#include "DimNetwork.h" StateClient::StateClient(const std::string &name, MessageImp &imp) : MessageDimRX(name, imp), fState(-2), fInfoState((name + "/STATE").c_str(), const_cast(""), 0, this) { } // -------------------------------------------------------------------------- // //! Extract the information about the state and its message. Store the //! state and redirect the message to fMsg. // void StateClient::infoHandler() { DimInfo *curr = getInfo(); // get current DimInfo address if (!curr) return; if (curr==&fInfoState) { const bool disconnected = fInfoState.getSize()==0; fState = disconnected ? -2 : fInfoState.getQuality(); fStateTime = Time(fInfoState.getTimestamp(), fInfoState.getTimestampMillisecs()*1000); const string name = fInfoState.getName(); fMsg.StateChanged(fStateTime, name.substr(0, name.length()-6), disconnected ? "" : fInfoState.getString(), fState); return; } MessageDimRX::infoHandler(); } // ========================================================================== // -------------------------------------------------------------------------- // //! Delete all StateClient objects from teh list and clear the list. // void DimNetwork::DeleteClientList() { for (ClientList::iterator i=fClientList.begin(); i!=fClientList.end(); i++) delete i->second; fClientList.clear(); } // -------------------------------------------------------------------------- // //! Adds the StateClient for the given server. Don't forget to //! call this function if it is overwritten in a derived class. //! //! @param s //! server which should be added //! //! @throws //! a runtime_error is the server is already in the list // void DimNetwork::AddServer(const string &s) { DimServiceInfoList::AddServer(s); if (s=="DIM_DNS") return; // Check if this server is already in the list. // This should never happen if Dim works reliable const ClientList::iterator v = fClientList.find(s); if (v!=fClientList.end()) { stringstream err; err << "Server '" << s << "' in list not as it ought to be."; throw runtime_error(err.str()); } // Add the new server to the server list fClientList[s] = new StateClient(s, *this); } // -------------------------------------------------------------------------- // //! Removes the StateClient for the given server. Don't forget to //! call this function if it is overwritten in a derived class. //! //! @param s //! server which should be removed //! //! @throws //! a runtime_error is the server to be removed is not in the list // void DimNetwork::RemoveServer(const string &s) { DimServiceInfoList::RemoveServer(s); if (s=="DIM_DNS") return; const ClientList::iterator v = fClientList.find(s); if (v==fClientList.end()) { stringstream err; err << "Server '" << s << "' not in list as it ought to be."; throw runtime_error(err.str()); } // Remove the server from the server list delete v->second; fClientList.erase(v); } // -------------------------------------------------------------------------- // //! RemovesAll StateClients. Don't forget to call this function if it //! is overwritten in a derived class. //! void DimNetwork::RemoveAllServers() { DimServiceInfoList::RemoveAllServers(); DeleteClientList(); } // -------------------------------------------------------------------------- // //! @param server //! server for which the current state should be returned //! //! @returns //! the current state of the given server, -2 if the server was not found //! int DimNetwork::GetCurrentState(const string &server) const { const ClientList::const_iterator v = fClientList.find(server); return v==fClientList.end() ? -2 : v->second->GetState(); }