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1 | // Get ftm connected, idle and with working FTUs
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2 | function handleFtmIdle(wait_state)
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3 | {
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4 | var state = dim.state("FTM_CONTROL");
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5 | if (state===undefined)
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6 | return undefined;
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7 |
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8 | // Only try to open the service if the server is already in the list
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9 | if (wait_state && wait_state.length>0 && state.name!=wait_state)
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10 | return wait_state;
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11 |
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12 | //dim.log("FTM_CONTROL: "+state.name+"["+state.index+"]");
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13 |
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14 | switch (state.name)
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15 | {
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16 | case "Disconnected":
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17 | console.out("Ftm in "+state.name+"... connect.");
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18 | dim.send("FTM_CONTROL/RECONNECT");
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19 | return "Idle";
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20 |
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21 | case "Idle":
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22 | //ftu_counter = data.counter;
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23 | return "";
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24 |
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25 | case "TriggerOn":
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26 | console.out("Ftm in "+state.name+"... stop trigger.");
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27 | dim.send("FTM_CONTROL/STOP_TRIGGER");
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28 | return "Idle";
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29 |
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30 | case "Configuring1":
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31 | case "Configuring2":
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32 | case "Configured":
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33 | console.out("Ftm in "+state.name+"... reset configuration.");
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34 | dim.send("FTM_CONTROL/RESET_CONFIGURE");
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35 | return "Idle";
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36 |
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37 | case "ConfigError1":
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38 | case "ConfigError2":
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39 | case "ConfigError3":
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40 | throw new Error("FTM_CONTROL:"+state.name+"["+state.index+"] in error state.");
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41 | }
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42 |
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43 | throw new Error("FTM_CONTROL:"+state.name+"["+state.index+"] unknown or not handled.");
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44 | }
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