| 1 | // ************************************************************************** | 
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| 2 | /** @class Console | 
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| 3 |  | 
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| 4 | @brief This is an extension to the Readline class provding buffered output | 
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| 5 |  | 
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| 6 | This in an extension to the Readline class. It's purpose is to keep a | 
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| 7 | buffered output stream and flush the stream either between readline entries | 
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| 8 | (non continous mode) or continously, keeping the readline prompt as | 
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| 9 | intact as possible. | 
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| 10 |  | 
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| 11 | */ | 
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| 12 | // ************************************************************************** | 
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| 13 | #include "Console.h" | 
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| 14 |  | 
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| 15 | #include <unistd.h> | 
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| 16 |  | 
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| 17 | #include <sstream> | 
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| 18 | #include <iostream> | 
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| 19 |  | 
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| 20 | #include "tools.h" | 
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| 21 |  | 
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| 22 | #include "ReadlineColor.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | // -------------------------------------------------------------------------- | 
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| 27 | // | 
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| 28 | //! Instantiate a console stream. It will create a WindowLog object | 
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| 29 | //! and immediatel switch off its output to the console. The default more | 
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| 30 | //! is non-continous. | 
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| 31 | //! | 
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| 32 | //! @param name | 
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| 33 | //!     The name of the program passed to the Readline constructor | 
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| 34 | //! | 
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| 35 | Console::Console(const char *name) : Readline(name), fContinous(false) | 
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| 36 | { | 
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| 37 | fLogO.SetNullOutput(); | 
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| 38 | fLogI.SetNullOutput(); | 
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| 39 | fLogO.SetBacklog(true); | 
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| 40 | fLogI.SetBacklog(true); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | // -------------------------------------------------------------------------- | 
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| 44 | // | 
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| 45 | //! Flush the contents of the buffer before it is destroyed. | 
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| 46 | // | 
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| 47 | Console::~Console() | 
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| 48 | { | 
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| 49 | // flush buffer to display before it is destroyed in its destructor | 
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| 50 | fLogO.Display(); | 
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| 51 | fLogI.Display(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void Console::PrintReadlineError(const std::string &str) | 
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| 55 | { | 
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| 56 | fLogI << kRed << str << endl; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | // -------------------------------------------------------------------------- | 
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| 60 | // | 
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| 61 | //! Wrapper to call the correspnding function from ReadlineColor | 
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| 62 | // | 
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| 63 | bool Console::PrintGeneralHelp() | 
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| 64 | { | 
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| 65 | return ReadlineColor::PrintGeneralHelp(fLogI, GetName()); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | // -------------------------------------------------------------------------- | 
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| 69 | // | 
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| 70 | //! Wrapper to call the correspnding function from ReadlineColor | 
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| 71 | // | 
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| 72 | bool Console::PrintCommands() | 
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| 73 | { | 
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| 74 | return ReadlineColor::PrintCommands(fLogI); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | // -------------------------------------------------------------------------- | 
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| 78 | // | 
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| 79 | //! Wrapper to call the correspnding function from ReadlineColor | 
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| 80 | // | 
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| 81 | bool Console::PrintKeyBindings() | 
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| 82 | { | 
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| 83 | return ReadlineColor::PrintKeyBindings(fLogI); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void Console::Lock() | 
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| 87 | { | 
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| 88 | // FIXME: Check missing | 
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| 89 | fLogO.Display(true); | 
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| 90 | fLogO.SetBacklog(false); | 
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| 91 | fLogO.SetNullOutput(false); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void Console::Unlock() | 
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| 95 | { | 
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| 96 | // FIXME: Check missing | 
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| 97 | fLogO.SetNullOutput(true); | 
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| 98 | fLogO.SetBacklog(true); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | // -------------------------------------------------------------------------- | 
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| 102 | // | 
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| 103 | //! Processes the command provided by the Shell-class. | 
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| 104 | //! | 
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| 105 | //! @returns | 
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| 106 | //!    whether a command was successfully processed or could not be found | 
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| 107 | // | 
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| 108 | bool Console::Process(const string &str) | 
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| 109 | { | 
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| 110 | if (ReadlineColor::Process(fLogI, str)) | 
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| 111 | return true; | 
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| 112 |  | 
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| 113 | if (str.substr(0, 3)==".w ") | 
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| 114 | { | 
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| 115 | Lock(); | 
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| 116 | usleep(stoul(str.substr(3))*1000); | 
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| 117 | Unlock(); | 
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| 118 | return true; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | if (Readline::Process(str)) | 
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| 122 | return true; | 
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| 123 |  | 
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| 124 | return false; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | // -------------------------------------------------------------------------- | 
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| 128 | // | 
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| 129 | //! Before readline starts flush the buffer to display all stuff which was | 
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| 130 | //! buffered since the last readline call returned. | 
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| 131 | // | 
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| 132 | void Console::Startup() | 
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| 133 | { | 
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| 134 | // Call readline's startup (just in case, it is empty) | 
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| 135 | Readline::Startup(); | 
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| 136 |  | 
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| 137 | // First flush the buffer of the stream which is synchronous | 
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| 138 | // with the prompt | 
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| 139 | fLogI.Display(true); | 
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| 140 |  | 
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| 141 | // Now flush the stream which is asychronous | 
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| 142 | fLogO.Display(true); | 
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| 143 |  | 
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| 144 | // The order has the advantage that output initiated by the prompt | 
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| 145 | // is not interrupter by the synchronous stream | 
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| 146 | } | 
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| 147 |  | 
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| 148 | // -------------------------------------------------------------------------- | 
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| 149 | // | 
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| 150 | //! Flush the buffer if we are in continous mode, and call Readline's | 
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| 151 | //! EventHook to update the prompt. | 
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| 152 | // | 
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| 153 | void Console::EventHook(bool) | 
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| 154 | { | 
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| 155 | // If the output is continous and we are going to output something | 
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| 156 | // first jump back to the beginning of the line (well, that | 
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| 157 | // doesn't work well if the input line is already two lines) | 
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| 158 | // and then flush the buffer. | 
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| 159 | const bool newline = fContinous && fLogO.GetSizeBacklog()>0; | 
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| 160 | if (newline) | 
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| 161 | { | 
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| 162 | const size_t lines = GetLineLength()/GetCols(); | 
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| 163 |  | 
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| 164 | size_t pos = GetAbsCursor()/GetCols(); | 
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| 165 |  | 
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| 166 | // Go to last line | 
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| 167 | for (; pos<lines; pos++) | 
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| 168 | std::cout << "\n"; | 
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| 169 |  | 
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| 170 | // Go to beginning of line and clear this line | 
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| 171 | std::cout << "\r\033[0K"; | 
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| 172 |  | 
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| 173 | // Clear all previous lines | 
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| 174 | while (pos--) | 
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| 175 | std::cout << "\033[A\033[0K"; | 
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| 176 |  | 
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| 177 | fLogO.Display(true); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | // Call Readline's EventHook to update the prompt | 
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| 181 | // and signal readline so that a new prompt is displayed | 
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| 182 | Readline::EventHook(newline); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | string Console::GetLinePrompt() const | 
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| 186 | { | 
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| 187 | const string siz = fLogO.GetSizeStr(); | 
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| 188 |  | 
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| 189 | ostringstream str; | 
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| 190 | str << '[' << GetLine(); | 
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| 191 | return fContinous ? str.str()+']' : str.str()+':'+siz+']'; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | // -------------------------------------------------------------------------- | 
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| 195 | // | 
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| 196 | //! Before Readline::Run() is called the buffer is flushed as well as | 
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| 197 | //! after the Run() loop has exited. | 
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| 198 | //! command processing. This keeps things as seperated as possible, | 
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| 199 | //! although there is no gurantee. | 
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| 200 | // | 
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| 201 | void Console::Run(const char *) | 
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| 202 | { | 
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| 203 | // Flush the buffer before we print the boot message | 
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| 204 | fLogO.Display(true); | 
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| 205 |  | 
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| 206 | ReadlineColor::PrintBootMsg(fLogI, GetName()); | 
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| 207 |  | 
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| 208 | // Flush the buffer before we start out readline loop | 
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| 209 | fLogI.Display(true); | 
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| 210 | fLogO.Display(true); | 
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| 211 |  | 
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| 212 | // Now run readlines main loop | 
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| 213 | Readline::Run(); | 
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| 214 |  | 
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| 215 | // flush buffer to display | 
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| 216 | fLogI.Display(true); | 
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| 217 | fLogO.Display(true); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | // ************************************************************************** | 
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| 221 | /** @class ConsoleStream | 
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| 222 |  | 
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| 223 | @brief This is an extension to the Readline class provding a colored output | 
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| 224 |  | 
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| 225 | This in an extension to the Readline class. It's purpose is just to have a | 
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| 226 | colored output stream available. It's main idea is that it is used in | 
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| 227 | environments without user interaction as a replacement the Console class. | 
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| 228 | This is interesting to be able to do everything identical as if Console | 
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| 229 | would be used, but Run() does not prompt but just wait until Stop() | 
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| 230 | was called. The advantage is that some functions of Readline can be used | 
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| 231 | like Execute and the history (just for Execute() commands of course) | 
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| 232 |  | 
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| 233 | */ | 
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| 234 | // ************************************************************************** | 
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| 235 |  | 
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| 236 | ConsoleStream::~ConsoleStream() | 
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| 237 | { | 
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| 238 | fLogO.Display(); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | // -------------------------------------------------------------------------- | 
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| 242 | // | 
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| 243 | //! Instantiate a console stream. It will create a single WindowLog object | 
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| 244 | //! which is returned as input and output stream. | 
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| 245 | //! | 
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| 246 | //! @param name | 
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| 247 | //!     The name of the program passed to the Readline constructor | 
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| 248 | //! | 
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| 249 | ConsoleStream::ConsoleStream(const char *name) : Readline(name) | 
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| 250 | { | 
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| 251 | fLogO.SetBacklog(false); | 
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| 252 | fLogO.SetNullOutput(false); | 
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| 253 | ReadlineColor::PrintBootMsg(fLogO, GetName(), false); | 
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| 254 | } | 
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| 255 |  | 
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| 256 | void ConsoleStream::PrintReadlineError(const std::string &str) | 
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| 257 | { | 
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| 258 | fLogO << kRed << str << endl; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | // -------------------------------------------------------------------------- | 
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| 262 | // | 
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| 263 | //! Just usleep until Stop() was called. | 
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| 264 | // | 
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| 265 | void ConsoleStream::Run(const char *) | 
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| 266 | { | 
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| 267 | while (!IsStopped()) | 
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| 268 | { | 
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| 269 | const string buf = GetExternalInput(); | 
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| 270 | SetExternalInput(""); | 
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| 271 | if (!buf.empty()) | 
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| 272 | ProcessLine(buf); | 
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| 273 |  | 
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| 274 | usleep(100000); | 
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| 275 | } | 
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| 276 | } | 
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