1 | /*
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2 | * Q3DCameraWidget.cc
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3 | *
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4 | * Created on: Aug 26, 2011
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5 | * Author: lyard
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6 | */
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7 | #include "Q3DCameraWidget.h"
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8 | #include <math.h>
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9 | #include <sstream>
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10 |
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11 | Q3DCameraWidget::Q3DCameraWidget(QWidget* pparent) : BasicGlCamera(pparent),
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12 | timer(),
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13 | currentLoc(),
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14 | steps(0),
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15 | totalSteps(50),
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16 | currentView(4),
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17 | nextView(currentView),
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18 | cameraViews(0),
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19 | isPicking(false),
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20 | initFinished(false)
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21 | {
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22 | setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer));
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23 | rotX = rotY = 0;
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24 | timer.setInterval(40.0);//0.04 second interval
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25 | QObject::connect(&timer, SIGNAL(timeout()),
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26 | this, SLOT(timedUpdate()));
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27 | QObject::connect(this, SIGNAL(dataHasChanged()),
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28 | this, SLOT(timedUpdate()));
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29 | spheresColors.resize(28);
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30 | spheresRadius.resize(28);
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31 | spheresLocation.resize(28);
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32 | PixelMap mypMap;
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33 | if (!mypMap.Read("FACTmapV5.txt"))
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34 | {
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35 | cerr << "ERROR - Problems reading FACTmapV5.txt" << endl;
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36 | exit(-1);
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37 | }
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38 | ifstream fin1("Trigger-Patches.txt");
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39 | if (!fin1.is_open())
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40 | {
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41 | cout << "Error: file \"Trigger-Patches\" missing. aborting." << endl;
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42 | exit(-1);
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43 | }
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44 | string buf;
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45 | vector<int> patchHW(1440);
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46 | int l = 0;
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47 | while (getline(fin1, buf, '\n'))
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48 | {
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49 | buf = Tools::Trim(buf);
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50 | if (buf[0]=='#')
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51 | continue;
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52 |
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53 | stringstream str(buf);
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54 | for (int i=0; i<9; i++)
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55 | {
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56 | unsigned int n;
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57 | str >> n;
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58 |
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59 | if (n>=patchHW.size())
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60 | continue;
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61 |
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62 | patchHW[n] = l;
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63 | }
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64 | l++;
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65 | }
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66 | if (l!=160)
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67 | cerr << "WARNING - Problems reading Trigger-Patches.txt" << endl;
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68 |
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69 | assignPixelMap(mypMap);
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70 | assignTriggerPatchesMap(patchHW);
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71 | setTitle("Temperatures");
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72 |
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73 |
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74 | for (auto it=spheresColors.begin(), jt = spheresRadius.begin(); it != spheresColors.end(); it++, jt++)
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75 | {
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76 | (*it)[0] = 0.5f;
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77 | (*it)[1] = 0.5f;
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78 | (*it)[2] = 0.5f;
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79 | (*jt) = 0.1f;
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80 | }
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81 | float xx = 0.5;
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82 | float yx = 0.5;
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83 | float z = 0.2;
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84 | float zplus = 0.25;
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85 | //crate
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86 | for (int i=0;i<28;i+=4)
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87 | {
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88 | xx = 0.5*cos((float)(i)*M_PI/4);
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89 | yx = 0.5*sin((float)(i)*M_PI/4);
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90 | spheresLocation[i][0] = xx;
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91 | spheresLocation[i][1] = yx;
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92 | spheresLocation[i][2] = z;
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93 |
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94 | xx = 0.5*cos((float)(i+1)*M_PI/4);
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95 | yx = 0.5*sin((float)(i+1)*M_PI/4);
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96 | spheresLocation[i+1][0] = xx;
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97 | spheresLocation[i+1][1] = yx;
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98 | spheresLocation[i+1][2] = z + zplus/4;
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99 |
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100 | xx = 0.5*cos((float)(i+2)*M_PI/4);
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101 | yx = 0.5*sin((float)(i+2)*M_PI/4);
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102 | spheresLocation[i+2][0] = xx;
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103 | spheresLocation[i+2][1] = yx;
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104 | spheresLocation[i+2][2] = z + 2*zplus/4;
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105 |
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106 | xx = 0.5*cos((float)(i+3)*M_PI/4);
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107 | yx = 0.5*sin((float)(i+3)*M_PI/4);
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108 | spheresLocation[i+3][0] = xx;
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109 | spheresLocation[i+3][1] = yx;
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110 | spheresLocation[i+3][2] = z + 3*zplus/4;
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111 | z += zplus;
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112 | }
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113 |
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114 |
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115 | cameraViews.push_back(cameraLocation(45,45, 0.6,-0.3,0));//0
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116 | cameraViews.push_back(cameraLocation(75,0, 0,-0.65,0));//1
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117 | cameraViews.push_back(cameraLocation(45,-45, -0.6,-0.3,0));//2
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118 | cameraViews.push_back(cameraLocation(0,75, 0.8,0,0));//3
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119 | cameraViews.push_back(cameraLocation(0,0, 0,0,1));//4
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120 | cameraViews.push_back(cameraLocation(0,-75, -0.8,0,0));//5
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121 | cameraViews.push_back(cameraLocation(-45,45, 0.6,0.5,0));//6
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122 | cameraViews.push_back(cameraLocation(-75,0, 0,1,0.2));//7
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123 | cameraViews.push_back(cameraLocation(-45,-45, -0.6,0.5,0));//8
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124 |
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125 | tempPatches.resize(31);
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126 | tempPatches[0].push_back(16);
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127 | tempPatches[0].push_back(24);
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128 | tempPatches[0].push_back(32);
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129 | tempPatches[0].push_back(36);
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130 |
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131 | tempPatches[1].push_back(49);
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132 | tempPatches[1].push_back(48);
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133 | tempPatches[1].push_back(52);
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134 |
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135 | tempPatches[2].push_back(4);
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136 | tempPatches[2].push_back(5);
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137 | tempPatches[2].push_back(8);
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138 | tempPatches[2].push_back(9);
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139 |
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140 | tempPatches[3].push_back(17);
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141 | tempPatches[3].push_back(19);
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142 | tempPatches[3].push_back(18);
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143 | tempPatches[3].push_back(26);
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144 | tempPatches[3].push_back(25);
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145 |
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146 | tempPatches[4].push_back(37);
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147 | tempPatches[4].push_back(38);
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148 | tempPatches[4].push_back(50);
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149 | tempPatches[4].push_back(51);
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150 | tempPatches[4].push_back(33);
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151 | tempPatches[4].push_back(34);
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152 |
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153 | tempPatches[5].push_back(65);
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154 | tempPatches[5].push_back(62);
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155 | tempPatches[5].push_back(61);
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156 | tempPatches[5].push_back(54);
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157 | tempPatches[5].push_back(53);
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158 |
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159 | tempPatches[6].push_back(69);
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160 | tempPatches[6].push_back(68);
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161 | tempPatches[6].push_back(64);
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162 | tempPatches[6].push_back(60);
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163 |
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164 | tempPatches[7].push_back(2);
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165 | tempPatches[7].push_back(6);
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166 | tempPatches[7].push_back(7);
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167 | tempPatches[7].push_back(12);
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168 | tempPatches[7].push_back(13);
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169 | tempPatches[7].push_back(0);
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170 |
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171 | tempPatches[8].push_back(10);
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172 | tempPatches[8].push_back(11);
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173 | tempPatches[8].push_back(20);
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174 | tempPatches[8].push_back(21);
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175 |
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176 | tempPatches[9].push_back(30);
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177 | tempPatches[9].push_back(35);
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178 | tempPatches[9].push_back(39);
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179 | tempPatches[9].push_back(27);
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180 | tempPatches[9].push_back(28);
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181 |
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182 | tempPatches[10].push_back(40);
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183 | tempPatches[10].push_back(44);
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184 | tempPatches[10].push_back(45);
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185 | tempPatches[10].push_back(55);
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186 | tempPatches[10].push_back(57);
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187 |
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188 | tempPatches[11].push_back(56);
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189 | tempPatches[11].push_back(63);
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190 | tempPatches[11].push_back(66);
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191 | tempPatches[11].push_back(67);
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192 | tempPatches[11].push_back(71);
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193 |
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194 | tempPatches[12].push_back(72);
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195 | tempPatches[12].push_back(78);
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196 | tempPatches[12].push_back(76);
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197 | tempPatches[12].push_back(70);
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198 | tempPatches[12].push_back(77);
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199 |
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200 | tempPatches[13].push_back(159);
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201 | tempPatches[13].push_back(1);
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202 | tempPatches[13].push_back(155);
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203 | tempPatches[13].push_back(3);
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204 | tempPatches[13].push_back(153);
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205 | tempPatches[13].push_back(14);
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206 |
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207 | tempPatches[14].push_back(23);
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208 | tempPatches[14].push_back(15);
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209 | tempPatches[14].push_back(139);
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210 | tempPatches[14].push_back(22);
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211 | tempPatches[14].push_back(127);
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212 | tempPatches[14].push_back(29);
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213 |
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214 | tempPatches[15].push_back(111);
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215 | tempPatches[15].push_back(42);
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216 | tempPatches[15].push_back(123);
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217 | tempPatches[15].push_back(31);
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218 | tempPatches[15].push_back(43);
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219 | tempPatches[15].push_back(41);
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220 |
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221 | tempPatches[16].push_back(103);
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222 | tempPatches[16].push_back(58);
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223 | tempPatches[16].push_back(102);
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224 | tempPatches[16].push_back(59);
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225 | tempPatches[16].push_back(47);
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226 | tempPatches[16].push_back(46);
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227 |
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228 | tempPatches[17].push_back(95);
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229 | tempPatches[17].push_back(73);
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230 | tempPatches[17].push_back(75);
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231 | tempPatches[17].push_back(74);
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232 | tempPatches[17].push_back(81);
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233 | tempPatches[17].push_back(79);
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234 |
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235 | tempPatches[18].push_back(93);
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236 | tempPatches[18].push_back(91);
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237 | tempPatches[18].push_back(94);
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238 | tempPatches[18].push_back(100);
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239 | tempPatches[18].push_back(101);
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240 |
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241 | tempPatches[19].push_back(108);
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242 | tempPatches[19].push_back(109);
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243 | tempPatches[19].push_back(110);
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244 | tempPatches[19].push_back(115);
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245 | tempPatches[19].push_back(121);
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246 |
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247 | tempPatches[20].push_back(124);
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248 | tempPatches[20].push_back(137);
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249 | tempPatches[20].push_back(126);
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250 | tempPatches[20].push_back(125);
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251 | tempPatches[20].push_back(122);
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252 |
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253 | tempPatches[21].push_back(152);
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254 | tempPatches[21].push_back(147);
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255 | tempPatches[21].push_back(138);
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256 | tempPatches[21].push_back(143);
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257 | tempPatches[21].push_back(136);
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258 |
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259 | tempPatches[22].push_back(156);
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260 | tempPatches[22].push_back(158);
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261 | tempPatches[22].push_back(154);
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262 | tempPatches[22].push_back(157);
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263 | tempPatches[22].push_back(151);
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264 |
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265 | tempPatches[23].push_back(87);
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266 | tempPatches[23].push_back(80);
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267 | tempPatches[23].push_back(92);
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268 | tempPatches[23].push_back(82);
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269 | tempPatches[23].push_back(83);
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270 |
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271 | tempPatches[24].push_back(144);
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272 | tempPatches[24].push_back(148);
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273 | tempPatches[24].push_back(150);
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274 | tempPatches[24].push_back(149);
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275 |
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276 | tempPatches[25].push_back(145);
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277 | tempPatches[25].push_back(146);
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278 | tempPatches[25].push_back(141);
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279 | tempPatches[25].push_back(142);
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280 | tempPatches[25].push_back(134);
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281 | tempPatches[25].push_back(135);
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282 |
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283 | tempPatches[26].push_back(113);
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284 | tempPatches[26].push_back(114);
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285 | tempPatches[26].push_back(119);
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286 | tempPatches[26].push_back(120);
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287 | tempPatches[26].push_back(130);
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288 | tempPatches[26].push_back(131);
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289 |
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290 | tempPatches[27].push_back(88);
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291 | tempPatches[27].push_back(90);
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292 | tempPatches[27].push_back(98);
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293 | tempPatches[27].push_back(99);
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294 | tempPatches[27].push_back(106);
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295 | tempPatches[27].push_back(107);
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296 |
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297 | tempPatches[28].push_back(89);
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298 | tempPatches[28].push_back(85);
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299 | tempPatches[28].push_back(86);
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300 | tempPatches[28].push_back(84);
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301 |
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302 | tempPatches[29].push_back(140);
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303 | tempPatches[29].push_back(132);
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304 | tempPatches[29].push_back(133);
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305 | tempPatches[29].push_back(128);
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306 | tempPatches[29].push_back(129);
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307 | tempPatches[29].push_back(116);
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308 | tempPatches[29].push_back(118);
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309 |
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310 | tempPatches[30].push_back(97);
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311 | tempPatches[30].push_back(96);
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312 | tempPatches[30].push_back(104);
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313 | tempPatches[30].push_back(105);
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314 | tempPatches[30].push_back(112);
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315 | tempPatches[30].push_back(117);
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316 |
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317 |
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318 |
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319 | for (int i=0;i<NTMARK;i++)
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320 | {
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321 | float color[3];
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322 | if (i<NTMARK/3)
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323 | {
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324 | color[0] = (float)(i)/((float)(NTMARK)/3.f);
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325 | color[1] = 0;
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326 | color[2] = 0;
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327 | }
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328 | if (i >= NTMARK/3 && i<2*NTMARK/3)
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329 | {
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330 | color[0] = 1;
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331 | color[1] = (float)(i-NTMARK/3)/((float)(NTMARK)/3.f);
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332 | color[2] = 0;
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333 | }
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334 | if (i>=2*NTMARK/3)
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335 | {
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336 | color[0] = 0;
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337 | color[1] = 1;
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338 | color[2] = (float)(i-2*NTMARK/3)/((float)(NTMARK)/3.f);
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339 | }
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340 | color[0] /= 2;
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341 | color[1] /= 2;
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342 | color[2] /= 2;
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343 | setPatchColor(i, color);
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344 | }
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345 |
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346 | currentView = 4;
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347 | nextView = currentView;
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348 | currentLoc = cameraViews[currentView];
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349 | steps = 0;
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350 | totalSteps = 50;
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351 |
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352 | fMin = 0.f;
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353 | fMax = 50.f;
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354 | }
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355 | Q3DCameraWidget::~Q3DCameraWidget()
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356 | {
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357 |
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358 | }
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359 | void Q3DCameraWidget::timedUpdate()
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360 | {
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361 | updateGL();
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362 | }
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363 | void Q3DCameraWidget::updateData(float* dataa)
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364 | {
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365 | memcpy(&fscTemps[0], dataa, 60*sizeof(float));
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366 |
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367 | if (tempPatches.size() != 31 || !initFinished)
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368 | return;
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369 |
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370 | for (int i=0;i<59;i++)
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371 | {
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372 | // cout << i << " " << fscTemps[i] << endl;
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373 | float ratio = (fscTemps[i+1] - fMin)/(fMax - fMin);
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374 | // cout << fscTemps[i+1] << " " << i << endl;
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375 | float color[3];
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376 | if (ratio > ss[4])
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377 | {
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378 | color[0] = tooHighValueCoulour[0];
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379 | color[1] = tooHighValueCoulour[1];
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380 | color[2] = tooHighValueCoulour[2];
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381 | }
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382 | else
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383 | {
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384 | if (ratio < ss[0])
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385 | {
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386 | color[0] = tooLowValueCoulour[0];
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387 | color[1] = tooLowValueCoulour[1];
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388 | color[2] = tooLowValueCoulour[2];
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389 | }
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390 | else
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391 | {
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392 | // cout << "Calculating the actual value" << endl;
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393 | int index = 0;
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394 | while (index < 5 && ss[index] < ratio)
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395 | index ++;
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396 | index--;
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397 | float ratio2 = (ratio - ss[index])/(ss[index+1] - ss[index]);
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398 | float ratio3 = 1.f - ratio2;
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399 | color[0] = rr[index]*ratio3 + rr[index+1]*ratio2;
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400 | color[1] = gg[index]*ratio3 + gg[index+1]*ratio2;
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401 | color[2] = bb[index]*ratio3 + bb[index+1]*ratio2;
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402 | }
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403 | }
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404 | if (i < 31)
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405 | for (unsigned int j=0;j<tempPatches[i].size(); j++)
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406 | setPatchColor(tempPatches[i][j], color);
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407 | else
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408 | {
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409 | int ii = i-31;
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410 | for (;ii<28;ii++)
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411 | {
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412 | spheresRadius[ii] = 0.05*ratio + 0.01;
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413 | spheresColors[ii][0] = color[0];
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414 | spheresColors[ii][1] = color[1];
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415 | spheresColors[ii][2] = color[2];
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416 | }
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417 |
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418 | }
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419 | }
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420 |
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421 |
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422 | if (!initFinished)
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423 | return;
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424 | UpdateText();
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425 | emit dataHasChanged();
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426 | // timer.start();
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427 | // updateGL();
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428 |
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429 | }
|
---|
430 | void Q3DCameraWidget::mousePressEvent(QMouseEvent* cEvent)
|
---|
431 | {
|
---|
432 | if (cEvent->pos().x() > width()-(width()/50.f))
|
---|
433 | {
|
---|
434 | toggleInterfaceDisplay();
|
---|
435 | return;
|
---|
436 | }
|
---|
437 | int face = PixelAtPosition(cEvent->pos());
|
---|
438 | if (face != -1) {
|
---|
439 | fWhite = face;
|
---|
440 | if (face < 1440)
|
---|
441 | fWhitePatch = pixelsPatch[fWhite];
|
---|
442 | else
|
---|
443 | fWhitePatch = -1;
|
---|
444 | // cout << "Patch Value: " << fWhitePatch << " fWhite: " << fWhite << endl;
|
---|
445 |
|
---|
446 | emit signalCurrentPixel(face);
|
---|
447 | }
|
---|
448 | else
|
---|
449 | {
|
---|
450 | fWhite = -1;
|
---|
451 | fWhitePatch = -1;
|
---|
452 | }
|
---|
453 | UpdateText();
|
---|
454 | updateGL();
|
---|
455 | }
|
---|
456 | void Q3DCameraWidget::mouseDoubleClickEvent(QMouseEvent *cEvent)
|
---|
457 | {
|
---|
458 | int face = PixelAtPosition(cEvent->pos());
|
---|
459 | if (face != -1 && face < 1440) {
|
---|
460 | highlightPatches.push_back(pixelsPatch[face]);
|
---|
461 | updateGL();
|
---|
462 | return;
|
---|
463 | // fWhitePatch = pixelsPatch[fWhite];
|
---|
464 | }
|
---|
465 | int dir = 0;
|
---|
466 | int xx = cEvent->pos().x();
|
---|
467 | int yx = cEvent->pos().y();
|
---|
468 | if (xx > width()/3) dir++;
|
---|
469 | if (xx > 2*width()/3) dir++;
|
---|
470 | if (yx > height()/3) dir+=3;
|
---|
471 | if (yx > 2*height()/3) dir+=3;
|
---|
472 |
|
---|
473 | if (steps)
|
---|
474 | return;
|
---|
475 |
|
---|
476 | nextView = dir;
|
---|
477 |
|
---|
478 | if (nextView == currentView)
|
---|
479 | return;
|
---|
480 | steps = totalSteps;
|
---|
481 | timer.start();
|
---|
482 | }
|
---|
483 | int Q3DCameraWidget::PixelAtPosition(const QPoint &cPos)
|
---|
484 | {
|
---|
485 | const int MaxSize = 512;
|
---|
486 | GLuint buffer[MaxSize];
|
---|
487 | GLint viewport[4];
|
---|
488 |
|
---|
489 | makeCurrent();
|
---|
490 |
|
---|
491 | glGetIntegerv(GL_VIEWPORT, viewport);
|
---|
492 | glSelectBuffer(MaxSize, buffer);
|
---|
493 | glRenderMode(GL_SELECT);
|
---|
494 |
|
---|
495 | glInitNames();
|
---|
496 | glPushName(0);
|
---|
497 |
|
---|
498 | glMatrixMode(GL_PROJECTION);
|
---|
499 | glPushMatrix();
|
---|
500 | glLoadIdentity();
|
---|
501 | //cout << "Viewport: " << viewport[0] << " " << viewport[1] << " " << viewport[2] << " " << viewport[3] << endl;
|
---|
502 | gluPickMatrix(cPos.x(), viewport[3] - cPos.y(), 1, 1, viewport);
|
---|
503 |
|
---|
504 | GLfloat windowRatio = (float)viewport[2]/(float)viewport[3];
|
---|
505 | gluPerspective(40.f, windowRatio, 1, 10);
|
---|
506 |
|
---|
507 | glMatrixMode(GL_MODELVIEW);
|
---|
508 | isPicking = true;
|
---|
509 | paintGL();
|
---|
510 | isPicking = false;
|
---|
511 | glMatrixMode(GL_PROJECTION);
|
---|
512 | glPopMatrix();
|
---|
513 |
|
---|
514 | //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre
|
---|
515 | //ok, so re-do the resizeGL thing.
|
---|
516 | resizeGL(width(), height());
|
---|
517 |
|
---|
518 | int hits = glRenderMode(GL_RENDER);
|
---|
519 | if (!hits)
|
---|
520 | return -1;
|
---|
521 | // else
|
---|
522 | // cout << "There are " << hits << " hits..." << endl;
|
---|
523 | // for (int i=0;i<MaxSize;i++)
|
---|
524 | // cout << buffer[i] << " ";
|
---|
525 | // cout << endl;
|
---|
526 |
|
---|
527 | if (buffer[3] < 1440+28)
|
---|
528 | return buffer[3];
|
---|
529 | else
|
---|
530 | return -1;
|
---|
531 | }
|
---|
532 | void Q3DCameraWidget::paintGL()
|
---|
533 | {
|
---|
534 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
535 | glLoadIdentity();
|
---|
536 |
|
---|
537 | glTranslatef(0,-0.315, -3);
|
---|
538 | // glScalef(1.5, 1.5, 1.5);
|
---|
539 |
|
---|
540 | float speed = 0.5f + 0.5f*cos(M_PI*((float)steps/(float)(totalSteps)));
|
---|
541 |
|
---|
542 |
|
---|
543 | if (currentView != nextView)
|
---|
544 | {
|
---|
545 | float targetRotX = cameraViews[nextView].rotX;
|
---|
546 | float targetRotY = cameraViews[nextView].rotY;
|
---|
547 | if (fabs(targetRotX - 315) < 0.01f && cameraViews[currentView].rotX == 0)
|
---|
548 | targetRotX -= 360;
|
---|
549 | if (fabs(targetRotX) < 0.01f && cameraViews[currentView].rotX == 315)
|
---|
550 | targetRotX += 360;
|
---|
551 |
|
---|
552 | if (fabs(targetRotY - 315) < 0.01f && cameraViews[currentView].rotY == 0)
|
---|
553 | targetRotY -= 360;
|
---|
554 | if (fabs(targetRotY) < 0.01f && cameraViews[currentView].rotY == 315)
|
---|
555 | targetRotY += 360;
|
---|
556 | currentLoc.rotX = cameraViews[currentView].rotX + speed*(targetRotX - cameraViews[currentView].rotX);
|
---|
557 | currentLoc.rotY = cameraViews[currentView].rotY + speed*(targetRotY - cameraViews[currentView].rotY);
|
---|
558 | for (int i=0;i<3;i++)
|
---|
559 | currentLoc.position[i] = cameraViews[currentView].position[i] + speed*(cameraViews[nextView].position[i] - cameraViews[currentView].position[i]);
|
---|
560 | steps--;
|
---|
561 | if (!steps)//fabs(currentLoc.rotX - cameraViews[nextView].rotX) <0.01)
|
---|
562 | {
|
---|
563 | currentLoc = cameraViews[nextView];
|
---|
564 | // currentLoc.rotX = cameraViews[nextView].rotX;
|
---|
565 | // currentLoc.rotY = cameraViews[nextView].rotY;
|
---|
566 | // for (int i=0;i<3;i++)
|
---|
567 | // currentLoc.position[i] = cameraViews[nextView].position[i];
|
---|
568 | currentView = nextView;
|
---|
569 | timer.stop();
|
---|
570 | }
|
---|
571 | }
|
---|
572 | else
|
---|
573 | {
|
---|
574 | timer.stop();
|
---|
575 | }
|
---|
576 | glTranslatef(currentLoc.position[0], currentLoc.position[1], currentLoc.position[2]);
|
---|
577 | glRotatef(currentLoc.rotX, 1,0,0);
|
---|
578 | glRotatef(currentLoc.rotY, 0,1,0);
|
---|
579 |
|
---|
580 | glTranslatef(0,0.315,0);
|
---|
581 | glRotatef(cameraRotation, 0,0,1);
|
---|
582 | glTranslatef(0,-0.315,0);
|
---|
583 | // rotY +=0.1;
|
---|
584 | // glRotatef(rotY, 0,1,0);
|
---|
585 | // glRotatef(rotX, 1,0,0);
|
---|
586 | // glRotatef(90, 1,0,0);
|
---|
587 | drawCamera(true);
|
---|
588 | glTranslatef(0,0,0.01);
|
---|
589 | drawPatches();
|
---|
590 | if (fWhite != -1 && fWhite < 1440)
|
---|
591 | {
|
---|
592 | glTranslatef(0,0,0.01);
|
---|
593 | glColor3f(1.f, 0.f, 0.f);
|
---|
594 | drawHexagon(fWhite, false);
|
---|
595 | glTranslatef(0,0,-0.01);
|
---|
596 | }
|
---|
597 | glTranslatef(0,0,0.01);
|
---|
598 | glColor3f(1.0f, 0.5f, 0.0f);
|
---|
599 | glBegin(GL_LINES);
|
---|
600 | for (auto it=highlightPatches.begin(); it!=highlightPatches.end(); it++)
|
---|
601 | {
|
---|
602 | for (unsigned int j=0;j<patchesIndices[*it].size();j++)
|
---|
603 | {
|
---|
604 | glVertex2fv(verticesList[patchesIndices[*it][j].first]);
|
---|
605 | glVertex2fv(verticesList[patchesIndices[*it][j].second]);
|
---|
606 | }
|
---|
607 | }
|
---|
608 | glEnd();
|
---|
609 |
|
---|
610 | glEnable(GL_LIGHTING);
|
---|
611 | glEnable(GL_LIGHT0);
|
---|
612 | glTranslatef(0,0.315, 0);
|
---|
613 | glRotatef(180,1,0,0);
|
---|
614 | drawSpheres();
|
---|
615 | drawCameraBody();
|
---|
616 | if (fWhite < 1500 && fWhite >= 1440)
|
---|
617 | {
|
---|
618 | // cout << "Drawing wireframe sphere " << fWhite << endl;
|
---|
619 | glPushMatrix();
|
---|
620 | GLfloat red[4] = {0, 0, 0, 1};
|
---|
621 | red[0] = 1.f - spheresColors[fWhite-1440][0];
|
---|
622 | red[1] = 1.f - spheresColors[fWhite-1440][1];
|
---|
623 | red[2] = 1.f - spheresColors[fWhite-1440][2];
|
---|
624 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
|
---|
625 | glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
---|
626 | // glColor3fv(spheresColors[i].data);
|
---|
627 | glTranslatef(spheresLocation[fWhite-1440][0], spheresLocation[fWhite-1440][1], spheresLocation[fWhite-1440][2]);
|
---|
628 | gluSphere(gluNewQuadric(), 0.11f, 15, 15);
|
---|
629 | glPopMatrix();
|
---|
630 | glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
---|
631 | }
|
---|
632 |
|
---|
633 |
|
---|
634 | glDisable(GL_LIGHTING);
|
---|
635 |
|
---|
636 | if (isPicking)
|
---|
637 | return;
|
---|
638 |
|
---|
639 | BasicGlCamera::resizeGL(width(), height());
|
---|
640 | glDisable(GL_DEPTH_TEST);
|
---|
641 | DrawCameraText();
|
---|
642 | DrawScale();
|
---|
643 | glEnable(GL_DEPTH_TEST);
|
---|
644 | resizeGL(width(), height());
|
---|
645 |
|
---|
646 | initFinished = true;
|
---|
647 |
|
---|
648 | }
|
---|
649 | void Q3DCameraWidget::UpdateText()
|
---|
650 | {
|
---|
651 | if (fWhitePatch != -1)
|
---|
652 | {
|
---|
653 | ostringstream str;
|
---|
654 | str << "Patch " << fWhitePatch << " Temperature: ";
|
---|
655 | int patchIndice = -1;
|
---|
656 | unsigned int i=0;
|
---|
657 | for (auto it = tempPatches.begin(); it != tempPatches.end(); it++)
|
---|
658 | {
|
---|
659 | for (auto jt = it->begin(); jt != it->end(); jt++)
|
---|
660 | if (*jt == fWhitePatch)
|
---|
661 | {
|
---|
662 | patchIndice = i;
|
---|
663 | break;
|
---|
664 | }
|
---|
665 | if (patchIndice != -1)
|
---|
666 | break;
|
---|
667 | i++;
|
---|
668 | }
|
---|
669 | if (i==tempPatches.size())
|
---|
670 | {
|
---|
671 | dataText = "Error, patch couldn't be found in patch list";
|
---|
672 | }
|
---|
673 | else
|
---|
674 | {
|
---|
675 | str << fscTemps[i+1] << " degrees";
|
---|
676 | dataText = str.str();
|
---|
677 | }
|
---|
678 | return;
|
---|
679 | }
|
---|
680 | if (fWhite >= 1440 && fWhite < 1500)
|
---|
681 | {
|
---|
682 | ostringstream str;
|
---|
683 | int whi = fWhite - 1440;
|
---|
684 | switch (whi)
|
---|
685 | {
|
---|
686 | case 0:
|
---|
687 | case 1:
|
---|
688 | case 2:
|
---|
689 | case 3:
|
---|
690 | case 4:
|
---|
691 | case 5:
|
---|
692 | case 6:
|
---|
693 | case 7:
|
---|
694 | str << "Crate sensor #" << whi;
|
---|
695 | break;
|
---|
696 | case 8:
|
---|
697 | case 9:
|
---|
698 | case 10:
|
---|
699 | case 11:
|
---|
700 | case 12:
|
---|
701 | case 13:
|
---|
702 | case 14:
|
---|
703 | case 15:
|
---|
704 | str << "Power supply (crate) #" << whi-8;
|
---|
705 | break;
|
---|
706 | case 16:
|
---|
707 | case 17:
|
---|
708 | case 18:
|
---|
709 | case 19:
|
---|
710 | str << "Power supply (Aux) #" << whi - 16;
|
---|
711 | break;
|
---|
712 | case 20:
|
---|
713 | case 21:
|
---|
714 | case 22:
|
---|
715 | case 23:
|
---|
716 | str << "Back panel #" << whi - 20;
|
---|
717 | break;
|
---|
718 | case 24:
|
---|
719 | case 25:
|
---|
720 | case 26:
|
---|
721 | case 27:
|
---|
722 | str << "Switch box #" << whi - 24;
|
---|
723 | break;
|
---|
724 | default:
|
---|
725 | str << "Something went wrong " << whi;
|
---|
726 | }
|
---|
727 | str << ": " << fscTemps[whi+32] << " degrees";
|
---|
728 | dataText = str.str();
|
---|
729 | return;
|
---|
730 | }
|
---|
731 |
|
---|
732 | dataText = "";
|
---|
733 | }
|
---|
734 | void Q3DCameraWidget::drawSpheres()
|
---|
735 | {
|
---|
736 | // GLUquadric* quad = gluNewQuadric();
|
---|
737 | for (int i=0;i<28;i++)
|
---|
738 | {
|
---|
739 | glPushMatrix();
|
---|
740 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, spheresColors[i].data);
|
---|
741 | glLoadName(i + 1440);
|
---|
742 | // glColor3fv(spheresColors[i].data);
|
---|
743 | glTranslatef(spheresLocation[i][0], spheresLocation[i][1], spheresLocation[i][2]);
|
---|
744 | gluSphere(gluNewQuadric(), 0.1f, 10, 10);//spheresRadius[i], 10, 10);
|
---|
745 | glPopMatrix();
|
---|
746 | }
|
---|
747 | glLoadName(1500);
|
---|
748 | glPushAttrib(GL_LIGHTING_BIT);
|
---|
749 | glDisable(GL_LIGHTING);
|
---|
750 | glColor3f(0.6,0.6,0.6);
|
---|
751 | glBegin(GL_LINE_LOOP);
|
---|
752 | for (int i=0;i<4;i++)
|
---|
753 | glVertex3fv(spheresLocation[i].data);
|
---|
754 | glEnd();
|
---|
755 | glBegin(GL_LINE_LOOP);
|
---|
756 | for (int i=4;i<8;i++)
|
---|
757 | glVertex3fv(spheresLocation[i].data);
|
---|
758 | glEnd();
|
---|
759 | glBegin(GL_LINE_LOOP);
|
---|
760 | for (int i=8;i<12;i++)
|
---|
761 | glVertex3fv(spheresLocation[i].data);
|
---|
762 | glEnd();
|
---|
763 | glBegin(GL_LINE_LOOP);
|
---|
764 | for (int i=12;i<16;i++)
|
---|
765 | glVertex3fv(spheresLocation[i].data);
|
---|
766 | glEnd();
|
---|
767 | glBegin(GL_LINE_LOOP);
|
---|
768 | for (int i=16;i<18;i++)
|
---|
769 | glVertex3fv(spheresLocation[i].data);
|
---|
770 | glEnd();
|
---|
771 | glBegin(GL_LINE_LOOP);
|
---|
772 | for (int i=18;i<20;i++)
|
---|
773 | glVertex3fv(spheresLocation[i].data);
|
---|
774 | glEnd();
|
---|
775 | glBegin(GL_LINE_LOOP);
|
---|
776 | for (int i=20;i<24;i++)
|
---|
777 | glVertex3fv(spheresLocation[i].data);
|
---|
778 | glEnd();
|
---|
779 | glBegin(GL_LINE_LOOP);
|
---|
780 | for (int i=24;i<26;i++)
|
---|
781 | glVertex3fv(spheresLocation[i].data);
|
---|
782 | glEnd();
|
---|
783 | glBegin(GL_LINE_LOOP);
|
---|
784 | for (int i=26;i<28;i++)
|
---|
785 | glVertex3fv(spheresLocation[i].data);
|
---|
786 | glEnd();
|
---|
787 |
|
---|
788 | glPopAttrib();
|
---|
789 | }
|
---|
790 |
|
---|
791 | void Q3DCameraWidget::drawCameraBody()
|
---|
792 | {
|
---|
793 | glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
---|
794 |
|
---|
795 | GLfloat color[4] = {0.4f, 0.5f, 0.5f, 1.f};
|
---|
796 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
|
---|
797 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0f);
|
---|
798 | gluCylinder( gluNewQuadric(),
|
---|
799 | 0.62,
|
---|
800 | 0.62,
|
---|
801 | 1.83,
|
---|
802 | 30,
|
---|
803 | 2 );
|
---|
804 | glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
---|
805 |
|
---|
806 |
|
---|
807 |
|
---|
808 | }
|
---|
809 | void Q3DCameraWidget::drawCamera(bool alsoWire)
|
---|
810 | {
|
---|
811 | glColor3f(0.5,0.5,0.5);
|
---|
812 | glLineWidth(1.0);
|
---|
813 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
814 | {
|
---|
815 | glColor3fv(pixelsColor[i]);
|
---|
816 | glLoadName(i);
|
---|
817 | drawHexagon(i,true);
|
---|
818 | }
|
---|
819 | if (!alsoWire)
|
---|
820 | return;
|
---|
821 | glTranslatef(0,0,0.01);
|
---|
822 | glColor3f(0.0f,0.0f,0.0f);
|
---|
823 | for (int i=0;i<ACTUAL_NUM_PIXELS;i++)
|
---|
824 | {
|
---|
825 | drawHexagon(i, false);
|
---|
826 | }
|
---|
827 | // glLoadName(1440);
|
---|
828 | }
|
---|
829 | void Q3DCameraWidget::initializeGL()
|
---|
830 | {
|
---|
831 | qglClearColor(QColor(25,25,38));
|
---|
832 |
|
---|
833 | glShadeModel(GL_SMOOTH);
|
---|
834 | glEnable(GL_DEPTH_TEST);
|
---|
835 | glDepthFunc(GL_LESS);
|
---|
836 | glDisable(GL_CULL_FACE);
|
---|
837 | // glCullFace(GL_FRONT);
|
---|
838 |
|
---|
839 | glEnable(GL_LINE_SMOOTH);
|
---|
840 | glEnable(GL_BLEND);
|
---|
841 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
842 | glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
---|
843 | }
|
---|
844 | void Q3DCameraWidget::resizeGL(int cWidth, int cHeight)
|
---|
845 | {
|
---|
846 | glViewport(0,0,cWidth, cHeight);
|
---|
847 | glMatrixMode(GL_PROJECTION);
|
---|
848 | glLoadIdentity();
|
---|
849 | GLfloat windowRatio = (float)cWidth/(float)cHeight;
|
---|
850 | if (windowRatio < 1)
|
---|
851 | {
|
---|
852 | // windowRatio = 1.0f/windowRatio;
|
---|
853 | gluPerspective(40.f, windowRatio, 1, 10);
|
---|
854 | // gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio);
|
---|
855 | pixelSize = 2*viewSize/(float)cWidth;
|
---|
856 | shownSizex = 2*viewSize;
|
---|
857 | shownSizey = 2*viewSize*windowRatio;
|
---|
858 | }
|
---|
859 | else
|
---|
860 | {
|
---|
861 | gluPerspective(40.f, windowRatio, 1, 10);
|
---|
862 | // gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize);
|
---|
863 | pixelSize = 2*viewSize/(float)cHeight;
|
---|
864 | shownSizex = 2*viewSize*windowRatio;
|
---|
865 | shownSizey = 2*viewSize;
|
---|
866 | }
|
---|
867 | glMatrixMode(GL_MODELVIEW);
|
---|
868 | }
|
---|