| 1 | #include "BasicGlCamera.h"
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| 2 | #include <math.h>
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| 3 | #include <fstream>
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| 4 | #include <iostream>
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| 5 | #include <string>
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| 6 | #include <sstream>
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| 7 | #include "src/tools.h"
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| 8 |
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| 9 | //Coordinates of an hexagon of radius 1 and center 0
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| 10 | GLfloat hexcoords[6][2] = {{-1./sqrt(3.), 1},
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| 11 | { 1./sqrt(3.), 1},
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| 12 | { 2./sqrt(3.), 0},
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| 13 | { 1./sqrt(3.), -1},
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| 14 | {-1./sqrt(3.), -1},
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| 15 | {-2./sqrt(3.), 0}};
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| 16 |
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| 17 |
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| 18 |
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| 19 | BasicGlCamera::BasicGlCamera(QWidget* cParent) : QGLWidget(cParent)
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| 20 | {
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| 21 | setFormat(QGLFormat(QGL::DoubleBuffer));// | QGL::DepthBuffer));
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| 22 | fWhite = -1;
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| 23 | fWhitePatch = -1;
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| 24 | fMin = -1;
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| 25 | fMax = -1;
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| 26 | logScale = false;
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| 27 | cameraRotation = 0;
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| 28 | unitsText = "";
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| 29 | titleText = "";
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| 30 | dataText = "";
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| 31 | pixelContourColour[0] = 0.1f;
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| 32 | pixelContourColour[1] = 0.1f;
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| 33 | pixelContourColour[2] = 0.1f;
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| 34 | patchesCoulour[0] = 0.1f;
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| 35 | patchesCoulour[1] = 0.1f;
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| 36 | patchesCoulour[2] = 0.1f;
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| 37 | highlightedPatchesCoulour[0] = 0.6f;
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| 38 | highlightedPatchesCoulour[1] = 0.6f;
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| 39 | highlightedPatchesCoulour[2] = 0.6f;
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| 40 | highlightedPixelsCoulour[0] = 0.8f;
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| 41 | highlightedPixelsCoulour[1] = 0.8f;
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| 42 | highlightedPixelsCoulour[2] = 0.8f;
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| 43 |
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| 44 | regularPalettePlease(true);
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| 45 |
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| 46 |
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| 47 | hexRadius = 0.015f;
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| 48 | hexTolerance = hexRadius/100.0f;
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| 49 | viewSize = 1.0f;
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| 50 | calculatePixelsCoords();
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| 51 |
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| 52 | ifstream fin2("MasterList-v3.txt");
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| 53 | if (!fin2.is_open())
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| 54 | {
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| 55 | cout << "Error: file \"MasterList-v3\" missing. aborting." << endl;
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| 56 | exit(-1);
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| 57 | }
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| 58 | int l = 0;
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| 59 | string buf;
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| 60 | while (getline(fin2, buf, '\n'))
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| 61 | {
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| 62 | buf = Tools::Trim(buf);
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| 63 | if (buf[0]=='#')
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| 64 | continue;
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| 65 |
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| 66 | unsigned int softid, hardid, dummy;
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| 67 |
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| 68 | stringstream str(buf);
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| 69 |
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| 70 | str >> softid;
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| 71 | str >> dummy;
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| 72 | str >> hardid;
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| 73 |
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| 74 | if (softid>=1440)
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| 75 | continue;
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| 76 |
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| 77 | hardwareMapping[softid] = hardid;
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| 78 | softwareMapping[hardid] = softid;
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| 79 |
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| 80 | l++;
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| 81 | }
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| 82 | // GLfloat tempPixelsCoords[MAX_NUM_PIXELS][3];
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| 83 | // for (int i=0;i<1440;i++)
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| 84 | // for (int j=0;j<3;j++)
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| 85 | // tempPixelsCoords[hardwareMapping[i]][j] = pixelsCoords[i][j];
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| 86 | // for (int i=0;i<1440;i++)
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| 87 | // for (int j=0;j<3;j++)
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| 88 | // pixelsCoords[i][j] = tempPixelsCoords[i][j];
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| 89 | buildVerticesList();
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| 90 | ifstream fin1("Trigger-Patches.txt");
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| 91 | if (!fin1.is_open())
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| 92 | {
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| 93 | cout << "Error: file \"Trigger-Patches.txt\" missing. Aborting." << endl;
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| 94 | exit(-1);
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| 95 | }
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| 96 | l=0;
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| 97 | while (getline(fin1, buf, '\n'))
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| 98 | {
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| 99 | buf = Tools::Trim(buf);
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| 100 | if (buf[0]=='#')
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| 101 | continue;
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| 102 |
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| 103 | stringstream str(buf);
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| 104 | for (int i=0; i<9; i++)
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| 105 | {
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| 106 | unsigned int n;
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| 107 | str >> n;
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| 108 |
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| 109 | if (n>=1440)
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| 110 | continue;
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| 111 |
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| 112 | patches[l][i] = hardwareMapping[n];
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| 113 | }
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| 114 | l++;
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| 115 | }
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| 116 |
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| 117 | //now construct the correspondance between pixels and patches
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| 118 | for (int i=0;i<NTMARK;i++)
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| 119 | for (int j=0;j<9;j++)
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| 120 | pixelsPatch[softwareMapping[patches[i][j]]] = i;
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| 121 |
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| 122 | for (int i=0;i<1440;i++)
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| 123 | updateNeighbors(i);
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| 124 |
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| 125 | buildPatchesIndices();
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| 126 |
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| 127 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
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| 128 | rr[0] = 0.15; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
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| 129 | gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
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| 130 | bb[0] = 0.15; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0.85f;
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| 131 |
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| 132 | fPixelStride = 1;
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| 133 | fcSlice = 0;
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| 134 | fData.resize(1440);
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| 135 | for (int i=0;i<NPIX;i++)
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| 136 | fData[i] = (double)i;///1.44;//(double)(i)/(double)(ACTUAL_NUM_PIXELS);
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| 137 |
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| 138 |
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| 139 | setFont(QFont("Arial", 8));
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| 140 | int buttonShift=0;
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| 141 | scaleLabel = new QLabel("Scale", this);
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| 142 | // buttonShift += scaleLabel->height();
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| 143 |
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| 144 | linearButton = new QRadioButton("Linear", this);
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| 145 | linearButton->move(scaleLabel->width(), buttonShift);
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| 146 | buttonShift += linearButton->height();
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| 147 |
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| 148 | logButton = new QRadioButton("Log", this);
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| 149 | logButton->move(scaleLabel->width(), buttonShift);
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| 150 | buttonShift += logButton->height()*1.1f;
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| 151 |
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| 152 | colorPaletteLabel = new QLabel("Colour\nPalette", this);
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| 153 | colorPaletteLabel->move(0, buttonShift);
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| 154 | // buttonShift += colorPaletteLabel->height();
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| 155 |
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| 156 | regularPaletteButton = new QRadioButton("Regular", this);
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| 157 | regularPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 158 | buttonShift += regularPaletteButton->height();
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| 159 |
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| 160 | prettyPaletteButton = new QRadioButton("Pretty", this);
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| 161 | prettyPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 162 | buttonShift += prettyPaletteButton->height();
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| 163 |
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| 164 | greyScalePaletteButton = new QRadioButton("Grey Scale", this);
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| 165 | greyScalePaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 166 | buttonShift += greyScalePaletteButton->height();
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| 167 |
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| 168 | glowingPaletteButton = new QRadioButton("Glowing", this);
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| 169 | glowingPaletteButton->move(colorPaletteLabel->width(), buttonShift);
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| 170 | buttonShift += glowingPaletteButton->height()*1.1f;
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| 171 |
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| 172 | rotationLabel = new QLabel("Camera\nRotation", this);
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| 173 | rotationLabel->move(0, buttonShift);
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| 174 | // buttonShift += rotationLabel->height();
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| 175 |
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| 176 | unsigned short utf16Array;
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| 177 | utf16Array = 0x00b0;
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| 178 | QString degreeSymbol(QString::fromUtf16(&utf16Array, 1));
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| 179 | QString zerostr("0" + degreeSymbol);
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| 180 | zeroRotationButton = new QRadioButton(zerostr, this);
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| 181 | zeroRotationButton->move(rotationLabel->width(), buttonShift);
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| 182 | buttonShift += zeroRotationButton->height();
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| 183 | QString minus90str("-90" + degreeSymbol);
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| 184 | minus90RotationButton = new QRadioButton(minus90str, this);
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| 185 | minus90RotationButton->move(rotationLabel->width(), buttonShift);
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| 186 | buttonShift += minus90RotationButton->height();
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| 187 | QString plus90str("+90"+degreeSymbol);
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| 188 | plus90Rotationbutton = new QRadioButton(plus90str, this);
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| 189 | plus90Rotationbutton->move(rotationLabel->width(), buttonShift);
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| 190 |
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| 191 |
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| 192 | scaleGroup = new QButtonGroup(this);
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| 193 | colorGroup = new QButtonGroup(this);
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| 194 | rotationGroup = new QButtonGroup(this);
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| 195 | scaleGroup->addButton(linearButton);
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| 196 | scaleGroup->addButton(logButton);
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| 197 | colorGroup->addButton(regularPaletteButton);
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| 198 | colorGroup->addButton(prettyPaletteButton);
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| 199 | colorGroup->addButton(greyScalePaletteButton);
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| 200 | colorGroup->addButton(glowingPaletteButton);
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| 201 | rotationGroup->addButton(zeroRotationButton);
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| 202 | rotationGroup->addButton(minus90RotationButton);
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| 203 | rotationGroup->addButton(plus90Rotationbutton);
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| 204 |
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| 205 | linearButton->setChecked(true);
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| 206 | regularPaletteButton->setChecked(true);
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| 207 | zeroRotationButton->setChecked(true);
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| 208 |
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| 209 | // linearButton->palette.setColor();
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| 210 |
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| 211 | linearButton->setAutoFillBackground(true);
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| 212 | logButton->setAutoFillBackground(true);
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| 213 | regularPaletteButton->setAutoFillBackground(true);
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| 214 | prettyPaletteButton->setAutoFillBackground(true);
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| 215 | greyScalePaletteButton->setAutoFillBackground(true);
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| 216 | glowingPaletteButton->setAutoFillBackground(true);
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| 217 | zeroRotationButton->setAutoFillBackground(true);
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| 218 | minus90RotationButton->setAutoFillBackground(true);
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| 219 | plus90Rotationbutton->setAutoFillBackground(true);
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| 220 | scaleLabel->setAutoFillBackground(true);
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| 221 | colorPaletteLabel->setAutoFillBackground(true);
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| 222 | rotationLabel->setAutoFillBackground(true);
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| 223 |
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| 224 | linearButton->hide();
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| 225 | logButton->hide();
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| 226 | regularPaletteButton->hide();
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| 227 | prettyPaletteButton->hide();
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| 228 | greyScalePaletteButton->hide();
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| 229 | glowingPaletteButton->hide();
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| 230 | zeroRotationButton->hide();
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| 231 | minus90RotationButton->hide();
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| 232 | plus90Rotationbutton->hide();
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| 233 | scaleLabel->hide();
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| 234 | colorPaletteLabel->hide();
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| 235 | rotationLabel->hide();
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| 236 |
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| 237 | connect(linearButton, SIGNAL(toggled(bool)),
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| 238 | this, SLOT(linearScalePlease(bool)));
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| 239 | connect(logButton, SIGNAL(toggled(bool)),
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| 240 | this, SLOT(logScalePlease(bool)));
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| 241 | connect(regularPaletteButton, SIGNAL(toggled(bool)),
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| 242 | this, SLOT(regularPalettePlease(bool)));
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| 243 | connect(prettyPaletteButton, SIGNAL(toggled(bool)),
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| 244 | this, SLOT(prettyPalettePlease(bool)));
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| 245 | connect(greyScalePaletteButton, SIGNAL(toggled(bool)),
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| 246 | this, SLOT(greyScalePalettePlease(bool)));
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| 247 | connect(glowingPaletteButton, SIGNAL(toggled(bool)),
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| 248 | this, SLOT(glowingPalettePlease(bool)));
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| 249 | connect(zeroRotationButton, SIGNAL(toggled(bool)),
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| 250 | this, SLOT(zeroRotationPlease(bool)));
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| 251 | connect(minus90RotationButton, SIGNAL(toggled(bool)),
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| 252 | this, SLOT(plus90RotationPlease(bool)));
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| 253 | connect(plus90Rotationbutton, SIGNAL(toggled(bool)),
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| 254 | this, SLOT(minus90RotationPlease(bool)));
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| 255 |
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| 256 |
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| 257 |
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| 258 | }
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| 259 | BasicGlCamera::~BasicGlCamera()
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| 260 | {
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| 261 | }
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| 262 | void BasicGlCamera::setUnits(const string& units)
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| 263 | {
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| 264 | unitsText = units;
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| 265 | pixelColorUpToDate = false;
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| 266 | if (isVisible())
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| 267 | updateGL();
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| 268 | }
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| 269 | void BasicGlCamera::setTitle(const string& title)
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| 270 | {
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| 271 | titleText = title;
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| 272 | pixelColorUpToDate = false;
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| 273 | if (isVisible())
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| 274 | updateGL();
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| 275 | }
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| 276 | void BasicGlCamera::SetWhite(int idx)
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| 277 | {
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| 278 | fWhite = idx;
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| 279 | fWhitePatch = pixelsPatch[fWhite];
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| 280 | if (isVisible())
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| 281 | updateGL();
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| 282 | // CalculatePatchColor();
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| 283 | }
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| 284 | void BasicGlCamera::SetMin(int64_t min)
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| 285 | {
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| 286 | // cout << "min: " << min << endl;
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| 287 | fMin = min;
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| 288 | pixelColorUpToDate = false;
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| 289 | if (isVisible())
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| 290 | updateGL();
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| 291 | }
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| 292 | void BasicGlCamera::SetMax(int64_t max)
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| 293 | {
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| 294 | // cout << "max: " << max << endl;
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| 295 | fMax = max;
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| 296 | pixelColorUpToDate = false;
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| 297 | if (isVisible())
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| 298 | updateGL();
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| 299 | }
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| 300 | void BasicGlCamera::linearScalePlease(bool checked)
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| 301 | {
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| 302 | if (!checked) return;
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| 303 | logScale = false;
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| 304 | pixelColorUpToDate = false;
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| 305 | emit colorPaletteHasChanged();
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| 306 | if (isVisible())
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| 307 | updateGL();
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| 308 | }
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| 309 | void BasicGlCamera::UpdateText()
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| 310 | {
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| 311 | ostringstream str;
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| 312 | float min, max, mean, rms, median;
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| 313 | min = max = fData[0];
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| 314 | mean = 0;
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| 315 | rms = 0;
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| 316 | median = 0;
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| 317 | multiset<double> medianSet;
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| 318 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
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| 319 | {
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| 320 | if (fData[i] < min)
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| 321 | min = fData[i];
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| 322 | if (fData[i] > max)
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| 323 | max = fData[i];
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| 324 | mean += fData[i];
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| 325 | rms += fData[i]*fData[i];
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| 326 | medianSet.insert(fData[i]);
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| 327 | }
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| 328 | mean /= ACTUAL_NUM_PIXELS;
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| 329 | rms /= ACTUAL_NUM_PIXELS;
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| 330 | rms = sqrt(rms);
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| 331 | // cout << "Size of the set: " << medianSet.size() << endl;
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| 332 | multiset<double>::iterator it = medianSet.begin();
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| 333 | for (int i=0;i<(ACTUAL_NUM_PIXELS/2)-1;i++)
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| 334 | it++;
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| 335 | median = *it;
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| 336 | it++;
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| 337 | median += *it;
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| 338 | median /= 2;
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| 339 |
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| 340 | str << "Min: " << min << " Max: " << max << " Mean: " << mean << " RMS: " << rms << " Median: " << median;
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| 341 | str << " Units: " << unitsText;
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| 342 | dataText = str.str();
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| 343 | }
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| 344 | void BasicGlCamera::DrawCameraText()
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| 345 | {
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| 346 | glPushMatrix();
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| 347 | glLoadIdentity();
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| 348 | // cout << width() << " " << height() << endl;
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| 349 | int textSize = (int)(height()*14/600);
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| 350 | setFont(QFont("Times", textSize));
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| 351 | qglColor(QColor(255,223,127));
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| 352 | float shiftx = 0.01f;//0.55f;
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| 353 | float shifty = 0.01f;//0.65f;
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| 354 | renderText(-shownSizex/2.f + shiftx, -shownSizey/2.f + shifty, 0.f, QString(dataText.c_str()));
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| 355 |
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| 356 |
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| 357 | int textLength = titleText.size();
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| 358 | renderText(-shownSizex/2.f + shiftx, shownSizey/2.f - textSize*pixelSize - shifty, 0.f, QString(titleText.c_str()));
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| 359 |
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| 360 | glPopMatrix();
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| 361 | }
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| 362 | void BasicGlCamera::DrawScale()
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| 363 | {
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| 364 | glPushMatrix();
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| 365 | glLoadIdentity();
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| 366 | glPushAttrib(GL_POLYGON_BIT);
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| 367 | glShadeModel(GL_SMOOTH);
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| 368 | glBegin(GL_QUADS);
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| 369 | float oneX = shownSizex/2.f - shownSizex/50.f;
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| 370 | float twoX = shownSizex/2.f;
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| 371 | float oneY = -shownSizey/2.f;
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| 372 | float twoY = -shownSizey/4.f;
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| 373 | float threeY = 0;
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| 374 | float fourY = shownSizey/4.f;
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| 375 | float fiveY = shownSizey/2.f;
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| 376 | glColor3f(rr[0], gg[0], bb[0]);
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| 377 | glVertex2f(oneX, oneY);
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| 378 | glVertex2f(twoX, oneY);
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| 379 | glColor3f(rr[1], gg[1], bb[1]);
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| 380 | glVertex2f(twoX, twoY);
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| 381 | glVertex2f(oneX, twoY);
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| 382 |
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| 383 | glVertex2f(oneX, twoY);
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| 384 | glVertex2f(twoX, twoY);
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| 385 | glColor3f(rr[2], gg[2], bb[2]);
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| 386 | glVertex2f(twoX, threeY);
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| 387 | glVertex2f(oneX, threeY);
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| 388 |
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| 389 | glVertex2f(oneX, threeY);
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| 390 | glVertex2f(twoX, threeY);
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| 391 | glColor3f(rr[3], gg[3], bb[3]);
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| 392 | glVertex2f(twoX, fourY);
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| 393 | glVertex2f(oneX, fourY);
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| 394 |
|
|---|
| 395 | glVertex2f(oneX, fourY);
|
|---|
| 396 | glVertex2f(twoX, fourY);
|
|---|
| 397 | glColor3f(rr[4], gg[4], bb[4]);
|
|---|
| 398 | glVertex2f(twoX, fiveY);
|
|---|
| 399 | glVertex2f(oneX, fiveY);
|
|---|
| 400 | float zeroX = oneX - shownSizex/50.f;
|
|---|
| 401 | float zeroY = fiveY - shownSizey/50.f;
|
|---|
| 402 | glColor3fv(tooHighValueCoulour);
|
|---|
| 403 | glVertex2f(zeroX, fiveY);
|
|---|
| 404 | glVertex2f(oneX, fiveY);
|
|---|
| 405 | glVertex2f(oneX, zeroY);
|
|---|
| 406 | glVertex2f(zeroX, zeroY);
|
|---|
| 407 | glColor3fv(tooLowValueCoulour);
|
|---|
| 408 | glVertex2f(zeroX, -fiveY);
|
|---|
| 409 | glVertex2f(oneX, -fiveY);
|
|---|
| 410 | glVertex2f(oneX, -zeroY);
|
|---|
| 411 | glVertex2f(zeroX, -zeroY);
|
|---|
| 412 | glEnd();
|
|---|
| 413 | //draw linear/log tick marks
|
|---|
| 414 | glColor3f(0.f,0.f,0.f);
|
|---|
| 415 | glBegin(GL_LINES);
|
|---|
| 416 | float value;
|
|---|
| 417 | for (int i=1;i<10;i++)
|
|---|
| 418 | {
|
|---|
| 419 | if (logScale)
|
|---|
| 420 | value = log10(i);
|
|---|
| 421 | else
|
|---|
| 422 | value = (float)(i)/10.f;
|
|---|
| 423 | float y = -shownSizey/2.f + value*shownSizey;
|
|---|
| 424 | glVertex2f(oneX, y);
|
|---|
| 425 | glVertex2f(twoX, y);
|
|---|
| 426 | }
|
|---|
| 427 | glEnd();
|
|---|
| 428 | glPopAttrib();
|
|---|
| 429 | glPopMatrix();
|
|---|
| 430 | }
|
|---|
| 431 | void BasicGlCamera::logScalePlease(bool checked)
|
|---|
| 432 | {
|
|---|
| 433 | if (!checked) return;
|
|---|
| 434 | logScale = true;
|
|---|
| 435 | pixelColorUpToDate = false;
|
|---|
| 436 | emit colorPaletteHasChanged();
|
|---|
| 437 | if (isVisible())
|
|---|
| 438 | updateGL();
|
|---|
| 439 | }
|
|---|
| 440 | void BasicGlCamera::regularPalettePlease(bool checked)
|
|---|
| 441 | {
|
|---|
| 442 | if (!checked) return;
|
|---|
| 443 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 444 | rr[0] = 0.15; rr[1] = 0; rr[2] = 0; rr[3] = 1.0f; rr[4] = 0.85f;
|
|---|
| 445 | gg[0] = 0.15; gg[1] = 0; gg[2] = 1; gg[3] = 0; gg[4] = 0.85f;
|
|---|
| 446 | bb[0] = 0.15; bb[1] = 1; bb[2] = 0; bb[3] = 0; bb[4] = 0.85f;
|
|---|
| 447 | tooHighValueCoulour[0] = 1.f;
|
|---|
| 448 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 449 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 450 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 451 | tooLowValueCoulour[1] = 1.f;
|
|---|
| 452 | tooLowValueCoulour[2] = 1.f;
|
|---|
| 453 | pixelColorUpToDate = false;
|
|---|
| 454 |
|
|---|
| 455 | emit colorPaletteHasChanged();
|
|---|
| 456 |
|
|---|
| 457 | if (isVisible())
|
|---|
| 458 | updateGL();
|
|---|
| 459 | }
|
|---|
| 460 | void BasicGlCamera::prettyPalettePlease(bool checked)
|
|---|
| 461 | {
|
|---|
| 462 | if (!checked) return;
|
|---|
| 463 | ss[0] = 0.f; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 464 | rr[0] = 0.f; rr[1] = 0.35f; rr[2] = 0.85f; rr[3] = 1.0f; rr[4] = 1.f;
|
|---|
| 465 | gg[0] = 0.f; gg[1] = 0.10f; gg[2] = 0.20f; gg[3] = 0.73f; gg[4] = 1.f;
|
|---|
| 466 | bb[0] = 0.f; bb[1] = 0.03f; bb[2] = 0.06f; bb[3] = 0.00f; bb[4] = 1.f;
|
|---|
| 467 | tooHighValueCoulour[0] = 0.f;
|
|---|
| 468 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 469 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 470 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 471 | tooLowValueCoulour[1] = 0.f;
|
|---|
| 472 | tooLowValueCoulour[2] = 1.f;
|
|---|
| 473 | pixelColorUpToDate = false;
|
|---|
| 474 |
|
|---|
| 475 | emit colorPaletteHasChanged();
|
|---|
| 476 |
|
|---|
| 477 | if (isVisible())
|
|---|
| 478 | updateGL();
|
|---|
| 479 | }
|
|---|
| 480 | void BasicGlCamera::greyScalePalettePlease(bool checked)
|
|---|
| 481 | {
|
|---|
| 482 | if (!checked) return;
|
|---|
| 483 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 484 | rr[0] = 0; rr[1] = 0.25f; rr[2] = 0.5f; rr[3] = 0.75f; rr[4] = 1.0f;
|
|---|
| 485 | gg[0] = 0; gg[1] = 0.25f; gg[2] = 0.5f; gg[3] = 0.75f; gg[4] = 1.0f;
|
|---|
| 486 | bb[0] = 0; bb[1] = 0.25f; bb[2] = 0.5f; bb[3] = 0.75f; bb[4] = 1.0f;
|
|---|
| 487 | tooHighValueCoulour[0] = 0.f;
|
|---|
| 488 | tooHighValueCoulour[1] = 1.f;
|
|---|
| 489 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 490 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 491 | tooLowValueCoulour[1] = 0.f;
|
|---|
| 492 | tooLowValueCoulour[2] = 1.f;
|
|---|
| 493 | pixelColorUpToDate = false;
|
|---|
| 494 |
|
|---|
| 495 | emit colorPaletteHasChanged();
|
|---|
| 496 |
|
|---|
| 497 | if (isVisible())
|
|---|
| 498 | updateGL();
|
|---|
| 499 | }
|
|---|
| 500 | void BasicGlCamera::glowingPalettePlease(bool checked)
|
|---|
| 501 | {
|
|---|
| 502 | if (!checked) return;
|
|---|
| 503 | ss[0] = 0; ss[1] = 0.25f; ss[2] = 0.5f; ss[3] = 0.75f; ss[4] = 1.0f;
|
|---|
| 504 | rr[0] = 0.15; rr[1] = 0.5; rr[2] = 1.f; rr[3] = 0.0f; rr[4] = 1.f;
|
|---|
| 505 | gg[0] = 0.15; gg[1] = 0.5; gg[2] = 1.f; gg[3] = 0.5f; gg[4] = 0.5f;
|
|---|
| 506 | bb[0] = 0.15; bb[1] = 0.5; bb[2] = 1; bb[3] = 1.f; bb[4] = 0.f;
|
|---|
| 507 | tooHighValueCoulour[0] = 1.f;
|
|---|
| 508 | tooHighValueCoulour[1] = 0.f;
|
|---|
| 509 | tooHighValueCoulour[2] = 0.f;
|
|---|
| 510 | tooLowValueCoulour[0] = 0.f;
|
|---|
| 511 | tooLowValueCoulour[1] = 1.f;
|
|---|
| 512 | tooLowValueCoulour[2] = 0.f;
|
|---|
| 513 | pixelColorUpToDate = false;
|
|---|
| 514 |
|
|---|
| 515 | emit colorPaletteHasChanged();
|
|---|
| 516 |
|
|---|
| 517 | if (isVisible())
|
|---|
| 518 | updateGL();
|
|---|
| 519 | }
|
|---|
| 520 | void BasicGlCamera::zeroRotationPlease(bool checked)
|
|---|
| 521 | {
|
|---|
| 522 | if (!checked) return;
|
|---|
| 523 | cameraRotation = 0;
|
|---|
| 524 | pixelColorUpToDate = false;
|
|---|
| 525 | if (isVisible())
|
|---|
| 526 | updateGL();
|
|---|
| 527 | }
|
|---|
| 528 | void BasicGlCamera::plus90RotationPlease(bool checked)
|
|---|
| 529 | {
|
|---|
| 530 | if (!checked) return;
|
|---|
| 531 | cameraRotation = 90;
|
|---|
| 532 | pixelColorUpToDate = false;
|
|---|
| 533 | if (isVisible())
|
|---|
| 534 | updateGL();
|
|---|
| 535 | }
|
|---|
| 536 | void BasicGlCamera::minus90RotationPlease(bool checked)
|
|---|
| 537 | {
|
|---|
| 538 | if (!checked) return;
|
|---|
| 539 | cameraRotation = -90;
|
|---|
| 540 | pixelColorUpToDate = false;
|
|---|
| 541 | if (isVisible())
|
|---|
| 542 | updateGL();
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | void BasicGlCamera::initializeGL()
|
|---|
| 546 | {
|
|---|
| 547 | qglClearColor(QColor(25,25,38));
|
|---|
| 548 | glShadeModel(GL_FLAT);
|
|---|
| 549 | glDisable(GL_DEPTH_TEST);
|
|---|
| 550 | glDisable(GL_CULL_FACE);
|
|---|
| 551 |
|
|---|
| 552 | glEnable (GL_LINE_SMOOTH);
|
|---|
| 553 | glEnable (GL_BLEND);
|
|---|
| 554 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 555 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|---|
| 556 |
|
|---|
| 557 | }
|
|---|
| 558 | void BasicGlCamera::resizeGL(int cWidth, int cHeight)
|
|---|
| 559 | {
|
|---|
| 560 | glViewport(0, 0, cWidth, cHeight);
|
|---|
| 561 | glMatrixMode(GL_PROJECTION);
|
|---|
| 562 | glLoadIdentity();
|
|---|
| 563 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
|
|---|
| 564 | if (windowRatio < 1)
|
|---|
| 565 | {
|
|---|
| 566 | windowRatio = 1.0f/windowRatio;
|
|---|
| 567 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
|---|
| 568 | pixelSize = 2*viewSize/(float)cWidth;
|
|---|
| 569 | shownSizex = 2*viewSize;
|
|---|
| 570 | shownSizey = 2*viewSize*windowRatio;
|
|---|
| 571 | }
|
|---|
| 572 | else
|
|---|
| 573 | {
|
|---|
| 574 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
|---|
| 575 | pixelSize = 2*viewSize/(float)cHeight;
|
|---|
| 576 | shownSizex = 2*viewSize*windowRatio;
|
|---|
| 577 | shownSizey = 2*viewSize;
|
|---|
| 578 | }
|
|---|
| 579 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 580 | }
|
|---|
| 581 | void BasicGlCamera::paintGL()
|
|---|
| 582 | {
|
|---|
| 583 | glClear(GL_COLOR_BUFFER_BIT);
|
|---|
| 584 | glLoadIdentity();
|
|---|
| 585 |
|
|---|
| 586 | glTranslatef(0,-0.44,0);
|
|---|
| 587 | glScalef(1.5, 1.5, 1.5);
|
|---|
| 588 |
|
|---|
| 589 | drawCamera(true);
|
|---|
| 590 |
|
|---|
| 591 | drawPatches();
|
|---|
| 592 | }
|
|---|
| 593 | void BasicGlCamera::toggleInterfaceDisplay()
|
|---|
| 594 | {
|
|---|
| 595 | if (linearButton->isVisible())
|
|---|
| 596 | {
|
|---|
| 597 | linearButton->hide();
|
|---|
| 598 | logButton->hide();
|
|---|
| 599 | regularPaletteButton->hide();
|
|---|
| 600 | prettyPaletteButton->hide();
|
|---|
| 601 | greyScalePaletteButton->hide();
|
|---|
| 602 | glowingPaletteButton->hide();
|
|---|
| 603 | zeroRotationButton->hide();
|
|---|
| 604 | minus90RotationButton->hide();
|
|---|
| 605 | plus90Rotationbutton->hide();
|
|---|
| 606 | scaleLabel->hide();
|
|---|
| 607 | colorPaletteLabel->hide();
|
|---|
| 608 | rotationLabel->hide();
|
|---|
| 609 | }
|
|---|
| 610 | else
|
|---|
| 611 | {
|
|---|
| 612 | linearButton->show();
|
|---|
| 613 | logButton->show();
|
|---|
| 614 | regularPaletteButton->show();
|
|---|
| 615 | prettyPaletteButton->show();
|
|---|
| 616 | greyScalePaletteButton->show();
|
|---|
| 617 | glowingPaletteButton->show();
|
|---|
| 618 | zeroRotationButton->show();
|
|---|
| 619 | minus90RotationButton->show();
|
|---|
| 620 | plus90Rotationbutton->show();
|
|---|
| 621 | scaleLabel->show();
|
|---|
| 622 | colorPaletteLabel->show();
|
|---|
| 623 | rotationLabel->show();
|
|---|
| 624 | }
|
|---|
| 625 | }
|
|---|
| 626 |
|
|---|
| 627 | void BasicGlCamera::mousePressEvent(QMouseEvent *cEvent)
|
|---|
| 628 | {
|
|---|
| 629 |
|
|---|
| 630 | }
|
|---|
| 631 | void BasicGlCamera::mouseMoveEvent(QMouseEvent *cEvent)
|
|---|
| 632 | {
|
|---|
| 633 |
|
|---|
| 634 | }
|
|---|
| 635 | void BasicGlCamera::mouseDoubleClickEvent(QMouseEvent *cEvent)
|
|---|
| 636 | {
|
|---|
| 637 |
|
|---|
| 638 | }
|
|---|
| 639 | void BasicGlCamera::drawCamera(bool alsoWire)
|
|---|
| 640 | {
|
|---|
| 641 | // cout << "Super PaintGL" << endl;
|
|---|
| 642 | glColor3f(0.5,0.5,0.5);
|
|---|
| 643 | glLineWidth(1.0);
|
|---|
| 644 | float color;
|
|---|
| 645 |
|
|---|
| 646 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 647 | {
|
|---|
| 648 | color = float(fData[i*fPixelStride+fcSlice]);// + ]eventData[nRoi*i + whichSlice]+(VALUES_SPAN/2))/(float)(VALUES_SPAN-1);
|
|---|
| 649 | int index = 0;
|
|---|
| 650 | while (ss[index] < color)
|
|---|
| 651 | index++;
|
|---|
| 652 | index--;
|
|---|
| 653 | float weight0 = (color-ss[index]) / (ss[index+1]-ss[index]);
|
|---|
| 654 | float weight1 = 1.0f-weight0;
|
|---|
| 655 | pixelsColor[i][0] = weight1*rr[index] + weight0*rr[index+1];
|
|---|
| 656 | pixelsColor[i][1] = weight1*gg[index] + weight0*gg[index+1];
|
|---|
| 657 | pixelsColor[i][2] = weight1*bb[index] + weight0*bb[index+1];
|
|---|
| 658 | }
|
|---|
| 659 |
|
|---|
| 660 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 661 | {
|
|---|
| 662 | // if (i == 690 ||
|
|---|
| 663 | // i == 70)
|
|---|
| 664 | // continue;
|
|---|
| 665 | glColor3fv(pixelsColor[i]);
|
|---|
| 666 | glLoadName(i);
|
|---|
| 667 |
|
|---|
| 668 | drawHexagon(i,true);
|
|---|
| 669 |
|
|---|
| 670 | }
|
|---|
| 671 | if (!alsoWire)
|
|---|
| 672 | return;
|
|---|
| 673 | glColor3f(0.0f,0.0f,0.0f);
|
|---|
| 674 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
|---|
| 675 | {
|
|---|
| 676 | // if (i == 690 ||
|
|---|
| 677 | // i == 70)
|
|---|
| 678 | // continue;
|
|---|
| 679 | drawHexagon(i, false);
|
|---|
| 680 | }
|
|---|
| 681 | }
|
|---|
| 682 | void BasicGlCamera::drawPatches()
|
|---|
| 683 | {
|
|---|
| 684 | glLineWidth(2.0f);
|
|---|
| 685 | float backupRadius = hexRadius;
|
|---|
| 686 | hexRadius *= 0.95;
|
|---|
| 687 | glColor3f(0.5f, 0.5f, 0.3f);
|
|---|
| 688 | glBegin(GL_LINES);
|
|---|
| 689 | for (int i=0;i<NTMARK;i++)
|
|---|
| 690 | {
|
|---|
| 691 | for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
|---|
| 692 | {
|
|---|
| 693 | glVertex2fv(verticesList[patchesIndices[i][j].first]);
|
|---|
| 694 | glVertex2fv(verticesList[patchesIndices[i][j].second]);
|
|---|
| 695 | }
|
|---|
| 696 | }
|
|---|
| 697 | glEnd();
|
|---|
| 698 | hexRadius = backupRadius;
|
|---|
| 699 | }
|
|---|
| 700 | int BasicGlCamera::PixelAtPosition(const QPoint &cPos)
|
|---|
| 701 | {
|
|---|
| 702 | const int MaxSize = 512;
|
|---|
| 703 | GLuint buffer[MaxSize];
|
|---|
| 704 | GLint viewport[4];
|
|---|
| 705 |
|
|---|
| 706 | makeCurrent();
|
|---|
| 707 |
|
|---|
| 708 | glGetIntegerv(GL_VIEWPORT, viewport);
|
|---|
| 709 | glSelectBuffer(MaxSize, buffer);
|
|---|
| 710 | glRenderMode(GL_SELECT);
|
|---|
| 711 |
|
|---|
| 712 | glInitNames();
|
|---|
| 713 | glPushName(0);
|
|---|
| 714 |
|
|---|
| 715 | glMatrixMode(GL_PROJECTION);
|
|---|
| 716 | glPushMatrix();
|
|---|
| 717 | glLoadIdentity();
|
|---|
| 718 | GLfloat windowRatio = GLfloat(width()) / GLfloat(height());
|
|---|
| 719 | gluPickMatrix(GLdouble(cPos.x()), GLdouble(viewport[3] - cPos.y()),
|
|---|
| 720 | 1.0, 1.0, viewport);
|
|---|
| 721 |
|
|---|
| 722 | if (windowRatio < 1)
|
|---|
| 723 | {
|
|---|
| 724 | windowRatio = 1.0f/windowRatio;
|
|---|
| 725 | gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
|---|
| 726 | }
|
|---|
| 727 | else
|
|---|
| 728 | {
|
|---|
| 729 | gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
|---|
| 730 | }
|
|---|
| 731 |
|
|---|
| 732 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 733 | drawCamera(false);
|
|---|
| 734 | glMatrixMode(GL_PROJECTION);
|
|---|
| 735 | glPopMatrix();
|
|---|
| 736 |
|
|---|
| 737 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
|
|---|
| 738 | //ok, so re-do the resizeGL thing.
|
|---|
| 739 | resizeGL(width(), height());
|
|---|
| 740 |
|
|---|
| 741 | if (!glRenderMode(GL_RENDER))
|
|---|
| 742 | return -1;
|
|---|
| 743 |
|
|---|
| 744 | return buffer[3];
|
|---|
| 745 | }
|
|---|
| 746 | void BasicGlCamera::drawHexagon(int index, bool solid)
|
|---|
| 747 | {
|
|---|
| 748 | /* float minX, maxX, minY, maxY;
|
|---|
| 749 | minX = minY = 1e10;
|
|---|
| 750 | maxX = maxY = -1e10;
|
|---|
| 751 | for (int i=0;i<1438;i++)
|
|---|
| 752 | {
|
|---|
| 753 | for (int j=0;j<6;j++)
|
|---|
| 754 | {
|
|---|
| 755 | if (verticesList[verticesIndices[i][j]][0] > maxX)
|
|---|
| 756 | maxX = verticesList[verticesIndices[i][j]][0];
|
|---|
| 757 | if (verticesList[verticesIndices[i][j]][0] < minX)
|
|---|
| 758 | minX = verticesList[verticesIndices[i][j]][0];
|
|---|
| 759 | if (verticesList[verticesIndices[i][j]][1] > maxY)
|
|---|
| 760 | maxY = verticesList[verticesIndices[i][j]][1];
|
|---|
| 761 | if (verticesList[verticesIndices[i][j]][1] < minY)
|
|---|
| 762 | minY = verticesList[verticesIndices[i][j]][1];
|
|---|
| 763 | }
|
|---|
| 764 | }
|
|---|
| 765 | cout << "Min, Max X: " << minX << " " << maxX << endl;
|
|---|
| 766 | cout << "Min, Max Y: " << minY << " " << maxY << endl;
|
|---|
| 767 | exit(0);*/
|
|---|
| 768 | if (solid)
|
|---|
| 769 | glBegin(GL_POLYGON);
|
|---|
| 770 | else
|
|---|
| 771 | glBegin(GL_LINE_LOOP);
|
|---|
| 772 |
|
|---|
| 773 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
|---|
| 774 | glVertex2fv(verticesList[verticesIndices[index][1]]);
|
|---|
| 775 | glVertex2fv(verticesList[verticesIndices[index][2]]);
|
|---|
| 776 | glVertex2fv(verticesList[verticesIndices[index][3]]);
|
|---|
| 777 | glVertex2fv(verticesList[verticesIndices[index][4]]);
|
|---|
| 778 | glVertex2fv(verticesList[verticesIndices[index][5]]);
|
|---|
| 779 | if (solid)
|
|---|
| 780 | glVertex2fv(verticesList[verticesIndices[index][0]]);
|
|---|
| 781 |
|
|---|
| 782 | glEnd();
|
|---|
| 783 | }
|
|---|
| 784 |
|
|---|
| 785 | void BasicGlCamera::updateNeighbors(int currentPixel)
|
|---|
| 786 | {
|
|---|
| 787 | float squaredDistance = 0;
|
|---|
| 788 | for (int i=0;i<currentPixel;i++)
|
|---|
| 789 | {
|
|---|
| 790 | squaredDistance = (pixelsCoords[i][0] - pixelsCoords[currentPixel][0])*
|
|---|
| 791 | (pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) +
|
|---|
| 792 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1])*
|
|---|
| 793 | (pixelsCoords[i][1] - pixelsCoords[currentPixel][1]);
|
|---|
| 794 | if (squaredDistance < 4*hexRadius*hexRadius*(1.0f+hexTolerance))//neighbor !
|
|---|
| 795 | {//ok, but which one ?
|
|---|
| 796 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
|---|
| 797 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//top
|
|---|
| 798 | neighbors[i][0] = currentPixel;
|
|---|
| 799 | neighbors[currentPixel][3] = i;
|
|---|
| 800 | continue;}
|
|---|
| 801 | if (fabs(pixelsCoords[i][0] - pixelsCoords[currentPixel][0]) < hexTolerance &&
|
|---|
| 802 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//bottom
|
|---|
| 803 | neighbors[i][3] = currentPixel;
|
|---|
| 804 | neighbors[currentPixel][0] = i;
|
|---|
| 805 | continue;}
|
|---|
| 806 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
|---|
| 807 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top right
|
|---|
| 808 | neighbors[i][4] = currentPixel;
|
|---|
| 809 | neighbors[currentPixel][1] = i;
|
|---|
| 810 | continue;}
|
|---|
| 811 | if (pixelsCoords[i][0] > pixelsCoords[currentPixel][0] &&
|
|---|
| 812 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom right
|
|---|
| 813 | neighbors[i][5] = currentPixel;
|
|---|
| 814 | neighbors[currentPixel][2] = i;
|
|---|
| 815 | continue;}
|
|---|
| 816 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
|---|
| 817 | pixelsCoords[i][1] > pixelsCoords[currentPixel][1]){//top left
|
|---|
| 818 | neighbors[i][2] = currentPixel;
|
|---|
| 819 | neighbors[currentPixel][5] = i;
|
|---|
| 820 | continue;}
|
|---|
| 821 | if (pixelsCoords[i][0] < pixelsCoords[currentPixel][0] &&
|
|---|
| 822 | pixelsCoords[i][1] < pixelsCoords[currentPixel][1]){//bottom left
|
|---|
| 823 | neighbors[i][1] = currentPixel;
|
|---|
| 824 | neighbors[currentPixel][4] = i;
|
|---|
| 825 | continue;}
|
|---|
| 826 | }
|
|---|
| 827 | }
|
|---|
| 828 | }
|
|---|
| 829 | void BasicGlCamera::skipPixels(int start, int howMany)
|
|---|
| 830 | {
|
|---|
| 831 | for (int i=start;i<MAX_NUM_PIXELS-howMany;i++)
|
|---|
| 832 | {
|
|---|
| 833 | pixelsCoords[i][0] = pixelsCoords[i+howMany][0];
|
|---|
| 834 | pixelsCoords[i][1] = pixelsCoords[i+howMany][1];
|
|---|
| 835 | }
|
|---|
| 836 | }
|
|---|
| 837 | void BasicGlCamera::calculatePixelsCoords()
|
|---|
| 838 | {
|
|---|
| 839 | pixelsCoords[0][0] = 0;
|
|---|
| 840 | pixelsCoords[0][1] = 0.3;
|
|---|
| 841 | pixelsCoords[0][2] = 0;
|
|---|
| 842 | pixelsCoords[1][0] = 0;
|
|---|
| 843 | pixelsCoords[1][1] = 0.3+2*hexRadius;
|
|---|
| 844 | pixelsCoords[1][2] = 0;
|
|---|
| 845 | neighbors[0][0] = 1;
|
|---|
| 846 | neighbors[1][3] = 0;
|
|---|
| 847 | //from which side of the previous hexagon are we coming from ?
|
|---|
| 848 | int fromSide = 3;
|
|---|
| 849 | //to which side are we heading to ?
|
|---|
| 850 | int toSide = 0;
|
|---|
| 851 | for (int i=2;i<MAX_NUM_PIXELS;i++)
|
|---|
| 852 | {
|
|---|
| 853 | // cout << "i " << i << endl;
|
|---|
| 854 | toSide = fromSide-1;
|
|---|
| 855 | if (toSide < 0)
|
|---|
| 856 | toSide =5;
|
|---|
| 857 | while (neighbors[i-1][toSide] >= 0)
|
|---|
| 858 | {
|
|---|
| 859 | toSide--;
|
|---|
| 860 | if (toSide < 0)
|
|---|
| 861 | toSide = 5;
|
|---|
| 862 | }
|
|---|
| 863 | fromSide = toSide + 3;
|
|---|
| 864 | if (fromSide > 5)
|
|---|
| 865 | fromSide -= 6;
|
|---|
| 866 | //ok. now we now in which direction we're heading
|
|---|
| 867 | pixelsCoords[i][0] = pixelsCoords[i-1][0];
|
|---|
| 868 | pixelsCoords[i][1] = pixelsCoords[i-1][1];
|
|---|
| 869 | pixelsCoords[i][2] = pixelsCoords[i-1][2];
|
|---|
| 870 | switch (toSide)
|
|---|
| 871 | {
|
|---|
| 872 | case 0:
|
|---|
| 873 | pixelsCoords[i][1] += 2*hexRadius;
|
|---|
| 874 | break;
|
|---|
| 875 | case 1:
|
|---|
| 876 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 877 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 878 | break;
|
|---|
| 879 | case 2:
|
|---|
| 880 | pixelsCoords[i][0] += (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 881 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 882 | break;
|
|---|
| 883 | case 3:
|
|---|
| 884 | pixelsCoords[i][1] -= 2*hexRadius;
|
|---|
| 885 | break;
|
|---|
| 886 | case 4:
|
|---|
| 887 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 888 | pixelsCoords[i][1] -= (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 889 | break;
|
|---|
| 890 | case 5:
|
|---|
| 891 | pixelsCoords[i][0] -= (2*hexRadius)*sin(M_PI/3.0);
|
|---|
| 892 | pixelsCoords[i][1] += (2*hexRadius)*cos(M_PI/3.0);
|
|---|
| 893 | break;
|
|---|
| 894 | };
|
|---|
| 895 |
|
|---|
| 896 | updateNeighbors(i);
|
|---|
| 897 | }
|
|---|
| 898 | //Ok. So now we've circled around all the way to MAX_NUM_PIXELS
|
|---|
| 899 | //do the required shifts so that it matches the fact camera up to ACTUAL_NUM_PIXELS pixels
|
|---|
| 900 | //remember the location pixels 1438 and 1439, and re-assign them later on
|
|---|
| 901 | GLfloat backupCoords[4];
|
|---|
| 902 | skipPixels(1200, 1);
|
|---|
| 903 | skipPixels(1218, 3);
|
|---|
| 904 | skipPixels(1236, 1);
|
|---|
| 905 | skipPixels(1256, 1);
|
|---|
| 906 | skipPixels(1274, 3);
|
|---|
| 907 | skipPixels(1292, 3);
|
|---|
| 908 | skipPixels(1309, 6);
|
|---|
| 909 | skipPixels(1323, 7);
|
|---|
| 910 | skipPixels(1337, 6);
|
|---|
| 911 | skipPixels(1354, 6);
|
|---|
| 912 | skipPixels(1368, 7);
|
|---|
| 913 | //la c'est dans 1390 qu'il y a 1439
|
|---|
| 914 | backupCoords[0] = pixelsCoords[1390][0];
|
|---|
| 915 | backupCoords[1] = pixelsCoords[1390][1];
|
|---|
| 916 | skipPixels(1382, 9);
|
|---|
| 917 | skipPixels(1394, 12);
|
|---|
| 918 | skipPixels(1402, 15);
|
|---|
| 919 | skipPixels(1410, 12);
|
|---|
| 920 | //la c'est dans 1422 qu'il y a 1438
|
|---|
| 921 | backupCoords[2] = pixelsCoords[1422][0];
|
|---|
| 922 | backupCoords[3] = pixelsCoords[1422][1];
|
|---|
| 923 | skipPixels(1422, 12);
|
|---|
| 924 | skipPixels(1430, 15);
|
|---|
| 925 |
|
|---|
| 926 | pixelsCoords[1438][0] = backupCoords[2];
|
|---|
| 927 | pixelsCoords[1438][1] = backupCoords[3];
|
|---|
| 928 | pixelsCoords[1439][0] = backupCoords[0];
|
|---|
| 929 | pixelsCoords[1439][1] = backupCoords[1];
|
|---|
| 930 | }
|
|---|
| 931 | void BasicGlCamera::buildVerticesList()
|
|---|
| 932 | {
|
|---|
| 933 | numVertices = 0;
|
|---|
| 934 | GLfloat cVertex[2];
|
|---|
| 935 | for (int i=0;i<NPIX;i++)
|
|---|
| 936 | {
|
|---|
| 937 | for (int j=0;j<6;j++)
|
|---|
| 938 | {
|
|---|
| 939 | for (int k=0;k<2;k++)
|
|---|
| 940 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 941 | bool found = false;
|
|---|
| 942 | for (int k=0;k<numVertices;k++)
|
|---|
| 943 | {
|
|---|
| 944 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 945 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 946 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 947 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 948 | {
|
|---|
| 949 | found = true;
|
|---|
| 950 | break;
|
|---|
| 951 | }
|
|---|
| 952 | }
|
|---|
| 953 | if (!found)
|
|---|
| 954 | {
|
|---|
| 955 | for (int k=0;k<2;k++)
|
|---|
| 956 | verticesList[numVertices][k] = cVertex[k];
|
|---|
| 957 | numVertices++;
|
|---|
| 958 | }
|
|---|
| 959 | }
|
|---|
| 960 | }
|
|---|
| 961 | //cout << "numVertices: " << numVertices << endl;
|
|---|
| 962 | for (int i=0;i<NPIX;i++)
|
|---|
| 963 | {
|
|---|
| 964 | for (int j=0;j<6;j++)
|
|---|
| 965 | {
|
|---|
| 966 | for (int k=0;k<2;k++)
|
|---|
| 967 | cVertex[k] = hexcoords[j][k]*hexRadius + pixelsCoords[i][k];
|
|---|
| 968 | for (int k=0;k<numVertices;k++)
|
|---|
| 969 | {
|
|---|
| 970 | if ((cVertex[0] - verticesList[k][0])*
|
|---|
| 971 | (cVertex[0] - verticesList[k][0]) +
|
|---|
| 972 | (cVertex[1] - verticesList[k][1])*
|
|---|
| 973 | (cVertex[1] - verticesList[k][1]) < hexTolerance*hexTolerance)
|
|---|
| 974 | {
|
|---|
| 975 | verticesIndices[i][j] = k;
|
|---|
| 976 | break;
|
|---|
| 977 | }
|
|---|
| 978 | }
|
|---|
| 979 | }
|
|---|
| 980 | }
|
|---|
| 981 | }
|
|---|
| 982 | void BasicGlCamera::buildPatchesIndices()
|
|---|
| 983 | {
|
|---|
| 984 | vector<edge>::iterator it;
|
|---|
| 985 | bool erased = false;
|
|---|
| 986 | // patchesIndices.resize(NTMARK);
|
|---|
| 987 | for (int i=0;i<NTMARK;i++)//for all patches
|
|---|
| 988 | {
|
|---|
| 989 | patchesIndices[i].clear();
|
|---|
| 990 | for (int j=0;j<9;j++)//for all cells of the current patch
|
|---|
| 991 | {
|
|---|
| 992 | if (softwareMapping[patches[i][j]] >= ACTUAL_NUM_PIXELS)
|
|---|
| 993 | continue;
|
|---|
| 994 | for (int k=0;k<6;k++)//for all sides of the current cell
|
|---|
| 995 | {
|
|---|
| 996 | int first = k-1;
|
|---|
| 997 | int second = k;
|
|---|
| 998 | if (first < 0)
|
|---|
| 999 | first = 5;
|
|---|
| 1000 | erased = false;
|
|---|
| 1001 | for (it=(patchesIndices[i]).begin(); it != (patchesIndices[i]).end(); it++)//check if this side is here already or not
|
|---|
| 1002 | {
|
|---|
| 1003 | if (((*it).first == verticesIndices[softwareMapping[patches[i][j]]][first] &&
|
|---|
| 1004 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][second]) ||
|
|---|
| 1005 | ((*it).first == verticesIndices[softwareMapping[patches[i][j]]][second] &&
|
|---|
| 1006 | (*it).second == verticesIndices[softwareMapping[patches[i][j]]][first]))
|
|---|
| 1007 | {
|
|---|
| 1008 | patchesIndices[i].erase(it);
|
|---|
| 1009 | erased = true;
|
|---|
| 1010 | break;
|
|---|
| 1011 | }
|
|---|
| 1012 | }
|
|---|
| 1013 | if (!erased)
|
|---|
| 1014 | {
|
|---|
| 1015 | edge temp;
|
|---|
| 1016 | temp.first = verticesIndices[softwareMapping[patches[i][j]]][first];
|
|---|
| 1017 | temp.second = verticesIndices[softwareMapping[patches[i][j]]][second];
|
|---|
| 1018 | patchesIndices[i].push_back(temp);
|
|---|
| 1019 | }
|
|---|
| 1020 | }
|
|---|
| 1021 | }
|
|---|
| 1022 | }
|
|---|
| 1023 | // for (int i=0;i<NTMARK;i++)
|
|---|
| 1024 | // {
|
|---|
| 1025 | // cout << ".....................patch " << i << " size: " << patchesIndices[i].size() << endl;
|
|---|
| 1026 | // for (unsigned int j=0;j<patchesIndices[i].size();j++)
|
|---|
| 1027 | // {
|
|---|
| 1028 | // if (patchesIndices[i][j].first < 0 || patchesIndices[i][j].first > 3013)
|
|---|
| 1029 | // cout << patchesIndices[i][j].first << " and " << patchesIndices[i][j].second << " and " << j << endl;
|
|---|
| 1030 | // }
|
|---|
| 1031 | // }
|
|---|
| 1032 | }
|
|---|
| 1033 |
|
|---|