// ************************************************************************** /** @class MessageImp @brief The base implementation of a distributed messaging system Overwriting the Write() member function allows to change the look and feel and also the target of the messages issued through a MessageImp **/ // ************************************************************************** #include "MessageImp.h" #include #include #include "tools.h" #include "Time.h" #include "WindowLog.h" using namespace std; // -------------------------------------------------------------------------- // //! Stores a reference to the given ostream in fOut. This is the stream to //! which all messaged issued are redirected by default if Write() has //! not been overwritten doing something else //! //! The stored reference can be accessed by either //! operator()() or Out() //! //! Note, that you have to ensure the stream which is references doesn't //! go out of scope while in use by MessageImp or one of its derivatives. //! //! @param out //! ostream to which the output should be redirected // MessageImp::MessageImp(ostream &out) : fOut(out) { } // -------------------------------------------------------------------------- // //! This is a special write function formatting a string when the //! state of a state machine has changed. //! //! If the state is <-1 nothing is done. //! //! Calls the virtual function IndicateStateChange //! //! @param time //! The time assigned to the message //! //! @param server //! The server name which is emitting the state change //! //! @param msg //! The message text //! //! @param state //! The new state of the system // void MessageImp::StateChanged(const Time &time, const string &server, const string &msg, int state) { if (state<-1) return; ostringstream out; out << server << ": Changed state to " << state << " '" << msg << "' received."; Write(time, out.str(), MessageImp::kInfo); IndicateStateChange(time, server); } // -------------------------------------------------------------------------- // //! The basic implementation of the output of a message to the output //! stream. This can overwritten by inheriting classes. The default is //! to redirect the message to the stream fOut. In addition colors //! from WindowLog are used depending on the severity. The color are ignored //! if the stream is not of type WindowLog. //! //! The default message has the form: //! ## 2011-02-22 11:13:32.000754 - Text message. //! //! while ## is a placeholder depending on the severity of the message, e.g. //! //! kMessage: default -> //! kInfo: green I> //! kWarn: yellow W> //! kError: red E> //! kFatal: red-blink !> //! kDebug: blue //! default: bold >> //! //! @param time //! The time assigned to the message //! //! @param txt //! The message text //! //! @param severity //! The severity of the message // int MessageImp::Write(const Time &time, const string &txt, int severity) { static mutex mtx; mtx.lock(); switch (severity) { case kMessage: fOut << kDefault << " -> "; break; case kInfo: fOut << kGreen << " I> "; break; case kWarn: fOut << kYellow << " W> "; break; case kError: fOut << kRed << " E> "; break; case kFatal: fOut << kRed << kBlink << " !> "; break; case kDebug: fOut << kBlue << " "; break; default: fOut << kBold << " >> "; break; } fOut << time.GetAsStr() << " - " << txt << endl; mtx.unlock(); return 0; } // -------------------------------------------------------------------------- // //! Calls Write with the current time the message text and the severity. //! //! @param txt //! The message text to be passed to Write //! //! @param severity //! The severity of the message to be passed to Write // int MessageImp::Update(const string &txt, int severity) { Write(Time(), txt, severity); return 0; } // -------------------------------------------------------------------------- // //! Just a helper to format the message according to the user input. //! See the documentation of printf for details. //! //! @param severity //! The severity of the message to be passed to Write //! //! @param fmt //! Format string according to which the text is formatted // /* int MessageImp::Update(int severity, const char *fmt, ...) { va_list ap; va_start(ap, fmt); string str = Tools::Format(fmt, ap); va_end(ap); return Update(str, severity); } */