source: trunk/FACT++/src/Console.cc@ 11000

Last change on this file since 11000 was 10922, checked in by tbretz, 13 years ago
Added a wait command.
File size: 4.9 KB
Line 
1// **************************************************************************
2/** @class Console
3
4@brief This is an extension to the Readline class provding buffered output
5
6This in an extension to the Readline class. It's purpose is to keep a
7buffered output stream and flush the stream either between readline entries
8(non continous mode) or continously, keeping the readline prompt as
9intact as possible.
10
11 */
12// **************************************************************************
13#include "Console.h"
14
15#include <sstream>
16#include <iostream>
17
18#include "tools.h"
19
20#include "ReadlineColor.h"
21
22using namespace std;
23
24// --------------------------------------------------------------------------
25//
26//! Instantiate a console stream. It will create a WindowLog object
27//! and immediatel switch off its output to the console. The default more
28//! is non-continous.
29//!
30//! @param name
31//! The name of the program passed to the Readline constructor
32//!
33Console::Console(const char *name) : Readline(name), fContinous(false)
34{
35 fLogO.SetNullOutput();
36 fLogI.SetNullOutput();
37 fLogO.SetBacklog(true);
38 fLogI.SetBacklog(true);
39}
40
41// --------------------------------------------------------------------------
42//
43//! Flush the contents of the buffer before it is destroyed.
44//
45Console::~Console()
46{
47 // flush buffer to display before it is destroyed in its destructor
48 fLogO.Display();
49 fLogI.Display();
50}
51
52// --------------------------------------------------------------------------
53//
54//! Wrapper to call the correspnding function from ReadlineColor
55//
56bool Console::PrintGeneralHelp()
57{
58 return ReadlineColor::PrintGeneralHelp(fLogI, GetName());
59}
60
61// --------------------------------------------------------------------------
62//
63//! Wrapper to call the correspnding function from ReadlineColor
64//
65bool Console::PrintCommands()
66{
67 return ReadlineColor::PrintCommands(fLogI);
68}
69
70// --------------------------------------------------------------------------
71//
72//! Wrapper to call the correspnding function from ReadlineColor
73//
74bool Console::PrintKeyBindings()
75{
76 return ReadlineColor::PrintKeyBindings(fLogI);
77}
78
79// --------------------------------------------------------------------------
80//
81//! Processes the command provided by the Shell-class.
82//!
83//! @returns
84//! whether a command was successfully processed or could not be found
85//
86bool Console::Process(const string &str)
87{
88 if (ReadlineColor::Process(fLogI, str))
89 return true;
90
91 if (str.substr(0, 3)==".w ")
92 {
93 fLogO.Display(true);
94 fLogO.SetBacklog(false);
95 fLogO.SetNullOutput(false);
96 usleep(atoi(str.c_str()+3)*1000);
97 fLogO.SetNullOutput(true);
98 fLogO.SetBacklog(true);
99 return true;
100 }
101
102 if (Readline::Process(str))
103 return true;
104
105 return false;
106}
107
108// --------------------------------------------------------------------------
109//
110//! Before readline starts flush the buffer to display all stuff which was
111//! buffered since the last readline call returned.
112//
113void Console::Startup()
114{
115 // Call readline's startup (just in case, it is empty)
116 Readline::Startup();
117
118 // First flush the buffer of the stream which is synchronous
119 // with the prompt
120 fLogI.Display(true);
121
122 // Now flush the stream which is asychronous
123 fLogO.Display(true);
124
125 // The order has the advantage that output initiated by the prompt
126 // is not interrupter by the synchronous stream
127}
128
129// --------------------------------------------------------------------------
130//
131//! Flush the buffer if we are in continous mode, and call Readline's
132//! EventHook to update the prompt.
133//
134void Console::EventHook()
135{
136 // If the output is continous and we are going to output something
137 // first jump back to the beginning of the line (well, that
138 // doesn't work well if the input line is already two lines)
139 // and then flush the buffer.
140 if (fContinous && fLogO.GetSizeBacklog()>0)
141 {
142 // Clear the line we are going to overwrite
143 std::cout << "\r\033[0K";
144 fLogO.Display(true);
145 }
146
147 // Call Readline's EventHook to update the prompt
148 Readline::EventHook();
149}
150
151string Console::GetLinePrompt() const
152{
153 const string siz = fLogO.GetSizeStr();
154
155 ostringstream str;
156 str << '[' << GetLine();
157 return fContinous ? str.str()+']' : str.str()+':'+siz+']';
158}
159
160// --------------------------------------------------------------------------
161//
162//! Before Readline::Run() is called the buffer is flushed as well as
163//! after the Run() loop has exited.
164//! command processing. This keeps things as seperated as possible,
165//! although there is no gurantee.
166//
167void Console::Run(const char *)
168{
169 ReadlineColor::PrintBootMsg(fLogI, GetName());
170
171 // Flush the buffer before we start out readline loop
172 fLogI.Display(true);
173 fLogO.Display(true);
174
175 // Now run readlines main loop
176 Readline::Run();
177
178 // flush buffer to display
179 fLogI.Display(true);
180 fLogO.Display(true);
181}
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