1 | // **************************************************************************
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2 | /** @class EventImp
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3 |
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4 | @brief A general base-class describing events issues in a state machine
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5 |
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6 | @section General purpose
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7 |
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8 | The general purpose of this class is to describe an event which can
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9 | occur in one of our StateMachines. It provides pointers to data
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10 | associated with the event, a target state and stores the states in which
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11 | issuing this event is allowed. The target state might be negative to
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12 | describe that no transition of the state is requested.
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13 |
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14 | Such an event canjust be a description of an event, but can also be
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15 | an issued event which already contain data.
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16 |
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17 | The format can, but need not, contain the format of the data area.
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18 | As a rule, it should follow the format also used in the DIM network.
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19 |
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20 |
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21 | @section Assigning functions to an event
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22 |
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23 | To any event a function call can be assigned. Thanks to boost::bind there
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24 | are various and different very powerful ways to do that.
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25 |
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26 | The function assigned with AssignFunction must return int. When it is
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27 | executed it is given a const reference of the current event as an argument,
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28 | i.e. if you want to get such a reference in your function, you can reference
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29 | it using the placeholder _1. (Remark: it is allowe to omit the _1 placeholder
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30 | if no reference to the EventImp object is needed)
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31 |
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32 | A few examples:
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33 |
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34 | \code
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35 | int function(const EventImp &evt, int i, const char *txt) { return i; }
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36 |
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37 | EventImp evt;
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38 | evt.AssignFunction(boost::bind(function, _1, 7, "hallo"));
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39 | cout << evt.Exec() << endl;
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40 | // 7
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41 | \endcode
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42 |
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43 | When the function is executed later via ExecFunc() in will get a reference
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44 | to the executing EventImp as its first argument (indicated by '_1'), it will
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45 | get 7 and "hallo" as second and third argument.
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46 |
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47 | \code
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48 | int function(int i, const char *txt, const EventImp &evt) { return i; }
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49 |
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50 | EventImp evt;
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51 | evt.AssignFunction(boost::bind(function, 7, "hallo", _1));
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52 | cout << evt.Exec() << endl;
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53 | // 7
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54 | \endcode
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55 |
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56 | Is the same example than the one above, but the arguments are in a different
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57 | order.
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58 |
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59 | \code
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60 | class A
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61 | {
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62 | int function(const EventImp &evt, int i, const char *txt)
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63 | {
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64 | cout << this << endl; return i;
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65 | }
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66 | };
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67 |
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68 | A a;
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69 |
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70 | EventImp evt;
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71 | evt.AssignFunction(boost::bind(&A::function, &a, _1, 7, "hallo"));
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72 | cout << evt.Exec() << endl;
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73 | // &a
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74 | // 7
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75 | \endcode
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76 |
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77 | The advanatge of boost::bind is that it also works for member functions
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78 | of classes. In this case the first argument after the function-pointer
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79 | \b must be a pointer to a valid class-object. This can also be \em this
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80 | if called from within a class object.
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81 |
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82 | Also note that everything (as usual) which is not a reference is copied
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83 | when the bind function is invoked. If you want to distribute a reference
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84 | instead use ref(something), like
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85 |
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86 | \code
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87 | int function(int &i) { return i; }
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88 |
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89 | int j = 5;
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90 | EventImp evt;
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91 | evt.AssignFunction(bind(function, ref(j));
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92 | j = 7;
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93 | cout << evt.Exec() << endl;
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94 | // 7
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95 | \endcode
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96 |
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97 | Note, that you are responsible for the validity, that means: Do not
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98 | destroy your object (eg. reference to j) while bind might still be called
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99 | later, or a pointer to \em this.
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100 |
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101 | @section References
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102 | - <A HREF="http://www.boost.org/doc/libs/1_45_0/libs/bind/bind.html">boost::bind (V1.45.0)</A>
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103 |
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104 | @todo
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105 | Add link to DIM format
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106 |
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107 | */
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108 | // **************************************************************************
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109 | #include "EventImp.h"
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110 |
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111 | #include <sstream>
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112 |
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113 | #include "Time.h"
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114 |
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115 | using namespace std;
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116 |
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117 | // --------------------------------------------------------------------------
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118 | //
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119 | //! Copy the contents of an EventImp (fTargetState, fAllowedStates and
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120 | //! fFunction)
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121 | //
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122 | EventImp::EventImp(const EventImp &cmd) :
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123 | fTargetState(cmd.fTargetState), fAllowedStates(cmd.fAllowedStates),
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124 | fFunction(cmd.fFunction)
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125 | {
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126 | }
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127 |
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128 | // --------------------------------------------------------------------------
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129 | //
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130 | //! If the state is 0 or positive add it to fAllowedStates
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131 | //!
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132 | //! @param state
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133 | //! The state which should be added
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134 | //
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135 | void EventImp::AddAllowedState(int state)
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136 | {
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137 | if (state>=0)
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138 | fAllowedStates.push_back(state);
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139 | }
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140 |
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141 | // --------------------------------------------------------------------------
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142 | //
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143 | //! Add all states in the string to fAllowedStates.
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144 | //!
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145 | //! @param states
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146 | //! A string containing the states. They can either be separated by
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147 | //! whitespaces or commas, e.g. "1 2 3 4" or "1, 7, 9, 10". Note that
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148 | //! no real consistency check is done.
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149 | //
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150 | void EventImp::AddAllowedStates(const char *states)
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151 | {
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152 | stringstream stream(states);
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153 |
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154 | const bool sep = stream.str().find(',')==string::npos;
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155 |
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156 | string buffer;
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157 | while (getline(stream, buffer, sep ? ' ' : ','))
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158 | AddAllowedState(atoi(buffer.c_str()));
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159 | }
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160 |
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161 | // --------------------------------------------------------------------------
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162 | //
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163 | //! Return whether the given state is in the list of allowed states.
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164 | //!
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165 | //! @param state
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166 | //! The state to look for in fAllowedStates
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167 | //!
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168 | //! @returns
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169 | //! If the given state is negative returns false. If the list of allowed
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170 | //! states is empty return true. Otherwise return whether the state
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171 | //! is found in fAllowedList or not.
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172 | //
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173 | bool EventImp::IsStateAllowed(int state) const
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174 | {
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175 | // States with negative values are internal states and are
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176 | // never allowed
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177 | if (state<0)
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178 | return false;
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179 |
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180 | // In case no allowed state is explicitly set
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181 | // all positive states are allowed
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182 | if (fAllowedStates.size()==0)
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183 | return true;
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184 |
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185 | return find(fAllowedStates.begin(), fAllowedStates.end(), state)!=fAllowedStates.end();
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186 | }
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187 |
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188 | // --------------------------------------------------------------------------
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189 | //
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190 | //! Print the contents of the event to the given stream.
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191 | //!
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192 | //! @param out
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193 | //! An ostream to which the output should be redirected.
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194 | //!
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195 | void EventImp::Print(ostream &out) const
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196 | {
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197 | out << " \xc2\xb7 ";
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198 |
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199 | const string str = GetName();
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200 | if (!str.empty())
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201 | out << str;
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202 |
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203 | const string fmt = GetFormat();
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204 | if (!fmt.empty())
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205 | out << "[" << fmt << "]";
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206 |
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207 | out << ":";
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208 |
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209 | for (unsigned int i=0; i<fAllowedStates.size(); i++)
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210 | out << " " << fAllowedStates[i];
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211 |
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212 | if (fTargetState<0)
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213 | out << " [conf]";
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214 | else
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215 | out << " [trans->" << fTargetState << "]";
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216 |
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217 | const Time tm = GetTime();
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218 |
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219 | const bool t = tm!=Time::None && tm!=Time(1970,1,1);
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220 | const bool s = GetSize()>0;
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221 |
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222 | if (s || t)
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223 | out << "(";
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224 | if (t)
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225 | out << tm.GetAsStr();
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226 | if (s && t)
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227 | out << "/";
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228 | if (s)
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229 | out << "size=" << GetSize();
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230 | if (s || t)
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231 | out << ")";
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232 | out << endl;
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233 | }
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234 |
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235 | // --------------------------------------------------------------------------
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236 | //
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237 | //! Calls Print(std::cout)
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238 | //
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239 | void EventImp::Print() const
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240 | {
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241 | Print(cout);
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242 | }
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