1 | // **************************************************************************
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2 | /** @class Console
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3 |
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4 | @brief This is an extension to the Readline class provding buffered output
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5 |
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6 | This in an extension to the Readline class. It's purpose is to keep a
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7 | buffered output stream and flush the stream either between readline entries
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8 | (non continous mode) or continously, keeping the readline prompt as
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9 | intact as possible.
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10 |
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11 | */
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12 | // **************************************************************************
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13 | #include "Console.h"
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14 |
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15 | #include <sstream>
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16 | #include <iostream>
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17 |
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18 | #include "tools.h"
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19 |
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20 | #include "ReadlineColor.h"
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21 |
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22 | using namespace std;
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23 |
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24 | // --------------------------------------------------------------------------
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25 | //
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26 | //! Instantiate a console stream. It will create a WindowLog object
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27 | //! and immediatel switch off its output to the console. The default more
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28 | //! is non-continous.
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29 | //!
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30 | //! @param name
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31 | //! The name of the program passed to the Readline constructor
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32 | //!
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33 | Console::Console(const char *name) : Readline(name), fContinous(false)
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34 | {
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35 | fLogO.SetNullOutput();
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36 | fLogI.SetNullOutput();
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37 | fLogO.SetBacklog(true);
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38 | fLogI.SetBacklog(true);
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39 | }
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40 |
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41 | // --------------------------------------------------------------------------
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42 | //
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43 | //! Flush the contents of the buffer before it is destroyed.
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44 | //
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45 | Console::~Console()
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46 | {
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47 | // flush buffer to display before it is destroyed in its destructor
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48 | fLogO.Display();
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49 | fLogI.Display();
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50 | }
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51 |
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52 | // --------------------------------------------------------------------------
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53 | //
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54 | //! Wrapper to call the correspnding function from ReadlineColor
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55 | //
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56 | bool Console::PrintGeneralHelp()
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57 | {
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58 | return ReadlineColor::PrintGeneralHelp(fLogI, GetName());
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59 | }
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60 |
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61 | // --------------------------------------------------------------------------
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62 | //
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63 | //! Wrapper to call the correspnding function from ReadlineColor
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64 | //
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65 | bool Console::PrintCommands()
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66 | {
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67 | return ReadlineColor::PrintCommands(fLogI);
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68 | }
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69 |
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70 | // --------------------------------------------------------------------------
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71 | //
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72 | //! Wrapper to call the correspnding function from ReadlineColor
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73 | //
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74 | bool Console::PrintKeyBindings()
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75 | {
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76 | return ReadlineColor::PrintKeyBindings(fLogI);
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77 | }
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78 |
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79 | // --------------------------------------------------------------------------
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80 | //
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81 | //! Processes the command provided by the Shell-class.
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82 | //!
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83 | //! @returns
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84 | //! whether a command was successfully processed or could not be found
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85 | //
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86 | bool Console::Process(const string &str)
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87 | {
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88 | if (ReadlineColor::Process(fLogI, str))
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89 | return true;
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90 |
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91 | if (str.substr(0, 3)==".w ")
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92 | {
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93 | fLogO.Display(true);
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94 | fLogO.SetBacklog(false);
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95 | fLogO.SetNullOutput(false);
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96 | usleep(stoul(str.substr(3))*1000);
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97 | fLogO.SetNullOutput(true);
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98 | fLogO.SetBacklog(true);
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99 | return true;
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100 | }
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101 |
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102 | if (Readline::Process(str))
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103 | return true;
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104 |
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105 | return false;
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106 | }
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107 |
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108 | // --------------------------------------------------------------------------
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109 | //
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110 | //! Before readline starts flush the buffer to display all stuff which was
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111 | //! buffered since the last readline call returned.
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112 | //
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113 | void Console::Startup()
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114 | {
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115 | // Call readline's startup (just in case, it is empty)
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116 | Readline::Startup();
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117 |
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118 | // First flush the buffer of the stream which is synchronous
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119 | // with the prompt
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120 | fLogI.Display(true);
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121 |
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122 | // Now flush the stream which is asychronous
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123 | fLogO.Display(true);
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124 |
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125 | // The order has the advantage that output initiated by the prompt
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126 | // is not interrupter by the synchronous stream
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127 | }
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128 |
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129 | // --------------------------------------------------------------------------
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130 | //
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131 | //! Flush the buffer if we are in continous mode, and call Readline's
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132 | //! EventHook to update the prompt.
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133 | //
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134 | void Console::EventHook()
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135 | {
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136 | // If the output is continous and we are going to output something
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137 | // first jump back to the beginning of the line (well, that
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138 | // doesn't work well if the input line is already two lines)
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139 | // and then flush the buffer.
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140 | if (fContinous && fLogO.GetSizeBacklog()>0)
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141 | {
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142 | // Clear the line we are going to overwrite
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143 | std::cout << "\r\033[0K";
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144 | fLogO.Display(true);
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145 | }
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146 |
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147 | // Call Readline's EventHook to update the prompt
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148 | Readline::EventHook();
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149 | }
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150 |
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151 | string Console::GetLinePrompt() const
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152 | {
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153 | const string siz = fLogO.GetSizeStr();
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154 |
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155 | ostringstream str;
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156 | str << '[' << GetLine();
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157 | return fContinous ? str.str()+']' : str.str()+':'+siz+']';
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158 | }
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159 |
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160 | // --------------------------------------------------------------------------
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161 | //
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162 | //! Before Readline::Run() is called the buffer is flushed as well as
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163 | //! after the Run() loop has exited.
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164 | //! command processing. This keeps things as seperated as possible,
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165 | //! although there is no gurantee.
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166 | //
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167 | void Console::Run(const char *)
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168 | {
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169 | // Flush the buffer before we print the boot message
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170 | fLogO.Display(true);
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171 |
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172 | ReadlineColor::PrintBootMsg(fLogI, GetName());
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173 |
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174 | // Flush the buffer before we start out readline loop
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175 | fLogI.Display(true);
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176 | fLogO.Display(true);
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177 |
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178 | // Now run readlines main loop
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179 | Readline::Run();
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180 |
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181 | // flush buffer to display
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182 | fLogI.Display(true);
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183 | fLogO.Display(true);
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184 | }
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185 |
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186 | // **************************************************************************
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187 | /** @class ConsoleStream
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188 |
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189 | @brief This is an extension to the Readline class provding a colored output
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190 |
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191 | This in an extension to the Readline class. It's purpose is just to have a
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192 | colored output stream available. It's main idea is that it is used in
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193 | environments without user interaction as a replacement the Console class.
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194 | This is interesting to be able to do everything identical as if Console
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195 | would be used, but Run() does not prompt but just wait until Stop()
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196 | was called. The advantage is that some functions of Readline can be used
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197 | like Execute and the history (just for Execute() commands of course)
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198 |
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199 | */
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200 | // **************************************************************************
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201 |
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202 |
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203 | // --------------------------------------------------------------------------
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204 | //
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205 | //! Instantiate a console stream. It will create a single WindowLog object
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206 | //! which is returned as input and output stream.
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207 | //!
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208 | //! @param name
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209 | //! The name of the program passed to the Readline constructor
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210 | //!
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211 | ConsoleStream::ConsoleStream(const char *name) : Readline(name)
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212 | {
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213 | fLogO.SetBacklog(false);
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214 | fLogO.SetNullOutput(false);
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215 | ReadlineColor::PrintBootMsg(fLogO, GetName(), false);
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216 | }
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217 |
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218 | // --------------------------------------------------------------------------
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219 | //
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220 | //! Just usleep until Stop() was called.
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221 | //
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222 | void ConsoleStream::Run(const char *)
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223 | {
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224 | while (!IsStopped())
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225 | usleep(10000);
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226 | }
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