|
841 | glPopMatrix();
|
---|
842 |
|
---|
843 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
|
---|
844 | //ok, so re-do the resizeGL thing.
|
---|
845 | resizeGL(width(), height());
|
---|
846 |
|
---|
847 | if (!glRenderMode(GL_RENDER))
|
---|
848 | return -1;
|
---|
849 |
|
---|
850 | return buffer[3];
|
---|
851 | }
|
---|
852 | void BasicGlCamera::drawHexagon(int index, bool solid)
|
---|
853 | {
|
---|
854 | /* float minX, maxX, minY, maxY;
|
---|
855 | minX = minY = 1e10;
|
---|
856 | maxX = maxY = -1e10;
|
---|
857 | for (int i=0;i<1438;i++)
|
---|
858 | {
|
---|
859 | for (int j=0;j<6;j++)
|
---|
860 | {
|
---|
861 | if (verticesList[verticesIndices[i][j]][0] > maxX)
|
---|
862 | maxX = verticesList[verticesIndices[i][j]][0];
|
---|
863 | if (verticesList[verticesIndices[i][j]][0] < minX)
|
---|
864 | minX = verticesList[verticesIndices[i][j]][0];
|
---|
865 | if (verticesList[verticesIndices[i][j]][1] > maxY)
|
---|
866 | maxY = verticesList[verticesIndices[i][j]][1];
|
---|
867 | if (verticesList[verticesIndices[i][j]][1] < minY)
|
---|
868 | minY = verticesList[verticesIndices[i][j]][1];
|
---|
869 | }
|
---|
870 | }
|
---|
871 | cout << "Min, Max X: " << minX << " " << maxX << endl;
|
---|
872 | cout << "Min, Max Y: " << minY << " " << maxY << endl;
|
---|
873 | exit(0);*/
|
---|
874 | if (solid)
|
---|
875 | glBegin(GL_POLYGON);
|
---|
876 | else
|
---|
877 | glBegin(GL_LINE_LOOP);
|
---|
878 |
|
---|
879 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
---|
880 | glVertex2fv(verticesList[verticesIndices[index][1]]);
|
---|
881 | glVertex2fv(verticesList[verticesIndices[index][2]]);
|
---|
882 | glVertex2fv(verticesList[verticesIndices[index][3]]);
|
---|
883 | glVertex2fv(verticesList[verticesIndices[index][4]]);
|
---|
884 | glVertex2fv(verticesList[verticesIndices[index][5]]);
|
---|
885 | if (solid)
|
---|
886 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
---|
887 |
|
---|
888 | glEnd();
|
---|
889 | }
|
---|
890 |
|
---|
891 | void BasicGlCamera::updateNeighbors(int currentPixel)
|
---|
892 | {
|
---|
893 | float squaredDistance = 0;
|
---|
894 | for (int i=0;i<currentPixel;i++)
|
---|
895 | {
|
---|
896 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
|
---|
897 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
|
---|
898 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
|
---|
899 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
|
---|
900 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
|
---|
901 | {//ok, but which one ?
|
---|
902 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
---|
903 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
|
---|
904 | neighbors[i][0] = currentPixel;
|
---|
905 | neighbors[currentPixel][3] = i;
|
---|
906 | continue;}
|
---|
907 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
---|
908 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
|
---|
909 | neighbors[i][3] = currentPixel;
|
---|
910 | neighbors[currentPixel][0] = i;
|
---|
911 | continue;}
|
---|
912 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
---|
913 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
|
---|
914 | neighbors[i][4] = currentPixel;
|
---|
915 | neighbors[currentPixel][1] = i;
|
---|
916 | continue;}
|
---|
917 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
---|
918 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
|
---|
919 | neighbors[i][5] = currentPixel;
|
---|
920 | neighbors[currentPixel][2] = i;
|
---|
921 | continue;}
|
---|
922 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
---|
923 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
|
---|
924 | neighbors[i][2] = currentPixel;
|
---|
925 | neighbors[currentPixel][5] = i;
|
---|
926 | continue;}
|
---|
927 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
---|
928 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
|
---|
929 | neighbors[i][1] = currentPixel;
|
---|
930 | neighbors[currentPixel][4] = i;
|
---|
931 | continue;}
|
---|
932 | }
|
---|
933 | }
|
---|
934 | }
|
---|
935 | void BasicGlCamera::skipPixels(int start, int howMany)
|
---|
936 | {
|
---|
937 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
|
---|
938 | {
|
---|
939 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
|
---|
940 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
|
---|
941 | }
|
---|
942 | }
|
---|
943 | void BasicGlCamera::calculatePixelsCoords()
|
---|
944 | {
|
---|
945 | if (pixelsCoords[0][1] >= (0.299999-hexRadius) && pixelsCoords[0][1] <= (0.300001-hexRadius))
|
---|
946 | return;
|
---|
947 | pixelsCoords[0][0] = 0;
|
---|
948 | pixelsCoords[0][1] = 0.3 - hexRadius;
|
---|
949 | pixelsCoords[0][2] = 0;
|
---|
950 | pixelsCoords[1][0] = 0;
|
---|
951 | pixelsCoords[1][1] = 0.3+hexRadius;
|
---|
952 | pixelsCoords[1][2] = 0;
|
---|
953 | neighbors[0][0] = 1;
|
---|
954 | neighbors[1][3] = 0;
|
---|
955 | //from which side of the previous hexagon are we coming from ?
|
---|
956 | int fromSide = 3;
|
---|
957 | //to which side are we heading to ?
|
---|
958 | int toSide = 0;
|
---|
959 | for (int i=2;i<MAX_NUM_PIXELS;i++)
|
---|
960 | {
|
---|
961 | toSide = fromSide-1;
|
---|
962 | if (toSide < 0)
|
---|
963 | toSide =5;
|
---|
964 | while (neighbors[i-1][toSide] >= 0)
|
---|
965 | {
|
---|
966 | toSide--;
|
---|
967 | if (toSide < 0)
|
---|
968 | toSide = 5;
|
---|
969 | }
|
---|
970 | fromSide = toSide + 3;
|
---|
971 | if (fromSide > 5)
|
---|
972 | fromSide -= 6;
|
---|
973 | //ok. now we now in which direction we're heading
|
---|
974 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
|
---|
975 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
|
---|
976 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
|
---|
977 | switch (toSide)
|
---|
978 | {
|
---|
979 | case 0:
|
---|
980 | pixelsCoords[i][1] += 2*hexRadius;
|
---|
981 | break;
|
---|
982 | case 1:
|
---|
983 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
---|
984 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
---|
985 | break;
|
---|
986 | case 2:
|
---|
987 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
---|
988 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
---|
989 | break;
|
---|
990 | case 3:
|
---|
991 | pixelsCoords[i][1] -= 2*hexRadius;
|
---|
992 | break;
|
---|
993 | case 4:
|
---|
994 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
---|
995 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
---|
996 | break;
|
---|
997 | case 5:
|
---|
998 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
---|
999 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
---|
1000 | break;
|
---|
1001 | };
|
---|
1002 | // pixelsCoords[i][1] -= hexRadius;
|
---|
1003 |
|
---|
1004 | updateNeighbors(i);
|
---|
1005 | }
|
---|
1006 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
|
---|
1007 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
|
---|
1008 | //remember the location pixels 1438 and 1439, and re-assign them later on
|
---|
1009 | GLfloat backupCoords[4];
|
---|
1010 | skipPixels(1200, 1);
|
---|
1011 | skipPixels(1218, 3);
|
---|
1012 | skipPixels(1236, 1);
|
---|
1013 | skipPixels(1256, 1);
|
---|
1014 | skipPixels(1274, 3);
|
---|
1015 | skipPixels(1292, 3);
|
---|
1016 | skipPixels(1309, 6);
|
---|
1017 | skipPixels(1323, 7);
|
---|
1018 | skipPixels(1337, 6);
|
---|
1019 | skipPixels(1354, 6);
|
---|
1020 | skipPixels(1368, 7);
|
---|
1021 | //la c'est dans 1390 qu'il y a 1439
|
---|
1022 | backupCoords[0] = pixelsCoords[1390][0];
|
---|
1023 | backupCoords[1] = pixelsCoords[1390][1];
|
---|
1024 | skipPixels(1382, 9);
|
---|
1025 | skipPixels(1394, 12);
|
---|
1026 | skipPixels(1402, 15);
|
---|
1027 | skipPixels(1410, 12);
|
---|
1028 | //la c'est dans 1422 qu'il y a 1438
|
---|
1029 | backupCoords[2] = pixelsCoords[1422][0];
|
---|
1030 | backupCoords[3] = pixelsCoords[1422][1];
|
---|
1031 | skipPixels(1422, 12);
|
---|
1032 | skipPixels(1430, 15);
|
---|
1033 |
|
---|
1034 | pixelsCoords[1438][0] = backupCoords[2];
|
---|
1035 | pixelsCoords[1438][1] = backupCoords[3];
|
---|
1036 | pixelsCoords[1439][0] = backupCoords[0];
|
---|
1037 | pixelsCoords[1439][1] = backupCoords[1];
|
---|
1038 | }
|
---|
1039 | void BasicGlCamera::buildVerticesList()
|
---|
1040 | {
|
---|
1041 | numVertices = 0;
|
---|
1042 | GLfloat cVertex[2];
|
---|
1043 | for (int i=0;i<NPIX;i++)
|
---|
1044 | {
|
---|
1045 | for (int j=0;j<6;j++)
|
---|
1046 | {
|
---|
1047 | for (int k=0;k<2;k++)
|
---|
1048 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
---|
1049 |
|
---|
1050 | bool found = false;
|
---|
1051 | for (int k=0;k<numVertices;k++)
|
---|
1052 | {
|
---|
1053 | if ((cVertex[0] - verticesList[k][0])*
|
---|
1054 | (cVertex[0] - verticesList[k][0]) +
|
---|
1055 | (cVertex[1] - verticesList[k][1])*
|
---|
1056 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
---|
1057 | {
|
---|
1058 | found = true;
|
---|
1059 | break;
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 | if (!found)
|
---|
1063 | {
|
---|
1064 | for (int k=0;k<2;k++)
|
---|
1065 | verticesList[numVertices][k] = cVertex[k];
|
---|
1066 | numVertices++;
|
---|
1067 | }
|
---|
1068 | }
|
---|
1069 | }
|
---|
1070 | //cout << "numVertices: " << numVertices << endl;
|
---|
1071 | for (int i=0;i<NPIX;i++)
|
---|
1072 | {
|
---|
1073 | for (int j=0;j<6;j++)
|
---|
1074 | {
|
---|
1075 | for (int k=0;k<2;k++)
|
---|
1076 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
---|
1077 |
|
---|
1078 | for (int k=0;k<numVertices;k++)
|
---|
1079 | {
|
---|
1080 | if ((cVertex[0] - verticesList[k][0])*
|
---|
1081 | (cVertex[0] - verticesList[k][0]) +
|
---|
1082 | (cVertex[1] - verticesList[k][1])*
|
---|
1083 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
---|
1084 | {
|
---|
1085 | verticesIndices[i][j] = k;
|
---|
1086 | break;
|
---|
1087 | }
|
---|
1088 | }
|
---|
1089 | }
|
---|
1090 | }
|
---|
1091 | }
|
---|
1092 | void BasicGlCamera::buildPatchesIndices()
|
---|
1093 | {
|
---|
1094 | vector<edge>::iterator it;
|
---|
1095 | bool erased = false;
|
---|
1096 | // patchesIndices.resize(NTMARK);
|
---|
1097 | for (int i=0;i<NTMARK;i++)//for all patches
|
---|
1098 | {
|
---|
1099 | patchesIndices[i].clear();
|
---|
1100 | for (int j=0;j<9;j++)//for all cells of the current patch
|
---|
1101 | {
|
---|
1102 | if (softwareMapping[i*9+j] >= ACTUAL_NUM_PIXELS)
|
---|
1103 | continue;
|
---|
1104 | for (int k=0;k<6;k++)//for all sides of the current cell
|
---|
1105 | {
|
---|
1106 | int first = k-1;
|
---|
1107 | int second = k;
|
---|
1108 | if (first < 0)
|
---|
1109 | first = 5;
|
---|
1110 | erased = false;
|
---|
1111 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
---|
1112 | {
|
---|
1113 | const int idx = i*9+j;
|
---|
1114 |
|
---|
1115 | if ((it->first == verticesIndices[softwareMapping[idx]][first] &&
|
---|
1116 | it->second == verticesIndices[softwareMapping[idx]][second]) ||
|
---|
1117 | (it->first == verticesIndices[softwareMapping[idx]][second] &&
|
---|
1118 | it->second == verticesIndices[softwareMapping[idx]][first]))
|
---|
1119 | {
|
---|
1120 | patchesIndices[i].erase(it);
|
---|
1121 | erased = true;
|
---|
1122 | break;
|
---|
1123 | }
|
---|
1124 | }
|
---|
1125 | if (!erased)
|
---|
1126 | {
|
---|
1127 | edge temp;
|
---|
1128 | temp.first = verticesIndices[softwareMapping[i*9+j]][first];
|
---|
1129 | temp.second = verticesIndices[softwareMapping[i*9+j]][second];
|
---|
1130 | patchesIndices[i].push_back(temp);
|
---|
1131 | }
|
---|
1132 | }
|
---|
1133 | }
|
---|
1134 | }
|
---|
1135 | // for (int i=0;i<NTMARK;i++)
|
---|
1136 | // {
|
---|
1137 | // cout << ".....................patch " << i << " size: " << patchesIndices[i].size() << endl;
|
---|
1138 | // for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
---|
1139 | // {
|
---|
1140 | // if (patchesIndices[i][j].first < 0 || patchesIndices[i][j].first > 3013)
|
---|
1141 | // cout << patchesIndices[i][j].first << " and " << patchesIndices[i][j].second << " and " << j << endl;
|
---|
1142 | // }
|
---|
1143 | // }
|
---|
1144 | }
|
---|
1145 |
|
---|