/* * Q3DCameraWidget.cc * * Created on: Aug 26, 2011 * Author: lyard */ #include "Q3DCameraWidget.h" #include #include #include Q3DCameraWidget::Q3DCameraWidget(QWidget* pparent) : BasicGlCamera(pparent), currentLoc() { _data.resize(432000); _colorR.resize(432000); _colorG.resize(432000); _colorB.resize(432000); _x.resize(432000); _y.resize(432000); _z.resize(432000); for (int i=0;i<432000;i++) { _data[i] = 0; _colorR[i] = 0; _colorG[i] = 0; _colorB[i] = 0; _x[i] = 0; _y[i] = 0; _z[i] = 0; } } Q3DCameraWidget::~Q3DCameraWidget() { } void Q3DCameraWidget::timedUpdate() { updateGL(); } int rotation =130; int rotationy = 30; float transZ = 0; void Q3DCameraWidget::mousePressEvent(QMouseEvent* cEvent) { if (cEvent->buttons() & Qt::LeftButton) { rotationy = -60 + (cEvent->pos().y()/(float)height())*120.f; rotation = 130 + (cEvent->pos().x()/(float)width())*180.f; } else if (cEvent->buttons() & Qt::RightButton) { if (cEvent->pos().y() > height()/2) transZ -= 0.5; else transZ += 0.5; } updateGL(); } void Q3DCameraWidget::mouseDoubleClickEvent(QMouseEvent *cEvent) { } void Q3DCameraWidget::mouseMoveEvent(QMouseEvent *cEvent) { if (cEvent->buttons() & Qt::LeftButton) { mousePressEvent(cEvent); } } void Q3DCameraWidget::paintGL() { makeCurrent(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(-0.0,-0.0, -5); glTranslatef(0,0,(float)(transZ)); glRotatef((float)rotationy,1.0,0.0,0.0); glRotatef((float)rotation, 0.0, 1.0, 0.0); glColor3f(1.0,0.0,0.0); glBegin(GL_TRIANGLES); for (int i=0;i<1439;i++) { for (int j=6;j<250;j++) { //get the 4 vertices that we need for drawing this patch glColor3f(_colorR[i*300+j],_colorG[i*300+j],_colorB[i*300+j]); glVertex3f(_x[i*300+j], _y[i*300+j], _z[i*300+j]); glColor3f(_colorR[i*300+j+1],_colorG[i*300+j+1],_colorB[i*300+j+1]); glVertex3f(_x[i*300+j+1], _y[i*300+j+1], _z[i*300+j+1]); glColor3f(_colorR[(i+1)*300+j],_colorG[(i+1)*300+j],_colorB[(i+1)*300+j]); glVertex3f(_x[(i+1)*300+j], _y[(i+1)*300+j], _z[(i+1)*300+j]); glColor3f(_colorR[i*300+j+1],_colorG[i*300+j+1],_colorB[i*300+j+1]); glVertex3f(_x[i*300+j+1], _y[i*300+j+1], _z[i*300+j+1]); glColor3f(_colorR[(i+1)*300+j+1],_colorG[(i+1)*300+j+1],_colorB[(i+1)*300+j+1]); glVertex3f(_x[(i+1)*300+j+1], _y[(i+1)*300+j+1], _z[(i+1)*300+j+1]); glColor3f(_colorR[(i+1)*300+j],_colorG[(i+1)*300+j],_colorB[(i+1)*300+j]); glVertex3f(_x[(i+1)*300+j], _y[(i+1)*300+j], _z[(i+1)*300+j]); } } glEnd(); } void Q3DCameraWidget::calculateColorsAndPositions() { short min = 10000; short max = -10000; for (int k=0;k<1440;k++) for (int j=6;j<251;j++) { int i = k*300+j; if (_data[i] < min) min = _data[i]; if (_data[i] > max) max = _data[i]; } float span = max - min; //max should be at one, min at -1 for (int i=0;i<1440;i++) { for (int j=6;j<251;j++) { _x[i*300+j] = -1 + (2.f*i)/1440.f; _y[i*300+j] = -0.5 + 1.0f*(_data[i*300+j] - min)/span; _z[i*300+j] = -1+(2.f*j)/300.f; float value = (_data[i*300 + j] - min)/span; if (value < 0.33) { _colorR[i*300+j] = 0; _colorG[i*300+j] = 0; _colorB[i*300+j] = value/0.33; } if (value >= 0.33 && value <= 0.66) { _colorR[i*300+j] = 0; _colorG[i*300+j] = (value-0.33)/0.33; _colorB[i*300+j] = 1 - ((value-0.33)/0.33); } if (value > 0.66) { _colorR[i*300+j] = (value-0.66)/0.33; _colorG[i*300+j] = 1 - ((value-0.66)/0.33); _colorB[i*300+j] = 0; } } } } void Q3DCameraWidget::setData(float* ddata) { for (int i=0;i<1440;i++) for (int j=0;j<300;j++) _data[i*300+j] = (short)(ddata[i*300 + j]); calculateColorsAndPositions(); if (isVisible()) updateGL(); } void Q3DCameraWidget::setData(short* ddata) { for (int i=0;i<1440;i++) for (int j=0;j<300;j++) _data[i*300+j] = ddata[i* 300 + j]; calculateColorsAndPositions(); if (isVisible()) updateGL(); } void Q3DCameraWidget::drawCameraBody() { glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); GLfloat color[4] = {0.8f, 1.f, 1.f, 1.f}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0f); gluCylinder( gluNewQuadric(), 0.62, 0.62, 1.83, 30, 2 ); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); } void Q3DCameraWidget::initializeGL() { qglClearColor(QColor(25,25,38)); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDisable(GL_LIGHTING); // glEnable(GL_LIGHTING); // glEnable(GL_LIGHT0); // glEnable(GL_AUTO_NORMAL); glDisable(GL_CULL_FACE); // glCullFace(GL_FRONT); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); } void Q3DCameraWidget::resizeGL(int cWidth, int cHeight) { glViewport(0,0,cWidth, cHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat windowRatio = (float)cWidth/(float)cHeight; if (windowRatio < 1) { // windowRatio = 1.0f/windowRatio; gluPerspective(40.f, windowRatio, 1, 100); // gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio); pixelSize = 2*viewSize/(float)cWidth; shownSizex = 2*viewSize; shownSizey = 2*viewSize*windowRatio; } else { gluPerspective(40.f, windowRatio,1, 8); // gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize); pixelSize = 2*viewSize/(float)cHeight; shownSizex = 2*viewSize*windowRatio; shownSizey = 2*viewSize; } glMatrixMode(GL_MODELVIEW); }