| 1 | #include "BasicGlCamera.h"
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| 2 |
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| 3 | #include <math.h>
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| 4 |
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| 5 | #include <fstream>
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| 6 | #include <iostream>
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| 7 | #include <string>
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| 8 | #include <sstream>
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| 9 | #include <algorithm>
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| 10 |
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| 11 | #include <QLabel>
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| 12 | #include <QRadioButton>
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| 13 | #include <QButtonGroup>
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| 14 |
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| 15 | #include <GL/glu.h>
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| 16 |
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| 17 | #include "src/Time.h"
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| 18 | #include "src/tools.h"
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| 19 |
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| 20 | using namespace std;;
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| 21 |
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| 22 | //static variables
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| 23 | PixelMap BasicGlCamera::fPixelMap;
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| 24 | GLfloat BasicGlCamera::pixelsCoords[MAX_NUM_PIXELS][3];
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| 25 | PixelsNeighbors BasicGlCamera::neighbors[MAX_NUM_PIXELS];
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| 26 | int BasicGlCamera::hardwareMapping[NPIX];
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| 27 | GLfloat BasicGlCamera::verticesList[NPIX*6][2];
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| 28 | vector<edge> BasicGlCamera::patchesIndices[160];
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| 29 | int BasicGlCamera::verticesIndices[NPIX][6];
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| 30 | int BasicGlCamera::pixelsPatch[NPIX];
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| 31 | int BasicGlCamera::softwareMapping[NPIX];
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| 32 |
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| 33 | static const float _coord = 1/sqrt(3.);
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| 34 |
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| 35 | //Coordinates of an hexagon of radius 1 and center 0
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| 36 | GLfloat hexcoords[6][2] = {{-1*_coord, 1},
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| 37 | { 1*_coord, 1},
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| 38 | { 2*_coord, 0},
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| 39 | { 1*_coord, -1},
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| 40 | {-1*_coord, -1},
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| 41 | {-2*_coord, 0}};
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| 42 |
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| 43 |
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| 44 |
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| 45 | BasicGlCamera::BasicGlCamera(QWidget* cParent)
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| 46 | : QGLWidget(QGLFormat(QGL::DoubleBuffer |
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| 47 | QGL::DepthBuffer),cParent)
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| 48 | {
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| 49 | QGL::setPreferredPaintEngine(QPaintEngine::OpenGL);
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| 50 | fWhite = -1;
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| 51 | fWhitePatch = -1;
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| 52 | fMin = -1;
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| 53 | fMax = -1;
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| 54 | fScaleLimit = -0.5;
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| 55 | fTextSize = 0;
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| 56 | autoRefresh = false;
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| 57 | logScale = false;
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| 58 | cameraRotation = +90;
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| 59 | fTextEnabled = true;
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| 60 | unitsText = "";
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| 61 | titleText = "";
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| 62 | dataText = "";
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| 63 | pixelContourColour[0] = 0.1f;
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| 64 | pixelContourColour[1] = 0.1f;
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| 65 | pixelContourColour[2] = 0.1f;
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| 66 | patchesCoulour[0] = 0.1f;
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| 67 | patchesCoulour[1] = 0.1f;
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| 68 | patchesCoulour[2] = 0.1f;
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| 69 | highlightedPatchesCoulour[0] = 0.6f;
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| 70 | highlightedPatchesCoulour[1] = 0.6f;
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| 71 | highlightedPatchesCoulour[2] = 0.6f;
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| 72 | highlightedPixelsCoulour[0] = 0.8f;
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| 73 | highlightedPixelsCoulour[1] = 0.8f;
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| 74 | highlightedPixelsCoulour[2] = 0.8f;
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| 75 |
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| 76 | regularPalettePlease(true);
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| 77 |
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| 78 |
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| 79 | viewSize = 1.0f;
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| 80 | /*
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| 81 | ifstream fin1("Trigger-Patches.txt");
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| 82 | if (!fin1.is_open())
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| 83 | {
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| 84 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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| 85 | exit(-1);
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| 86 | }
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| 87 | l=0;
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| 88 | while (getline(fin1, buf, '\n'))
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| 89 | {
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| 90 | buf = Tools::Trim(buf);
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| 91 | if (buf[0]=='#')
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| 92 | continue;
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| 93 |
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| 94 | stringstream str(buf);
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| 95 | for (int i=0; i<9; i++)
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| 96 | {
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| 97 | unsigned int n;
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| 98 | str >> n;
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| 99 |
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| 100 | if (n>=1440)
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| 101 | continue;
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| 102 |
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| 103 | patches[l][i] = hardwareMapping[n];
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| 104 | }
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| 105 | l++;
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| 106 | }
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| 107 |
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| 108 | //now construct the correspondance between pixels and patches
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| 109 | for (int i=0;i<NTMARK;i++)
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| 110 | for (int j=0;j<9;j++)
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| 111 | pixelsPatch[softwareMapping[patches[i][j]]] = i;
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| 112 |
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| 113 | for (int i=0;i<1440;i++)
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| 114 | updateNeighbors(i);
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| 115 |
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| 116 | buildPatchesIndices();
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| 117 | */////////////////////////////////
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| 118 | regularPalettePlease(true);
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| 119 | // ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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| 120 | // rr[0] = 0.15; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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| 121 | // gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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| 122 | // bb[0] = 0.15; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0.85f;
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| 123 |
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| 124 | fPixelStride = 1;
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| 125 | fcSlice = 0;
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| 126 | fData.resize(1440);
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| 127 | for (int i=0;i<NPIX;i++)
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| 128 | fData[i] = (double)i;///1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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| 129 |
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| 130 | // setFont(QFont("Arial", 8));
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| 131 | int buttonShift=0;
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| 132 | scaleLabel = new QLabel("Scale", this);
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| 133 | // buttonShift += scaleLabel->height();
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| 134 |
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| 135 | linearButton = new QRadioButton("Linear", this);
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| 136 | linearButton->move(scaleLabel->width(), buttonShift);
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| 137 | buttonShift += linearButton->height();
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| 138 |
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| 139 | logButton = new QRadioButton("Log", this);
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| 140 | logButton->move(scaleLabel->width(), buttonShift);
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| 141 | buttonShift += logButton->height()*1.1f;
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| 142 |
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| 143 | colorPaletteLabel = new QLabel("Colour\nPalette", this);
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| 144 | colorPaletteLabel->move(0, buttonShift);
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| 145 | // buttonShift += colorPaletteLabel->height();
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| 146 |
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| 147 | regularPaletteButton = new QRadioButton("Regular", this);
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| 148 | regularPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 149 | buttonShift += regularPaletteButton->height();
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| 150 |
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| 151 | prettyPaletteButton = new QRadioButton("Pretty", this);
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| 152 | prettyPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 153 | buttonShift += prettyPaletteButton->height();
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| 154 |
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| 155 | greyScalePaletteButton = new QRadioButton("Grey Scale", this);
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| 156 | greyScalePaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 157 | buttonShift += greyScalePaletteButton->height();
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| 158 |
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| 159 | glowingPaletteButton = new QRadioButton("Glowing", this);
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| 160 | glowingPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 161 | buttonShift += glowingPaletteButton->height()*1.1f;
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| 162 |
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| 163 | rotationLabel = new QLabel("Camera\nRotation", this);
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| 164 | rotationLabel->move(0, buttonShift);
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| 165 | // buttonShift += rotationLabel->height();
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| 166 |
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| 167 | unsigned short utf16Array;
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| 168 | utf16Array = 0x00b0;
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| 169 | QString degreeSymbol(QString::fromUtf16(&utf16Array, 1));
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| 170 | QString zerostr("0" + degreeSymbol);
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| 171 | zeroRotationButton = new QRadioButton(zerostr, this);
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| 172 | zeroRotationButton->move(rotationLabel->width(), buttonShift);
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| 173 | buttonShift += zeroRotationButton->height();
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| 174 | QString minus90str("+90" + degreeSymbol);
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| 175 | minus90RotationButton = new QRadioButton(minus90str, this);
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| 176 | minus90RotationButton->move(rotationLabel->width(), buttonShift);
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| 177 | buttonShift += minus90RotationButton->height();
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| 178 | QString plus90str("-90"+degreeSymbol);
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| 179 | plus90Rotationbutton = new QRadioButton(plus90str, this);
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| 180 | plus90Rotationbutton->move(rotationLabel->width(), buttonShift);
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| 181 |
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| 182 |
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| 183 | scaleGroup = new QButtonGroup(this);
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| 184 | colorGroup = new QButtonGroup(this);
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| 185 | rotationGroup = new QButtonGroup(this);
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| 186 | scaleGroup->addButton(linearButton);
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| 187 | scaleGroup->addButton(logButton);
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| 188 | colorGroup->addButton(regularPaletteButton);
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| 189 | colorGroup->addButton(prettyPaletteButton);
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| 190 | colorGroup->addButton(greyScalePaletteButton);
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| 191 | colorGroup->addButton(glowingPaletteButton);
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| 192 | rotationGroup->addButton(zeroRotationButton);
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| 193 | rotationGroup->addButton(minus90RotationButton);
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| 194 | rotationGroup->addButton(plus90Rotationbutton);
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| 195 |
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| 196 | linearButton->setChecked(true);
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| 197 | regularPaletteButton->setChecked(true);
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| 198 | // zeroRotationButton->setChecked(true);
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| 199 | minus90RotationButton->setChecked(true);
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| 200 | // linearButton->palette.setColor();
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| 201 |
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| 202 | linearButton->setAutoFillBackground(true);
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| 203 | logButton->setAutoFillBackground(true);
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| 204 | regularPaletteButton->setAutoFillBackground(true);
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| 205 | prettyPaletteButton->setAutoFillBackground(true);
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| 206 | greyScalePaletteButton->setAutoFillBackground(true);
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| 207 | glowingPaletteButton->setAutoFillBackground(true);
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| 208 | zeroRotationButton->setAutoFillBackground(true);
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| 209 | minus90RotationButton->setAutoFillBackground(true);
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| 210 | plus90Rotationbutton->setAutoFillBackground(true);
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| 211 | scaleLabel->setAutoFillBackground(true);
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| 212 | colorPaletteLabel->setAutoFillBackground(true);
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| 213 | rotationLabel->setAutoFillBackground(true);
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| 214 |
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| 215 | linearButton->hide();
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| 216 | logButton->hide();
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| 217 | regularPaletteButton->hide();
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| 218 | prettyPaletteButton->hide();
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| 219 | greyScalePaletteButton->hide();
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| 220 | glowingPaletteButton->hide();
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| 221 | zeroRotationButton->hide();
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| 222 | minus90RotationButton->hide();
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| 223 | plus90Rotationbutton->hide();
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| 224 | scaleLabel->hide();
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| 225 | colorPaletteLabel->hide();
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| 226 | rotationLabel->hide();
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| 227 |
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| 228 | connect(linearButton, SIGNAL(toggled(bool)),
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| 229 | this, SLOT(linearScalePlease(bool)));
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| 230 | connect(logButton, SIGNAL(toggled(bool)),
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| 231 | this, SLOT(logScalePlease(bool)));
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| 232 | connect(regularPaletteButton, SIGNAL(toggled(bool)),
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| 233 | this, SLOT(regularPalettePlease(bool)));
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| 234 | connect(prettyPaletteButton, SIGNAL(toggled(bool)),
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| 235 | this, SLOT(prettyPalettePlease(bool)));
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| 236 | connect(greyScalePaletteButton, SIGNAL(toggled(bool)),
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| 237 | this, SLOT(greyScalePalettePlease(bool)));
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| 238 | connect(glowingPaletteButton, SIGNAL(toggled(bool)),
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| 239 | this, SLOT(glowingPalettePlease(bool)));
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| 240 | connect(zeroRotationButton, SIGNAL(toggled(bool)),
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| 241 | this, SLOT(zeroRotationPlease(bool)));
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| 242 | connect(minus90RotationButton, SIGNAL(toggled(bool)),
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| 243 | this, SLOT(plus90RotationPlease(bool)));
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| 244 | connect(plus90Rotationbutton, SIGNAL(toggled(bool)),
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| 245 | this, SLOT(minus90RotationPlease(bool)));
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| 246 |
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| 247 | connect(this, SIGNAL(signalUpdateCamera()),
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| 248 | this, SLOT(timedUpdate()));
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| 249 | }
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| 250 | BasicGlCamera::~BasicGlCamera()
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| 251 | {
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| 252 | }
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| 253 | bool BasicGlCamera::isFACT() const
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| 254 | {
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| 255 | return hexRadius<0.02;
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| 256 | }
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| 257 | void BasicGlCamera::assignPixelMap(const PixelMap& map)
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| 258 | {
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| 259 | fPixelMap = map;
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| 260 |
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| 261 | int cnt = 0;
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| 262 | for (auto it=fPixelMap.begin(); it!=fPixelMap.end(); it++)
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| 263 | {
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| 264 | hardwareMapping[it->index] = it->hw();
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| 265 | softwareMapping[it->hw()] = it->index;
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| 266 | if (it->gapd>0)
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| 267 | cnt++;
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| 268 | }
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| 269 |
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| 270 | if (cnt==64)
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| 271 | {
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| 272 | cout << "INFO: 64 SiPMs found -- assuming HAWC's Eye geometry." << endl;
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| 273 | hexRadius = 0.060f;
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| 274 | }
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| 275 | else
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| 276 | hexRadius = 0.015f;
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| 277 |
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| 278 | //now construct the correspondance between pixels and patches
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| 279 | for (int i=0;i<NTMARK;i++)
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| 280 | for (int j=0;j<9;j++)
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| 281 | pixelsPatch[softwareMapping[i*9+j]] = i;
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| 282 |
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| 283 | calculatePixelsCoords();
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| 284 |
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| 285 | for (int i=0;i<1440;i++)
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| 286 | {
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| 287 | for (int j=0;j<6;j++)
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| 288 | neighbors[i][j] = -1;
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| 289 | updateNeighbors(i);
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| 290 | }
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| 291 |
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| 292 | buildVerticesList();
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| 293 |
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| 294 | buildPatchesIndices();
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| 295 |
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| 296 | }
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| 297 | void BasicGlCamera::enableText(bool on)
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| 298 | {
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| 299 | fTextEnabled = on;
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| 300 | }
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| 301 | void BasicGlCamera::setPatchColor(int id, float color[3])
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| 302 | {
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| 303 | for (int i=0;i<9;i++)
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| 304 | for (int j=0;j<3;j++)
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| 305 | pixelsColor[softwareMapping[id*9+i]][j] = color[j];
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| 306 | }
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| 307 | void BasicGlCamera::setUnits(const string& units)
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| 308 | {
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| 309 | unitsText = units;
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| 310 | pixelColorUpToDate = false;
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| 311 | if (isVisible() && autoRefresh)
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| 312 | updateGL();
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| 313 | }
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| 314 | void BasicGlCamera::setTitle(const string& title)
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| 315 | {
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| 316 | titleText = title;
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| 317 | pixelColorUpToDate = false;
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| 318 | if (isVisible() && autoRefresh)
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| 319 | updateGL();
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| 320 | }
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| 321 | void BasicGlCamera::SetWhite(int idx)
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| 322 | {
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| 323 | fWhite = idx;
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| 324 | fWhitePatch = pixelsPatch[fWhite];
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| 325 | if (isVisible() && autoRefresh)
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| 326 | updateGL();
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| 327 | // CalculatePatchColor();
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| 328 | }
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| 329 | void BasicGlCamera::SetMin(int64_t min)
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| 330 | {
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| 331 | // cout << "min: " << min << endl;
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| 332 | fMin = min;
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| 333 | pixelColorUpToDate = false;
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| 334 | if (isVisible() && autoRefresh)
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| 335 | updateGL();
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| 336 | }
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| 337 | void BasicGlCamera::setAutoscaleLowerLimit(float val)
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| 338 | {
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| 339 | fScaleLimit = val;
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| 340 | if (isVisible() && autoRefresh)
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| 341 | updateGL();
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| 342 | }
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| 343 |
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| 344 | void BasicGlCamera::SetMax(int64_t max)
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| 345 | {
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| 346 | // cout << "max: " << max << endl;
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| 347 | fMax = max;
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| 348 | pixelColorUpToDate = false;
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| 349 | if (isVisible() && autoRefresh)
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| 350 | updateGL();
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| 351 | }
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| 352 | void BasicGlCamera::linearScalePlease(bool checked)
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| 353 | {
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| 354 | if (!checked) return;
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| 355 | logScale = false;
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| 356 | pixelColorUpToDate = false;
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| 357 | emit colorPaletteHasChanged();
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| 358 | if (isVisible() && autoRefresh)
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| 359 | updateGL();
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| 360 | }
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| 361 | void BasicGlCamera::UpdateText()
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| 362 | {
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| 363 | ostringstream str;
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| 364 | float min, max, median;
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| 365 | int ii=0;
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| 366 | for (;ii<ACTUAL_NUM_PIXELS;ii++)
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| 367 | {
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| 368 | if (finite(fData[ii]))
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| 369 | {
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| 370 | min = max = fData[ii];
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| 371 | break;
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| 372 | }
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| 373 | }
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| 374 | double mean = 0;
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| 375 | double rms = 0;
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| 376 | median = 0;
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| 377 | if (ii==ACTUAL_NUM_PIXELS)
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| 378 | {
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| 379 | fmin = fmax = fmean = frms = fmedian = 0;
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| 380 | return;
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| 381 | }
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| 382 |
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| 383 | vector<double> medianVec;
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| 384 | medianVec.resize(ACTUAL_NUM_PIXELS);
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| 385 | auto it = medianVec.begin();
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| 386 | int numSamples = 0;
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| 387 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 388 | {
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| 389 | if (!finite(fData[i]))
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| 390 | continue;
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| 391 | if (fData[i] < min)
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| 392 | min = fData[i];
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| 393 | if (fData[i] > max)
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| 394 | max = fData[i];
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| 395 | mean += fData[i];
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| 396 | rms += fData[i]*fData[i];
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| 397 | //medianSet.insert(fData[i]);
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| 398 | *it = fData[i];
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| 399 | it++;
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| 400 | numSamples++;
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| 401 | }
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| 402 |
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| 403 | // vector<double> medianVec;
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| 404 | // medianVec.resize(ACTUAL_NUM_PIXELS);
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| 405 | // int iii=0;
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| 406 | // for (auto it=medianVec.begin(); it != medianVec.end(); it++) {
|
|---|
| 407 | // *it = fData[iii];
|
|---|
| 408 | // iii++;
|
|---|
| 409 | // }
|
|---|
| 410 | sort(medianVec.begin(), medianVec.begin()+numSamples);
|
|---|
| 411 |
|
|---|
| 412 |
|
|---|
| 413 | mean /= numSamples;
|
|---|
| 414 | rms = sqrt((rms/numSamples) - (mean * mean));
|
|---|
| 415 |
|
|---|
| 416 | // multiset<double>::iterator it = medianSet.begin();
|
|---|
| 417 | auto jt = medianVec.begin();
|
|---|
| 418 | for (int i=0;i<(numSamples/2)-1;i++)
|
|---|
| 419 | {
|
|---|
| 420 | // it++;
|
|---|
| 421 | jt++;
|
|---|
| 422 | }
|
|---|
| 423 | median = *jt;
|
|---|
| 424 | // cout << *it << " " << *jt << endl;
|
|---|
| 425 | if (numSamples%2==0){
|
|---|
| 426 | jt++;
|
|---|
| 427 | median += *jt;
|
|---|
| 428 | median /= 2;}
|
|---|
| 429 |
|
|---|
| 430 | str << "Min: " << min << endl << " Max: " << max << " Mean: " << mean << " RMS: " << rms << " Median: " << median;
|
|---|
| 431 | str << " Units: " << unitsText;
|
|---|
| 432 | dataText = str.str();
|
|---|
| 433 |
|
|---|
| 434 | fmin = min;
|
|---|
| 435 | fmax = max;
|
|---|
| 436 | fmean = mean;
|
|---|
| 437 | frms = rms;
|
|---|
| 438 | fmedian = median;
|
|---|
| 439 | }
|
|---|
| 440 | void BasicGlCamera::DrawCameraText()
|
|---|
| 441 | {
|
|---|
| 442 | if (!fTextEnabled)
|
|---|
| 443 | return;
|
|---|
| 444 | glPushMatrix();
|
|---|
| 445 | glLoadIdentity();
|
|---|
| 446 | // cout << width() << " " << height() << endl;
|
|---|
| 447 | int textSize = (int)(height()*14/600);
|
|---|
| 448 | // setFont(QFont("Times", textSize));
|
|---|
| 449 | qglColor(QColor(255,223,127));
|
|---|
| 450 | float shiftx = 0.01f;//0.55f;
|
|---|
| 451 | float shifty = 0.01f;//0.65f;
|
|---|
| 452 | renderText(-shownSizex/2.f + shiftx, 0.f, 0.f, QString(dataText.c_str()));//-shownSizey/2.f + shifty, 0.f, QString(dataText.c_str()));
|
|---|
| 453 |
|
|---|
| 454 |
|
|---|
| 455 | // int textLength = titleText.size();
|
|---|
| 456 | renderText(-shownSizex/2.f + shiftx, shownSizey/2.f - textSize*pixelSize - shifty, 0.f, QString(titleText.c_str()));
|
|---|
| 457 |
|
|---|
| 458 | glPopMatrix();
|
|---|
| 459 |
|
|---|
| 460 | // textSize = (int)(600*14/600);
|
|---|
| 461 | // setFont(QFont("Times", textSize));
|
|---|
| 462 | }
|
|---|
| 463 | void BasicGlCamera::DrawScale()
|
|---|
| 464 | {
|
|---|
| 465 | glPushMatrix();
|
|---|
| 466 | glLoadIdentity();
|
|---|
| 467 | glPushAttrib(GL_POLYGON_BIT);
|
|---|
| 468 | glShadeModel(GL_SMOOTH);
|
|---|
| 469 | glBegin(GL_QUADS);
|
|---|
| 470 | float oneX = shownSizex/2.f - shownSizex/50.f;
|
|---|
| 471 | float twoX = shownSizex/2.f;
|
|---|
| 472 | float oneY = -shownSizey/2.f;
|
|---|
| 473 | float twoY = -shownSizey/4.f;
|
|---|
| 474 | float threeY = 0;
|
|---|
| 475 | float fourY = shownSizey/4.f;
|
|---|
| 476 | float fiveY = shownSizey/2.f;
|
|---|
| 477 | glColor3f(rr[0], gg[0], bb[0]);
|
|---|
| 478 | glVertex2f(oneX, oneY);
|
|---|
| 479 | glVertex2f(twoX, oneY);
|
|---|
| 480 | glColor3f(rr[1], gg[1], bb[1]);
|
|---|
| 481 | glVertex2f(twoX, twoY);
|
|---|
| 482 | glVertex2f(oneX, twoY);
|
|---|
| 483 |
|
|---|
| 484 | glVertex2f(oneX, twoY);
|
|---|
| 485 | glVertex2f(twoX, twoY);
|
|---|
| 486 | glColor3f(rr[2], gg[2], bb[2]);
|
|---|
| 487 | glVertex2f(twoX, threeY);
|
|---|
| 488 | glVertex2f(oneX, threeY);
|
|---|
| 489 |
|
|---|
| 490 | glVertex2f(oneX, threeY);
|
|---|
| 491 | glVertex2f(twoX, threeY);
|
|---|
| 492 | glColor3f(rr[3], gg[3], bb[3]);
|
|---|
| 493 | glVertex2f(twoX, fourY);
|
|---|
| 494 | glVertex2f(oneX, fourY);
|
|---|
| 495 |
|
|---|
| 496 | glVertex2f(oneX, fourY);
|
|---|
| 497 | glVertex2f(twoX, fourY);
|
|---|
| 498 | glColor3f(rr[4], gg[4], bb[4]);
|
|---|
| 499 | glVertex2f(twoX, fiveY);
|
|---|
| 500 | glVertex2f(oneX, fiveY);
|
|---|
| 501 | float zeroX = oneX - shownSizex/50.f;
|
|---|
| 502 | float zeroY = fiveY - shownSizey/50.f;
|
|---|
| 503 | glColor3fv(tooHighValueCoulour);
|
|---|
| 504 | glVertex2f(zeroX, fiveY);
|
|---|
| 505 | glVertex2f(oneX, fiveY);
|
|---|
| 506 | glVertex2f(oneX, zeroY);
|
|---|
| 507 | glVertex2f(zeroX, zeroY);
|
|---|
| 508 | glColor3fv(tooLowValueCoulour);
|
|---|
| 509 | glVertex2f(zeroX, -fiveY);
|
|---|
| 510 | glVertex2f(oneX, -fiveY);
|
|---|
| 511 | glVertex2f(oneX, -zeroY);
|
|---|
| 512 | glVertex2f(zeroX, -zeroY);
|
|---|
| 513 | glEnd();
|
|---|
| 514 | glTranslatef(0,0,0.1f);
|
|---|
| 515 |
|
|---|
| 516 | //draw linear/log tick marks
|
|---|
| 517 | glColor3f(0.f,0.f,0.f);
|
|---|
| 518 | glBegin(GL_LINES);
|
|---|
| 519 | float value;
|
|---|
| 520 | for (int i=1;i<10;i++)
|
|---|
| 521 | {
|
|---|
| 522 | if (logScale)
|
|---|
| 523 | value = log10(i);
|
|---|
| 524 | else
|
|---|
| 525 | value = (float)(i)/10.f;
|
|---|
| 526 | float yy = -shownSizey/2.f + value*shownSizey;
|
|---|
| 527 | glVertex2f(oneX, yy);
|
|---|
| 528 | glVertex2f(twoX, yy);
|
|---|
| 529 | }
|
|---|
| 530 | glEnd();
|
|---|
| 531 | glPopAttrib();
|
|---|
| 532 | glPopMatrix();
|
|---|
| 533 | }
|
|---|
| 534 | void BasicGlCamera::logScalePlease(bool checked)
|
|---|
| 535 | {
|
|---|
| 536 | if (!checked) return;
|
|---|
| 537 | logScale = true;
|
|---|
| 538 | pixelColorUpToDate = false;
|
|---|
| 539 | emit colorPaletteHasChanged();
|
|---|
| 540 | if (isVisible() && autoRefresh)
|
|---|
| 541 | updateGL();
|
|---|
| 542 | }
|
|---|
| 543 | void BasicGlCamera::regularPalettePlease(bool checked)
|
|---|
| 544 | {
|
|---|
| 545 | if (!checked) return;
|
|---|
| 546 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 547 | rr[0] = 0; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 1;
|
|---|
| 548 | gg[0] = 0; gg[1] = 1; gg[2] = 1; gg[3] = 1; gg[4] = 0;
|
|---|
| 549 | bb[0] = 0.5f; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0;
|
|---|
| 550 | tooHighValueCoulour[0] = 1.f;
|
|---|
| 551 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 552 | tooHighValueCoulour[2] = 1.f;
|
|---|
| 553 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 554 | tooLowValueCoulour[1] = 0.f;
|
|---|
| 555 | tooLowValueCoulour[2] = 0.f;
|
|---|
| 556 | pixelColorUpToDate = false;
|
|---|
| 557 |
|
|---|
| 558 | emit colorPaletteHasChanged();
|
|---|
| 559 |
|
|---|
| 560 | if (isVisible() && autoRefresh)
|
|---|
| 561 | updateGL();
|
|---|
| 562 | }
|
|---|
| 563 | void BasicGlCamera::prettyPalettePlease(bool checked)
|
|---|
| 564 | {
|
|---|
| 565 | if (!checked) return;
|
|---|
| 566 | ss[0] = 0.f; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 567 | rr[0] = 0.f; rr[1] = 0.35f; rr[2] = 0.85f; rr[3] = 1.0f; rr[4] = 1.f;
|
|---|
| 568 | gg[0] = 0.f; gg[1] = 0.10f; gg[2] = 0.20f; gg[3] = 0.73f; gg[4] = 1.f;
|
|---|
| 569 | bb[0] = 0.f; bb[1] = 0.03f; bb[2] = 0.06f; bb[3] = 0.00f; bb[4] = 1.f;
|
|---|
| 570 | tooHighValueCoulour[0] = 0.f;
|
|---|
| 571 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 572 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 573 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 574 | tooLowValueCoulour[1] = 0.f;
|
|---|
| 575 | tooLowValueCoulour[2] = 1.f;
|
|---|
| 576 | pixelColorUpToDate = false;
|
|---|
| 577 |
|
|---|
| 578 | emit colorPaletteHasChanged();
|
|---|
| 579 |
|
|---|
| 580 | if (isVisible() && autoRefresh)
|
|---|
| 581 | updateGL();
|
|---|
| 582 | }
|
|---|
| 583 | void BasicGlCamera::greyScalePalettePlease(bool checked)
|
|---|
| 584 | {
|
|---|
| 585 | if (!checked) return;
|
|---|
| 586 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 587 | rr[0] = 0; rr[1] = 0.25f; rr[2] = 0.5f; rr[3] = 0.75f; rr[4] = 1.0f;
|
|---|
| 588 | gg[0] = 0; gg[1] = 0.25f; gg[2] = 0.5f; gg[3] = 0.75f; gg[4] = 1.0f;
|
|---|
| 589 | bb[0] = 0; bb[1] = 0.25f; bb[2] = 0.5f; bb[3] = 0.75f; bb[4] = 1.0f;
|
|---|
| 590 | tooHighValueCoulour[0] = 0.f;
|
|---|
| 591 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 592 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 593 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 594 | tooLowValueCoulour[1] = 0.f;
|
|---|
| 595 | tooLowValueCoulour[2] = 1.f;
|
|---|
| 596 | pixelColorUpToDate = false;
|
|---|
| 597 |
|
|---|
| 598 | emit colorPaletteHasChanged();
|
|---|
| 599 |
|
|---|
| 600 | if (isVisible() && autoRefresh)
|
|---|
| 601 | updateGL();
|
|---|
| 602 | }
|
|---|
| 603 | void BasicGlCamera::glowingPalettePlease(bool checked)
|
|---|
| 604 | {
|
|---|
| 605 | if (!checked) return;
|
|---|
| 606 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 607 | rr[0] = 0.15; rr[1] = 0.5; rr[2] = 1.f; rr[3] = 0.0f; rr[4] = 1.f;
|
|---|
| 608 | gg[0] = 0.15; gg[1] = 0.5; gg[2] = 1.f; gg[3] = 0.5f; gg[4] = 0.5f;
|
|---|
| 609 | bb[0] = 0.15; bb[1] = 0.5; bb[2] = 1; bb[3] = 1.f; bb[4] = 0.f;
|
|---|
| 610 | tooHighValueCoulour[0] = 1.f;
|
|---|
| 611 | tooHighValueCoulour[1] = 0.f;
|
|---|
| 612 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 613 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 614 | tooLowValueCoulour[1] = 1.f;
|
|---|
| 615 | tooLowValueCoulour[2] = 0.f;
|
|---|
| 616 | pixelColorUpToDate = false;
|
|---|
| 617 |
|
|---|
| 618 | emit colorPaletteHasChanged();
|
|---|
| 619 |
|
|---|
| 620 | if (isVisible() && autoRefresh)
|
|---|
| 621 | updateGL();
|
|---|
| 622 | }
|
|---|
| 623 | void BasicGlCamera::SetAutoRefresh(bool on)
|
|---|
| 624 | {
|
|---|
| 625 | autoRefresh = on;
|
|---|
| 626 | if (isVisible() && autoRefresh)
|
|---|
| 627 | updateGL();
|
|---|
| 628 | }
|
|---|
| 629 | void BasicGlCamera::zeroRotationPlease(bool checked)
|
|---|
| 630 | {
|
|---|
| 631 | if (!checked) return;
|
|---|
| 632 | cameraRotation = 0;
|
|---|
| 633 | pixelColorUpToDate = false;
|
|---|
| 634 | if (isVisible() && autoRefresh)
|
|---|
| 635 | updateGL();
|
|---|
| 636 | }
|
|---|
| 637 | void BasicGlCamera::plus90RotationPlease(bool checked)
|
|---|
| 638 | {
|
|---|
| 639 | if (!checked) return;
|
|---|
| 640 | cameraRotation = 90;
|
|---|
| 641 | pixelColorUpToDate = false;
|
|---|
| 642 | if (isVisible() && autoRefresh)
|
|---|
| 643 | updateGL();
|
|---|
| 644 | }
|
|---|
| 645 | void BasicGlCamera::minus90RotationPlease(bool checked)
|
|---|
| 646 | {
|
|---|
| 647 | if (!checked) return;
|
|---|
| 648 | cameraRotation = -90;
|
|---|
| 649 | pixelColorUpToDate = false;
|
|---|
| 650 | if (isVisible() && autoRefresh)
|
|---|
| 651 | updateGL();
|
|---|
| 652 | }
|
|---|
| 653 |
|
|---|
| 654 | void BasicGlCamera::initializeGL()
|
|---|
| 655 | {
|
|---|
| 656 | qglClearColor(QColor(212,208,200));//25,25,38));
|
|---|
| 657 | glShadeModel(GL_FLAT);
|
|---|
| 658 | glEnable(GL_DEPTH_TEST);
|
|---|
| 659 | glDisable(GL_CULL_FACE);
|
|---|
| 660 |
|
|---|
| 661 | // glEnable (GL_LINE_SMOOTH);
|
|---|
| 662 | // glEnable (GL_BLEND);
|
|---|
| 663 | // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 664 | // glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|---|
| 665 |
|
|---|
| 666 | }
|
|---|
| 667 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
|
|---|
| 668 | {
|
|---|
| 669 | glViewport(0, 0, cWidth, cHeight);
|
|---|
| 670 | glMatrixMode(GL_PROJECTION);
|
|---|
| 671 | glLoadIdentity();
|
|---|
| 672 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
|
|---|
| 673 | if (windowRatio < 1)
|
|---|
| 674 | {
|
|---|
| 675 | windowRatio = 1.0f/windowRatio;
|
|---|
| 676 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
|---|
| 677 | pixelSize = 2*viewSize/(float)cWidth;
|
|---|
| 678 | shownSizex = 2*viewSize;
|
|---|
| 679 | shownSizey = 2*viewSize*windowRatio;
|
|---|
| 680 | }
|
|---|
| 681 | else
|
|---|
| 682 | {
|
|---|
| 683 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
|---|
| 684 | pixelSize = 2*viewSize/(float)cHeight;
|
|---|
| 685 | shownSizex = 2*viewSize*windowRatio;
|
|---|
| 686 | shownSizey = 2*viewSize;
|
|---|
| 687 | }
|
|---|
| 688 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 689 |
|
|---|
| 690 | fTextSize = (int)(cWidth*12/600); //want a sized 12 font for a window of 600 pixels width
|
|---|
| 691 | setFont(QFont("Monospace", fTextSize));
|
|---|
| 692 | }
|
|---|
| 693 | void BasicGlCamera::paintGL()
|
|---|
| 694 | {
|
|---|
| 695 | glClear(GL_COLOR_BUFFER_BIT);
|
|---|
| 696 | glLoadIdentity();
|
|---|
| 697 |
|
|---|
| 698 | glTranslatef(0,-0.44,0);
|
|---|
| 699 | glScalef(1.5, 1.5, 1.5);
|
|---|
| 700 |
|
|---|
| 701 | drawCamera(true);
|
|---|
| 702 |
|
|---|
| 703 | drawPatches();
|
|---|
| 704 | }
|
|---|
| 705 | void BasicGlCamera::toggleInterfaceDisplay()
|
|---|
| 706 | {
|
|---|
| 707 | if (linearButton->isVisible())
|
|---|
| 708 | {
|
|---|
| 709 | linearButton->hide();
|
|---|
| 710 | logButton->hide();
|
|---|
| 711 | regularPaletteButton->hide();
|
|---|
| 712 | prettyPaletteButton->hide();
|
|---|
| 713 | greyScalePaletteButton->hide();
|
|---|
| 714 | glowingPaletteButton->hide();
|
|---|
| 715 | zeroRotationButton->hide();
|
|---|
| 716 | minus90RotationButton->hide();
|
|---|
| 717 | plus90Rotationbutton->hide();
|
|---|
| 718 | scaleLabel->hide();
|
|---|
| 719 | colorPaletteLabel->hide();
|
|---|
| 720 | rotationLabel->hide();
|
|---|
| 721 | }
|
|---|
| 722 | else
|
|---|
| 723 | {
|
|---|
| 724 | linearButton->show();
|
|---|
| 725 | logButton->show();
|
|---|
| 726 | regularPaletteButton->show();
|
|---|
| 727 | prettyPaletteButton->show();
|
|---|
| 728 | greyScalePaletteButton->show();
|
|---|
| 729 | glowingPaletteButton->show();
|
|---|
| 730 | zeroRotationButton->show();
|
|---|
| 731 | minus90RotationButton->show();
|
|---|
| 732 | plus90Rotationbutton->show();
|
|---|
| 733 | scaleLabel->show();
|
|---|
| 734 | colorPaletteLabel->show();
|
|---|
| 735 | rotationLabel->show();
|
|---|
| 736 | }
|
|---|
| 737 | }
|
|---|
| 738 |
|
|---|
| 739 | void BasicGlCamera::mousePressEvent(QMouseEvent *)
|
|---|
| 740 | {
|
|---|
| 741 |
|
|---|
| 742 | }
|
|---|
| 743 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *)
|
|---|
| 744 | {
|
|---|
| 745 |
|
|---|
| 746 | }
|
|---|
| 747 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *)
|
|---|
| 748 | {
|
|---|
| 749 |
|
|---|
| 750 | }
|
|---|
| 751 | void BasicGlCamera::timedUpdate()
|
|---|
| 752 | {
|
|---|
| 753 | if (isVisible())
|
|---|
| 754 | updateGL();
|
|---|
| 755 | }
|
|---|
| 756 | void BasicGlCamera::updateCamera()
|
|---|
| 757 | {
|
|---|
| 758 | emit signalUpdateCamera();
|
|---|
| 759 | }
|
|---|
| 760 | void BasicGlCamera::drawCamera(bool alsoWire)
|
|---|
| 761 | {
|
|---|
| 762 | // cout << "Super PaintGL" << endl;
|
|---|
| 763 | glColor3f(0.5,0.5,0.5);
|
|---|
| 764 | glLineWidth(1.0);
|
|---|
| 765 | float color;
|
|---|
| 766 |
|
|---|
| 767 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 768 | {
|
|---|
| 769 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
|
|---|
| 770 | int index = 0;
|
|---|
| 771 | while (ss[index] < color)
|
|---|
| 772 | index++;
|
|---|
| 773 | index--;
|
|---|
| 774 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
|
|---|
| 775 | float weight1 = 1.0f-weight0;
|
|---|
| 776 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
|
|---|
| 777 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
|
|---|
| 778 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
|
|---|
| 779 | }
|
|---|
| 780 |
|
|---|
| 781 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 782 | {
|
|---|
| 783 | // if (i == 690 ||
|
|---|
| 784 | // i == 70)
|
|---|
| 785 | // continue;
|
|---|
| 786 | glColor3fv(pixelsColor[i]);
|
|---|
| 787 | glLoadName(i);
|
|---|
| 788 |
|
|---|
| 789 | drawHexagon(i,true);
|
|---|
| 790 |
|
|---|
| 791 | }
|
|---|
| 792 | if (!alsoWire)
|
|---|
| 793 | return;
|
|---|
| 794 | glColor3f(0.0f,0.0f,0.0f);
|
|---|
| 795 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 796 | {
|
|---|
| 797 | // if (i == 690 ||
|
|---|
| 798 | // i == 70)
|
|---|
| 799 | // continue;
|
|---|
| 800 | drawHexagon(i, false);
|
|---|
| 801 | }
|
|---|
| 802 | }
|
|---|
| 803 | void BasicGlCamera::drawPatches()
|
|---|
| 804 | {
|
|---|
| 805 | glLineWidth(2.0f);
|
|---|
| 806 | float backupRadius = hexRadius;
|
|---|
| 807 | hexRadius *= 0.95;
|
|---|
| 808 | glColor3f(0.5f, 0.5f, 0.3f);
|
|---|
| 809 | glBegin(GL_LINES);
|
|---|
| 810 | for (int i=0;i<NTMARK;i++)
|
|---|
| 811 | {
|
|---|
| 812 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
|---|
| 813 | {
|
|---|
| 814 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
|
|---|
| 815 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
|
|---|
| 816 | }
|
|---|
| 817 | }
|
|---|
| 818 | glEnd();
|
|---|
| 819 | hexRadius = backupRadius;
|
|---|
| 820 | }
|
|---|
| 821 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
|
|---|
| 822 | {
|
|---|
| 823 | const int MaxSize = 512;
|
|---|
| 824 | GLuint buffer[MaxSize];
|
|---|
| 825 | GLint viewport[4];
|
|---|
| 826 |
|
|---|
| 827 | makeCurrent();
|
|---|
| 828 |
|
|---|
| 829 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 830 | glSelectBuffer(MaxSize, buffer);
|
|---|
| 831 | glRenderMode(GL_SELECT);
|
|---|
| 832 |
|
|---|
| 833 | glInitNames();
|
|---|
| 834 | glPushName(0);
|
|---|
| 835 |
|
|---|
| 836 | glMatrixMode(GL_PROJECTION);
|
|---|
| 837 | glPushMatrix();
|
|---|
| 838 | glLoadIdentity();
|
|---|
| 839 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
|
|---|
| 840 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
|
|---|
| 841 | 1.0, 1.0, viewport);
|
|---|
| 842 |
|
|---|
| 843 | if (windowRatio < 1)
|
|---|
| 844 | {
|
|---|
| 845 | windowRatio = 1.0f/windowRatio;
|
|---|
| 846 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
|---|
| 847 | }
|
|---|
| 848 | else
|
|---|
| 849 | {
|
|---|
| 850 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
|---|
| 851 | }
|
|---|
| 852 |
|
|---|
| 853 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 854 | drawCamera(false);
|
|---|
| 855 | glMatrixMode(GL_PROJECTION);
|
|---|
| 856 | glPopMatrix();
|
|---|
| 857 |
|
|---|
| 858 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
|
|---|
| 859 | //ok, so re-do the resizeGL thing.
|
|---|
| 860 | resizeGL(width(), height());
|
|---|
| 861 |
|
|---|
| 862 | if (!glRenderMode(GL_RENDER))
|
|---|
| 863 | return -1;
|
|---|
| 864 |
|
|---|
| 865 | return buffer[3];
|
|---|
| 866 | }
|
|---|
| 867 | void BasicGlCamera::drawHexagon(int index, bool solid)
|
|---|
| 868 | {
|
|---|
| 869 | /* float minX, maxX, minY, maxY;
|
|---|
| 870 | minX = minY = 1e10;
|
|---|
| 871 | maxX = maxY = -1e10;
|
|---|
| 872 | for (int i=0;i<1438;i++)
|
|---|
| 873 | {
|
|---|
| 874 | for (int j=0;j<6;j++)
|
|---|
| 875 | {
|
|---|
| 876 | if (verticesList[verticesIndices[i][j]][0] > maxX)
|
|---|
| 877 | maxX = verticesList[verticesIndices[i][j]][0];
|
|---|
| 878 | if (verticesList[verticesIndices[i][j]][0] < minX)
|
|---|
| 879 | minX = verticesList[verticesIndices[i][j]][0];
|
|---|
| 880 | if (verticesList[verticesIndices[i][j]][1] > maxY)
|
|---|
| 881 | maxY = verticesList[verticesIndices[i][j]][1];
|
|---|
| 882 | if (verticesList[verticesIndices[i][j]][1] < minY)
|
|---|
| 883 | minY = verticesList[verticesIndices[i][j]][1];
|
|---|
| 884 | }
|
|---|
| 885 | }
|
|---|
| 886 | cout << "Min, Max X: " << minX << " " << maxX << endl;
|
|---|
| 887 | cout << "Min, Max Y: " << minY << " " << maxY << endl;
|
|---|
| 888 | exit(0);*/
|
|---|
| 889 | if (solid)
|
|---|
| 890 | glBegin(GL_POLYGON);
|
|---|
| 891 | else
|
|---|
| 892 | glBegin(GL_LINE_LOOP);
|
|---|
| 893 |
|
|---|
| 894 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
|---|
| 895 | glVertex2fv(verticesList[verticesIndices[index][1]]);
|
|---|
| 896 | glVertex2fv(verticesList[verticesIndices[index][2]]);
|
|---|
| 897 | glVertex2fv(verticesList[verticesIndices[index][3]]);
|
|---|
| 898 | glVertex2fv(verticesList[verticesIndices[index][4]]);
|
|---|
| 899 | glVertex2fv(verticesList[verticesIndices[index][5]]);
|
|---|
| 900 | if (solid)
|
|---|
| 901 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
|---|
| 902 |
|
|---|
| 903 | glEnd();
|
|---|
| 904 | }
|
|---|
| 905 |
|
|---|
| 906 | void BasicGlCamera::updateNeighbors(int currentPixel)
|
|---|
| 907 | {
|
|---|
| 908 | hexTolerance = hexRadius/100.0f;
|
|---|
| 909 |
|
|---|
| 910 | float squaredDistance = 0;
|
|---|
| 911 | for (int i=0;i<currentPixel;i++)
|
|---|
| 912 | {
|
|---|
| 913 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
|
|---|
| 914 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
|
|---|
| 915 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
|
|---|
| 916 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
|
|---|
| 917 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
|
|---|
| 918 | {//ok, but which one ?
|
|---|
| 919 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
|---|
| 920 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
|
|---|
| 921 | neighbors[i][0] = currentPixel;
|
|---|
| 922 | neighbors[currentPixel][3] = i;
|
|---|
| 923 | continue;}
|
|---|
| 924 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
|---|
| 925 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
|
|---|
| 926 | neighbors[i][3] = currentPixel;
|
|---|
| 927 | neighbors[currentPixel][0] = i;
|
|---|
| 928 | continue;}
|
|---|
| 929 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
|---|
| 930 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
|
|---|
| 931 | neighbors[i][4] = currentPixel;
|
|---|
| 932 | neighbors[currentPixel][1] = i;
|
|---|
| 933 | continue;}
|
|---|
| 934 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
|---|
| 935 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
|
|---|
| 936 | neighbors[i][5] = currentPixel;
|
|---|
| 937 | neighbors[currentPixel][2] = i;
|
|---|
| 938 | continue;}
|
|---|
| 939 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
|---|
| 940 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
|
|---|
| 941 | neighbors[i][2] = currentPixel;
|
|---|
| 942 | neighbors[currentPixel][5] = i;
|
|---|
| 943 | continue;}
|
|---|
| 944 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
|---|
| 945 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
|
|---|
| 946 | neighbors[i][1] = currentPixel;
|
|---|
| 947 | neighbors[currentPixel][4] = i;
|
|---|
| 948 | continue;}
|
|---|
| 949 | }
|
|---|
| 950 | }
|
|---|
| 951 | }
|
|---|
| 952 | void BasicGlCamera::skipPixels(int start, int howMany)
|
|---|
| 953 | {
|
|---|
| 954 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
|
|---|
| 955 | {
|
|---|
| 956 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
|
|---|
| 957 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
|
|---|
| 958 | }
|
|---|
| 959 | }
|
|---|
| 960 | void BasicGlCamera::calculatePixelsCoords()
|
|---|
| 961 | {
|
|---|
| 962 | if (fabs(pixelsCoords[0][1])>0.000001)
|
|---|
| 963 | return;
|
|---|
| 964 |
|
|---|
| 965 | /****************** HAWC's Eye camera layout **************************/
|
|---|
| 966 | if (!isFACT())
|
|---|
| 967 | {
|
|---|
| 968 | static const double gsSin60 = sqrt(3.)/2;
|
|---|
| 969 |
|
|---|
| 970 | pixelsCoords[0][0] = 0;
|
|---|
| 971 | pixelsCoords[0][1] = 0;
|
|---|
| 972 |
|
|---|
| 973 | uint32_t cnt = 1;
|
|---|
| 974 | for (int32_t ring=1; ring<=4; ring++)
|
|---|
| 975 | {
|
|---|
| 976 | for (int32_t s=0; s<6; s++)
|
|---|
| 977 | {
|
|---|
| 978 | for (int i=1; i<=ring; i++)
|
|---|
| 979 | {
|
|---|
| 980 | switch (s)
|
|---|
| 981 | {
|
|---|
| 982 | case 0: // Direction South East
|
|---|
| 983 | pixelsCoords[cnt][0] = ring-i;
|
|---|
| 984 | pixelsCoords[cnt][1] = (ring+i)*0.5;
|
|---|
| 985 | break;
|
|---|
| 986 |
|
|---|
| 987 | case 1: // Direction North East
|
|---|
| 988 | pixelsCoords[cnt][0] = -i;
|
|---|
| 989 | pixelsCoords[cnt][1] = ring-i*0.5;
|
|---|
| 990 | break;
|
|---|
| 991 |
|
|---|
| 992 | case 2: // Direction North
|
|---|
| 993 | pixelsCoords[cnt][0] = -ring;
|
|---|
| 994 | pixelsCoords[cnt][1] = ring*0.5-i;
|
|---|
| 995 | break;
|
|---|
| 996 |
|
|---|
| 997 | case 3: // Direction North West
|
|---|
| 998 | pixelsCoords[cnt][0] = -(ring-i);
|
|---|
| 999 | pixelsCoords[cnt][1] = -(ring+i)*0.5;
|
|---|
| 1000 | break;
|
|---|
| 1001 |
|
|---|
| 1002 | case 4: // Direction South West
|
|---|
| 1003 | pixelsCoords[cnt][0] = i;
|
|---|
| 1004 | pixelsCoords[cnt][1] = 0.5*i-ring;
|
|---|
| 1005 | break;
|
|---|
| 1006 |
|
|---|
| 1007 | case 5: // Direction South
|
|---|
| 1008 | pixelsCoords[cnt][0] = ring;
|
|---|
| 1009 | pixelsCoords[cnt][1] = i-ring*0.5;
|
|---|
| 1010 | break;
|
|---|
| 1011 |
|
|---|
| 1012 | }
|
|---|
| 1013 | cnt++;
|
|---|
| 1014 | }
|
|---|
| 1015 | }
|
|---|
| 1016 | }
|
|---|
| 1017 |
|
|---|
| 1018 | pixelsCoords[cnt][0] = -4;
|
|---|
| 1019 | pixelsCoords[cnt][1] = -4;
|
|---|
| 1020 |
|
|---|
| 1021 | cnt++;
|
|---|
| 1022 |
|
|---|
| 1023 | pixelsCoords[cnt][0] = 4;
|
|---|
| 1024 | pixelsCoords[cnt][1] = -4;
|
|---|
| 1025 |
|
|---|
| 1026 | cnt++;
|
|---|
| 1027 |
|
|---|
| 1028 | pixelsCoords[cnt][0] = 4;
|
|---|
| 1029 | pixelsCoords[cnt][1] = 4;
|
|---|
| 1030 |
|
|---|
| 1031 | cnt++;
|
|---|
| 1032 |
|
|---|
| 1033 | for (int i=0; i<8; i++)
|
|---|
| 1034 | {
|
|---|
| 1035 | pixelsCoords[cnt+i][0] = i-3.5;
|
|---|
| 1036 | pixelsCoords[cnt+i][1] = 7.25 + (i%2)*0.75;
|
|---|
| 1037 | }
|
|---|
| 1038 |
|
|---|
| 1039 | cnt += 8;
|
|---|
| 1040 |
|
|---|
| 1041 | for (;cnt<MAX_NUM_PIXELS; cnt++)
|
|---|
| 1042 | {
|
|---|
| 1043 | pixelsCoords[cnt][0] = 1000;
|
|---|
| 1044 | pixelsCoords[cnt][1] = 1000;
|
|---|
| 1045 | }
|
|---|
| 1046 |
|
|---|
| 1047 | for (int i=0; i<MAX_NUM_PIXELS; i++)
|
|---|
| 1048 | {
|
|---|
| 1049 | if (i<64)
|
|---|
| 1050 | {
|
|---|
| 1051 | pixelsCoords[i][1] += 1.5;
|
|---|
| 1052 | pixelsCoords[i][0] *= gsSin60;
|
|---|
| 1053 | }
|
|---|
| 1054 |
|
|---|
| 1055 | pixelsCoords[i][0] *= 2*hexRadius;
|
|---|
| 1056 | pixelsCoords[i][1] *= 2*hexRadius;
|
|---|
| 1057 | pixelsCoords[i][2] = 0;
|
|---|
| 1058 | }
|
|---|
| 1059 | }
|
|---|
| 1060 | else
|
|---|
| 1061 | {
|
|---|
| 1062 | /************************ FACT Camera layout **************************/
|
|---|
| 1063 | pixelsCoords[0][0] = 0;
|
|---|
| 1064 | pixelsCoords[0][1] = 0.3 - hexRadius;
|
|---|
| 1065 | pixelsCoords[0][2] = 0;
|
|---|
| 1066 | pixelsCoords[1][0] = 0;
|
|---|
| 1067 | pixelsCoords[1][1] = 0.3+hexRadius;
|
|---|
| 1068 | pixelsCoords[1][2] = 0;
|
|---|
| 1069 | neighbors[0][0] = 1;
|
|---|
| 1070 | neighbors[1][3] = 0;
|
|---|
| 1071 | //from which side of the previous hexagon are we coming from ?
|
|---|
| 1072 | int fromSide = 3;
|
|---|
| 1073 | //to which side are we heading to ?
|
|---|
| 1074 | int toSide = 0;
|
|---|
| 1075 | for (int i=2;i<MAX_NUM_PIXELS;i++)
|
|---|
| 1076 | {
|
|---|
| 1077 | toSide = fromSide-1;
|
|---|
| 1078 | if (toSide < 0)
|
|---|
| 1079 | toSide =5;
|
|---|
| 1080 | while (neighbors[i-1][toSide] >= 0)
|
|---|
| 1081 | {
|
|---|
| 1082 | toSide--;
|
|---|
| 1083 | if (toSide < 0)
|
|---|
| 1084 | toSide = 5;
|
|---|
| 1085 | }
|
|---|
| 1086 | fromSide = toSide + 3;
|
|---|
| 1087 | if (fromSide > 5)
|
|---|
| 1088 | fromSide -= 6;
|
|---|
| 1089 | //ok. now we now in which direction we're heading
|
|---|
| 1090 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
|
|---|
| 1091 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
|
|---|
| 1092 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
|
|---|
| 1093 | switch (toSide)
|
|---|
| 1094 | {
|
|---|
| 1095 | case 0:
|
|---|
| 1096 | pixelsCoords[i][1] += 2*hexRadius;
|
|---|
| 1097 | break;
|
|---|
| 1098 | case 1:
|
|---|
| 1099 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 1100 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 1101 | break;
|
|---|
| 1102 | case 2:
|
|---|
| 1103 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 1104 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 1105 | break;
|
|---|
| 1106 | case 3:
|
|---|
| 1107 | pixelsCoords[i][1] -= 2*hexRadius;
|
|---|
| 1108 | break;
|
|---|
| 1109 | case 4:
|
|---|
| 1110 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 1111 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 1112 | break;
|
|---|
| 1113 | case 5:
|
|---|
| 1114 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 1115 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 1116 | break;
|
|---|
| 1117 | };
|
|---|
| 1118 | // pixelsCoords[i][1] -= hexRadius;
|
|---|
| 1119 |
|
|---|
| 1120 | updateNeighbors(i);
|
|---|
| 1121 | }
|
|---|
| 1122 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
|
|---|
| 1123 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
|
|---|
| 1124 | //remember the location pixels 1438 and 1439, and re-assign them later on
|
|---|
| 1125 | GLfloat backupCoords[4];
|
|---|
| 1126 | skipPixels(1200, 1);
|
|---|
| 1127 | skipPixels(1218, 3);
|
|---|
| 1128 | skipPixels(1236, 1);
|
|---|
| 1129 | skipPixels(1256, 1);
|
|---|
| 1130 | skipPixels(1274, 3);
|
|---|
| 1131 | skipPixels(1292, 3);
|
|---|
| 1132 | skipPixels(1309, 6);
|
|---|
| 1133 | skipPixels(1323, 7);
|
|---|
| 1134 | skipPixels(1337, 6);
|
|---|
| 1135 | skipPixels(1354, 6);
|
|---|
| 1136 | skipPixels(1368, 7);
|
|---|
| 1137 | //la c'est dans 1390 qu'il y a 1439
|
|---|
| 1138 | backupCoords[0] = pixelsCoords[1390][0];
|
|---|
| 1139 | backupCoords[1] = pixelsCoords[1390][1];
|
|---|
| 1140 | skipPixels(1382, 9);
|
|---|
| 1141 | skipPixels(1394, 12);
|
|---|
| 1142 | skipPixels(1402, 15);
|
|---|
| 1143 | skipPixels(1410, 12);
|
|---|
| 1144 | //la c'est dans 1422 qu'il y a 1438
|
|---|
| 1145 | backupCoords[2] = pixelsCoords[1422][0];
|
|---|
| 1146 | backupCoords[3] = pixelsCoords[1422][1];
|
|---|
| 1147 | skipPixels(1422, 12);
|
|---|
| 1148 | skipPixels(1430, 15);
|
|---|
| 1149 |
|
|---|
| 1150 | pixelsCoords[1438][0] = backupCoords[2];
|
|---|
| 1151 | pixelsCoords[1438][1] = backupCoords[3];
|
|---|
| 1152 | pixelsCoords[1439][0] = backupCoords[0];
|
|---|
| 1153 | pixelsCoords[1439][1] = backupCoords[1];
|
|---|
| 1154 | }
|
|---|
| 1155 | }
|
|---|
| 1156 |
|
|---|
| 1157 | void BasicGlCamera::buildVerticesList()
|
|---|
| 1158 | {
|
|---|
| 1159 | hexTolerance = hexRadius/100.0f;
|
|---|
| 1160 |
|
|---|
| 1161 | numVertices = 0;
|
|---|
| 1162 | GLfloat cVertex[2];
|
|---|
| 1163 | for (int i=0;i<NPIX;i++)
|
|---|
| 1164 | {
|
|---|
| 1165 | for (int j=0;j<6;j++)
|
|---|
| 1166 | {
|
|---|
| 1167 | for (int k=0;k<2;k++)
|
|---|
| 1168 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 1169 |
|
|---|
| 1170 | bool found = false;
|
|---|
| 1171 | for (int k=0;k<numVertices;k++)
|
|---|
| 1172 | {
|
|---|
| 1173 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 1174 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 1175 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 1176 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 1177 | {
|
|---|
| 1178 | found = true;
|
|---|
| 1179 | break;
|
|---|
| 1180 | }
|
|---|
| 1181 | }
|
|---|
| 1182 | if (!found)
|
|---|
| 1183 | {
|
|---|
| 1184 | for (int k=0;k<2;k++)
|
|---|
| 1185 | verticesList[numVertices][k] = cVertex[k];
|
|---|
| 1186 | numVertices++;
|
|---|
| 1187 | }
|
|---|
| 1188 | }
|
|---|
| 1189 | }
|
|---|
| 1190 | //cout << "numVertices: " << numVertices << endl;
|
|---|
| 1191 | for (int i=0;i<NPIX;i++)
|
|---|
| 1192 | {
|
|---|
| 1193 | for (int j=0;j<6;j++)
|
|---|
| 1194 | {
|
|---|
| 1195 | for (int k=0;k<2;k++)
|
|---|
| 1196 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 1197 |
|
|---|
| 1198 | for (int k=0;k<numVertices;k++)
|
|---|
| 1199 | {
|
|---|
| 1200 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 1201 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 1202 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 1203 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 1204 | {
|
|---|
| 1205 | verticesIndices[i][j] = k;
|
|---|
| 1206 | break;
|
|---|
| 1207 | }
|
|---|
| 1208 | }
|
|---|
| 1209 | }
|
|---|
| 1210 | }
|
|---|
| 1211 | }
|
|---|
| 1212 | void BasicGlCamera::buildPatchesIndices()
|
|---|
| 1213 | {
|
|---|
| 1214 | vector<edge>::iterator it;
|
|---|
| 1215 | bool erased = false;
|
|---|
| 1216 | // patchesIndices.resize(NTMARK);
|
|---|
| 1217 | for (int i=0;i<NTMARK;i++)//for all patches
|
|---|
| 1218 | {
|
|---|
| 1219 | patchesIndices[i].clear();
|
|---|
| 1220 | for (int j=0;j<9;j++)//for all cells of the current patch
|
|---|
| 1221 | {
|
|---|
| 1222 | if (softwareMapping[i*9+j] >= ACTUAL_NUM_PIXELS)
|
|---|
| 1223 | continue;
|
|---|
| 1224 | for (int k=0;k<6;k++)//for all sides of the current cell
|
|---|
| 1225 | {
|
|---|
| 1226 | int first = k-1;
|
|---|
| 1227 | int second = k;
|
|---|
| 1228 | if (first < 0)
|
|---|
| 1229 | first = 5;
|
|---|
| 1230 | erased = false;
|
|---|
| 1231 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
|---|
| 1232 | {
|
|---|
| 1233 | const int idx = i*9+j;
|
|---|
| 1234 |
|
|---|
| 1235 | if ((it->first == verticesIndices[softwareMapping[idx]][first] &&
|
|---|
| 1236 | it->second == verticesIndices[softwareMapping[idx]][second]) ||
|
|---|
| 1237 | (it->first == verticesIndices[softwareMapping[idx]][second] &&
|
|---|
| 1238 | it->second == verticesIndices[softwareMapping[idx]][first]))
|
|---|
| 1239 | {
|
|---|
| 1240 | patchesIndices[i].erase(it);
|
|---|
| 1241 | erased = true;
|
|---|
| 1242 | break;
|
|---|
| 1243 | }
|
|---|
| 1244 | }
|
|---|
| 1245 | if (!erased)
|
|---|
| 1246 | {
|
|---|
| 1247 | edge temp;
|
|---|
| 1248 | temp.first = verticesIndices[softwareMapping[i*9+j]][first];
|
|---|
| 1249 | temp.second = verticesIndices[softwareMapping[i*9+j]][second];
|
|---|
| 1250 | patchesIndices[i].push_back(temp);
|
|---|
| 1251 | }
|
|---|
| 1252 | }
|
|---|
| 1253 | }
|
|---|
| 1254 | }
|
|---|
| 1255 | // for (int i=0;i<NTMARK;i++)
|
|---|
| 1256 | // {
|
|---|
| 1257 | // cout << ".....................patch " << i << " size: " << patchesIndices[i].size() << endl;
|
|---|
| 1258 | // for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
|---|
| 1259 | // {
|
|---|
| 1260 | // if (patchesIndices[i][j].first < 0 || patchesIndices[i][j].first > 3013)
|
|---|
| 1261 | // cout << patchesIndices[i][j].first << " and " << patchesIndices[i][j].second << " and " << j << endl;
|
|---|
| 1262 | // }
|
|---|
| 1263 | // }
|
|---|
| 1264 | }
|
|---|
| 1265 |
|
|---|