| 1 | // **************************************************************************
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| 2 | /** @class Console
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| 3 |
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| 4 | @brief This is an extension to the Readline class provding buffered output
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| 5 |
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| 6 | This in an extension to the Readline class. It's purpose is to keep a
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| 7 | buffered output stream and flush the stream either between readline entries
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| 8 | (non continous mode) or continously, keeping the readline prompt as
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| 9 | intact as possible.
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| 10 |
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| 11 | */
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| 12 | // **************************************************************************
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| 13 | #include "Console.h"
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| 14 |
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| 15 | #include <iostream>
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| 16 |
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| 17 | #include "tools.h"
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| 18 |
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| 19 | using namespace std;
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| 20 |
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| 21 | // --------------------------------------------------------------------------
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| 22 | //
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| 23 | //! Instantiate a console stream. It will create a WindowLog object
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| 24 | //! and immediatel switch off its output to the console. The default more
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| 25 | //! is non-continous.
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| 26 | //!
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| 27 | //! @param name
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| 28 | //! The name of the program passed to the Readline constructor
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| 29 | //!
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| 30 | Console::Console(const char *name) : Readline(name), fContinous(false)
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| 31 | {
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| 32 | fLogO.SetNullOutput();
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| 33 | fLogI.SetNullOutput();
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| 34 | fLogO.SetBacklog(true);
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| 35 | fLogI.SetBacklog(true);
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| 36 | }
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| 37 |
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| 38 | // --------------------------------------------------------------------------
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| 39 | //
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| 40 | //! Flush the contents of the buffer before it is destroyed.
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| 41 | //
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| 42 | Console::~Console()
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| 43 | {
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| 44 | // flush buffer to display before it is destroyed in its destructor
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| 45 | fLogO.Display();
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| 46 | fLogI.Display();
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| 47 | }
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| 48 |
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| 49 | // --------------------------------------------------------------------------
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| 50 | //
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| 51 | //! Before readline starts flush the buffer to display all stuff which was
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| 52 | //! buffered since the last readline call returned.
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| 53 | //
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| 54 | void Console::Startup()
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| 55 | {
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| 56 | // Call readline's startup (just in case, it is empty)
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| 57 | Readline::Startup();
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| 58 |
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| 59 | // Flush the buffer and remove the flushed contents from the buffer
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| 60 | fLogO.Display(true);
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| 61 | fLogI.Display(true);
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| 62 | }
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| 63 |
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| 64 | // --------------------------------------------------------------------------
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| 65 | //
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| 66 | //! Flush the buffer if we are in continous mode, and call Readline's
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| 67 | //! EventHook to update the prompt.
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| 68 | //
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| 69 | void Console::EventHook()
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| 70 | {
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| 71 | // If the output is continous and we are going to output something
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| 72 | // first jump back to the beginning of the line (well, that
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| 73 | // doesn't work well if the input line is already two lines)
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| 74 | // and then flush the buffer.
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| 75 | if (fContinous && fLogO.GetSizeBacklog()>0)
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| 76 | {
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| 77 | std::cout << "\r";
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| 78 | fLogO.Display(true);
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| 79 | }
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| 80 |
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| 81 | // Call Readline's EventHook to update the prompt
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| 82 | Readline::EventHook();
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| 83 | }
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| 84 |
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| 85 | string Console::GetLinePrompt() const
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| 86 | {
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| 87 | const string siz = fLogO.GetSizeStr();
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| 88 | return fContinous ?
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| 89 | Form("[%d]", GetLine()) : Form("[%d:%s]", GetLine(), siz.c_str());
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| 90 | }
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| 91 |
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| 92 | /*
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| 93 | // --------------------------------------------------------------------------
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| 94 | //
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| 95 | //! Flush the buffer before it is filled with contents produced by the
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| 96 | //! command processing. This keeps things as seperated as possible,
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| 97 | //! although there is no gurantee.
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| 98 | //
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| 99 | void Console::Shutdown(const char *)
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| 100 | {
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| 101 | // Flush the buffer (after readline() returned, before processing commands)
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| 102 | fLog.Display(true);
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| 103 | // std::cout << std::endl;
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| 104 | }
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| 105 | */
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| 106 |
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| 107 | // --------------------------------------------------------------------------
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| 108 | //
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| 109 | //! Before Readline::Run() is called the buffer is flushed as well as
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| 110 | //! after the Run() loop has exited.
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| 111 | //! command processing. This keeps things as seperated as possible,
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| 112 | //! although there is no gurantee.
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| 113 | //
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| 114 | void Console::Run(const char *)
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| 115 | {
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| 116 | // Flush the buffer before we stat out readline loop
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| 117 | fLogI.Display(true);
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| 118 | fLogO.Display(true);
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| 119 |
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| 120 | // Now run readlines main loop
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| 121 | Readline::Run();
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| 122 |
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| 123 | // flush buffer to display
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| 124 | fLogO.Display(true);
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| 125 | fLogI.Display(true);
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| 126 | }
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