| 1 | // **************************************************************************
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| 2 | /** @class Console
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| 3 |
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| 4 | @brief This is an extension to the Readline class provding buffered output
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| 5 |
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| 6 | This in an extension to the Readline class. It's purpose is to keep a
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| 7 | buffered output stream and flush the stream either between readline entries
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| 8 | (non continous mode) or continously, keeping the readline prompt as
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| 9 | intact as possible.
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| 10 |
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| 11 | */
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| 12 | // **************************************************************************
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| 13 | #include "Console.h"
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| 14 |
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| 15 | #include <sstream>
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| 16 | #include <iostream>
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| 17 |
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| 18 | #include "tools.h"
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| 19 |
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| 20 | #include "ReadlineColor.h"
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| 21 |
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| 22 | using namespace std;
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| 23 |
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| 24 | // --------------------------------------------------------------------------
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| 25 | //
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| 26 | //! Instantiate a console stream. It will create a WindowLog object
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| 27 | //! and immediatel switch off its output to the console. The default more
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| 28 | //! is non-continous.
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| 29 | //!
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| 30 | //! @param name
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| 31 | //! The name of the program passed to the Readline constructor
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| 32 | //!
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| 33 | Console::Console(const char *name) : Readline(name), fContinous(false)
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| 34 | {
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| 35 | fLogO.SetNullOutput();
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| 36 | fLogI.SetNullOutput();
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| 37 | fLogO.SetBacklog(true);
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| 38 | fLogI.SetBacklog(true);
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| 39 | }
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| 40 |
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| 41 | // --------------------------------------------------------------------------
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| 42 | //
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| 43 | //! Flush the contents of the buffer before it is destroyed.
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| 44 | //
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| 45 | Console::~Console()
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| 46 | {
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| 47 | // flush buffer to display before it is destroyed in its destructor
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| 48 | fLogO.Display();
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| 49 | fLogI.Display();
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| 50 | }
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| 51 |
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| 52 | void Console::PrintReadlineError(const std::string &str)
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| 53 | {
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| 54 | fLogI << kRed << str << endl;
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| 55 | }
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| 56 |
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| 57 | // --------------------------------------------------------------------------
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| 58 | //
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| 59 | //! Wrapper to call the correspnding function from ReadlineColor
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| 60 | //
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| 61 | bool Console::PrintGeneralHelp()
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| 62 | {
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| 63 | return ReadlineColor::PrintGeneralHelp(fLogI, GetName());
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| 64 | }
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| 65 |
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| 66 | // --------------------------------------------------------------------------
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| 67 | //
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| 68 | //! Wrapper to call the correspnding function from ReadlineColor
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| 69 | //
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| 70 | bool Console::PrintCommands()
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| 71 | {
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| 72 | return ReadlineColor::PrintCommands(fLogI);
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| 73 | }
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| 74 |
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| 75 | // --------------------------------------------------------------------------
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| 76 | //
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| 77 | //! Wrapper to call the correspnding function from ReadlineColor
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| 78 | //
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| 79 | bool Console::PrintKeyBindings()
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| 80 | {
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| 81 | return ReadlineColor::PrintKeyBindings(fLogI);
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| 82 | }
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| 83 |
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| 84 | // --------------------------------------------------------------------------
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| 85 | //
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| 86 | //! Processes the command provided by the Shell-class.
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| 87 | //!
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| 88 | //! @returns
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| 89 | //! whether a command was successfully processed or could not be found
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| 90 | //
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| 91 | bool Console::Process(const string &str)
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| 92 | {
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| 93 | if (ReadlineColor::Process(fLogI, str))
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| 94 | return true;
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| 95 |
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| 96 | if (str.substr(0, 3)==".w ")
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| 97 | {
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| 98 | fLogO.Display(true);
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| 99 | fLogO.SetBacklog(false);
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| 100 | fLogO.SetNullOutput(false);
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| 101 | usleep(stoul(str.substr(3))*1000);
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| 102 | fLogO.SetNullOutput(true);
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| 103 | fLogO.SetBacklog(true);
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| 104 | return true;
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| 105 | }
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| 106 |
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| 107 | if (Readline::Process(str))
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| 108 | return true;
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| 109 |
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| 110 | return false;
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| 111 | }
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| 112 |
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| 113 | // --------------------------------------------------------------------------
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| 114 | //
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| 115 | //! Before readline starts flush the buffer to display all stuff which was
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| 116 | //! buffered since the last readline call returned.
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| 117 | //
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| 118 | void Console::Startup()
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| 119 | {
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| 120 | // Call readline's startup (just in case, it is empty)
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| 121 | Readline::Startup();
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| 122 |
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| 123 | // First flush the buffer of the stream which is synchronous
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| 124 | // with the prompt
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| 125 | fLogI.Display(true);
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| 126 |
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| 127 | // Now flush the stream which is asychronous
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| 128 | fLogO.Display(true);
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| 129 |
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| 130 | // The order has the advantage that output initiated by the prompt
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| 131 | // is not interrupter by the synchronous stream
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| 132 | }
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| 133 |
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| 134 | // --------------------------------------------------------------------------
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| 135 | //
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| 136 | //! Flush the buffer if we are in continous mode, and call Readline's
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| 137 | //! EventHook to update the prompt.
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| 138 | //
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| 139 | void Console::EventHook()
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| 140 | {
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| 141 | // If the output is continous and we are going to output something
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| 142 | // first jump back to the beginning of the line (well, that
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| 143 | // doesn't work well if the input line is already two lines)
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| 144 | // and then flush the buffer.
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| 145 | if (fContinous && fLogO.GetSizeBacklog()>0)
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| 146 | {
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| 147 | // Clear the line we are going to overwrite
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| 148 | std::cout << "\r\033[0K";
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| 149 | fLogO.Display(true);
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| 150 | }
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| 151 |
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| 152 | // Call Readline's EventHook to update the prompt
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| 153 | Readline::EventHook();
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| 154 | }
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| 155 |
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| 156 | string Console::GetLinePrompt() const
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| 157 | {
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| 158 | const string siz = fLogO.GetSizeStr();
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| 159 |
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| 160 | ostringstream str;
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| 161 | str << '[' << GetLine();
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| 162 | return fContinous ? str.str()+']' : str.str()+':'+siz+']';
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| 163 | }
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| 164 |
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| 165 | // --------------------------------------------------------------------------
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| 166 | //
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| 167 | //! Before Readline::Run() is called the buffer is flushed as well as
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| 168 | //! after the Run() loop has exited.
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| 169 | //! command processing. This keeps things as seperated as possible,
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| 170 | //! although there is no gurantee.
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| 171 | //
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| 172 | void Console::Run(const char *)
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| 173 | {
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| 174 | // Flush the buffer before we print the boot message
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| 175 | fLogO.Display(true);
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| 176 |
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| 177 | ReadlineColor::PrintBootMsg(fLogI, GetName());
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| 178 |
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| 179 | // Flush the buffer before we start out readline loop
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| 180 | fLogI.Display(true);
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| 181 | fLogO.Display(true);
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| 182 |
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| 183 | // Now run readlines main loop
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| 184 | Readline::Run();
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| 185 |
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| 186 | // flush buffer to display
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| 187 | fLogI.Display(true);
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| 188 | fLogO.Display(true);
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| 189 | }
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| 190 |
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| 191 | // **************************************************************************
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| 192 | /** @class ConsoleStream
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| 193 |
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| 194 | @brief This is an extension to the Readline class provding a colored output
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| 195 |
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| 196 | This in an extension to the Readline class. It's purpose is just to have a
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| 197 | colored output stream available. It's main idea is that it is used in
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| 198 | environments without user interaction as a replacement the Console class.
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| 199 | This is interesting to be able to do everything identical as if Console
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| 200 | would be used, but Run() does not prompt but just wait until Stop()
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| 201 | was called. The advantage is that some functions of Readline can be used
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| 202 | like Execute and the history (just for Execute() commands of course)
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| 203 |
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| 204 | */
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| 205 | // **************************************************************************
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| 206 |
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| 207 |
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| 208 | // --------------------------------------------------------------------------
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| 209 | //
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| 210 | //! Instantiate a console stream. It will create a single WindowLog object
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| 211 | //! which is returned as input and output stream.
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| 212 | //!
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| 213 | //! @param name
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| 214 | //! The name of the program passed to the Readline constructor
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| 215 | //!
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| 216 | ConsoleStream::ConsoleStream(const char *name) : Readline(name)
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| 217 | {
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| 218 | fLogO.SetBacklog(false);
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| 219 | fLogO.SetNullOutput(false);
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| 220 | ReadlineColor::PrintBootMsg(fLogO, GetName(), false);
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| 221 | }
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| 222 |
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| 223 | void ConsoleStream::PrintReadlineError(const std::string &str)
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| 224 | {
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| 225 | fLogO << kRed << str << endl;
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| 226 | }
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| 227 |
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| 228 | // --------------------------------------------------------------------------
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| 229 | //
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| 230 | //! Just usleep until Stop() was called.
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| 231 | //
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| 232 | void ConsoleStream::Run(const char *)
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| 233 | {
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| 234 | while (!IsStopped())
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| 235 | usleep(10000);
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| 236 | }
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