| 1 | // **************************************************************************
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| 2 | /** @class Console
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| 3 |
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| 4 | @brief This is an extension to the Readline class provding buffered output
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| 5 |
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| 6 | This in an extension to the Readline class. It's purpose is to keep a
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| 7 | buffered output stream and flush the stream either between readline entries
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| 8 | (non continous mode) or continously, keeping the readline prompt as
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| 9 | intact as possible.
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| 10 |
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| 11 | */
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| 12 | // **************************************************************************
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| 13 | #include "Console.h"
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| 14 |
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| 15 | #include <sstream>
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| 16 | #include <iostream>
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| 17 |
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| 18 | #include "tools.h"
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| 19 |
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| 20 | #include "ReadlineColor.h"
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| 21 |
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| 22 | using namespace std;
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| 23 |
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| 24 | // --------------------------------------------------------------------------
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| 25 | //
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| 26 | //! Instantiate a console stream. It will create a WindowLog object
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| 27 | //! and immediatel switch off its output to the console. The default more
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| 28 | //! is non-continous.
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| 29 | //!
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| 30 | //! @param name
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| 31 | //! The name of the program passed to the Readline constructor
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| 32 | //!
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| 33 | Console::Console(const char *name) : Readline(name), fContinous(false)
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| 34 | {
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| 35 | fLogO.SetNullOutput();
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| 36 | fLogI.SetNullOutput();
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| 37 | fLogO.SetBacklog(true);
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| 38 | fLogI.SetBacklog(true);
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| 39 | }
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| 40 |
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| 41 | // --------------------------------------------------------------------------
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| 42 | //
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| 43 | //! Flush the contents of the buffer before it is destroyed.
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| 44 | //
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| 45 | Console::~Console()
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| 46 | {
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| 47 | // flush buffer to display before it is destroyed in its destructor
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| 48 | fLogO.Display();
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| 49 | fLogI.Display();
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| 50 | }
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| 51 |
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| 52 | // --------------------------------------------------------------------------
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| 53 | //
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| 54 | //! Wrapper to call the correspnding function from ReadlineColor
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| 55 | //
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| 56 | bool Console::PrintGeneralHelp()
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| 57 | {
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| 58 | return ReadlineColor::PrintGeneralHelp(fLogI, GetName());
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| 59 | }
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| 60 |
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| 61 | // --------------------------------------------------------------------------
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| 62 | //
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| 63 | //! Wrapper to call the correspnding function from ReadlineColor
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| 64 | //
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| 65 | bool Console::PrintCommands()
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| 66 | {
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| 67 | return ReadlineColor::PrintCommands(fLogI);
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| 68 | }
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| 69 |
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| 70 | // --------------------------------------------------------------------------
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| 71 | //
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| 72 | //! Wrapper to call the correspnding function from ReadlineColor
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| 73 | //
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| 74 | bool Console::PrintKeyBindings()
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| 75 | {
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| 76 | return ReadlineColor::PrintKeyBindings(fLogI);
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| 77 | }
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| 78 |
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| 79 | // --------------------------------------------------------------------------
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| 80 | //
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| 81 | //! Processes the command provided by the Shell-class.
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| 82 | //!
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| 83 | //! @returns
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| 84 | //! whether a command was successfully processed or could not be found
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| 85 | //
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| 86 | bool Console::Process(const string &str)
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| 87 | {
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| 88 | if (ReadlineColor::Process(fLogI, str))
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| 89 | return true;
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| 90 |
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| 91 | if (str.substr(0, 3)==".w ")
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| 92 | {
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| 93 | fLogO.Display(true);
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| 94 | fLogO.SetBacklog(false);
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| 95 | fLogO.SetNullOutput(false);
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| 96 | usleep(atoi(str.c_str()+3)*1000);
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| 97 | fLogO.SetNullOutput(true);
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| 98 | fLogO.SetBacklog(true);
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| 99 | return true;
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| 100 | }
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| 101 |
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| 102 | if (Readline::Process(str))
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| 103 | return true;
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| 104 |
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| 105 | return false;
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| 106 | }
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| 107 |
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| 108 | // --------------------------------------------------------------------------
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| 109 | //
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| 110 | //! Before readline starts flush the buffer to display all stuff which was
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| 111 | //! buffered since the last readline call returned.
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| 112 | //
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| 113 | void Console::Startup()
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| 114 | {
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| 115 | // Call readline's startup (just in case, it is empty)
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| 116 | Readline::Startup();
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| 117 |
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| 118 | // First flush the buffer of the stream which is synchronous
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| 119 | // with the prompt
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| 120 | fLogI.Display(true);
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| 121 |
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| 122 | // Now flush the stream which is asychronous
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| 123 | fLogO.Display(true);
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| 124 |
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| 125 | // The order has the advantage that output initiated by the prompt
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| 126 | // is not interrupter by the synchronous stream
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| 127 | }
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| 128 |
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| 129 | // --------------------------------------------------------------------------
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| 130 | //
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| 131 | //! Flush the buffer if we are in continous mode, and call Readline's
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| 132 | //! EventHook to update the prompt.
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| 133 | //
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| 134 | void Console::EventHook()
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| 135 | {
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| 136 | // If the output is continous and we are going to output something
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| 137 | // first jump back to the beginning of the line (well, that
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| 138 | // doesn't work well if the input line is already two lines)
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| 139 | // and then flush the buffer.
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| 140 | if (fContinous && fLogO.GetSizeBacklog()>0)
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| 141 | {
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| 142 | // Clear the line we are going to overwrite
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| 143 | std::cout << "\r\033[0K";
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| 144 | fLogO.Display(true);
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| 145 | }
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| 146 |
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| 147 | // Call Readline's EventHook to update the prompt
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| 148 | Readline::EventHook();
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| 149 | }
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| 150 |
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| 151 | string Console::GetLinePrompt() const
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| 152 | {
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| 153 | const string siz = fLogO.GetSizeStr();
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| 154 |
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| 155 | ostringstream str;
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| 156 | str << '[' << GetLine();
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| 157 | return fContinous ? str.str()+']' : str.str()+':'+siz+']';
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| 158 | }
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| 159 |
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| 160 | // --------------------------------------------------------------------------
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| 161 | //
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| 162 | //! Before Readline::Run() is called the buffer is flushed as well as
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| 163 | //! after the Run() loop has exited.
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| 164 | //! command processing. This keeps things as seperated as possible,
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| 165 | //! although there is no gurantee.
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| 166 | //
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| 167 | void Console::Run(const char *)
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| 168 | {
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| 169 | ReadlineColor::PrintBootMsg(fLogI, GetName());
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| 170 |
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| 171 | // Flush the buffer before we start out readline loop
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| 172 | fLogI.Display(true);
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| 173 | fLogO.Display(true);
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| 174 |
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| 175 | // Now run readlines main loop
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| 176 | Readline::Run();
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| 177 |
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| 178 | // flush buffer to display
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| 179 | fLogI.Display(true);
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| 180 | fLogO.Display(true);
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| 181 | }
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