#include "BasicGlCamera.h" #include "BasicGlCamera.h" #include #include #include #include #include #include "src/tools.h" #include #include "src/Time.h" using namespace std;; //static variables PixelMap BasicGlCamera::fPixelMap; GLfloat BasicGlCamera::pixelsCoords[MAX_NUM_PIXELS][3]; PixelsNeighbors BasicGlCamera::neighbors[MAX_NUM_PIXELS]; int BasicGlCamera::hardwareMapping[NPIX]; GLfloat BasicGlCamera::verticesList[NPIX*6][2]; vector BasicGlCamera::patchesIndices[160]; int BasicGlCamera::verticesIndices[NPIX][6]; int BasicGlCamera::pixelsPatch[NPIX]; int BasicGlCamera::softwareMapping[NPIX]; //Coordinates of an hexagon of radius 1 and center 0 GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1}, { 1./sqrt(3.), 1}, { 2./sqrt(3.), 0}, { 1./sqrt(3.), -1}, {-1./sqrt(3.), -1}, {-2./sqrt(3.), 0}}; BasicGlCamera::BasicGlCamera(QWidget* cParent) : QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer /*| QGL::IndirectRendering*/),cParent) { QGL::setPreferredPaintEngine(QPaintEngine::OpenGL); fWhite = -1; fWhitePatch = -1; fMin = -1; fMax = -1; fScaleLimit = -0.5; fTextSize = 0; autoRefresh = false; logScale = false; cameraRotation = +90; fTextEnabled = true; unitsText = ""; titleText = ""; dataText = ""; pixelContourColour[0] = 0.1f; pixelContourColour[1] = 0.1f; pixelContourColour[2] = 0.1f; patchesCoulour[0] = 0.1f; patchesCoulour[1] = 0.1f; patchesCoulour[2] = 0.1f; highlightedPatchesCoulour[0] = 0.6f; highlightedPatchesCoulour[1] = 0.6f; highlightedPatchesCoulour[2] = 0.6f; highlightedPixelsCoulour[0] = 0.8f; highlightedPixelsCoulour[1] = 0.8f; highlightedPixelsCoulour[2] = 0.8f; regularPalettePlease(true); hexRadius = 0.015f; hexTolerance = hexRadius/100.0f; viewSize = 1.0f; calculatePixelsCoords(); buildVerticesList(); /* ifstream fin1("Trigger-Patches.txt"); if (!fin1.is_open()) { cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl; exit(-1); } l=0; while (getline(fin1, buf, '\n')) { buf = Tools::Trim(buf); if (buf[0]=='#') continue; stringstream str(buf); for (int i=0; i<9; i++) { unsigned int n; str >> n; if (n>=1440) continue; patches[l][i] = hardwareMapping[n]; } l++; } //now construct the correspondance between pixels and patches for (int i=0;iheight(); linearButton = new QRadioButton("Linear", this); linearButton->move(scaleLabel->width(), buttonShift); buttonShift += linearButton->height(); logButton = new QRadioButton("Log", this); logButton->move(scaleLabel->width(), buttonShift); buttonShift += logButton->height()*1.1f; colorPaletteLabel = new QLabel("Colour\nPalette", this); colorPaletteLabel->move(0, buttonShift); // buttonShift += colorPaletteLabel->height(); regularPaletteButton = new QRadioButton("Regular", this); regularPaletteButton->move(colorPaletteLabel->width(), buttonShift); buttonShift += regularPaletteButton->height(); prettyPaletteButton = new QRadioButton("Pretty", this); prettyPaletteButton->move(colorPaletteLabel->width(), buttonShift); buttonShift += prettyPaletteButton->height(); greyScalePaletteButton = new QRadioButton("Grey Scale", this); greyScalePaletteButton->move(colorPaletteLabel->width(), buttonShift); buttonShift += greyScalePaletteButton->height(); glowingPaletteButton = new QRadioButton("Glowing", this); glowingPaletteButton->move(colorPaletteLabel->width(), buttonShift); buttonShift += glowingPaletteButton->height()*1.1f; rotationLabel = new QLabel("Camera\nRotation", this); rotationLabel->move(0, buttonShift); // buttonShift += rotationLabel->height(); unsigned short utf16Array; utf16Array = 0x00b0; QString degreeSymbol(QString::fromUtf16(&utf16Array, 1)); QString zerostr("0" + degreeSymbol); zeroRotationButton = new QRadioButton(zerostr, this); zeroRotationButton->move(rotationLabel->width(), buttonShift); buttonShift += zeroRotationButton->height(); QString minus90str("+90" + degreeSymbol); minus90RotationButton = new QRadioButton(minus90str, this); minus90RotationButton->move(rotationLabel->width(), buttonShift); buttonShift += minus90RotationButton->height(); QString plus90str("-90"+degreeSymbol); plus90Rotationbutton = new QRadioButton(plus90str, this); plus90Rotationbutton->move(rotationLabel->width(), buttonShift); scaleGroup = new QButtonGroup(this); colorGroup = new QButtonGroup(this); rotationGroup = new QButtonGroup(this); scaleGroup->addButton(linearButton); scaleGroup->addButton(logButton); colorGroup->addButton(regularPaletteButton); colorGroup->addButton(prettyPaletteButton); colorGroup->addButton(greyScalePaletteButton); colorGroup->addButton(glowingPaletteButton); rotationGroup->addButton(zeroRotationButton); rotationGroup->addButton(minus90RotationButton); rotationGroup->addButton(plus90Rotationbutton); linearButton->setChecked(true); regularPaletteButton->setChecked(true); // zeroRotationButton->setChecked(true); minus90RotationButton->setChecked(true); // linearButton->palette.setColor(); linearButton->setAutoFillBackground(true); logButton->setAutoFillBackground(true); regularPaletteButton->setAutoFillBackground(true); prettyPaletteButton->setAutoFillBackground(true); greyScalePaletteButton->setAutoFillBackground(true); glowingPaletteButton->setAutoFillBackground(true); zeroRotationButton->setAutoFillBackground(true); minus90RotationButton->setAutoFillBackground(true); plus90Rotationbutton->setAutoFillBackground(true); scaleLabel->setAutoFillBackground(true); colorPaletteLabel->setAutoFillBackground(true); rotationLabel->setAutoFillBackground(true); linearButton->hide(); logButton->hide(); regularPaletteButton->hide(); prettyPaletteButton->hide(); greyScalePaletteButton->hide(); glowingPaletteButton->hide(); zeroRotationButton->hide(); minus90RotationButton->hide(); plus90Rotationbutton->hide(); scaleLabel->hide(); colorPaletteLabel->hide(); rotationLabel->hide(); connect(linearButton, SIGNAL(toggled(bool)), this, SLOT(linearScalePlease(bool))); connect(logButton, SIGNAL(toggled(bool)), this, SLOT(logScalePlease(bool))); connect(regularPaletteButton, SIGNAL(toggled(bool)), this, SLOT(regularPalettePlease(bool))); connect(prettyPaletteButton, SIGNAL(toggled(bool)), this, SLOT(prettyPalettePlease(bool))); connect(greyScalePaletteButton, SIGNAL(toggled(bool)), this, SLOT(greyScalePalettePlease(bool))); connect(glowingPaletteButton, SIGNAL(toggled(bool)), this, SLOT(glowingPalettePlease(bool))); connect(zeroRotationButton, SIGNAL(toggled(bool)), this, SLOT(zeroRotationPlease(bool))); connect(minus90RotationButton, SIGNAL(toggled(bool)), this, SLOT(plus90RotationPlease(bool))); connect(plus90Rotationbutton, SIGNAL(toggled(bool)), this, SLOT(minus90RotationPlease(bool))); connect(this, SIGNAL(signalUpdateCamera()), this, SLOT(timedUpdate())); } BasicGlCamera::~BasicGlCamera() { } void BasicGlCamera::assignPixelMap(const PixelMap& map) { fPixelMap = map; for (auto it=fPixelMap.begin(); it!=fPixelMap.end(); it++) { hardwareMapping[it->index] = it->hw(); softwareMapping[it->hw()] = it->index; } //now construct the correspondance between pixels and patches for (int i=0;i medianVec; medianVec.resize(ACTUAL_NUM_PIXELS); auto it = medianVec.begin(); int numSamples = 0; for (int i=0;i max) max = fData[i]; mean += fData[i]; rms += fData[i]*fData[i]; //medianSet.insert(fData[i]); *it = fData[i]; it++; numSamples++; } // vector medianVec; // medianVec.resize(ACTUAL_NUM_PIXELS); // int iii=0; // for (auto it=medianVec.begin(); it != medianVec.end(); it++) { // *it = fData[iii]; // iii++; // } sort(medianVec.begin(), medianVec.begin()+numSamples); mean /= numSamples; rms = sqrt((rms/numSamples) - (mean * mean)); // multiset::iterator it = medianSet.begin(); auto jt = medianVec.begin(); for (int i=0;i<(numSamples/2)-1;i++) { // it++; jt++; } median = *jt; // cout << *it << " " << *jt << endl; if (numSamples%2==0){ jt++; median += *jt; median /= 2;} str << "Min: " << min << endl << " Max: " << max << " Mean: " << mean << " RMS: " << rms << " Median: " << median; str << " Units: " << unitsText; dataText = str.str(); fmin = min; fmax = max; fmean = mean; frms = rms; fmedian = median; } void BasicGlCamera::DrawCameraText() { if (!fTextEnabled) return; glPushMatrix(); glLoadIdentity(); // cout << width() << " " << height() << endl; int textSize = (int)(height()*14/600); // setFont(QFont("Times", textSize)); qglColor(QColor(255,223,127)); float shiftx = 0.01f;//0.55f; float shifty = 0.01f;//0.65f; renderText(-shownSizex/2.f + shiftx, 0.f, 0.f, QString(dataText.c_str()));//-shownSizey/2.f + shifty, 0.f, QString(dataText.c_str())); // int textLength = titleText.size(); renderText(-shownSizex/2.f + shiftx, shownSizey/2.f - textSize*pixelSize - shifty, 0.f, QString(titleText.c_str())); glPopMatrix(); // textSize = (int)(600*14/600); // setFont(QFont("Times", textSize)); } void BasicGlCamera::DrawScale() { glPushMatrix(); glLoadIdentity(); glPushAttrib(GL_POLYGON_BIT); glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); float oneX = shownSizex/2.f - shownSizex/50.f; float twoX = shownSizex/2.f; float oneY = -shownSizey/2.f; float twoY = -shownSizey/4.f; float threeY = 0; float fourY = shownSizey/4.f; float fiveY = shownSizey/2.f; glColor3f(rr[0], gg[0], bb[0]); glVertex2f(oneX, oneY); glVertex2f(twoX, oneY); glColor3f(rr[1], gg[1], bb[1]); glVertex2f(twoX, twoY); glVertex2f(oneX, twoY); glVertex2f(oneX, twoY); glVertex2f(twoX, twoY); glColor3f(rr[2], gg[2], bb[2]); glVertex2f(twoX, threeY); glVertex2f(oneX, threeY); glVertex2f(oneX, threeY); glVertex2f(twoX, threeY); glColor3f(rr[3], gg[3], bb[3]); glVertex2f(twoX, fourY); glVertex2f(oneX, fourY); glVertex2f(oneX, fourY); glVertex2f(twoX, fourY); glColor3f(rr[4], gg[4], bb[4]); glVertex2f(twoX, fiveY); glVertex2f(oneX, fiveY); float zeroX = oneX - shownSizex/50.f; float zeroY = fiveY - shownSizey/50.f; glColor3fv(tooHighValueCoulour); glVertex2f(zeroX, fiveY); glVertex2f(oneX, fiveY); glVertex2f(oneX, zeroY); glVertex2f(zeroX, zeroY); glColor3fv(tooLowValueCoulour); glVertex2f(zeroX, -fiveY); glVertex2f(oneX, -fiveY); glVertex2f(oneX, -zeroY); glVertex2f(zeroX, -zeroY); glEnd(); glTranslatef(0,0,0.1f); //draw linear/log tick marks glColor3f(0.f,0.f,0.f); glBegin(GL_LINES); float value; for (int i=1;i<10;i++) { if (logScale) value = log10(i); else value = (float)(i)/10.f; float yy = -shownSizey/2.f + value*shownSizey; glVertex2f(oneX, yy); glVertex2f(twoX, yy); } glEnd(); glPopAttrib(); glPopMatrix(); } void BasicGlCamera::logScalePlease(bool checked) { if (!checked) return; logScale = true; pixelColorUpToDate = false; emit colorPaletteHasChanged(); if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::regularPalettePlease(bool checked) { if (!checked) return; ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f; rr[0] = 0; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 1; gg[0] = 0; gg[1] = 1; gg[2] = 1; gg[3] = 1; gg[4] = 0; bb[0] = 0.5f; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0; tooHighValueCoulour[0] = 1.f; tooHighValueCoulour[1] = 1.f; tooHighValueCoulour[2] = 1.f; tooLowValueCoulour[0] = 0.f; tooLowValueCoulour[1] = 0.f; tooLowValueCoulour[2] = 0.f; pixelColorUpToDate = false; emit colorPaletteHasChanged(); if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::prettyPalettePlease(bool checked) { if (!checked) return; ss[0] = 0.f; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f; rr[0] = 0.f; rr[1] = 0.35f; rr[2] = 0.85f; rr[3] = 1.0f; rr[4] = 1.f; gg[0] = 0.f; gg[1] = 0.10f; gg[2] = 0.20f; gg[3] = 0.73f; gg[4] = 1.f; bb[0] = 0.f; bb[1] = 0.03f; bb[2] = 0.06f; bb[3] = 0.00f; bb[4] = 1.f; tooHighValueCoulour[0] = 0.f; tooHighValueCoulour[1] = 1.f; tooHighValueCoulour[2] = 0.f; tooLowValueCoulour[0] = 0.f; tooLowValueCoulour[1] = 0.f; tooLowValueCoulour[2] = 1.f; pixelColorUpToDate = false; emit colorPaletteHasChanged(); if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::greyScalePalettePlease(bool checked) { if (!checked) return; ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f; rr[0] = 0; rr[1] = 0.25f; rr[2] = 0.5f; rr[3] = 0.75f; rr[4] = 1.0f; gg[0] = 0; gg[1] = 0.25f; gg[2] = 0.5f; gg[3] = 0.75f; gg[4] = 1.0f; bb[0] = 0; bb[1] = 0.25f; bb[2] = 0.5f; bb[3] = 0.75f; bb[4] = 1.0f; tooHighValueCoulour[0] = 0.f; tooHighValueCoulour[1] = 1.f; tooHighValueCoulour[2] = 0.f; tooLowValueCoulour[0] = 0.f; tooLowValueCoulour[1] = 0.f; tooLowValueCoulour[2] = 1.f; pixelColorUpToDate = false; emit colorPaletteHasChanged(); if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::glowingPalettePlease(bool checked) { if (!checked) return; ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f; rr[0] = 0.15; rr[1] = 0.5; rr[2] = 1.f; rr[3] = 0.0f; rr[4] = 1.f; gg[0] = 0.15; gg[1] = 0.5; gg[2] = 1.f; gg[3] = 0.5f; gg[4] = 0.5f; bb[0] = 0.15; bb[1] = 0.5; bb[2] = 1; bb[3] = 1.f; bb[4] = 0.f; tooHighValueCoulour[0] = 1.f; tooHighValueCoulour[1] = 0.f; tooHighValueCoulour[2] = 0.f; tooLowValueCoulour[0] = 0.f; tooLowValueCoulour[1] = 1.f; tooLowValueCoulour[2] = 0.f; pixelColorUpToDate = false; emit colorPaletteHasChanged(); if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::SetAutoRefresh(bool on) { autoRefresh = on; if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::zeroRotationPlease(bool checked) { if (!checked) return; cameraRotation = 0; pixelColorUpToDate = false; if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::plus90RotationPlease(bool checked) { if (!checked) return; cameraRotation = 90; pixelColorUpToDate = false; if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::minus90RotationPlease(bool checked) { if (!checked) return; cameraRotation = -90; pixelColorUpToDate = false; if (isVisible() && autoRefresh) updateGL(); } void BasicGlCamera::initializeGL() { qglClearColor(QColor(212,208,200));//25,25,38)); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); // glEnable (GL_LINE_SMOOTH); // glEnable (GL_BLEND); // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); } void BasicGlCamera::resizeGL(int cWidth, int cHeight) { glViewport(0, 0, cWidth, cHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat windowRatio = (float)cWidth/(float)cHeight; if (windowRatio < 1) { windowRatio = 1.0f/windowRatio; gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio); pixelSize = 2*viewSize/(float)cWidth; shownSizex = 2*viewSize; shownSizey = 2*viewSize*windowRatio; } else { gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize); pixelSize = 2*viewSize/(float)cHeight; shownSizex = 2*viewSize*windowRatio; shownSizey = 2*viewSize; } glMatrixMode(GL_MODELVIEW); fTextSize = (int)(cWidth*12/600); //want a sized 12 font for a window of 600 pixels width setFont(QFont("Monospace", fTextSize)); } void BasicGlCamera::paintGL() { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(0,-0.44,0); glScalef(1.5, 1.5, 1.5); drawCamera(true); drawPatches(); } void BasicGlCamera::toggleInterfaceDisplay() { if (linearButton->isVisible()) { linearButton->hide(); logButton->hide(); regularPaletteButton->hide(); prettyPaletteButton->hide(); greyScalePaletteButton->hide(); glowingPaletteButton->hide(); zeroRotationButton->hide(); minus90RotationButton->hide(); plus90Rotationbutton->hide(); scaleLabel->hide(); colorPaletteLabel->hide(); rotationLabel->hide(); } else { linearButton->show(); logButton->show(); regularPaletteButton->show(); prettyPaletteButton->show(); greyScalePaletteButton->show(); glowingPaletteButton->show(); zeroRotationButton->show(); minus90RotationButton->show(); plus90Rotationbutton->show(); scaleLabel->show(); colorPaletteLabel->show(); rotationLabel->show(); } } void BasicGlCamera::mousePressEvent(QMouseEvent *) { } void BasicGlCamera::mouseMoveEvent(QMouseEvent *) { } void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *) { } void BasicGlCamera::timedUpdate() { if (isVisible()) updateGL(); } void BasicGlCamera::updateCamera() { emit signalUpdateCamera(); } void BasicGlCamera::drawCamera(bool alsoWire) { // cout << "Super PaintGL" << endl; glColor3f(0.5,0.5,0.5); glLineWidth(1.0); float color; for (int i=0;i maxX) maxX = verticesList[verticesIndices[i][j]][0]; if (verticesList[verticesIndices[i][j]][0] < minX) minX = verticesList[verticesIndices[i][j]][0]; if (verticesList[verticesIndices[i][j]][1] > maxY) maxY = verticesList[verticesIndices[i][j]][1]; if (verticesList[verticesIndices[i][j]][1] < minY) minY = verticesList[verticesIndices[i][j]][1]; } } cout << "Min, Max X: " << minX << " " << maxX << endl; cout << "Min, Max Y: " << minY << " " << maxY << endl; exit(0);*/ if (solid) glBegin(GL_POLYGON); else glBegin(GL_LINE_LOOP); glVertex2fv(verticesList[verticesIndices[index][0]]); glVertex2fv(verticesList[verticesIndices[index][1]]); glVertex2fv(verticesList[verticesIndices[index][2]]); glVertex2fv(verticesList[verticesIndices[index][3]]); glVertex2fv(verticesList[verticesIndices[index][4]]); glVertex2fv(verticesList[verticesIndices[index][5]]); if (solid) glVertex2fv(verticesList[verticesIndices[index][0]]); glEnd(); } void BasicGlCamera::updateNeighbors(int currentPixel) { float squaredDistance = 0; for (int i=0;i pixelsCoords[currentPixel][1]){//bottom neighbors[i][3] = currentPixel; neighbors[currentPixel][0] = i; continue;} if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] && pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right neighbors[i][4] = currentPixel; neighbors[currentPixel][1] = i; continue;} if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] && pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right neighbors[i][5] = currentPixel; neighbors[currentPixel][2] = i; continue;} if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] && pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left neighbors[i][2] = currentPixel; neighbors[currentPixel][5] = i; continue;} if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] && pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left neighbors[i][1] = currentPixel; neighbors[currentPixel][4] = i; continue;} } } } void BasicGlCamera::skipPixels(int start, int howMany) { for (int i=start;i= (0.299999-hexRadius) && pixelsCoords[0][1] <= (0.300001-hexRadius)) return; pixelsCoords[0][0] = 0; pixelsCoords[0][1] = 0.3 - hexRadius; pixelsCoords[0][2] = 0; pixelsCoords[1][0] = 0; pixelsCoords[1][1] = 0.3+hexRadius; pixelsCoords[1][2] = 0; neighbors[0][0] = 1; neighbors[1][3] = 0; //from which side of the previous hexagon are we coming from ? int fromSide = 3; //to which side are we heading to ? int toSide = 0; for (int i=2;i= 0) { toSide--; if (toSide < 0) toSide = 5; } fromSide = toSide + 3; if (fromSide > 5) fromSide -= 6; //ok. now we now in which direction we're heading pixelsCoords[i][0] = pixelsCoords[i-1][0]; pixelsCoords[i][1] = pixelsCoords[i-1][1]; pixelsCoords[i][2] = pixelsCoords[i-1][2]; switch (toSide) { case 0: pixelsCoords[i][1] += 2*hexRadius; break; case 1: pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0); pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0); break; case 2: pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0); pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0); break; case 3: pixelsCoords[i][1] -= 2*hexRadius; break; case 4: pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0); pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0); break; case 5: pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0); pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0); break; }; // pixelsCoords[i][1] -= hexRadius; updateNeighbors(i); } //Ok. So now we've circled around all the way to MAX_NUM_PIXELS //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels //remember the location pixels 1438 and 1439, and re-assign them later on GLfloat backupCoords[4]; skipPixels(1200, 1); skipPixels(1218, 3); skipPixels(1236, 1); skipPixels(1256, 1); skipPixels(1274, 3); skipPixels(1292, 3); skipPixels(1309, 6); skipPixels(1323, 7); skipPixels(1337, 6); skipPixels(1354, 6); skipPixels(1368, 7); //la c'est dans 1390 qu'il y a 1439 backupCoords[0] = pixelsCoords[1390][0]; backupCoords[1] = pixelsCoords[1390][1]; skipPixels(1382, 9); skipPixels(1394, 12); skipPixels(1402, 15); skipPixels(1410, 12); //la c'est dans 1422 qu'il y a 1438 backupCoords[2] = pixelsCoords[1422][0]; backupCoords[3] = pixelsCoords[1422][1]; skipPixels(1422, 12); skipPixels(1430, 15); pixelsCoords[1438][0] = backupCoords[2]; pixelsCoords[1438][1] = backupCoords[3]; pixelsCoords[1439][0] = backupCoords[0]; pixelsCoords[1439][1] = backupCoords[1]; } void BasicGlCamera::buildVerticesList() { numVertices = 0; GLfloat cVertex[2]; for (int i=0;i::iterator it; bool erased = false; // patchesIndices.resize(NTMARK); for (int i=0;i= ACTUAL_NUM_PIXELS) continue; for (int k=0;k<6;k++)//for all sides of the current cell { int first = k-1; int second = k; if (first < 0) first = 5; erased = false; for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not { const int idx = i*9+j; if ((it->first == verticesIndices[softwareMapping[idx]][first] && it->second == verticesIndices[softwareMapping[idx]][second]) || (it->first == verticesIndices[softwareMapping[idx]][second] && it->second == verticesIndices[softwareMapping[idx]][first])) { patchesIndices[i].erase(it); erased = true; break; } } if (!erased) { edge temp; temp.first = verticesIndices[softwareMapping[i*9+j]][first]; temp.second = verticesIndices[softwareMapping[i*9+j]][second]; patchesIndices[i].push_back(temp); } } } } // for (int i=0;i 3013) // cout << patchesIndices[i][j].first << " and " << patchesIndices[i][j].second << " and " << j << endl; // } // } }