/* * Q3DCameraWidget.h * * Created on: Aug 26, 2011 * Author: lyard */ #ifndef Q3DCAMERAWIDGET_H_ #define Q3DCAMERAWIDGET_H_ #include "BasicGlCamera.h" #include #include using namespace std; struct cameraLocation { float rotX; float rotY; float position[3]; cameraLocation() : rotX(0), rotY(0), position({0,0,0}) {} cameraLocation(float rx, float ry, float x, float y, float z): rotX(rx), rotY(ry), position({x,y,z}) {} }; struct float3 { float data[4]; float3() { data[0] = data[1] = data[2] = 0; data[3] = 1.f; } float& operator [] (int index) { return data[index]; } }; class Q3DCameraWidget : public BasicGlCamera { Q_OBJECT public: Q3DCameraWidget(QWidget* pparent = 0); ~Q3DCameraWidget(); void setData(float* data); void setData(short* data); public Q_SLOTS: void timedUpdate(); protected: void paintGL(); void initializeGL(); void resizeGL(int cWidth, int cHeight); void drawCameraBody(); float rotX, rotY; void mousePressEvent(QMouseEvent* event); void mouseDoubleClickEvent(QMouseEvent *cEvent); void mouseMoveEvent(QMouseEvent *cEvent); private: cameraLocation currentLoc; vector _data; vector _colorR; vector _colorG; vector _colorB; vector _x; vector _y; vector _z; QTimer _timer; bool isPicking; void calculateColorsAndPositions(); bool _warningWritten; }; #endif /* Q3DCAMERAWIDGET_H_ */